1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Private data structures, etc for the draw module.
30  */
31 
32 
33 /**
34  * Authors:
35  * Keith Whitwell <keithw@vmware.com>
36  * Brian Paul
37  */
38 
39 
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42 
43 
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46 
47 #include "tgsi/tgsi_scan.h"
48 
49 #ifdef LLVM_AVAILABLE
50 struct gallivm_state;
51 #endif
52 
53 
54 /** Sum of frustum planes and user-defined planes */
55 #define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
56 
57 /**
58  * The largest possible index of a vertex that can be fetched.
59  */
60 #define DRAW_MAX_FETCH_IDX 0xffffffff
61 
62 struct pipe_context;
63 struct draw_vertex_shader;
64 struct draw_context;
65 struct draw_stage;
66 struct vbuf_render;
67 struct tgsi_exec_machine;
68 struct tgsi_sampler;
69 struct tgsi_image;
70 struct tgsi_buffer;
71 struct draw_pt_front_end;
72 struct draw_assembler;
73 struct draw_llvm;
74 struct lp_cached_code;
75 
76 /**
77  * Represents the mapped vertex buffer.
78  */
79 struct draw_vertex_buffer {
80    const void *map;
81    uint32_t size;
82 };
83 
84 /**
85  * Basic vertex info.
86  * Carry some useful information around with the vertices in the prim pipe.
87  */
88 struct vertex_header {
89    unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
90    unsigned edgeflag:1;
91    unsigned pad:1;
92    unsigned vertex_id:16;
93 
94    float clip_pos[4];
95 
96    /* This will probably become float (*data)[4] soon:
97     */
98    float data[][4];
99 };
100 
101 /* NOTE: It should match vertex_id size above */
102 #define UNDEFINED_VERTEX_ID 0xffff
103 
104 
105 /* maximum number of shader variants we can cache */
106 #define DRAW_MAX_SHADER_VARIANTS 512
107 
108 /**
109  * Private context for the drawing module.
110  */
111 struct draw_context
112 {
113    struct pipe_context *pipe;
114 
115    /** Drawing/primitive pipeline stages */
116    struct {
117       struct draw_stage *first;  /**< one of the following */
118 
119       struct draw_stage *validate;
120 
121       /* stages (in logical order) */
122       struct draw_stage *flatshade;
123       struct draw_stage *clip;
124       struct draw_stage *cull;
125       struct draw_stage *user_cull;
126       struct draw_stage *twoside;
127       struct draw_stage *offset;
128       struct draw_stage *unfilled;
129       struct draw_stage *stipple;
130       struct draw_stage *aapoint;
131       struct draw_stage *aaline;
132       struct draw_stage *pstipple;
133       struct draw_stage *wide_line;
134       struct draw_stage *wide_point;
135       struct draw_stage *rasterize;
136 
137       float wide_point_threshold; /**< convert pnts to tris if larger than this */
138       float wide_line_threshold;  /**< convert lines to tris if wider than this */
139       boolean wide_point_sprites; /**< convert points to tris for sprite mode */
140       boolean line_stipple;       /**< do line stipple? */
141       boolean point_sprite;       /**< convert points to quads for sprites? */
142 
143       /* Temporary storage while the pipeline is being run:
144        */
145       char *verts;
146       unsigned vertex_stride;
147       unsigned vertex_count;
148    } pipeline;
149 
150 
151    struct vbuf_render *render;
152 
153    /* Support prototype passthrough path:
154     */
155    struct {
156       /* Current active frontend */
157       struct draw_pt_front_end *frontend;
158       unsigned prim;
159       unsigned opt;     /**< bitmask of PT_x flags */
160       unsigned eltSize; /* saved eltSize for flushing */
161       ubyte vertices_per_patch;
162       boolean rebind_parameters;
163 
164       struct {
165          struct draw_pt_middle_end *fetch_emit;
166          struct draw_pt_middle_end *fetch_shade_emit;
167          struct draw_pt_middle_end *general;
168          struct draw_pt_middle_end *llvm;
169       } middle;
170 
171       struct {
172          struct draw_pt_front_end *vsplit;
173       } front;
174 
175       struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
176       unsigned nr_vertex_buffers;
177 
178       /*
179        * This is the largest legal index value for the current set of
180        * bound vertex buffers.  Regardless of any other consideration,
181        * all vertex lookups need to be clamped to 0..max_index to
182        * prevent out-of-bound access.
