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Searched defs:samplerIndex (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp385 for (size_t samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex) in load() local
736 for (uint32_t samplerIndex = 0; samplerIndex < samplerBindings.size(); ++samplerIndex) in updateActiveSamplers() local
DProgram.cpp2916 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index); in getSamplerUniformBinding() local
3664 for (unsigned int samplerIndex : mState.mExecutable->getSamplerUniformRange()) in linkSamplerAndImageBindings() local
4343 for (unsigned int samplerIndex : mState.mExecutable->getSamplerUniformRange()) in setUniformValuesFromBindingQualifiers() local
4382 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index); in updateSamplerUniform() local
DState.cpp3350 for (size_t samplerIndex : mDirtySamplers) in syncSamplers() local
3541 void State::setSamplerDirty(size_t samplerIndex) in setSamplerDirty()
DContext.cpp380 for (angle::SubjectIndex samplerIndex = kSampler0SubjectIndex; in Context() local
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassFragmentDensityMapTests.cpp1067 for (deUint32 samplerIndex = 0; samplerIndex < m_testParams.samplersCount; ++samplerIndex) in initPrograms() local
1369 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
1468 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
1493 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp291 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping()
325 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType()
2396 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; in applyUniform1iv() local
2410 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; in applyUniform1iv() local
2498 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; in applyUniform1uiv() local
2512 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; in applyUniform1uiv() local
DContext.cpp3151 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
/external/skqp/src/sksl/
DSkSLCPPCodeGenerator.cpp922 int samplerIndex = 0; in writeSetData() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp746 unsigned int samplerIndex, in getSamplerMapping()
818 unsigned int samplerIndex = firstIndex + i; in updateSamplerMapping() local
2821 unsigned int samplerIndex = startSamplerIndex; in AssignSamplers() local
/external/skia/src/sksl/codegen/
DSkSLCPPCodeGenerator.cpp1045 int samplerIndex = 0; in writeSetData() local
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp1090 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationRef.index); in markUnusedUniformLocations() local
DStateManagerGL.cpp2475 for (size_t samplerIndex = 0; samplerIndex < samplers.size(); ++samplerIndex) in syncSamplersState() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp559 unsigned int samplerIndex, in onSamplerChange()
2745 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTexturesForSRVs() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3217 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTextures() local
3256 for (int samplerIndex = samplerRange.high(); samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
/external/swiftshader/src/Shader/
DPixelProgram.cpp782 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture()