Home
last modified time | relevance | path

Searched defs:sampling_function (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp1969 void TextureCubeMapArraySamplingTest::getAttributes(samplingFunction sampling_function, in getAttributes()
2160 const samplerType& sampler_type, const samplingFunction& sampling_function, in getPassThroughTesselationControlShaderCode()
2270 const samplingFunction& sampling_function, in getPassThroughVertexShaderCode()
2350 const samplingFunction& sampling_function, in getSamplingComputeShaderCode()
2486 const samplingFunction& sampling_function, in getSamplingFragmentShaderCode()
2571 void TextureCubeMapArraySamplingTest::getSamplingFunctionCall(samplingFunction sampling_function, in getSamplingFunctionCall()
2689 const samplingFunction& sampling_function, in getSamplingGeometryShaderCode()
2773 const samplerType& sampler_type, const samplingFunction& sampling_function, in getSamplingTesselationControlShaderCode()
2859 const samplerType& sampler_type, const samplingFunction& sampling_function, in getSamplingTesselationEvaluationShaderCode()
2946 const samplingFunction& sampling_function, in getSamplingVertexShaderCode()
[all …]
/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp10113 …const GLchar* sampling_function = (Utils::TEX_BUFFER == m_test_case) ? "texelFetch" : "texture… in prepareShaderSource() local