1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics to
4  develop this 3D driver.
5 
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13 
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17 
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keithw@vmware.com>
30   */
31 
32 
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35 
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "brw_structs.h"
41 #include "brw_pipe_control.h"
42 #include "compiler/brw_compiler.h"
43 
44 #include "isl/isl.h"
45 #include "blorp/blorp.h"
46 
47 #include <brw_bufmgr.h>
48 
49 #include "dev/gen_debug.h"
50 #include "common/gen_decoder.h"
51 #include "intel_screen.h"
52 #include "intel_tex_obj.h"
53 #include "perf/gen_perf.h"
54 #include "perf/gen_perf_query.h"
55 
56 #ifdef __cplusplus
57 extern "C" {
58 #endif
59 /* Glossary:
60  *
61  * URB - uniform resource buffer.  A mid-sized buffer which is
62  * partitioned between the fixed function units and used for passing
63  * values (vertices, primitives, constants) between them.
64  *
65  * CURBE - constant URB entry.  An urb region (entry) used to hold
66  * constant values which the fixed function units can be instructed to
67  * preload into the GRF when spawning a thread.
68  *
69  * VUE - vertex URB entry.  An urb entry holding a vertex and usually
70  * a vertex header.  The header contains control information and
71  * things like primitive type, Begin/end flags and clip codes.
72  *
73  * PUE - primitive URB entry.  An urb entry produced by the setup (SF)
74  * unit holding rasterization and interpolation parameters.
75  *
76  * GRF - general register file.  One of several register files
77  * addressable by programmed threads.  The inputs (r0, payload, curbe,
78  * urb) of the thread are preloaded to this area before the thread is
79  * spawned.  The registers are individually 8 dwords wide and suitable
80  * for general usage.  Registers holding thread input values are not
81  * special and may be overwritten.
82  *
83  * MRF - message register file.  Threads communicate (and terminate)
84  * by sending messages.  Message parameters are placed in contiguous
85  * MRF registers.  All program output is via these messages.  URB
86  * entries are populated by sending a message to the shared URB
87  * function containing the new data, together with a control word,
88  * often an unmodified copy of R0.
89  *
90  * R0 - GRF register 0.  Typically holds control information used when
91  * sending messages to other threads.
92  *
93  * EU or GEN4 EU: The name of the programmable subsystem of the
94  * i965 hardware.  Threads are executed by the EU, the registers
95  * described above are part of the EU architecture.
96  *
97  * Fixed function units:
98  *
99  * CS - Command streamer.  Notional first unit, little software
100  * interaction.  Holds the URB entries used for constant data, ie the
101  * CURBEs.
102  *
103  * VF/VS - Vertex Fetch / Vertex Shader.  The fixed function part of
104  * this unit is responsible for pulling vertices out of vertex buffers
105  * in vram and injecting them into the processing pipe as VUEs.  If
106  * enabled, it first passes them to a VS thread which is a good place
107  * for the driver to implement any active vertex shader.
108  *
109  * HS - Hull Shader (Tessellation Control Shader)
110  *
111  * TE - Tessellation Engine (Tessellation Primitive Generation)
112  *
113  * DS - Domain Shader (Tessellation Evaluation Shader)
114  *
115  * GS - Geometry Shader.  This corresponds to a new DX10 concept.  If
116  * enabled, incoming strips etc are passed to GS threads in individual
117  * line/triangle/point units.  The GS thread may perform arbitary
118  * computation and emit whatever primtives with whatever vertices it
119  * chooses.  This makes GS an excellent place to implement GL's
120  * unfilled polygon modes, though of course it is capable of much
121  * more.  Additionally, GS is used to translate away primitives not
122  * handled by latter units, including Quads and Lineloops.
123  *
124  * CS - Clipper.  Mesa's clipping algorithms are imported to run on
125  * this unit.  The fixed function part performs cliptesting against
126  * the 6 fixed clipplanes and makes descisions on whether or not the
127  * incoming primitive needs to be passed to a thread for clipping.
128  * User clip planes are handled via cooperation with the VS thread.
129  *
130  * SF - Strips Fans or Setup: Triangles are prepared for
131  * rasterization.  Interpolation coefficients are calculated.
132  * Flatshading and two-side lighting usually performed here.
133  *
134  * WM - Windower.  Interpolation of vertex attributes performed here.
135  * Fragment shader implemented here.  SIMD aspects of EU taken full
136  * advantage of, as pixels are processed in blocks of 16.
137  *
138  * CC - Color Calculator.  No EU threads associated with this unit.
139  * Handles blending and (presumably) depth and stencil testing.
140  */
141 
142 struct brw_context;
143 struct brw_inst;
144 struct brw_vs_prog_key;
145 struct brw_vue_prog_key;
146 struct brw_wm_prog_key;
147 struct brw_wm_prog_data;
148 struct brw_cs_prog_key;
149 struct brw_cs_prog_data;
150 struct brw_label;
151 
152 enum brw_pipeline {
153    BRW_RENDER_PIPELINE,
154    BRW_COMPUTE_PIPELINE,
155 
156    BRW_NUM_PIPELINES
157 };
158 
159 enum brw_cache_id {
160    BRW_CACHE_FS_PROG,
161    BRW_CACHE_BLORP_PROG,
162    BRW_CACHE_SF_PROG,
163    BRW_CACHE_VS_PROG,
164    BRW_CACHE_FF_GS_PROG,
165    BRW_CACHE_GS_PROG,
166    BRW_CACHE_TCS_PROG,
167    BRW_CACHE_TES_PROG,
168    BRW_CACHE_CLIP_PROG,
169    BRW_CACHE_CS_PROG,
170 
171    BRW_MAX_CACHE
172 };
173 
174 enum gen9_astc5x5_wa_tex_type {
175    GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0,
176    GEN9_ASTC5X5_WA_TEX_TYPE_AUX     = 1 << 1,
177 };
178 
179 enum brw_state_id {
180    /* brw_cache_ids must come first - see brw_program_cache.c */
181    BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
182    BRW_STATE_FRAGMENT_PROGRAM,
183    BRW_STATE_GEOMETRY_PROGRAM,
184    BRW_STATE_TESS_PROGRAMS,
185    BRW_STATE_VERTEX_PROGRAM,
186    BRW_STATE_REDUCED_PRIMITIVE,
187    BRW_STATE_PATCH_PRIMITIVE,
188    BRW_STATE_PRIMITIVE,
189    BRW_STATE_CONTEXT,
190    BRW_STATE_PSP,
191    BRW_STATE_SURFACES,
192    BRW_STATE_BINDING_TABLE_POINTERS,
193    BRW_STATE_INDICES,
194    BRW_STATE_VERTICES,
195    BRW_STATE_DEFAULT_TESS_LEVELS,
196    BRW_STATE_BATCH,
197    BRW_STATE_INDEX_BUFFER,
198    BRW_STATE_VS_CONSTBUF,
199    BRW_STATE_TCS_CONSTBUF,
200    BRW_STATE_TES_CONSTBUF,
201    BRW_STATE_GS_CONSTBUF,
202    BRW_STATE_PROGRAM_CACHE,
203    BRW_STATE_STATE_BASE_ADDRESS,
204    BRW_STATE_VUE_MAP_GEOM_OUT,
205    BRW_STATE_TRANSFORM_FEEDBACK,
206    BRW_STATE_RASTERIZER_DISCARD,
207    BRW_STATE_STATS_WM,
208    BRW_STATE_UNIFORM_BUFFER,
209    BRW_STATE_IMAGE_UNITS,
210    BRW_STATE_META_IN_PROGRESS,
211    BRW_STATE_PUSH_CONSTANT_ALLOCATION,
212    BRW_STATE_NUM_SAMPLES,
213    BRW_STATE_TEXTURE_BUFFER,
214    BRW_STATE_GEN4_UNIT_STATE,
215    BRW_STATE_CC_VP,
216    BRW_STATE_SF_VP,
217    BRW_STATE_CLIP_VP,
218    BRW_STATE_SAMPLER_STATE_TABLE,
219    BRW_STATE_VS_ATTRIB_WORKAROUNDS,
220    BRW_STATE_COMPUTE_PROGRAM,
221    BRW_STATE_CS_WORK_GROUPS,
222    BRW_STATE_URB_SIZE,
223    BRW_STATE_CC_STATE,
224    BRW_STATE_BLORP,
225    BRW_STATE_VIEWPORT_COUNT,
226    BRW_STATE_CONSERVATIVE_RASTERIZATION,
227    BRW_STATE_DRAW_CALL,
228    BRW_STATE_AUX,
229    BRW_NUM_STATE_BITS
230 };
231 
232 /**
233  * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
234  *
235  * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
236  * When the currently bound shader program differs from the previous draw
237  * call, these will be flagged.  They cover brw->{stage}_program and
238  * ctx->{Stage}Program->_Current.