183        */
184       unsigned max_index;
185 
186       struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
187       unsigned nr_vertex_elements;
188 
189       /* user-space vertex data, buffers */
190       struct {
191          /** vertex element/index buffer (ex: glDrawElements) */
192          const void *elts;
193          /** bytes per index (0, 1, 2 or 4) */
194          unsigned eltSizeIB;
195          unsigned eltSize;
196          unsigned eltMax;
197          int eltBias;
198          unsigned min_index;
199          unsigned max_index;
200          unsigned drawid;
201 
202          /** vertex arrays */
203          struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
204 
205          /** constant buffers (for vertex/geometry shader) */
206          const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
207          unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
208          const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
209          unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
210          const void *tcs_constants[PIPE_MAX_CONSTANT_BUFFERS];
211          unsigned tcs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
212          const void *tes_constants[PIPE_MAX_CONSTANT_BUFFERS];
213          unsigned tes_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
214 
215          /** shader buffers (for vertex/geometry shader) */
216          const void *vs_ssbos[PIPE_MAX_SHADER_BUFFERS];
217          unsigned vs_ssbos_size[PIPE_MAX_SHADER_BUFFERS];
218          const void *gs_ssbos[PIPE_MAX_SHADER_BUFFERS];
219          unsigned gs_ssbos_size[PIPE_MAX_SHADER_BUFFERS];
220          const void *tcs_ssbos[PIPE_MAX_SHADER_BUFFERS];
221          unsigned tcs_ssbos_size[PIPE_MAX_SHADER_BUFFERS];
222          const void *tes_ssbos[PIPE_MAX_SHADER_BUFFERS];
223          unsigned tes_ssbos_size[PIPE_MAX_SHADER_BUFFERS];
224 
225          /* pointer to planes */
226          float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
227       } user;
228 
229       boolean test_fse;         /* enable FSE even though its not correct (eg for softpipe) */
230       boolean no_fse;           /* disable FSE even when it is correct */
231    } pt;
232 
233    struct {
234       boolean bypass_clip_xy;
235       boolean bypass_clip_z;
236       boolean guard_band_xy;
237       boolean bypass_clip_points;
238    } driver;
239 
240    boolean quads_always_flatshade_last;
241 
242    boolean flushing;         /**< debugging/sanity */
243    boolean suspend_flushing; /**< internally set */
244 
245    /* Flags set if API requires clipping in these planes and the
246     * driver doesn't indicate that it can do it for us.
247     */
248    boolean clip_xy;
249    boolean clip_z;
250    boolean clip_user;
251    boolean guard_band_xy;
252    boolean guard_band_points_xy;
253 
254    boolean force_passthrough; /**< never clip or shade */
255 
256    boolean dump_vs;
257 
258    /** Depth format and bias related settings. */
259    boolean floating_point_depth;
260    double mrd;  /**< minimum resolvable depth value, for polygon offset */
261 
262    /** Current rasterizer state given to us by the driver */
263    const struct pipe_rasterizer_state *rasterizer;
264    /** Driver CSO handle for the current rasterizer state */
265    void *rast_handle;
266 
267    /** Rasterizer CSOs without culling/stipple/etc */
268    void *rasterizer_no_cull[2][2][2];
269 
270    struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
271    boolean identity_viewport;
272    boolean bypass_viewport;
273 
274    /** Vertex shader state */
275    struct {
276       struct draw_vertex_shader *vertex_shader;
277       uint num_vs_outputs;  /**< convenience, from vertex_shader */
278       uint position_output;
279       uint edgeflag_output;
280       uint clipvertex_output;
281       uint ccdistance_output[2];
282 
283       /** Fields for TGSI interpreter / execution */
284       struct {
285          struct tgsi_exec_machine *machine;
286 
287          struct tgsi_sampler *sampler;
288          struct tgsi_image *image;
289          struct tgsi_buffer *buffer;
290       } tgsi;
291 
292       struct translate *fetch;
293       struct translate_cache *fetch_cache;
294       struct translate *emit;
295       struct translate_cache *emit_cache;
296    } vs;
297 
298    /** Geometry shader state */
299    struct {
300       struct draw_geometry_shader *geometry_shader;
301       uint num_gs_outputs;  /**< convenience, from geometry_shader */
302       uint position_output;
303 
