1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // VertexArrayGL.h: Defines the class interface for VertexArrayGL.
8 
9 #ifndef LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_
10 #define LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_
11 
12 #include "libANGLE/renderer/VertexArrayImpl.h"
13 
14 #include "common/mathutil.h"
15 #include "libANGLE/Context.h"
16 #include "libANGLE/renderer/gl/ContextGL.h"
17 
18 namespace rx
19 {
20 
21 class FunctionsGL;
22 class StateManagerGL;
23 struct VertexArrayStateGL;
24 
25 class VertexArrayGL : public VertexArrayImpl
26 {
27   public:
28     VertexArrayGL(const gl::VertexArrayState &data, GLuint id);
29     VertexArrayGL(const gl::VertexArrayState &data, GLuint id, VertexArrayStateGL *sharedState);
30     ~VertexArrayGL() override;
31 
32     void destroy(const gl::Context *context) override;
33 
34     angle::Result syncClientSideData(const gl::Context *context,
35                                      const gl::AttributesMask &activeAttributesMask,
36                                      GLint first,
37                                      GLsizei count,
38                                      GLsizei instanceCount) const;
39     angle::Result syncDrawElementsState(const gl::Context *context,
40                                         const gl::AttributesMask &activeAttributesMask,
41                                         GLsizei count,
42                                         gl::DrawElementsType type,
43                                         const void *indices,
44                                         GLsizei instanceCount,
45                                         bool primitiveRestartEnabled,
46                                         const void **outIndices) const;
47 
48     GLuint getVertexArrayID() const;
49     VertexArrayStateGL *getNativeState() const;
50 
51     angle::Result syncState(const gl::Context *context,
52                             const gl::VertexArray::DirtyBits &dirtyBits,
53                             gl::VertexArray::DirtyAttribBitsArray *attribBits,
54                             gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
55 
56     void applyNumViewsToDivisor(const gl::Context *context, int numViews);
57     void applyActiveAttribLocationsMask(const gl::Context *context,
58                                         const gl::AttributesMask &activeMask);
59 
60     void validateState(const gl::Context *context) const;
61 
62     void recoverForcedStreamingAttributesForDrawArraysInstanced(const gl::Context *context) const;
63 
64   private:
65     angle::Result syncDrawState(const gl::Context *context,
66                                 const gl::AttributesMask &activeAttributesMask,
67                                 GLint first,
68                                 GLsizei count,
69                                 gl::DrawElementsType type,
70                                 const void *indices,
71                                 GLsizei instanceCount,
72                                 bool primitiveRestartEnabled,
73                                 const void **outIndices) const;
74 
75     // Apply index data, only sets outIndexRange if attributesNeedStreaming is true
76     angle::Result syncIndexData(const gl::Context *context,
77                                 GLsizei count,
78                                 gl::DrawElementsType type,
79                                 const void *indices,
80                                 bool primitiveRestartEnabled,
81                                 bool attributesNeedStreaming,
82                                 gl::IndexRange *outIndexRange,
83                                 const void **outIndices) const;
84 
85     // Returns the amount of space needed to stream all attributes that need streaming
86     // and the data size of the largest attribute
87     void computeStreamingAttributeSizes(const gl::AttributesMask &attribsToStream,
88                                         GLsizei instanceCount,
89                                         const gl::IndexRange &indexRange,
90                                         size_t *outStreamingDataSize,
91                                         size_t *outMaxAttributeDataSize) const;
92 
93     // Stream attributes that have client data
94     angle::Result streamAttributes(const gl::Context *context,
95                                    const gl::AttributesMask &attribsToStream,
96                                    GLsizei instanceCount,
97                                    const gl::IndexRange &indexRange,
98                                    bool applyExtraOffsetWorkaroundForInstancedAttributes) const;
99     void syncDirtyAttrib(const gl::Context *context,
100                          size_t attribIndex,
101                          const gl::VertexArray::DirtyAttribBits &dirtyAttribBits);
102     void syncDirtyBinding(const gl::Context *context,
103                           size_t bindingIndex,
104                           const gl::VertexArray::DirtyBindingBits &dirtyBindingBits);
105 
106     void updateAttribEnabled(const gl::Context *context, size_t attribIndex);
107     void updateAttribPointer(const gl::Context *context, size_t attribIndex);
108 
109     bool supportVertexAttribBinding(const gl::Context *context) const;
110 
111     void updateAttribFormat(const gl::Context *context, size_t attribIndex);
112     void updateAttribBinding(const gl::Context *context, size_t attribIndex);
113     void updateBindingBuffer(const gl::Context *context, size_t bindingIndex);
114     void updateBindingDivisor(const gl::Context *context, size_t bindingIndex);
115 
116     void updateElementArrayBufferBinding(const gl::Context *context) const;
117 
118     void callVertexAttribPointer(const gl::Context *context,
119                                  GLuint attribIndex,
120                                  const gl::VertexAttribute &attrib,
121                                  GLsizei stride,
122                                  GLintptr offset) const;
123 
124     void recoverForcedStreamingAttributesForDrawArraysInstanced(
125         const gl::Context *context,
126         gl::AttributesMask *attributeMask) const;
127 
128     GLuint mVertexArrayID = 0;
129     int mAppliedNumViews  = 1;
130 
131     // Remember the program's active attrib location mask so that attributes can be enabled/disabled
132     // based on whether they are active in the program
133     gl::AttributesMask mProgramActiveAttribLocationsMask;
134 
135     bool mOwnsNativeState            = false;
136     VertexArrayStateGL *mNativeState = nullptr;
137 
138     mutable gl::BindingPointer<gl::Buffer> mElementArrayBuffer;
139     mutable std::array<gl::BindingPointer<gl::Buffer>, gl::MAX_VERTEX_ATTRIBS> mArrayBuffers;
140 
141     mutable size_t mStreamingElementArrayBufferSize = 0;
142     mutable GLuint mStreamingElementArrayBuffer     = 0;
143 
144     mutable size_t mStreamingArrayBufferSize = 0;
145     mutable GLuint mStreamingArrayBuffer     = 0;
146 
147     // Used for Mac Intel instanced draw workaround
148     mutable gl::AttributesMask mForcedStreamingAttributesForDrawArraysInstancedMask;
149     mutable gl::AttributesMask mInstancedAttributesMask;
150     mutable std::array<GLint, gl::MAX_VERTEX_ATTRIBS> mForcedStreamingAttributesFirstOffsets;
151 };
152 
syncDrawElementsState(const gl::Context * context,const gl::AttributesMask & activeAttributesMask,GLsizei count,gl::DrawElementsType type,const void * indices,GLsizei instanceCount,bool primitiveRestartEnabled,const void ** outIndices)153 ANGLE_INLINE angle::Result VertexArrayGL::syncDrawElementsState(
154     const gl::Context *context,
155     const gl::AttributesMask &activeAttributesMask,
156     GLsizei count,
157     gl::DrawElementsType type,
158     const void *indices,
159     GLsizei instanceCount,
160     bool primitiveRestartEnabled,
161     const void **outIndices) const
162 {
163     return syncDrawState(context, activeAttributesMask, 0, count, type, indices, instanceCount,
164                          primitiveRestartEnabled, outIndices);
165 }
166 
167 }  // namespace rx
168 
169 #endif  // LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_
170