1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef Skottie_DEFINED
9 #define Skottie_DEFINED
10 
11 #include "include/core/SkFontMgr.h"
12 #include "include/core/SkRefCnt.h"
13 #include "include/core/SkSize.h"
14 #include "include/core/SkString.h"
15 #include "include/core/SkTypes.h"
16 #include "modules/skottie/include/ExternalLayer.h"
17 #include "modules/skottie/include/SkottieProperty.h"
18 #include "modules/skresources/include/SkResources.h"
19 
20 #include <memory>
21 #include <vector>
22 
23 class SkCanvas;
24 struct SkRect;
25 class SkStream;
26 
27 namespace skjson { class ObjectValue; }
28 
29 namespace sksg {
30 
31 class InvalidationController;
32 class Scene;
33 
34 } // namespace sksg
35 
36 namespace skottie {
37 
38 namespace internal { class Animator; }
39 
40 using ImageAsset = skresources::ImageAsset;
41 using ResourceProvider = skresources::ResourceProvider;
42 
43 /**
44  * A Logger subclass can be used to receive Animation::Builder parsing errors and warnings.
45  */
46 class SK_API Logger : public SkRefCnt {
47 public:
48     enum class Level {
49         kWarning,
50         kError,
51     };
52 
53     virtual void log(Level, const char message[], const char* json = nullptr);
54 };
55 
56 /**
57  * Interface for receiving AE composition markers at Animation build time.
58  */
59 class SK_API MarkerObserver : public SkRefCnt {
60 public:
61     // t0,t1 are in the Animation::seek() domain.
62     virtual void onMarker(const char name[], float t0, float t1) = 0;
63 };
64 
65 class SK_API Animation : public SkNVRefCnt<Animation> {
66 public:
67     class Builder final {
68     public:
69         enum Flags : uint32_t {
70             kDeferImageLoading   = 0x01, // Normally, all static image frames are resolved at
71                                          // load time via ImageAsset::getFrame(0).  With this flag,
72                                          // frames are only resolved when needed, at seek() time.
73             kPreferEmbeddedFonts = 0x02, // Attempt to use the embedded fonts (glyph paths,
74                                          // normally used as fallback) over native Skia typefaces.
75         };
76 
77         explicit Builder(uint32_t flags = 0);
78         ~Builder();
79 
80         struct Stats {
81             float  fTotalLoadTimeMS  = 0, // Total animation instantiation time.
82                    fJsonParseTimeMS  = 0, // Time spent building a JSON DOM.
83                    fSceneParseTimeMS = 0; // Time spent constructing the animation scene graph.
84             size_t fJsonSize         = 0, // Input JSON size.
85                    fAnimatorCount    = 0; // Number of dynamically animated properties.
86         };
87 
88         /**
89          * Returns various animation build stats.
90          *
91          * @return Stats (see above).
92          */
getStats()93         const Stats& getStats() const { return fStats; }
94 
95         /**
96          * Specify a loader for external resources (images, etc.).
97          */
98         Builder& setResourceProvider(sk_sp<ResourceProvider>);
99 
100         /**
101          * Specify a font manager for loading animation fonts.
102          */
103         Builder& setFontManager(sk_sp<SkFontMgr>);
104 
105         /**
106          * Specify a PropertyObserver to receive callbacks during parsing.
107          *
108          * See SkottieProperty.h for more details.
109          *
110          */
111         Builder& setPropertyObserver(sk_sp<PropertyObserver>);
112 
113         /**
114          * Register a Logger with this builder.
115          */
116         Builder& setLogger(sk_sp<Logger>);
117 
118         /**
119          * Register a MarkerObserver with this builder.
120          */
121         Builder& setMarkerObserver(sk_sp<MarkerObserver>);
122 
123         /**
124          * Register a precomp layer interceptor.
125          * This allows substituting precomp layers with custom/externally managed content.
126          */
127         Builder& setPrecompInterceptor(sk_sp<PrecompInterceptor>);
128 
129         /**
130          * Animation factories.
131          */
132         sk_sp<Animation> make(SkStream*);
133         sk_sp<Animation> make(const char* data, size_t length);
134         sk_sp<Animation> makeFromFile(const char path[]);
135 
136     private:
137         const uint32_t          fFlags;
138 
139         sk_sp<ResourceProvider>   fResourceProvider;
140         sk_sp<SkFontMgr>          fFontMgr;
141         sk_sp<PropertyObserver>   fPropertyObserver;
142         sk_sp<Logger>             fLogger;
143         sk_sp<MarkerObserver  >   fMarkerObserver;
144         sk_sp<PrecompInterceptor> fPrecompInterceptor;
145         Stats                     fStats;
146     };
147 
148     /**
149      * Animation factories.
