/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 385 for (size_t samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex) in load() local 736 for (uint32_t samplerIndex = 0; samplerIndex < samplerBindings.size(); ++samplerIndex) in updateActiveSamplers() local
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D | Program.cpp | 2916 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index); in getSamplerUniformBinding() local 3664 for (unsigned int samplerIndex : mState.mExecutable->getSamplerUniformRange()) in linkSamplerAndImageBindings() local 4343 for (unsigned int samplerIndex : mState.mExecutable->getSamplerUniformRange()) in setUniformValuesFromBindingQualifiers() local 4382 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index); in updateSamplerUniform() local
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D | State.cpp | 3350 for (size_t samplerIndex : mDirtySamplers) in syncSamplers() local 3541 void State::setSamplerDirty(size_t samplerIndex) in setSamplerDirty()
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D | Context.cpp | 380 for (angle::SubjectIndex samplerIndex = kSampler0SubjectIndex; in Context() local
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassFragmentDensityMapTests.cpp | 1067 for (deUint32 samplerIndex = 0; samplerIndex < m_testParams.samplersCount; ++samplerIndex) in initPrograms() local 1369 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local 1468 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local 1493 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 291 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping() 325 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType() 2396 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; in applyUniform1iv() local 2410 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; in applyUniform1iv() local 2498 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; in applyUniform1uiv() local 2512 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; in applyUniform1uiv() local
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D | Context.cpp | 3151 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
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/external/skqp/src/sksl/ |
D | SkSLCPPCodeGenerator.cpp | 922 int samplerIndex = 0; in writeSetData() local
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 746 unsigned int samplerIndex, in getSamplerMapping() 818 unsigned int samplerIndex = firstIndex + i; in updateSamplerMapping() local 2821 unsigned int samplerIndex = startSamplerIndex; in AssignSamplers() local
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/external/skia/src/sksl/codegen/ |
D | SkSLCPPCodeGenerator.cpp | 1045 int samplerIndex = 0; in writeSetData() local
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/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 1090 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationRef.index); in markUnusedUniformLocations() local
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D | StateManagerGL.cpp | 2475 for (size_t samplerIndex = 0; samplerIndex < samplers.size(); ++samplerIndex) in syncSamplersState() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 559 unsigned int samplerIndex, in onSamplerChange() 2745 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTexturesForSRVs() local
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3217 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTextures() local 3256 for (int samplerIndex = samplerRange.high(); samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
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/external/swiftshader/src/Shader/ |
D | PixelProgram.cpp | 782 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture()
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