239  *
240  * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
241  * driver perspective.  Even if the same shader is bound at the API level,
242  * we may need to switch between multiple versions of that shader to handle
243  * changes in non-orthagonal state.
244  *
245  * Additionally, multiple shader programs may have identical vertex shaders
246  * (for example), or compile down to the same code in the backend.  We combine
247  * those into a single program cache entry.
248  *
249  * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
250  * covers the brw_*_prog_data structures, and brw->*.prog_offset.
251  */
252 #define BRW_NEW_FS_PROG_DATA            (1ull << BRW_CACHE_FS_PROG)
253 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
254  * use the normal state upload paths), but the cache is still used.  To avoid
255  * polluting the brw_program_cache code with special cases, we retain the
256  * dirty bit for now.  It should eventually be removed.
257  */
258 #define BRW_NEW_BLORP_BLIT_PROG_DATA    (1ull << BRW_CACHE_BLORP_PROG)
259 #define BRW_NEW_SF_PROG_DATA            (1ull << BRW_CACHE_SF_PROG)
260 #define BRW_NEW_VS_PROG_DATA            (1ull << BRW_CACHE_VS_PROG)
261 #define BRW_NEW_FF_GS_PROG_DATA         (1ull << BRW_CACHE_FF_GS_PROG)
262 #define BRW_NEW_GS_PROG_DATA            (1ull << BRW_CACHE_GS_PROG)
263 #define BRW_NEW_TCS_PROG_DATA           (1ull << BRW_CACHE_TCS_PROG)
264 #define BRW_NEW_TES_PROG_DATA           (1ull << BRW_CACHE_TES_PROG)
265 #define BRW_NEW_CLIP_PROG_DATA          (1ull << BRW_CACHE_CLIP_PROG)
266 #define BRW_NEW_CS_PROG_DATA            (1ull << BRW_CACHE_CS_PROG)
267 #define BRW_NEW_URB_FENCE               (1ull << BRW_STATE_URB_FENCE)
268 #define BRW_NEW_FRAGMENT_PROGRAM        (1ull << BRW_STATE_FRAGMENT_PROGRAM)
269 #define BRW_NEW_GEOMETRY_PROGRAM        (1ull << BRW_STATE_GEOMETRY_PROGRAM)
270 #define BRW_NEW_TESS_PROGRAMS           (1ull << BRW_STATE_TESS_PROGRAMS)
271 #define BRW_NEW_VERTEX_PROGRAM          (1ull << BRW_STATE_VERTEX_PROGRAM)
272 #define BRW_NEW_REDUCED_PRIMITIVE       (1ull << BRW_STATE_REDUCED_PRIMITIVE)
273 #define BRW_NEW_PATCH_PRIMITIVE         (1ull << BRW_STATE_PATCH_PRIMITIVE)
274 #define BRW_NEW_PRIMITIVE               (1ull << BRW_STATE_PRIMITIVE)
275 #define BRW_NEW_CONTEXT                 (1ull << BRW_STATE_CONTEXT)
276 #define BRW_NEW_PSP                     (1ull << BRW_STATE_PSP)
277 #define BRW_NEW_SURFACES                (1ull << BRW_STATE_SURFACES)
278 #define BRW_NEW_BINDING_TABLE_POINTERS  (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
279 #define BRW_NEW_INDICES                 (1ull << BRW_STATE_INDICES)
280 #define BRW_NEW_VERTICES                (1ull << BRW_STATE_VERTICES)
281 #define BRW_NEW_DEFAULT_TESS_LEVELS     (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
282 /**
283  * Used for any batch entry with a relocated pointer that will be used
284  * by any 3D rendering.
285  */
286 #define BRW_NEW_BATCH                   (1ull << BRW_STATE_BATCH)
287 /** \see brw.state.depth_region */
288 #define BRW_NEW_INDEX_BUFFER            (1ull << BRW_STATE_INDEX_BUFFER)
289 #define BRW_NEW_VS_CONSTBUF             (1ull << BRW_STATE_VS_CONSTBUF)
290 #define BRW_NEW_TCS_CONSTBUF            (1ull << BRW_STATE_TCS_CONSTBUF)
291 #define BRW_NEW_TES_CONSTBUF            (1ull << BRW_STATE_TES_CONSTBUF)
292 #define BRW_NEW_GS_CONSTBUF             (1ull << BRW_STATE_GS_CONSTBUF)
293 #define BRW_NEW_PROGRAM_CACHE           (1ull << BRW_STATE_PROGRAM_CACHE)
294 #define BRW_NEW_STATE_BASE_ADDRESS      (1ull << BRW_STATE_STATE_BASE_ADDRESS)
295 #define BRW_NEW_VUE_MAP_GEOM_OUT        (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
296 #define BRW_NEW_VIEWPORT_COUNT          (1ull << BRW_STATE_VIEWPORT_COUNT)
297 #define BRW_NEW_TRANSFORM_FEEDBACK      (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
298 #define BRW_NEW_RASTERIZER_DISCARD      (1ull << BRW_STATE_RASTERIZER_DISCARD)
299 #define BRW_NEW_STATS_WM                (1ull << BRW_STATE_STATS_WM)
300 #define BRW_NEW_UNIFORM_BUFFER          (1ull << BRW_STATE_UNIFORM_BUFFER)
301 #define BRW_NEW_IMAGE_UNITS             (1ull << BRW_STATE_IMAGE_UNITS)
302 #define BRW_NEW_META_IN_PROGRESS        (1ull << BRW_STATE_META_IN_PROGRESS)
303 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
304 #define BRW_NEW_NUM_SAMPLES             (1ull << BRW_STATE_NUM_SAMPLES)
305 #define BRW_NEW_TEXTURE_BUFFER          (1ull << BRW_STATE_TEXTURE_BUFFER)
306 #define BRW_NEW_GEN4_UNIT_STATE         (1ull << BRW_STATE_GEN4_UNIT_STATE)
307 #define BRW_NEW_CC_VP                   (1ull << BRW_STATE_CC_VP)
308 #define BRW_NEW_SF_VP                   (1ull << BRW_STATE_SF_VP)
309 #define BRW_NEW_CLIP_VP                 (1ull << BRW_STATE_CLIP_VP)
310 #define BRW_NEW_SAMPLER_STATE_TABLE     (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
311 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS   (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
312 #define BRW_NEW_COMPUTE_PROGRAM         (1ull << BRW_STATE_COMPUTE_PROGRAM)
313 #define BRW_NEW_CS_WORK_GROUPS          (1ull << BRW_STATE_CS_WORK_GROUPS)
314 #define BRW_NEW_URB_SIZE                (1ull << BRW_STATE_URB_SIZE)
315 #define BRW_NEW_CC_STATE                (1ull << BRW_STATE_CC_STATE)
316 #define BRW_NEW_BLORP                   (1ull << BRW_STATE_BLORP)
317 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
318 #define BRW_NEW_DRAW_CALL               (1ull << BRW_STATE_DRAW_CALL)
319 #define BRW_NEW_AUX_STATE               (1ull << BRW_STATE_AUX)
320 
321 struct brw_state_flags {
322    /** State update flags signalled by mesa internals */
323    GLuint mesa;
324    /**
325     * State update flags signalled as the result of brw_tracked_state updates
326     */
327    uint64_t brw;
328 };
329 
330 
331 /** Subclass of Mesa program */
332 struct brw_program {
333    struct gl_program program;
334    GLuint id;
335 
336    bool compiled_once;
337 };
338 
339 
340 struct brw_ff_gs_prog_data {
341    GLuint urb_read_length;
342    GLuint total_grf;
343 
344    /**
345     * Gen6 transform feedback: Amount by which the streaming vertex buffer
346     * indices should be incremented each time the GS is invoked.
