1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
39 
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
42 
43 #include "st_context.h"
44 #include "st_debug.h"
45 #include "st_program.h"
46 #include "st_mesa_to_tgsi.h"
47 #include "st_cb_program.h"
48 #include "st_glsl_to_ir.h"
49 #include "st_atifs_to_tgsi.h"
50 #include "st_util.h"
51 
52 
53 /**
54  * Called via ctx->Driver.NewProgram() to allocate a new vertex or
55  * fragment program.
56  */
57 static struct gl_program *
st_new_program(struct gl_context * ctx,gl_shader_stage stage,GLuint id,bool is_arb_asm)58 st_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
59                bool is_arb_asm)
60 {
61    struct st_program *prog;
62 
63    switch (stage) {
64    case MESA_SHADER_VERTEX:
65       prog = (struct st_program*)rzalloc(NULL, struct st_vertex_program);
66       break;
67    default:
68       prog = rzalloc(NULL, struct st_program);
69       break;
70    }
71 
72    return _mesa_init_gl_program(&prog->Base, stage, id, is_arb_asm);
73 }
74 
75 
76 /**
77  * Called via ctx->Driver.DeleteProgram()
78  */
79 static void
st_delete_program(struct gl_context * ctx,struct gl_program * prog)80 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
81 {
82    struct st_context *st = st_context(ctx);
83    struct st_program *stp = st_program(prog);
84 
85    st_release_variants(st, stp);
86 
87    if (stp->glsl_to_tgsi)
88       free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
89 
90    free(stp->serialized_nir);
91 
92    /* delete base class */
93    _mesa_delete_program( ctx, prog );
94 }
95 
96 /**
97  * Called via ctx->Driver.ProgramStringNotify()
98  * Called when the program's text/code is changed.  We have to free
99  * all shader variants and corresponding gallium shaders when this happens.
100  */
101 static GLboolean
st_program_string_notify(struct gl_context * ctx,GLenum target,struct gl_program * prog)102 st_program_string_notify( struct gl_context *ctx,
103                                            GLenum target,
104                                            struct gl_program *prog )
105 {
106    struct st_context *st = st_context(ctx);
107    struct st_program *stp = (struct st_program *) prog;
108 
109    /* GLSL-to-NIR should not end up here. */
110    assert(!stp->shader_program);
111 
112    st_release_variants(st, stp);
113 
114    if (target == GL_FRAGMENT_PROGRAM_ARB ||
115        target == GL_FRAGMENT_SHADER_ATI) {
116       if (target == GL_FRAGMENT_SHADER_ATI) {
117          assert(stp->ati_fs);
118          assert(stp->ati_fs->Program == prog);
119 
120          st_init_atifs_prog(ctx, prog);
121       }
122 
123       if (!st_translate_fragment_program(st, stp))
124          return false;
125    } else if (target == GL_VERTEX_PROGRAM_ARB) {
126       if (!st_translate_vertex_program(st, stp))
127          return false;
128    } else {
129       if (!st_translate_common_program(st, stp))
130          return false;
131    }
132 
133    st_finalize_program(st, prog);
134    return GL_TRUE;
135 }
136 
137 /**
138  * Called via ctx->Driver.NewATIfs()
139  * Called in glEndFragmentShaderATI()
140  */
141 static struct gl_program *
st_new_ati_fs(struct gl_context * ctx,struct ati_fragment_shader * curProg)142 st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
143 {
144    struct gl_program *prog = ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT,
145          curProg->Id, true);
146    struct st_program *stfp = (struct st_program *)prog;
147    stfp->ati_fs = curProg;
148    return prog;
149 }
150 
151 static void
st_max_shader_compiler_threads(struct gl_context * ctx,unsigned count)152 st_max_shader_compiler_threads(struct gl_context *ctx, unsigned count)
153 {
154    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
155 
156    if (screen->set_max_shader_compiler_threads)
157       screen->set_max_shader_compiler_threads(screen, count);
158 }
159 
160 static bool
st_get_shader_program_completion_status(struct gl_context * ctx,struct gl_shader_program * shprog)161 st_get_shader_program_completion_status(struct gl_context *ctx,
162                                         struct gl_shader_program *shprog)
163 {
164    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
165 
166    if (!screen->is_parallel_shader_compilation_finished)
167       return true;
168 
169    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
170       struct gl_linked_shader *linked = shprog->_LinkedShaders[i];
171       void *sh = NULL;
172 
173       if (!linked || !linked->Program)
174          continue;
175 
176       if (st_program(linked->Program)->variants)
177          sh = st_program(linked->Program)->variants->driver_shader;
178 
179       unsigned type = pipe_shader_type_from_mesa(i);
180 
181       if (sh &&
182           !screen->is_parallel_shader_compilation_finished(screen, sh, type))
183          return false;
184    }
185    return true;
186 }
187 
188 /**
189  * Plug in the program and shader-related device driver functions.
190  */
191 void
st_init_program_functions(struct dd_function_table * functions)192 st_init_program_functions(struct dd_function_table *functions)
193 {
194    functions->NewProgram = st_new_program;
195    functions->DeleteProgram = st_delete_program;
196    functions->ProgramStringNotify = st_program_string_notify;
197    functions->NewATIfs = st_new_ati_fs;
198    functions->LinkShader = st_link_shader;
199    functions->SetMaxShaderCompilerThreads = st_max_shader_compiler_threads;
200    functions->GetShaderProgramCompletionStatus =
201       st_get_shader_program_completion_status;
202 }
203