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Searched defs:max_color_attachments (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp231 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local
406 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local
828 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local
1353 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local
1570 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local
1770 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local
1989 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local
2565 glw::GLint max_color_attachments = in PrepareFramebuffer() local
4900 glw::GLint max_color_attachments = 8; /* Spec default. */ in PrepareObjects() local
5253 glw::GLint max_color_attachments = 8; /* Spec default. */ in PrepareObjects() local
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/external/vulkan-validation-layers/layers/
Dstateless_validation.h890 uint32_t max_color_attachments = device_limits.maxColorAttachments; in CreateRenderPassGeneric() local