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Searched defs:near (Results 1 – 17 of 17) sorted by relevance

/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/image/
DRangeInverseDepthTransform.java14 private final float near; field in RangeInverseDepthTransform
17 public RangeInverseDepthTransform(float near, float far) { in RangeInverseDepthTransform()
DRangeLinearDepthTransform.java15 private final float near; field in RangeLinearDepthTransform
18 public RangeLinearDepthTransform(float near, float far) { in RangeLinearDepthTransform()
/frameworks/av/services/camera/libcameraservice/common/
DDepthPhotoProcessor.cpp239 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in unpackDepth16()
266 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate0AndUnpack()
278 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate90AndUnpack()
289 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate180AndUnpack()
301 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate270AndUnpack()
311 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotateAndUnpack()
346 float near = UINT16_MAX; in processDepthMapFrame() local
/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
DDepthImage.java41 public DepthImage(String format, double far, double near, in DepthImage()
79 double near = 12.0; in createFromDepthmap() local
129 final float near = minMax.min; in createFromPFM() local
/frameworks/rs/
DrsMatrix4x4.cpp276 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho()
286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far… in loadFrustum()
298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/native/libs/math/include/math/
Dmat4.h447 CONSTEXPR TMat44<T> TMat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) { in ortho()
459 CONSTEXPR TMat44<T> TMat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum()
473 CONSTEXPR TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) { in perspective()
/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/
DProximityClassifier.java151 private void update(boolean near, long timeStampNs) { in update()
/frameworks/rs/driver/runtime/
Drs_matrix.c322 float4* bottom, float4* near, float4* far) { in rsExtractFrustumPlanes()
370 float4* near, float4* far) { in rsIsSphereInFrustum()
/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective()
186 float fovy, float aspect, float near, float far) { in rsMatrixLoadPerspective()
/frameworks/base/packages/SystemUI/src/com/android/systemui/doze/
DDozeLog.java237 public void traceProximityResult(boolean near, long millis, @Reason int reason) { in traceProximityResult()
/frameworks/base/opengl/java/android/opengl/
DMatrix.java271 float near, float far) { in orthoM()
325 float near, float far) { in frustumM()
DGLErrorWrapper.java231 public void glDepthRangef(float near, float far) { in glDepthRangef()
237 public void glDepthRangex(int near, int far) { in glDepthRangex()
334 float near, float far) { in glFrustumf()
340 public void glFrustumx(int left, int right, int bottom, int top, int near, in glFrustumx()
608 float near, float far) { in glOrthof()
614 public void glOrthox(int left, int right, int bottom, int top, int near, in glOrthox()
DGLLogWrapper.java1461 public void glDepthRangef(float near, float far) { in glDepthRangef()
1471 public void glDepthRangex(int near, int far) { in glDepthRangex()
1667 float near, float far) { in glFrustumf()
1681 public void glFrustumx(int left, int right, int bottom, int top, int near, in glFrustumx()
2159 float near, float far) { in glOrthof()
2173 public void glOrthox(int left, int right, int bottom, int top, int near, in glOrthox()
/frameworks/base/libs/hwui/
DMatrix.cpp401 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho()
/frameworks/rs/support/java/src/androidx/renderscript/
DMatrix4f.java315 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/base/rs/java/android/renderscript/
DMatrix4f.java314 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...