347     */
348    unsigned svbi_postincrement_value;
349 };
350 
351 /** Number of texture sampler units */
352 #define BRW_MAX_TEX_UNIT 32
353 
354 /** Max number of UBOs in a shader */
355 #define BRW_MAX_UBO 14
356 
357 /** Max number of SSBOs in a shader */
358 #define BRW_MAX_SSBO 12
359 
360 /** Max number of atomic counter buffer objects in a shader */
361 #define BRW_MAX_ABO 16
362 
363 /** Max number of image uniforms in a shader */
364 #define BRW_MAX_IMAGES 32
365 
366 /** Maximum number of actual buffers used for stream output */
367 #define BRW_MAX_SOL_BUFFERS 4
368 
369 #define BRW_MAX_SURFACES   (BRW_MAX_DRAW_BUFFERS +                      \
370                             BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
371                             BRW_MAX_UBO +                               \
372                             BRW_MAX_SSBO +                              \
373                             BRW_MAX_ABO +                               \
374                             BRW_MAX_IMAGES +                            \
375                             2 + /* shader time, pull constants */       \
376                             1 /* cs num work groups */)
377 
378 struct brw_cache {
379    struct brw_context *brw;
380 
381    struct brw_cache_item **items;
382    struct brw_bo *bo;
383    void *map;
384    GLuint size, n_items;
385 
386    uint32_t next_offset;
387 };
388 
389 #define perf_debug(...) do {                                    \
390    static GLuint msg_id = 0;                                    \
391    if (INTEL_DEBUG & DEBUG_PERF)                                \
392       dbg_printf(__VA_ARGS__);                                  \
393    if (brw->perf_debug)                                         \
394       _mesa_gl_debugf(&brw->ctx, &msg_id,                       \
395                       MESA_DEBUG_SOURCE_API,                    \
396                       MESA_DEBUG_TYPE_PERFORMANCE,              \
397                       MESA_DEBUG_SEVERITY_MEDIUM,               \
398                       __VA_ARGS__);                             \
399 } while(0)
400 
401 #define WARN_ONCE(cond, fmt...) do {                            \
402    if (unlikely(cond)) {                                        \
403       static bool _warned = false;                              \
404       static GLuint msg_id = 0;                                 \
405       if (!_warned) {                                           \
406          fprintf(stderr, "WARNING: ");                          \
407          fprintf(stderr, fmt);                                  \
408          _warned = true;                                        \
409                                                                 \
410          _mesa_gl_debugf(ctx, &msg_id,                          \
411                          MESA_DEBUG_SOURCE_API,                 \
412                          MESA_DEBUG_TYPE_OTHER,                 \
413                          MESA_DEBUG_SEVERITY_HIGH, fmt);        \
414       }                                                         \
415    }                                                            \
416 } while (0)
417 
418 /* Considered adding a member to this struct to document which flags
419  * an update might raise so that ordering of the state atoms can be
420  * checked or derived at runtime.  Dropped the idea in favor of having
421  * a debug mode where the state is monitored for flags which are
422  * raised that have already been tested against.
423  */
424 struct brw_tracked_state {
425    struct brw_state_flags dirty;
426    void (*emit)( struct brw_context *brw );
427 };
428 
429 enum shader_time_shader_type {
430    ST_NONE,
431    ST_VS,
432    ST_TCS,
433    ST_TES,
434    ST_GS,
435    ST_FS8,
436    ST_FS16,
437    ST_FS32,
438    ST_CS,
439 };
440 
441 struct brw_vertex_buffer {
442    /** Buffer object containing the uploaded vertex data */
443    struct brw_bo *bo;
444    uint32_t offset;
445    uint32_t size;
446    /** Byte stride between elements in the uploaded array */
447    GLuint stride;
448    GLuint step_rate;
449 };
450 struct brw_vertex_element {
451    const struct gl_vertex_format *glformat;
452 
453    int buffer;
454    bool is_dual_slot;
455    /** Offset of the first element within the buffer object */
456    unsigned int offset;
457 };
458 
459 struct brw_query_object {
460    struct gl_query_object Base;
461 
462    /** Last query BO associated with this query. */
463    struct brw_bo *bo;
464 
465    /** Last index in bo with query data for this object. */
466    int last_index;
467 
468    /** True if we know the batch has been flushed since we ended the query. */
469    bool flushed;
470 };
471 
472 struct brw_reloc_list {
473    struct drm_i915_gem_relocation_entry *relocs;
474    int reloc_count;
475    int reloc_array_size;
476 };
477 
478 struct brw_growing_bo {
479    struct brw_bo *bo;
480    uint32_t *map;
481    struct brw_bo *partial_bo;
482    uint32_t *partial_bo_map;
483    unsigned partial_bytes;
484    enum brw_memory_zone memzone;
485 };
486 
487 struct intel_batchbuffer {
488    /** Current batchbuffer being queued up. */
489    struct brw_growing_bo batch;
490    /** Current statebuffer being queued up. */
491    struct brw_growing_bo state;
492 
493    /** Last batchbuffer submitted to the hardware.  Used for glFinish(). */
494    struct brw_bo *last_bo;
495 
496 #ifdef DEBUG
497    uint16_t emit, total;
498 #endif
499    uint32_t *map_next;
500    uint32_t state_used;
501 
502    bool use_shadow_copy;
503    bool use_batch_first;
504    bool needs_sol_reset;
505    bool state_base_address_emitted;
506    bool no_wrap;
507 
508    struct brw_reloc_list batch_relocs;
509    struct brw_reloc_list state_relocs;
510    unsigned int valid_reloc_flags;
511 
512    /** The validation list */
513    struct drm_i915_gem_exec_object2 *validation_list;
514    struct brw_bo **exec_bos;
515    int exec_count;
516    int exec_array_size;
517 
518    /** The amount of aperture space (in bytes) used by all exec_bos */
519    uint64_t aperture_space;
520 
521    struct {
522       uint32_t *map_next;
523       int batch_reloc_count;
524       int state_reloc_count;
525       int exec_count;
526    } saved;
527 
528    /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
529    struct hash_table_u64 *state_batch_sizes;
530 
531    struct gen_batch_decode_ctx decoder;
532 };
533 
534 #define BRW_MAX_XFB_STREAMS 4
535 
536 struct brw_transform_feedback_counter {
537    /**
538     * Index of the first entry of this counter within the primitive count BO.
