1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #include <utils/logging.h>
19 #include <oboe/Oboe.h>
20 
21 #include "AAssetDataSource.h"
22 
23 #if !defined(USE_FFMPEG)
24 #error USE_FFMPEG should be defined in app.gradle
25 #endif
26 
27 #if USE_FFMPEG==1
28 #include "FFMpegExtractor.h"
29 #else
30 #include "NDKExtractor.h"
31 #endif
32 
33 
34 constexpr int kMaxCompressionRatio { 12 };
35 
newFromCompressedAsset(AAssetManager & assetManager,const char * filename,const AudioProperties targetProperties)36 AAssetDataSource* AAssetDataSource::newFromCompressedAsset(
37         AAssetManager &assetManager,
38         const char *filename,
39         const AudioProperties targetProperties) {
40 
41     AAsset *asset = AAssetManager_open(&assetManager, filename, AASSET_MODE_UNKNOWN);
42     if (!asset) {
43         LOGE("Failed to open asset %s", filename);
44         return nullptr;
45     }
46 
47     off_t assetSize = AAsset_getLength(asset);
48     LOGD("Opened %s, size %ld", filename, assetSize);
49 
50     // Allocate memory to store the decompressed audio. We don't know the exact
51     // size of the decoded data until after decoding so we make an assumption about the
52     // maximum compression ratio and the decoded sample format (float for FFmpeg, int16 for NDK).
53 #if USE_FFMPEG==true
54     const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(float);
55     auto decodedData = new uint8_t[maximumDataSizeInBytes];
56 
57     int64_t bytesDecoded = FFMpegExtractor::decode(asset, decodedData, targetProperties);
58     auto numSamples = bytesDecoded / sizeof(float);
59 #else
60     const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(int16_t);
61     auto decodedData = new uint8_t[maximumDataSizeInBytes];
62 
63     int64_t bytesDecoded = NDKExtractor::decode(asset, decodedData, targetProperties);
64     auto numSamples = bytesDecoded / sizeof(int16_t);
65 #endif
66 
67     // Now we know the exact number of samples we can create a float array to hold the audio data
68     auto outputBuffer = std::make_unique<float[]>(numSamples);
69 
70 #if USE_FFMPEG==1
71     memcpy(outputBuffer.get(), decodedData, (size_t)bytesDecoded);
72 #else
73     // The NDK decoder can only decode to int16, we need to convert to floats
74     oboe::convertPcm16ToFloat(
75             reinterpret_cast<int16_t*>(decodedData),
76             outputBuffer.get(),
77             bytesDecoded / sizeof(int16_t));
78 #endif
79 
80     delete[] decodedData;
81     AAsset_close(asset);
82 
83     return new AAssetDataSource(std::move(outputBuffer),
84             numSamples,
85             targetProperties);
86 }