1 /*
2  * Copyright (C) 2009 Francisco Jerez.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  */
26 
27 #include "nouveau_driver.h"
28 #include "nouveau_fbo.h"
29 #include "nouveau_context.h"
30 #include "nouveau_texture.h"
31 
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "main/fbobject.h"
35 #include "util/u_memory.h"
36 
37 static GLboolean
set_renderbuffer_format(struct gl_renderbuffer * rb,GLenum internalFormat)38 set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
39 {
40 	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
41 
42 	rb->InternalFormat  = internalFormat;
43 
44 	switch (internalFormat) {
45 	case GL_RGB:
46 	case GL_RGB8:
47 		rb->_BaseFormat  = GL_RGB;
48 		rb->Format = MESA_FORMAT_B8G8R8X8_UNORM;
49 		s->cpp = 4;
50 		break;
51 	case GL_RGBA:
52 	case GL_RGBA8:
53 		rb->_BaseFormat  = GL_RGBA;
54 		rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
55 		s->cpp = 4;
56 		break;
57 	case GL_RGB5:
58 		rb->_BaseFormat  = GL_RGB;
59 		rb->Format = MESA_FORMAT_B5G6R5_UNORM;
60 		s->cpp = 2;
61 		break;
62 	case GL_DEPTH_COMPONENT16:
63 		rb->_BaseFormat  = GL_DEPTH_COMPONENT;
64 		rb->Format = MESA_FORMAT_Z_UNORM16;
65 		s->cpp = 2;
66 		break;
67 	case GL_DEPTH_COMPONENT:
68 	case GL_DEPTH_COMPONENT24:
69 	case GL_STENCIL_INDEX8_EXT:
70 	case GL_DEPTH24_STENCIL8_EXT:
71 		rb->_BaseFormat  = GL_DEPTH_STENCIL;
72 		rb->Format = MESA_FORMAT_S8_UINT_Z24_UNORM;
73 		s->cpp = 4;
74 		break;
75 	default:
76 		return GL_FALSE;
77 	}
78 
79 	s->format = rb->Format;
80 
81 	return GL_TRUE;
82 }
83 
84 static GLboolean
nouveau_renderbuffer_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)85 nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
86 			     GLenum internalFormat,
87 			     GLuint width, GLuint height)
88 {
89 	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
90 
91 	if (!set_renderbuffer_format(rb, internalFormat))
92 		return GL_FALSE;
93 
94 	rb->Width = width;
95 	rb->Height = height;
96 
97 	nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP,
98 			      rb->Format, width, height);
99 
100 	context_dirty(ctx, FRAMEBUFFER);
101 	return GL_TRUE;
102 }
103 
104 static void
nouveau_renderbuffer_del(struct gl_context * ctx,struct gl_renderbuffer * rb)105 nouveau_renderbuffer_del(struct gl_context *ctx, struct gl_renderbuffer *rb)
106 {
107 	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
108 
109 	nouveau_surface_ref(NULL, s);
110 	_mesa_delete_renderbuffer(ctx, rb);
111 }
112 
113 static struct gl_renderbuffer *
nouveau_renderbuffer_new(struct gl_context * ctx,GLuint name)114 nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name)
115 {
116 	struct gl_renderbuffer *rb;
117 
118 	rb = (struct gl_renderbuffer *)
119 		CALLOC_STRUCT(nouveau_renderbuffer);
120 	if (!rb)
121 		return NULL;
122 
123 	_mesa_init_renderbuffer(rb, name);
124 
125 	rb->AllocStorage = nouveau_renderbuffer_storage;
126 	rb->Delete = nouveau_renderbuffer_del;
127 
128 	return rb;
129 }
130 
131 static void
nouveau_renderbuffer_map(struct gl_context * ctx,struct gl_renderbuffer * rb,GLuint x,GLuint y,GLuint w,GLuint h,GLbitfield mode,GLubyte ** out_map,GLint * out_stride,bool flip_y)132 nouveau_renderbuffer_map(struct gl_context *ctx,