539     * An entry is considered to be an N-tuple of 64bit values, where N is the
540     * number of vertex streams supported by the platform.
541     */
542    unsigned bo_start;
543 
544    /**
545     * Index one past the last entry of this counter within the primitive
546     * count BO.
547     */
548    unsigned bo_end;
549 
550    /**
551     * Primitive count values accumulated while this counter was active,
552     * excluding any entries buffered between \c bo_start and \c bo_end, which
553     * haven't been accounted for yet.
554     */
555    uint64_t accum[BRW_MAX_XFB_STREAMS];
556 };
557 
558 static inline void
brw_reset_transform_feedback_counter(struct brw_transform_feedback_counter * counter)559 brw_reset_transform_feedback_counter(
560    struct brw_transform_feedback_counter *counter)
561 {
562    counter->bo_start = counter->bo_end;
563    memset(&counter->accum, 0, sizeof(counter->accum));
564 }
565 
566 struct brw_transform_feedback_object {
567    struct gl_transform_feedback_object base;
568 
569    /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
570    struct brw_bo *offset_bo;
571 
572    /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
573    bool zero_offsets;
574 
575    /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
576    GLenum primitive_mode;
577 
578    /**
579     * The maximum number of vertices that we can write without overflowing
580     * any of the buffers currently being used for transform feedback.
581     */
582    unsigned max_index;
583 
584    struct brw_bo *prim_count_bo;
585 
586    /**
587     * Count of primitives generated during this transform feedback operation.
588     */
589    struct brw_transform_feedback_counter counter;
590 
591    /**
592     * Count of primitives generated during the previous transform feedback
593     * operation.  Used to implement DrawTransformFeedback().
594     */
595    struct brw_transform_feedback_counter previous_counter;
596 
597    /**
598     * Number of vertices written between last Begin/EndTransformFeedback().
599     *
600     * Used to implement DrawTransformFeedback().
601     */
602    uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
603    bool vertices_written_valid;
604 };
605 
606 /**
607  * Data shared between each programmable stage in the pipeline (vs, gs, and
608  * wm).
609  */
610 struct brw_stage_state
611 {
612    gl_shader_stage stage;
613    struct brw_stage_prog_data *prog_data;
614 
615    /**
616     * Optional scratch buffer used to store spilled register values and
617     * variably-indexed GRF arrays.
618     *
619     * The contents of this buffer are short-lived so the same memory can be
620     * re-used at will for multiple shader programs (executed by the same fixed
621     * function).  However reusing a scratch BO for which shader invocations
622     * are still in flight with a per-thread scratch slot size other than the
623     * original can cause threads with different scratch slot size and FFTID
624     * (which may be executed in parallel depending on the shader stage and
625     * hardware generation) to map to an overlapping region of the scratch
626     * space, which can potentially lead to mutual scratch space corruption.
627     * For that reason if you borrow this scratch buffer you should only be
628     * using the slot size given by the \c per_thread_scratch member below,
629     * unless you're taking additional measures to synchronize thread execution
630     * across slot size changes.
631     */
632    struct brw_bo *scratch_bo;
633 
634    /**
635     * Scratch slot size allocated for each thread in the buffer object given
636     * by \c scratch_bo.
637     */
638    uint32_t per_thread_scratch;
639 
640    /** Offset in the program cache to the program */
641    uint32_t prog_offset;
642 
643    /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
644    uint32_t state_offset;
645 
646    struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
647    uint32_t push_const_offset; /* Offset in the push constant BO or batch */
648    int push_const_size; /* in 256-bit register increments */
649 
650    /* Binding table: pointers to SURFACE_STATE entries. */
651    uint32_t bind_bo_offset;
652    uint32_t surf_offset[BRW_MAX_SURFACES];
653 
654    /** SAMPLER_STATE count and table offset */
655    uint32_t sampler_count;
656    uint32_t sampler_offset;
657 
658    struct brw_image_param image_param[BRW_MAX_IMAGES];
659 
660    /** Need to re-emit 3DSTATE_CONSTANT_XS? */
661    bool push_constants_dirty;
662 };
663 
664 enum brw_predicate_state {
665    /* The first two states are used if we can determine whether to draw
666     * without having to look at the values in the query object buffer. This
667     * will happen if there is no conditional render in progress, if the query
668     * object is already completed or if something else has already added
669     * samples to the preliminary result such as via a BLT command.
670     */
671    BRW_PREDICATE_STATE_RENDER,
672    BRW_PREDICATE_STATE_DONT_RENDER,
673    /* In this case whether to draw or not depends on the result of an
674     * MI_PREDICATE command so the predicate enable bit needs to be checked.
675     */
676    BRW_PREDICATE_STATE_USE_BIT,
677    /* In this case, either MI_PREDICATE doesn't exist or we lack the
678     * necessary kernel features to use it.  Stall for the query result.
679     */
680    BRW_PREDICATE_STATE_STALL_FOR_QUERY,
681 };
682 
683 struct shader_times;
684 
685 struct gen_l3_config;
686 struct gen_perf;
687 
688 struct brw_uploader {
689    struct brw_bufmgr *bufmgr;
690    struct brw_bo *bo;
691    void *map;
692    uint32_t next_offset;
693    unsigned default_size;
694 };
695 
696 /**
697  * brw_context is derived from gl_context.
698  */
699 struct brw_context
700 {
701    struct gl_context ctx; /**< base class, must be first field */
702 
703    struct
704    {
705       /**
706        * Emit an MI_REPORT_PERF_COUNT command packet.
707        *
708        * This asks the GPU to write a report of the current OA counter values
709        * into @bo at the given offset and containing the given @report_id
710        * which we can cross-reference when parsing the report (gen7+ only).
711        */
712       void (*emit_mi_report_perf_count)(struct brw_context *brw,
713                                         struct brw_bo *bo,
714                                         uint32_t offset_in_bytes,
715                                         uint32_t report_id);
716 
717       void (*emit_compute_walker)(struct brw_context *brw);
718       void (*emit_raw_pipe_control)(struct brw_context *brw, uint32_t flags,
719                                     struct brw_bo *bo, uint32_t offset,
720                                     uint64_t imm);
721    } vtbl;
722 
723    struct brw_bufmgr *bufmgr;
724 
725    uint32_t hw_ctx;
726 
727    /**
728     * BO for post-sync nonzero writes for gen6 workaround.
729     *
730     * This buffer also contains a marker + description of the driver. This
731     * buffer is added to all execbufs syscalls so that we can identify the
732     * driver that generated a hang by looking at the content of the buffer in
733     * the error state.
734     *
735     * Read/write should go at workaround_bo_offset in that buffer to avoid
736     * overriding the debug data.