150      *
151      * Use the Builder helper above for more options/control.
152      */
153     static sk_sp<Animation> Make(const char* data, size_t length);
154     static sk_sp<Animation> Make(SkStream*);
155     static sk_sp<Animation> MakeFromFile(const char path[]);
156 
157     ~Animation();
158 
159     enum RenderFlag : uint32_t {
160         // When rendering into a known transparent buffer, clients can pass
161         // this flag to avoid some unnecessary compositing overhead for
162         // animations using layer blend modes.
163         kSkipTopLevelIsolation   = 0x01,
164         // By default, content is clipped to the intrinsic animation
165         // bounds (as determined by its size).  If this flag is set,
166         // then the animation can draw outside of the bounds.
167         kDisableTopLevelClipping = 0x02,
168     };
169     using RenderFlags = uint32_t;
170 
171     /**
172      * Draws the current animation frame.
173      *
174      * It is undefined behavior to call render() on a newly created Animation
175      * before specifying an initial frame via one of the seek() variants.
176      *
177      * @param canvas   destination canvas
178      * @param dst      optional destination rect
179      * @param flags    optional RenderFlags
180      */
181     void render(SkCanvas* canvas, const SkRect* dst = nullptr) const;
182     void render(SkCanvas* canvas, const SkRect* dst, RenderFlags) const;
183 
184     /**
185      * [Deprecated: use one of the other versions.]
186      *
187      * Updates the animation state for |t|.
188      *
189      * @param t   normalized [0..1] frame selector (0 -> first frame, 1 -> final frame)
190      * @param ic  optional invalidation controller (dirty region tracking)
191      *
192      */
193     void seek(SkScalar t, sksg::InvalidationController* ic = nullptr) {
194         this->seekFrameTime(t * this->duration(), ic);
195     }
196 
197     /**
198      * Update the animation state to match |t|, specified as a frame index
199      * i.e. relative to duration() * fps().
200      *
201      * Fractional values are allowed and meaningful - e.g.
202      *
203      *   0.0 -> first frame
204      *   1.0 -> second frame
205      *   0.5 -> halfway between first and second frame
206      */
207     void seekFrame(double t, sksg::InvalidationController* ic = nullptr);
208 
209     /** Update the animation state to match t, specifed in frame time
210      *  i.e. relative to duration().
211      */
212     void seekFrameTime(double t, sksg::InvalidationController* = nullptr);
213 
214     /**
215      * Returns the animation duration in seconds.
216      */
duration()217     double duration() const { return fDuration; }
218 
219     /**
220      * Returns the animation frame rate (frames / second).
221      */
fps()222     double fps() const { return fFPS; }
223 
224     /**
225      * Animation in point, in frame index units.
226      */
inPoint()227     double inPoint()  const { return fInPoint;  }
228 
229     /**
230      * Animation out point, in frame index units.
231      */
outPoint()232     double outPoint() const { return fOutPoint; }
233 
version()234     const SkString& version() const { return fVersion; }
size()235     const SkSize&      size() const { return fSize;    }
236 
237 private:
238     enum Flags : uint32_t {
239         kRequiresTopLevelIsolation = 1 << 0, // Needs to draw into a layer due to layer blending.
240     };
241 
242     Animation(std::unique_ptr<sksg::Scene>,
243               std::vector<sk_sp<internal::Animator>>&&,
244               SkString ver, const SkSize& size,
245               double inPoint, double outPoint, double duration, double fps, uint32_t flags);
246 
247     const std::unique_ptr<sksg::Scene>           fScene;
248     const std::vector<sk_sp<internal::Animator>> fAnimators;
249     const SkString                               fVersion;
250     const SkSize                                 fSize;
251     const double                                 fInPoint,
252                                                  fOutPoint,
253                                                  fDuration,
254                                                  fFPS;
255     const uint32_t                               fFlags;
256 
257     using INHERITED = SkNVRefCnt<Animation>;
258 };
259 
260 } // namespace skottie
261 
262 #endif // Skottie_DEFINED
263