133 			 struct gl_renderbuffer *rb,
134 			 GLuint x, GLuint y, GLuint w, GLuint h,
135 			 GLbitfield mode,
136 			 GLubyte **out_map,
137 			 GLint *out_stride,
138 			 bool flip_y)
139 {
140 	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
141 	GLubyte *map;
142 	int stride;
143 	int flags = 0;
144 
145 	/* driver does not support GL_FRAMEBUFFER_FLIP_Y_MESA */
146 	assert((rb->Name == 0) == flip_y);
147 
148 	if (mode & GL_MAP_READ_BIT)
149 		flags |= NOUVEAU_BO_RD;
150 	if (mode & GL_MAP_WRITE_BIT)
151 		flags |= NOUVEAU_BO_WR;
152 
153 	nouveau_bo_map(s->bo, flags, context_client(ctx));
154 
155 	map = s->bo->map;
156 	stride = s->pitch;
157 
158 	if (rb->Name == 0) {
159 		map += stride * (rb->Height - 1);
160 		stride = -stride;
161 	}
162 
163 	map += x * s->cpp;
164 	map += (int)y * stride;
165 
166 	*out_map = map;
167 	*out_stride = stride;
168 }
169 
170 static void
nouveau_renderbuffer_unmap(struct gl_context * ctx,struct gl_renderbuffer * rb)171 nouveau_renderbuffer_unmap(struct gl_context *ctx,
172 			   struct gl_renderbuffer *rb)
173 {
174 }
175 
176 static GLboolean
nouveau_renderbuffer_dri_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)177 nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
178 				 GLenum internalFormat,
179 				 GLuint width, GLuint height)
180 {
181 	if (!set_renderbuffer_format(rb, internalFormat))
182 		return GL_FALSE;
183 
184 	rb->Width = width;
185 	rb->Height = height;
186 
187 	return GL_TRUE;
188 }
189 
190 struct gl_renderbuffer *
nouveau_renderbuffer_dri_new(GLenum format,__DRIdrawable * drawable)191 nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
192 {
193 	struct gl_renderbuffer *rb;
194 
195 	rb = nouveau_renderbuffer_new(NULL, 0);
196 	if (!rb)
197 		return NULL;
198 
199 	rb->AllocStorage = nouveau_renderbuffer_dri_storage;
200 
201 	if (!set_renderbuffer_format(rb, format)) {
202 		nouveau_renderbuffer_del(NULL, rb);
203 		return NULL;
204 	}
205 
206 	return rb;
207 }
208 
209 static struct gl_framebuffer *
nouveau_framebuffer_new(struct gl_context * ctx,GLuint name)210 nouveau_framebuffer_new(struct gl_context *ctx, GLuint name)
211 {
212 	struct nouveau_framebuffer *nfb;
213 
214 	nfb = CALLOC_STRUCT(nouveau_framebuffer);
215 	if (!nfb)
216 		return NULL;
217 
218 	_mesa_initialize_user_framebuffer(&nfb->base, name);
219 
220 	return &nfb->base;
221 }
222 
223 struct gl_framebuffer *
nouveau_framebuffer_dri_new(const struct gl_config * visual)224 nouveau_framebuffer_dri_new(const struct gl_config *visual)
225 {
226 	struct nouveau_framebuffer *nfb;
227 
228 	nfb = CALLOC_STRUCT(nouveau_framebuffer);
229 	if (!nfb)
230 		return NULL;
231 
232 	_mesa_initialize_window_framebuffer(&nfb->base, visual);
233 	nfb->need_front = !visual->doubleBufferMode;
234 
235 	return &nfb->base;
236 }
237 
238 static void
nouveau_bind_framebuffer(struct gl_context * ctx,GLenum target,struct gl_framebuffer * dfb,struct gl_framebuffer * rfb)239 nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target,
240 			 struct gl_framebuffer *dfb,
241 			 struct gl_framebuffer *rfb)
242 {
243 	context_dirty(ctx, FRAMEBUFFER);
244 }
245 
246 static void
nouveau_framebuffer_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer * rb)247 nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