737     */
738    struct brw_bo *workaround_bo;
739    uint32_t workaround_bo_offset;
740    uint8_t pipe_controls_since_last_cs_stall;
741 
742    /**
743     * Set of struct brw_bo * that have been rendered to within this batchbuffer
744     * and would need flushing before being used from another cache domain that
745     * isn't coherent with it (i.e. the sampler).
746     */
747    struct hash_table *render_cache;
748 
749    /**
750     * Set of struct brw_bo * that have been used as a depth buffer within this
751     * batchbuffer and would need flushing before being used from another cache
752     * domain that isn't coherent with it (i.e. the sampler).
753     */
754    struct set *depth_cache;
755 
756    /**
757     * Number of resets observed in the system at context creation.
758     *
759     * This is tracked in the context so that we can determine that another
760     * reset has occurred.
761     */
762    uint32_t reset_count;
763 
764    struct intel_batchbuffer batch;
765 
766    struct brw_uploader upload;
767 
768    /**
769     * Set if rendering has occurred to the drawable's front buffer.
770     *
771     * This is used in the DRI2 case to detect that glFlush should also copy
772     * the contents of the fake front buffer to the real front buffer.
773     */
774    bool front_buffer_dirty;
775 
776    /**
777     * True if the __DRIdrawable's current __DRIimageBufferMask is
778     * __DRI_IMAGE_BUFFER_SHARED.
779     */
780    bool is_shared_buffer_bound;
781 
782    /**
783     * True if a shared buffer is bound and it has received any rendering since
784     * the previous __DRImutableRenderBufferLoaderExtension::displaySharedBuffer().
785     */
786    bool is_shared_buffer_dirty;
787 
788    /** Framerate throttling: @{ */
789    struct brw_bo *throttle_batch[2];
790 
791    /* Limit the number of outstanding SwapBuffers by waiting for an earlier
792     * frame of rendering to complete. This gives a very precise cap to the
793     * latency between input and output such that rendering never gets more
794     * than a frame behind the user. (With the caveat that we technically are
795     * not using the SwapBuffers itself as a barrier but the first batch
796     * submitted afterwards, which may be immediately prior to the next
797     * SwapBuffers.)
798     */
799    bool need_swap_throttle;
800 
801    /** General throttling, not caught by throttling between SwapBuffers */
802    bool need_flush_throttle;
803    /** @} */
804 
805    GLuint stats_wm;
806 
807    /**
808     * drirc options:
809     * @{
810     */
811    bool always_flush_batch;
812    bool always_flush_cache;
813    bool disable_throttling;
814    bool precompile;
815    bool dual_color_blend_by_location;
816 
817    driOptionCache optionCache;
818    /** @} */
819 
820    GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
821 
822    bool object_preemption; /**< Object level preemption enabled. */
823 
824    GLenum reduced_primitive;
825 
826    /**
827     * Set if we're either a debug context or the INTEL_DEBUG=perf environment
828     * variable is set, this is the flag indicating to do expensive work that
829     * might lead to a perf_debug() call.
830     */
831    bool perf_debug;
832 
833    uint64_t max_gtt_map_object_size;
834 
835    bool has_hiz;
836    bool has_separate_stencil;
837    bool has_swizzling;
838 
839    /** Derived stencil states. */
840    bool stencil_enabled;
841    bool stencil_two_sided;
842    bool stencil_write_enabled;
843    /** Derived polygon state. */
844    bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
845 
846    struct isl_device isl_dev;
847 
848    struct blorp_context blorp;
849 
850    GLuint NewGLState;
851    struct {
852       struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
853    } state;
854 
855    enum brw_pipeline last_pipeline;
856 
857    struct brw_cache cache;
858 
859    /* Whether a meta-operation is in progress. */
860    bool meta_in_progress;
861 
862    /* Whether the last depth/stencil packets were both NULL. */
863    bool no_depth_or_stencil;
864 
865    /* The last PMA stall bits programmed. */
866    uint32_t pma_stall_bits;
867 
868    /* Whether INTEL_black_render is active. */
869    bool frontend_noop;
870 
871    struct {
872       struct {
873          /**
874           * Either the value of gl_BaseVertex for indexed draw calls or the
875           * value of the argument <first> for non-indexed draw calls for the
876           * current _mesa_prim.
877           */
878          int firstvertex;
879 
880          /** The value of gl_BaseInstance for the current _mesa_prim. */
881          int gl_baseinstance;
882       } params;
883 
884       /**
885        * Buffer and offset used for GL_ARB_shader_draw_parameters which will
886        * point to the indirect buffer for indirect draw calls.
887        */
888       struct brw_bo *draw_params_bo;
889       uint32_t draw_params_offset;
890 
891       struct {
892          /**
893           * The value of gl_DrawID for the current _mesa_prim. This always comes
894           * in from it's own vertex buffer since it's not part of the indirect
895           * draw parameters.
896           */
897          int gl_drawid;
898 
899          /**
900           * Stores if the current _mesa_prim is an indexed or non-indexed draw
901           * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
902           * and is_indexed_draw.
903           */
904          int is_indexed_draw;
905       } derived_params;
906 
907       /**
908        * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
909        * parameters that are not present in the indirect buffer. They will go in
910        * their own vertex element.
911        */
912       struct brw_bo *derived_draw_params_bo;
913       uint32_t derived_draw_params_offset;
914 
915       /**
916        * Pointer to the the buffer storing the indirect draw parameters. It
917        * currently only stores the number of requested draw calls but more
918        * parameters could potentially be added.
919        */
920       struct brw_bo *draw_params_count_bo;
921       uint32_t draw_params_count_offset;
922 
923       /**
924        * Draw indirect buffer.
925        */
926       unsigned draw_indirect_stride;
927       GLsizeiptr draw_indirect_offset;
928       struct gl_buffer_object *draw_indirect_data;
929    } draw;
930 
931    struct {
932       /**
933        * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
934        * an indirect call, and num_work_groups_offset is valid. Otherwise,
935        * num_work_groups is set based on glDispatchCompute.
936        */
937       struct brw_bo *num_work_groups_bo;
938       GLintptr num_work_groups_offset;
939       const GLuint *num_work_groups;
940       /**
941        * This is only used alongside ARB_compute_variable_group_size when the
942        * local work group size is variable, otherwise it's NULL.
943        */
944       const GLuint *group_size;
945    } compute;
946 
947    struct {
948       struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
949       struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
950 
951       struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
952       GLuint nr_enabled;
953       GLuint nr_buffers;
954 
955       /* Summary of size and varying of active arrays, so we can check
956        * for changes to this state:
957        */
958       bool index_bounds_valid;
959       unsigned int min_index, max_index;
960 
961       /* Offset from start of vertex buffer so we can avoid redefining
962        * the same VB packed over and over again.
963        */
964       unsigned int start_vertex_bias;
965 
966       /**
967        * Certain vertex attribute formats aren't natively handled by the
968        * hardware and require special VS code to fix up their values.
969        *
970        * These bitfields indicate which workarounds are needed.
971        */
972       uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
973 
974       /* High bits of the last seen vertex buffer address (for workarounds). */
975       uint16_t last_bo_high_bits[33];
976    } vb;
977 
978    struct {
979       /**
980        * Index buffer for this draw_prims call.
981        *
982        * Updates are signaled by BRW_NEW_INDICES.
983        */
984       const struct _mesa_index_buffer *ib;
985 
986       /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
987       struct brw_bo *bo;
988       uint32_t size;
989       unsigned index_size;
990 
991       /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
992        * avoid re-uploading the IB packet over and over if we're actually
993        * referencing the same index buffer.
