Searched defs:sampling_function (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 1969 void TextureCubeMapArraySamplingTest::getAttributes(samplingFunction sampling_function, in getAttributes() 2160 const samplerType& sampler_type, const samplingFunction& sampling_function, in getPassThroughTesselationControlShaderCode() 2270 const samplingFunction& sampling_function, in getPassThroughVertexShaderCode() 2350 const samplingFunction& sampling_function, in getSamplingComputeShaderCode() 2486 const samplingFunction& sampling_function, in getSamplingFragmentShaderCode() 2571 void TextureCubeMapArraySamplingTest::getSamplingFunctionCall(samplingFunction sampling_function, in getSamplingFunctionCall() 2689 const samplingFunction& sampling_function, in getSamplingGeometryShaderCode() 2773 const samplerType& sampler_type, const samplingFunction& sampling_function, in getSamplingTesselationControlShaderCode() 2859 const samplerType& sampler_type, const samplingFunction& sampling_function, in getSamplingTesselationEvaluationShaderCode() 2946 const samplingFunction& sampling_function, in getSamplingVertexShaderCode() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShadingLanguage420PackTests.cpp | 10113 …const GLchar* sampling_function = (Utils::TEX_BUFFER == m_test_case) ? "texelFetch" : "texture… in prepareShaderSource() local
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