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Searched defs:n_layers (Results 1 – 9 of 9) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp480 glw::GLint element_index, glw::GLint n_layers, in getExpectedColorFloatComponentsForTexture()
496 glw::GLint element_index, glw::GLint n_layers, in getExpectedColorFloatComponentsForTextureLod()
522 glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, in getExpectedColorIntComponentsForTexture()
541 glw::GLint n_layers, glw::GLint n_mipmap_levels, T* out_components) in getExpectedColorIntComponentsForTextureLod()
563 glw::GLint element_index, glw::GLint n_layers, in getExpectedCompressedComponentsForTexture()
580 glw::GLint element_index, glw::GLint n_layers, in getExpectedCompressedComponentsForTextureLod()
664 glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, in getExpectedStencilComponentsForTexture()
684 glw::GLint n_layers, glw::GLint n_mipmap_levels, in getExpectedStencilComponentsForTextureLod()
1137 glw::GLuint n_layers) in preparePositionForFace()
1183 glw::GLuint n_layers) in prepareRefZForFace()
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DesextcTextureCubeMapArrayStencilAttachments.cpp638 const std::string& n_layers) in getGeometryShaderCode()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.hpp157 unsigned int n_layers; member
/external/deqp/external/openglcts/modules/gl/
Dgl4cCopyImageTests.cpp2677 const GLuint n_layers = (true == is_multi_layer) ? FUNCTIONAL_TEST_N_LAYERS : 1; in calculateDimmensions() local
2726 GLuint n_layers = 1; in copyAndVerify() local
3125 const GLuint n_layers = depths[i]; in prepareDstPxls() local
3184 const GLuint n_layers = depths[lvl]; in prepareSrcPxls() local
3970 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; in prepareDstPxls() local
4005 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; in prepareSrcPxls() local
4064 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; in prepareTexture() local
4085 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; in verify() local
Dgl4cShaderImageLoadStoreTests.cpp7440 const GLuint n_layers = GetTotalNumberOfLayers(it->m_n_elements, it->m_type); in Run() local
7543 …CompareRGBA8Textures(GLuint left_texture_id, GLuint right_texture_id, GLuint edge, GLuint n_layers, in CompareRGBA8Textures()
7566 void CopyRGBA8Texture(GLuint destination_texture_id, GLuint source_texture_id, GLuint n_layers) in CopyRGBA8Texture()
7645 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); in CreateRGBA8DestinationTexture() local
7676 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); in CreateRGBA8SourceTexture() local
7726 …GLenum CreateRGBA8Texture(GLuint edge, GLenum target, GLuint n_layers, const std::vector<GLubyte>&… in CreateRGBA8Texture()
7806 void ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target, in ExtractTextureData()
Dgl4cTextureViewTests.hpp520 unsigned int n_layers; member
Dgl4cTextureViewTests.cpp6391 void TextureViewTestViewSampling::resetReferenceColorStorage(unsigned int n_layers, unsigned int n_… in resetReferenceColorStorage()
/external/libhevc/encoder/
Dhme_interface.c691 S32 n_layers = ps_prms->num_simulcast_layers; in hme_validate_init_prms() local
4745 S32 hme_get_blk_size(S32 use_4x4, S32 layer_id, S32 n_layers, S32 encode) in hme_get_blk_size()
/external/virglrenderer/src/
Dvrend_renderer.c8813 int n_layers = 1, i; in vrend_renderer_blit_int() local