994        */
995       unsigned int start_vertex_offset;
996 
997       /* High bits of the last seen index buffer address (for workarounds). */
998       uint16_t last_bo_high_bits;
999 
1000       /* Used to understand is GPU state of primitive restart is up to date */
1001       bool enable_cut_index;
1002    } ib;
1003 
1004    /* Active vertex program:
1005     */
1006    struct gl_program *programs[MESA_SHADER_STAGES];
1007 
1008    /**
1009     * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1010     * that we don't have to reemit that state every time we change FBOs.
1011     */
1012    unsigned int num_samples;
1013 
1014    /* BRW_NEW_URB_ALLOCATIONS:
1015     */
1016    struct {
1017       GLuint vsize;		/* vertex size plus header in urb registers */
1018       GLuint gsize;	        /* GS output size in urb registers */
1019       GLuint hsize;             /* Tessellation control output size in urb registers */
1020       GLuint dsize;             /* Tessellation evaluation output size in urb registers */
1021       GLuint csize;		/* constant buffer size in urb registers */
1022       GLuint sfsize;		/* setup data size in urb registers */
1023 
1024       bool constrained;
1025 
1026       GLuint nr_vs_entries;
1027       GLuint nr_hs_entries;
1028       GLuint nr_ds_entries;
1029       GLuint nr_gs_entries;
1030       GLuint nr_clip_entries;
1031       GLuint nr_sf_entries;
1032       GLuint nr_cs_entries;
1033 
1034       GLuint vs_start;
1035       GLuint hs_start;
1036       GLuint ds_start;
1037       GLuint gs_start;
1038       GLuint clip_start;
1039       GLuint sf_start;
1040       GLuint cs_start;
1041       /**
1042        * URB size in the current configuration.  The units this is expressed
1043        * in are somewhat inconsistent, see gen_device_info::urb::size.
1044        *
1045        * FINISHME: Represent the URB size consistently in KB on all platforms.
1046        */
1047       GLuint size;
1048 
1049       /* True if the most recently sent _3DSTATE_URB message allocated
1050        * URB space for the GS.
1051        */
1052       bool gs_present;
1053 
1054       /* True if the most recently sent _3DSTATE_URB message allocated
1055        * URB space for the HS and DS.
1056        */
1057       bool tess_present;
1058    } urb;
1059 
1060 
1061    /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1062    struct {
1063       GLuint wm_start;  /**< pos of first wm const in CURBE buffer */
1064       GLuint wm_size;   /**< number of float[4] consts, multiple of 16 */
1065       GLuint clip_start;
1066       GLuint clip_size;
1067       GLuint vs_start;
1068       GLuint vs_size;
1069       GLuint total_size;
1070 
1071       /**
1072        * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1073        * for upload to the CURBE.
1074        */
1075       struct brw_bo *curbe_bo;
1076       /** Offset within curbe_bo of space for current curbe entry */
1077       GLuint curbe_offset;
1078    } curbe;
1079 
1080    /**
1081     * Layout of vertex data exiting the geometry portion of the pipleine.
1082     * This comes from the last enabled shader stage (GS, DS, or VS).
1083     *
1084     * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1085     */
1086    struct brw_vue_map vue_map_geom_out;
1087 
1088    struct {
1089       struct brw_stage_state base;
1090    } vs;
1091 
1092    struct {
1093       struct brw_stage_state base;
1094    } tcs;
1095 
1096    struct {
1097       struct brw_stage_state base;
1098    } tes;
1099 
1100    struct {
1101       struct brw_stage_state base;
1102 
1103       /**
1104        * True if the 3DSTATE_GS command most recently emitted to the 3D
1105        * pipeline enabled the GS; false otherwise.
1106        */
1107       bool enabled;
1108    } gs;
1109 
1110    struct {
1111       struct brw_ff_gs_prog_data *prog_data;
1112 
1113       bool prog_active;
1114       /** Offset in the program cache to the CLIP program pre-gen6 */
1115       uint32_t prog_offset;
1116       uint32_t state_offset;
1117 
1118       uint32_t bind_bo_offset;
1119       /**
1120        * Surface offsets for the binding table. We only need surfaces to
1121        * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1122        * need in this case.
1123        */
1124       uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1125    } ff_gs;
1126 
1127    struct {
1128       struct brw_clip_prog_data *prog_data;
1129 
1130       /** Offset in the program cache to the CLIP program pre-gen6 */
1131       uint32_t prog_offset;
1132 
1133       /* Offset in the batch to the CLIP state on pre-gen6. */
1134       uint32_t state_offset;
1135 
1136       /* As of gen6, this is the offset in the batch to the CLIP VP,
1137        * instead of vp_bo.
1138        */
1139       uint32_t vp_offset;
1140 
1141       /**
1142        * The number of viewports to use.  If gl_ViewportIndex is written,
1143        * we can have up to ctx->Const.MaxViewports viewports.  If not,
1144        * the viewport index is always 0, so we can only emit one.
1145        */
1146       uint8_t viewport_count;
1147    } clip;
1148 
1149 
1150    struct {
1151       struct brw_sf_prog_data *prog_data;
1152 
1153       /** Offset in the program cache to the CLIP program pre-gen6 */
1154       uint32_t prog_offset;
1155       uint32_t state_offset;
1156       uint32_t vp_offset;
1157    } sf;
1158 
1159    struct {
1160       struct brw_stage_state base;
1161 
1162       /**
1163        * Buffer object used in place of multisampled null render targets on
1164        * Gen6.  See brw_emit_null_surface_state().
1165        */
1166       struct brw_bo *multisampled_null_render_target_bo;
1167 
1168       float offset_clamp;
1169    } wm;
1170 
1171    struct {
1172       struct brw_stage_state base;
1173    } cs;
1174 
1175    struct {
1176       uint32_t state_offset;
1177       uint32_t blend_state_offset;
1178       uint32_t depth_stencil_state_offset;
1179       uint32_t vp_offset;
1180    } cc;
1181 
1182    struct {
1183       struct brw_query_object *obj;
1184       bool begin_emitted;
1185    } query;
1186 
1187    struct {
1188       enum brw_predicate_state state;
1189       bool supported;
1190    } predicate;
1191 
1192    struct gen_perf_context *perf_ctx;
1193 
1194    int num_atoms[BRW_NUM_PIPELINES];
1195    const struct brw_tracked_state render_atoms[76];
1196    const struct brw_tracked_state compute_atoms[11];
1197 
1198    const enum isl_format *mesa_to_isl_render_format;
1199    const bool *mesa_format_supports_render;
1200 
1201    /* PrimitiveRestart */
1202    struct {
1203       bool in_progress;
1204       bool enable_cut_index;
1205    } prim_restart;
1206 
1207    /** Computed depth/stencil/hiz state from the current attached
1208     * renderbuffers, valid only during the drawing state upload loop after
1209     * brw_workaround_depthstencil_alignment().
1210     */
1211    struct {
1212       /* Inter-tile (page-aligned) byte offsets. */
1213       uint32_t depth_offset;
1214       /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1215        * used for Gen < 6.
