1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/glsl/GrGLSLProgramDataManager.h"
9 
10 #include "include/core/SkM44.h"
11 #include "include/core/SkMatrix.h"
12 #include "src/core/SkMatrixPriv.h"
13 
setSkMatrix(UniformHandle u,const SkMatrix & matrix) const14 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
15     float mt[] = {
16         matrix.get(SkMatrix::kMScaleX),
17         matrix.get(SkMatrix::kMSkewY),
18         matrix.get(SkMatrix::kMPersp0),
19         matrix.get(SkMatrix::kMSkewX),
20         matrix.get(SkMatrix::kMScaleY),
21         matrix.get(SkMatrix::kMPersp1),
22         matrix.get(SkMatrix::kMTransX),
23         matrix.get(SkMatrix::kMTransY),
24         matrix.get(SkMatrix::kMPersp2),
25     };
26     this->setMatrix3f(u, mt);
27 }
28 
setSkM44(UniformHandle u,const SkM44 & matrix) const29 void GrGLSLProgramDataManager::setSkM44(UniformHandle u, const SkM44& matrix) const {
30     this->setMatrix4f(u, SkMatrixPriv::M44ColMajor(matrix));
31 }
32