248 				 GLenum attachment, struct gl_renderbuffer *rb)
249 {
250 	_mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
251 
252 	context_dirty(ctx, FRAMEBUFFER);
253 }
254 
255 static void
nouveau_render_texture(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att)256 nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
257 		       struct gl_renderbuffer_attachment *att)
258 {
259 	struct gl_renderbuffer *rb = att->Renderbuffer;
260 	struct gl_texture_image *ti = rb->TexImage;
261 
262 	/* Update the renderbuffer fields from the texture. */
263 	nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
264 			    &to_nouveau_renderbuffer(rb)->surface);
265 
266 	context_dirty(ctx, FRAMEBUFFER);
267 }
268 
269 static void
nouveau_finish_render_texture(struct gl_context * ctx,struct gl_renderbuffer * rb)270 nouveau_finish_render_texture(struct gl_context *ctx,
271 			      struct gl_renderbuffer *rb)
272 {
273 	if (rb && rb->TexImage)
274 		texture_dirty(rb->TexImage->TexObject);
275 }
276 
277 static int
validate_format_bpp(mesa_format format)278 validate_format_bpp(mesa_format format)
279 {
280 	switch (format) {
281 	case MESA_FORMAT_B8G8R8X8_UNORM:
282 	case MESA_FORMAT_B8G8R8A8_UNORM:
283 	case MESA_FORMAT_S8_UINT_Z24_UNORM:
284 		return 32;
285 	case MESA_FORMAT_B5G6R5_UNORM:
286 	case MESA_FORMAT_Z_UNORM16:
287 		return 16;
288 	default:
289 		return 0;
290 	}
291 }
292 
293 static void
nouveau_check_framebuffer_complete(struct gl_context * ctx,struct gl_framebuffer * fb)294 nouveau_check_framebuffer_complete(struct gl_context *ctx,
295 				   struct gl_framebuffer *fb)
296 {
297 	struct gl_renderbuffer_attachment *color =
298 		&fb->Attachment[BUFFER_COLOR0];
299 	struct gl_renderbuffer_attachment *depth =
300 		&fb->Attachment[BUFFER_DEPTH];
301 	int color_bpp = 0, zeta_bpp;
302 
303 	if (color->Type == GL_TEXTURE) {
304 		color_bpp = validate_format_bpp(
305 				color->Renderbuffer->TexImage->TexFormat);
306 		if (!color_bpp)
307 			goto err;
308 	}
309 
310 	if (depth->Type == GL_TEXTURE) {
311 		zeta_bpp = validate_format_bpp(
312 				depth->Renderbuffer->TexImage->TexFormat);
313 		if (!zeta_bpp)
314 			goto err;
315 		/* NV04/NV05 requires same bpp-ness for color/zeta */
316 		if (context_chipset(ctx) < 0x10 &&
317 		    color_bpp && color_bpp != zeta_bpp)
318 			goto err;
319 	}
320 
321 	return;
322 err:
323 	fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
324 	return;
325 }
326 
327 void
nouveau_fbo_functions_init(struct dd_function_table * functions)328 nouveau_fbo_functions_init(struct dd_function_table *functions)
329 {
330 	functions->NewFramebuffer = nouveau_framebuffer_new;
331 	functions->NewRenderbuffer = nouveau_renderbuffer_new;
332 	functions->MapRenderbuffer = nouveau_renderbuffer_map;
333 	functions->UnmapRenderbuffer = nouveau_renderbuffer_unmap;
334 	functions->BindFramebuffer = nouveau_bind_framebuffer;
335 	functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
336 	functions->RenderTexture = nouveau_render_texture;
337 	functions->FinishRenderTexture = nouveau_finish_render_texture;
338 	functions->ValidateFramebuffer = nouveau_check_framebuffer_complete;
339 }
340