1216        */
1217       uint32_t tile_x, tile_y;
1218    } depthstencil;
1219 
1220    uint32_t num_instances;
1221    int basevertex;
1222    int baseinstance;
1223 
1224    struct {
1225       const struct gen_l3_config *config;
1226    } l3;
1227 
1228    struct {
1229       struct brw_bo *bo;
1230       const char **names;
1231       int *ids;
1232       enum shader_time_shader_type *types;
1233       struct shader_times *cumulative;
1234       int num_entries;
1235       int max_entries;
1236       double report_time;
1237    } shader_time;
1238 
1239    struct brw_fast_clear_state *fast_clear_state;
1240 
1241    /* Array of aux usages to use for drawing.  Aux usage for render targets is
1242     * a bit more complex than simply calling a single function so we need some
1243     * way of passing it form brw_draw.c to surface state setup.
1244     */
1245    enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1246 
1247    enum gen9_astc5x5_wa_tex_type gen9_astc5x5_wa_tex_mask;
1248 
1249    /** Last rendering scale argument provided to brw_emit_hashing_mode(). */
1250    unsigned current_hash_scale;
1251 
1252    __DRIcontext *driContext;
1253    struct intel_screen *screen;
1254 };
1255 
1256 /* brw_clear.c */
1257 extern void intelInitClearFuncs(struct dd_function_table *functions);
1258 
1259 /*======================================================================
1260  * brw_context.c
1261  */
1262 extern const char *const brw_vendor_string;
1263 
1264 extern const char *
1265 brw_get_renderer_string(const struct intel_screen *screen);
1266 
1267 enum {
1268    DRI_CONF_BO_REUSE_DISABLED,
1269    DRI_CONF_BO_REUSE_ALL
1270 };
1271 
1272 void intel_update_renderbuffers(__DRIcontext *context,
1273                                 __DRIdrawable *drawable);
1274 void intel_prepare_render(struct brw_context *brw);
1275 
1276 void gen9_apply_single_tex_astc5x5_wa(struct brw_context *brw,
1277                                       mesa_format format,
1278                                       enum isl_aux_usage aux_usage);
1279 
1280 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1281                                 bool *draw_aux_buffer_disabled);
1282 
1283 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1284                                   __DRIdrawable *drawable);
1285 
1286 GLboolean brwCreateContext(gl_api api,
1287                            const struct gl_config *mesaVis,
1288                            __DRIcontext *driContextPriv,
1289                            const struct __DriverContextConfig *ctx_config,
1290                            unsigned *error,
1291                            void *sharedContextPrivate);
1292 
1293 /*======================================================================
1294  * brw_misc_state.c
1295  */
1296 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1297                                            GLbitfield clear_mask);
1298 void brw_emit_hashing_mode(struct brw_context *brw, unsigned width,
1299                            unsigned height, unsigned scale);
1300 
1301 /* brw_object_purgeable.c */
1302 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1303 
1304 /*======================================================================
1305  * brw_queryobj.c
1306  */
1307 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1308 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1309 void brw_emit_query_begin(struct brw_context *brw);
1310 void brw_emit_query_end(struct brw_context *brw);
1311 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1312 bool brw_is_query_pipelined(struct brw_query_object *query);
1313 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1314                                  uint64_t time0, uint64_t time1);
1315 
1316 /** gen6_queryobj.c */
1317 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1318 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1319 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1320 
1321 /** hsw_queryobj.c */
1322 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1323                                  struct brw_query_object *query,
1324                                  int count);
1325 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1326 
1327 /** brw_conditional_render.c */
1328 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1329 bool brw_check_conditional_render(struct brw_context *brw);
1330 
1331 /** intel_batchbuffer.c */
1332 void brw_load_register_mem(struct brw_context *brw,
1333                            uint32_t reg,
1334                            struct brw_bo *bo,
1335                            uint32_t offset);
1336 void brw_load_register_mem64(struct brw_context *brw,
1337                              uint32_t reg,
1338                              struct brw_bo *bo,
1339                              uint32_t offset);
1340 void brw_store_register_mem32(struct brw_context *brw,
1341                               struct brw_bo *bo, uint32_t reg, uint32_t offset);
1342 void brw_store_register_mem64(struct brw_context *brw,
1343                               struct brw_bo *bo, uint32_t reg, uint32_t offset);
1344 void brw_load_register_imm32(struct brw_context *brw,
1345                              uint32_t reg, uint32_t imm);
1346 void brw_load_register_imm64(struct brw_context *brw,
1347                              uint32_t reg, uint64_t imm);
1348 void brw_load_register_reg(struct brw_context *brw, uint32_t dst,
1349                            uint32_t src);
1350 void brw_load_register_reg64(struct brw_context *brw, uint32_t dst,
1351                              uint32_t src);
1352 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1353                           uint32_t offset, uint32_t imm);
1354 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1355                           uint32_t offset, uint64_t imm);
1356 
1357 /*======================================================================
1358  * intel_tex_validate.c
1359  */
1360 void brw_validate_textures( struct brw_context *brw );
1361 
1362 
1363 /*======================================================================
1364  * brw_program.c
1365  */
1366 void brwInitFragProgFuncs( struct dd_function_table *functions );
1367 
1368 void brw_get_scratch_bo(struct brw_context *brw,
1369 			struct brw_bo **scratch_bo, int size);
1370 void brw_alloc_stage_scratch(struct brw_context *brw,
1371                              struct brw_stage_state *stage_state,
1372                              unsigned per_thread_size);
1373 void brw_init_shader_time(struct brw_context *brw);
1374 int brw_get_shader_time_index(struct brw_context *brw,
1375                               struct gl_program *prog,
1376                               enum shader_time_shader_type type,
1377                               bool is_glsl_sh);
1378 void brw_collect_and_report_shader_time(struct brw_context *brw);
1379 void brw_destroy_shader_time(struct brw_context *brw);
1380 
1381 /* brw_urb.c
1382  */
1383 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1384                              unsigned vsize, unsigned sfsize);
1385 void brw_upload_urb_fence(struct brw_context *brw);
1386 
1387 /* brw_curbe.c
1388  */
1389 void brw_upload_cs_urb_state(struct brw_context *brw);
1390 
1391 /* brw_vs.c */
1392 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1393 
1394 /* brw_draw_upload.c */
1395 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1396                                      const struct gl_vertex_format *glformat);
1397 
1398 static inline unsigned
brw_get_index_type(unsigned index_size)1399 brw_get_index_type(unsigned index_size)
1400 {
1401    /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1402     * respectively.
