Searched defs:is_proper_error_compressed (Results 1 – 1 of 1) sorted by relevance
286 glw::GLint is_proper_error_compressed = (GL_INVALID_OPERATION == error_value); in testExistingTextureObjectError() local374 glw::GLint is_proper_error_compressed = (GL_INVALID_VALUE == error_value); in testNegativeOffsetError() local434 glw::GLint is_proper_error_compressed = (GL_INVALID_VALUE == error_value); in testBoundsError() local562 glw::GLint is_proper_error_compressed = (GL_INVALID_VALUE == error_value); in testTwoDimmensionalTextureErrors() local622 glw::GLint is_proper_error_compressed = (GL_INVALID_OPERATION == error_value); in testBufferSizeError() local