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Searched defs:shader_state (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() local
696 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() local
804 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() local
/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate.c253 struct vc4_shader_state *shader_state; in validate_indexed_prim_list() local
287 struct vc4_shader_state *shader_state; in validate_gl_array_primitive() local
Dvc4_drv.h69 } *shader_state; member
/external/mesa3d/src/broadcom/clif/
Dclif_private.h77 } shader_state; member
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_state.c682 struct compiled_shader_state *shader_state = &ctx->shader_state; in etna_update_zsa() local
Detnaviv_context.h161 struct compiled_shader_state shader_state; member
/external/mesa3d/src/gallium/drivers/panfrost/
Dpan_context.c648 struct panfrost_shader_state *shader_state = &cso->variants[i]; in panfrost_delete_shader_state() local
840 struct panfrost_shader_state *shader_state = &variants->variants[variant]; in panfrost_bind_shader_state() local
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_qir.h304 struct vc4_uncompiled_shader *shader_state; member
449 struct pipe_shader_state *shader_state; member
/external/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h344 void *shader_state; member
666 struct pipe_shader_state *shader_state; member
/external/vulkan-validation-layers/layers/
Dgpu_validation.cpp622 const SHADER_MODULE_STATE *shader_state = nullptr; in GpuPostCallRecordPipelineCreations() local