1403     */
1404    return index_size >> 1;
1405 }
1406 
1407 void brw_prepare_vertices(struct brw_context *brw);
1408 
1409 /* brw_wm_surface_state.c */
1410 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1411                                        unsigned unit,
1412                                        uint32_t *surf_offset);
1413 void
1414 brw_update_sol_surface(struct brw_context *brw,
1415                        struct gl_buffer_object *buffer_obj,
1416                        uint32_t *out_offset, unsigned num_vector_components,
1417                        unsigned stride_dwords, unsigned offset_dwords);
1418 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1419                              struct brw_stage_state *stage_state,
1420                              struct brw_stage_prog_data *prog_data);
1421 void brw_upload_image_surfaces(struct brw_context *brw,
1422                                const struct gl_program *prog,
1423                                struct brw_stage_state *stage_state,
1424                                struct brw_stage_prog_data *prog_data);
1425 
1426 /* brw_surface_formats.c */
1427 void intel_screen_init_surface_formats(struct intel_screen *screen);
1428 void brw_init_surface_formats(struct brw_context *brw);
1429 bool brw_render_target_supported(struct brw_context *brw,
1430                                  struct gl_renderbuffer *rb);
1431 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1432 
1433 /* brw_performance_query.c */
1434 void brw_init_performance_queries(struct brw_context *brw);
1435 
1436 /* intel_extensions.c */
1437 extern void intelInitExtensions(struct gl_context *ctx);
1438 
1439 /* intel_state.c */
1440 extern int intel_translate_shadow_compare_func(GLenum func);
1441 extern int intel_translate_compare_func(GLenum func);
1442 extern int intel_translate_stencil_op(GLenum op);
1443 
1444 /* brw_sync.c */
1445 void brw_init_syncobj_functions(struct dd_function_table *functions);
1446 
1447 /* gen6_sol.c */
1448 struct gl_transform_feedback_object *
1449 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1450 void
1451 brw_delete_transform_feedback(struct gl_context *ctx,
1452                               struct gl_transform_feedback_object *obj);
1453 void
1454 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1455 			     struct gl_transform_feedback_object *obj);
1456 void
1457 brw_end_transform_feedback(struct gl_context *ctx,
1458                            struct gl_transform_feedback_object *obj);
1459 void
1460 brw_pause_transform_feedback(struct gl_context *ctx,
1461                              struct gl_transform_feedback_object *obj);
1462 void
1463 brw_resume_transform_feedback(struct gl_context *ctx,
1464                               struct gl_transform_feedback_object *obj);
1465 void
1466 brw_save_primitives_written_counters(struct brw_context *brw,
1467                                      struct brw_transform_feedback_object *obj);
1468 GLsizei
1469 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1470                                         struct gl_transform_feedback_object *obj,
1471                                         GLuint stream);
1472 
1473 /* gen7_sol_state.c */
1474 void
1475 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1476                               struct gl_transform_feedback_object *obj);
1477 void
1478 gen7_end_transform_feedback(struct gl_context *ctx,
1479 			    struct gl_transform_feedback_object *obj);
1480 void
1481 gen7_pause_transform_feedback(struct gl_context *ctx,
1482                               struct gl_transform_feedback_object *obj);
1483 void
1484 gen7_resume_transform_feedback(struct gl_context *ctx,
1485                                struct gl_transform_feedback_object *obj);
1486 
1487 /* hsw_sol.c */
1488 void
1489 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1490                              struct gl_transform_feedback_object *obj);
1491 void
1492 hsw_end_transform_feedback(struct gl_context *ctx,
1493                            struct gl_transform_feedback_object *obj);
1494 void
1495 hsw_pause_transform_feedback(struct gl_context *ctx,
1496                              struct gl_transform_feedback_object *obj);
1497 void
1498 hsw_resume_transform_feedback(struct gl_context *ctx,
1499                               struct gl_transform_feedback_object *obj);
1500 
1501 /* brw_blorp_blit.cpp */
1502 GLbitfield
1503 brw_blorp_framebuffer(struct brw_context *brw,
1504                       struct gl_framebuffer *readFb,
1505                       struct gl_framebuffer *drawFb,
1506                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1507                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1508                       GLbitfield mask, GLenum filter);
1509 
1510 bool
1511 brw_blorp_copytexsubimage(struct brw_context *brw,
1512                           struct gl_renderbuffer *src_rb,
1513                           struct gl_texture_image *dst_image,
1514                           int slice,
1515                           int srcX0, int srcY0,
1516                           int dstX0, int dstY0,
1517                           int width, int height);
1518 
1519 /* brw_generate_mipmap.c */
1520 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1521                          struct gl_texture_object *tex_obj);
1522 
1523 void
1524 gen6_get_sample_position(struct gl_context *ctx,
1525                          struct gl_framebuffer *fb,
1526                          GLuint index,
1527                          GLfloat *result);
1528 
1529 /* gen8_multisample_state.c */
1530 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1531 
1532 /* gen7_l3_state.c */
1533 void brw_emit_l3_state(struct brw_context *brw);
1534 
1535 /* gen7_urb.c */
1536 void
1537 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1538                               unsigned hs_size, unsigned ds_size,
1539                               unsigned gs_size, unsigned fs_size);
1540 
1541 void
1542 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1543                 bool gs_present, unsigned gs_size);
1544 void
1545 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1546                 bool gs_present, bool tess_present);
1547 
1548 /* brw_reset.c */
1549 extern GLenum
1550 brw_get_graphics_reset_status(struct gl_context *ctx);
1551 void
1552 brw_check_for_reset(struct brw_context *brw);
1553 
1554 /* brw_compute.c */
1555 extern void
1556 brw_init_compute_functions(struct dd_function_table *functions);
1557 
1558 /* brw_program_binary.c */
1559 extern void
1560 brw_program_binary_init(unsigned device_id);
1561 extern void
1562 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1563 void brw_serialize_program_binary(struct gl_context *ctx,
1564                                   struct gl_shader_program *sh_prog,
1565                                   struct gl_program *prog);
1566 extern void
1567 brw_deserialize_program_binary(struct gl_context *ctx,
1568                                struct gl_shader_program *shProg,
1569                                struct gl_program *prog);
1570 void
1571 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1572 void
1573 brw_program_deserialize_driver_blob(struct gl_context *ctx,
1574                                     struct gl_program *prog,
1575                                     gl_shader_stage stage);
1576 
1577 /*======================================================================
1578  * Inline conversion functions.  These are better-typed than the
1579  * macros used previously:
1580  */
1581 static inline struct brw_context *
brw_context(struct gl_context * ctx)1582 brw_context( struct gl_context *ctx )
1583 {
1584    return (struct brw_context *)ctx;
1585 }
1586 
1587 static inline struct brw_program *
brw_program(struct gl_program * p)1588 brw_program(struct gl_program *p)
1589 {
1590    return (struct brw_program *) p;
1591 }
1592 
1593 static inline const struct brw_program *
brw_program_const(const struct gl_program * p)1594 brw_program_const(const struct gl_program *p)
1595 {
1596    return (const struct brw_program *) p;
1597 }
1598 
1599 static inline bool
brw_depth_writes_enabled(const struct brw_context * brw)1600 brw_depth_writes_enabled(const struct brw_context *brw)
1601 {
1602    const struct gl_context *ctx = &brw->ctx;
1603 
1604    /* We consider depth writes disabled if the depth function is GL_EQUAL,
1605     * because it would just overwrite the existing depth value with itself.
1606     *
1607     * These bonus depth writes not only use bandwidth, but they also can
1608     * prevent early depth processing.  For example, if the pixel shader
1609     * discards, the hardware must invoke the to determine whether or not
1610     * to do the depth write.  If writes are disabled, we may still be able
1611     * to do the depth test before the shader, and skip the shader execution.
1612     *
1613     * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1614     * a programming note saying to disable depth writes for EQUAL.
1615     */
1616    return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1617 }
1618 
1619 void
1620 brw_emit_depthbuffer(struct brw_context *brw);
1621 
1622 uint32_t get_hw_prim_for_gl_prim(int mode);
1623 
1624 void
1625 gen6_upload_push_constants(struct brw_context *brw,
1626                            const struct gl_program *prog,
1627                            const struct brw_stage_prog_data *prog_data,
1628                            struct brw_stage_state *stage_state);
1629 
1630 bool
1631 gen9_use_linear_1d_layout(const struct brw_context *brw,
1632                           const struct intel_mipmap_tree *mt);
1633 
1634 /* brw_queryformat.c */
1635 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1636                                GLenum internalFormat, GLenum pname,
1637                                GLint *params);
1638 
1639 #ifdef __cplusplus
1640 }
1641 #endif
1642 
1643 #endif
1644