1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/glsl/GrGLSLProgramDataManager.h"
9
10 #include "include/core/SkM44.h"
11 #include "include/core/SkMatrix.h"
12 #include "src/core/SkMatrixPriv.h"
13
setSkMatrix(UniformHandle u,const SkMatrix & matrix) const14 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
15 float mt[] = {
16 matrix.get(SkMatrix::kMScaleX),
17 matrix.get(SkMatrix::kMSkewY),
18 matrix.get(SkMatrix::kMPersp0),
19 matrix.get(SkMatrix::kMSkewX),
20 matrix.get(SkMatrix::kMScaleY),
21 matrix.get(SkMatrix::kMPersp1),
22 matrix.get(SkMatrix::kMTransX),
23 matrix.get(SkMatrix::kMTransY),
24 matrix.get(SkMatrix::kMPersp2),
25 };
26 this->setMatrix3f(u, mt);
27 }
28
setSkM44(UniformHandle u,const SkM44 & matrix) const29 void GrGLSLProgramDataManager::setSkM44(UniformHandle u, const SkM44& matrix) const {
30 this->setMatrix4f(u, SkMatrixPriv::M44ColMajor(matrix));
31 }
32