/external/deqp/external/openglcts/modules/common/ |
D | glcShaderStructTests.cpp | 119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::ShaderStructCase 128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
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D | glcShaderLoopTests.cpp | 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderLoopCase
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D | glcShaderIndexingTests.cpp | 191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderIndexingCase
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D | glcShaderRenderCase.cpp | 528 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderRenderCase
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderStructCase 118 …ol isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, cons… in createStructCase()
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D | es3fShaderDiscardTests.cpp | 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderDiscardCase
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D | es3fShaderLoopTests.cpp | 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderLoopCase
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D | es3fShaderIndexingTests.cpp | 169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderIndexingCase
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D | es3fShaderMatrixTests.cpp | 1729 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderMatrixCase
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D | es3fShaderTextureFunctionTests.cpp | 946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderTextureFunctionCase
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderStructCase 156 … bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, cons… in createStructCase()
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D | es2fShaderDiscardTests.cpp | 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderDiscardCase
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D | es2fShaderLoopTests.cpp | 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderLoopCase
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D | es2fShaderTextureFunctionTests.cpp | 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderTextureFunctionCase
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D | es2fShaderIndexingTests.cpp | 203 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderIndexingCase
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D | es2fShaderMatrixTests.cpp | 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderMatrixCase
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 921 void TextureShadowLodTestCase::setupUniforms(deUint32 programID, const tcu::Vec4&) in setupUniforms() function in deqp::Functional::TextureShadowLodTestCase
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gls::ShaderRenderCase
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 835 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anona427751b0111::ShaderTextureFunctionInstance 1496 void TextureQueryInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anona427751b0111::TextureQueryInstance 1765 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::__anona427751b0111::TextureSizeInstance
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D | vktShaderRenderMatrixTests.cpp | 1572 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon2592c3d90111::ShaderMatrixInstance
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D | vktShaderRender.cpp | 837 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::ShaderRenderCaseInstance
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D | vktShaderRenderTextureGatherTests.cpp | 1394 void TextureGatherInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon19f4c7b00111::TextureGatherInstance
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