304       /** Fields for TGSI interpreter / execution */
305       struct {
306          struct tgsi_exec_machine *machine;
307 
308          struct tgsi_sampler *sampler;
309          struct tgsi_image *image;
310          struct tgsi_buffer *buffer;
311       } tgsi;
312 
313    } gs;
314 
315    /* Tessellation state */
316    struct {
317       struct draw_tess_ctrl_shader *tess_ctrl_shader;
318 
319       /** Fields for TGSI interpreter / execution */
320       struct {
321          struct tgsi_exec_machine *machine;
322 
323          struct tgsi_sampler *sampler;
324          struct tgsi_image *image;
325          struct tgsi_buffer *buffer;
326       } tgsi;
327    } tcs;
328 
329    struct {
330       struct draw_tess_eval_shader *tess_eval_shader;
331       uint position_output;
332 
333       /** Fields for TGSI interpreter / execution */
334       struct {
335          struct tgsi_exec_machine *machine;
336 
337          struct tgsi_sampler *sampler;
338          struct tgsi_image *image;
339          struct tgsi_buffer *buffer;
340       } tgsi;
341    } tes;
342 
343    /** Fragment shader state */
344    struct {
345       struct draw_fragment_shader *fragment_shader;
346    } fs;
347 
348    /** Stream output (vertex feedback) state */
349    struct {
350       struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
351       uint num_targets;
352    } so;
353 
354    /* Clip derived state:
355     */
356    float plane[DRAW_TOTAL_CLIP_PLANES][4];
357 
358    /* If a prim stage introduces new vertex attributes, they'll be stored here
359     */
360    struct {
361       uint num;
362       uint semantic_name[10];
363       uint semantic_index[10];
364       uint slot[10];
365    } extra_shader_outputs;
366 
367    unsigned instance_id;
368    unsigned start_instance;
369    unsigned start_index;
370    unsigned constant_buffer_stride;
371    struct draw_llvm *llvm;
372 
373    /** Texture sampler and sampler view state.
374     * Note that we have arrays indexed by shader type.  At this time
375     * we only handle vertex and geometry shaders in the draw module, but
376     * there may be more in the future (ex: hull and tessellation).
377     */
378    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
379    unsigned num_sampler_views[PIPE_SHADER_TYPES];
380    const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
381    unsigned num_samplers[PIPE_SHADER_TYPES];
382 
383    struct pipe_image_view *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
384    unsigned num_images[PIPE_SHADER_TYPES];
385 
386    struct pipe_query_data_pipeline_statistics statistics;
387    boolean collect_statistics;
388 
389    float default_outer_tess_level[4];
390    float default_inner_tess_level[2];
391    bool collect_primgen;
392 
393    struct draw_assembler *ia;
394 
395    void *disk_cache_cookie;
396    void (*disk_cache_find_shader)(void *cookie,
397                                   struct lp_cached_code *cache,
398                                   unsigned char ir_sha1_cache_key[20]);
399    void (*disk_cache_insert_shader)(void *cookie,
400                                     struct lp_cached_code *cache,
401                                     unsigned char ir_sha1_cache_key[20]);
402 
403    void *driver_private;
404 };
405 
406 
407 struct draw_fetch_info {
408    boolean linear;
409    unsigned start;
410    const unsigned *elts;
411    unsigned count;
412 };
413 
414 struct draw_vertex_info {
415    struct vertex_header *verts;
416    unsigned vertex_size;
417    unsigned stride;
418    unsigned count;
419 };
420 
421 /* these flags are set if the primitive is a segment of a larger one */
422 #define DRAW_SPLIT_BEFORE        0x1
423 #define DRAW_SPLIT_AFTER         0x2
424 #define DRAW_LINE_LOOP_AS_STRIP  0x4
425 
426 struct draw_prim_info {
427    boolean linear;
428    unsigned start;
429 
430    const ushort *elts;
431    unsigned count;
432 
433    unsigned prim;
434    unsigned flags;
435    unsigned *primitive_lengths;
436    unsigned primitive_count;
437 };
438 
439 
440 /*******************************************************************************
441  * Draw common initialization code
442  */
443 boolean draw_init(struct draw_context *draw);
444 void draw_new_instance(struct draw_context *draw);
445 
446 /*******************************************************************************
447  * Vertex shader code:
448  */
449 boolean draw_vs_init( struct draw_context *draw );
450 void draw_vs_destroy( struct draw_context *draw );
451 
452 
