1 /*
2  * Copyright (C) 2014 Broadcom
3  * Copyright (C) 2019 Collabora, Ltd.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors (Collabora):
25  *   Tomeu Vizoso <tomeu.vizoso@collabora.com>
26  *   Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
27  *
28  */
29 
30 #include "pan_context.h"
31 #include "pan_util.h"
32 #include "util/format/u_format.h"
33 
34 static void
panfrost_blitter_save(struct panfrost_context * ctx,struct blitter_context * blitter)35 panfrost_blitter_save(
36         struct panfrost_context *ctx,
37         struct blitter_context *blitter)
38 {
39 
40         util_blitter_save_vertex_buffer_slot(blitter, ctx->vertex_buffers);
41         util_blitter_save_vertex_elements(blitter, ctx->vertex);
42         util_blitter_save_vertex_shader(blitter, ctx->shader[PIPE_SHADER_VERTEX]);
43         util_blitter_save_rasterizer(blitter, ctx->rasterizer);
44         util_blitter_save_viewport(blitter, &ctx->pipe_viewport);
45         util_blitter_save_scissor(blitter, &ctx->scissor);
46         util_blitter_save_fragment_shader(blitter, ctx->shader[PIPE_SHADER_FRAGMENT]);
47         util_blitter_save_blend(blitter, ctx->blend);
48         util_blitter_save_depth_stencil_alpha(blitter, ctx->depth_stencil);
49         util_blitter_save_stencil_ref(blitter, &ctx->stencil_ref);
50         util_blitter_save_so_targets(blitter, 0, NULL);
51         util_blitter_save_sample_mask(blitter, ctx->sample_mask);
52 
53         util_blitter_save_framebuffer(blitter, &ctx->pipe_framebuffer);
54         util_blitter_save_fragment_sampler_states(blitter,
55                         ctx->sampler_count[PIPE_SHADER_FRAGMENT],
56                         (void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT]));
57         util_blitter_save_fragment_sampler_views(blitter,
58                         ctx->sampler_view_count[PIPE_SHADER_FRAGMENT],
59                         (struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]);
60         util_blitter_save_fragment_constant_buffer_slot(blitter,
61                         ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
62 }
63 
64 static bool
panfrost_u_blitter_blit(struct pipe_context * pipe,const struct pipe_blit_info * info)65 panfrost_u_blitter_blit(struct pipe_context *pipe,
66                         const struct pipe_blit_info *info)
67 {
68         struct panfrost_context *ctx = pan_context(pipe);
69 
70         if (!util_blitter_is_blit_supported(ctx->blitter, info))
71                 unreachable("Unsupported blit\n");
72 
73         /* TODO: Scissor */
74 
75         panfrost_blitter_save(ctx, ctx->blitter);
76         util_blitter_blit(ctx->blitter, info);
77 
78         return true;
79 }
80 
81 void
panfrost_blit(struct pipe_context * pipe,const struct pipe_blit_info * info)82 panfrost_blit(struct pipe_context *pipe,
83               const struct pipe_blit_info *info)
84 {
85         /* We don't have a hardware blit, so we just fake it with
86          * u_blitter. We could do a little better by culling
87          * vertex jobs, though. */
88 
89         if (panfrost_u_blitter_blit(pipe, info))
90                 return;
91 
92         return;
93 }
94