453 /*******************************************************************************
454  * Geometry shading code:
455  */
456 boolean draw_gs_init( struct draw_context *draw );
457 
458 
459 void draw_gs_destroy( struct draw_context *draw );
460 
461 /*******************************************************************************
462  * Common shading code:
463  */
464 uint draw_current_shader_outputs(const struct draw_context *draw);
465 uint draw_current_shader_position_output(const struct draw_context *draw);
466 uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
467 uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
468 uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index);
469 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
470 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
471 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
472                                    uint semantic_name, uint semantic_index);
473 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
474 boolean draw_current_shader_uses_viewport_index(
475    const struct draw_context *draw);
476 
477 
478 /*******************************************************************************
479  * Vertex processing (was passthrough) code:
480  */
481 boolean draw_pt_init( struct draw_context *draw );
482 void draw_pt_destroy( struct draw_context *draw );
483 void draw_pt_reset_vertex_ids( struct draw_context *draw );
484 void draw_pt_flush( struct draw_context *draw, unsigned flags );
485 
486 
487 /*******************************************************************************
488  * Primitive processing (pipeline) code:
489  */
490 
491 boolean draw_pipeline_init( struct draw_context *draw );
492 void draw_pipeline_destroy( struct draw_context *draw );
493 
494 
495 
496 
497 
498 /*
499  * These flags are used by the pipeline when unfilled and/or line stipple modes
500  * are operational.
501  */
502 #define DRAW_PIPE_EDGE_FLAG_0   0x1
503 #define DRAW_PIPE_EDGE_FLAG_1   0x2
504 #define DRAW_PIPE_EDGE_FLAG_2   0x4
505 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
506 #define DRAW_PIPE_RESET_STIPPLE 0x8
507 
508 void draw_pipeline_run( struct draw_context *draw,
509                         const struct draw_vertex_info *vert,
510                         const struct draw_prim_info *prim);
511 
512 void draw_pipeline_run_linear( struct draw_context *draw,
513                                const struct draw_vertex_info *vert,
514                                const struct draw_prim_info *prim);
515 
516 
517 
518 
519 void draw_pipeline_flush( struct draw_context *draw,
520                           unsigned flags );
521 
522 
523 
524 /*******************************************************************************
525  * Flushing
526  */
527 
528 #define DRAW_FLUSH_PARAMETER_CHANGE 0x1  /**< Constants, viewport, etc */
529 #define DRAW_FLUSH_STATE_CHANGE     0x2  /**< Other/heavy state changes */
530 #define DRAW_FLUSH_BACKEND          0x4  /**< Flush the output buffer */
531 
532 
533 void draw_do_flush( struct draw_context *draw, unsigned flags );
534 
535 
536 
537 void *
538 draw_get_rasterizer_no_cull( struct draw_context *draw,
539                              const struct pipe_rasterizer_state *rast );
540 
541 void
542 draw_stats_clipper_primitives(struct draw_context *draw,
543                               const struct draw_prim_info *prim_info);
544 
545 void draw_update_clip_flags(struct draw_context *draw);
546 void draw_update_viewport_flags(struct draw_context *draw);
547 
548 /**
549  * Return index i from the index buffer.
550  * If the index buffer would overflow we return index 0.
551  */
552 #define DRAW_GET_IDX(_elts, _i)                   \
553    (((_i) >= draw->pt.user.eltMax) ? 0 : (_elts)[_i])
554 
555 /**
556  * Return index of the given viewport clamping it
557  * to be between 0 <= and < PIPE_MAX_VIEWPORTS
558  */
559 static inline unsigned
draw_clamp_viewport_idx(int idx)560 draw_clamp_viewport_idx(int idx)
561 {
562    return ((PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0);
563 }
564 
565 /**
566  * Adds two unsigned integers and if the addition
567  * overflows then it returns the value from
568  * the overflow_value variable.
569  */
570 static inline unsigned
draw_overflow_uadd(unsigned a,unsigned b,unsigned overflow_value)571 draw_overflow_uadd(unsigned a, unsigned b,
572                    unsigned overflow_value)
573 {
574    unsigned res = a + b;
575    if (res < a) {
576       res = overflow_value;
577    }
578    return res;
579 }
580 
581 #endif /* DRAW_PRIVATE_H */
582