1 /*
2  * Copyright 2013 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /* Resource binding slots and sampler states (each described with 8 or
26  * 4 dwords) are stored in lists in memory which is accessed by shaders
27  * using scalar load instructions.
28  *
29  * This file is responsible for managing such lists. It keeps a copy of all
30  * descriptors in CPU memory and re-uploads a whole list if some slots have
31  * been changed.
32  *
33  * This code is also reponsible for updating shader pointers to those lists.
34  *
35  * Note that CP DMA can't be used for updating the lists, because a GPU hang
36  * could leave the list in a mid-IB state and the next IB would get wrong
37  * descriptors and the whole context would be unusable at that point.
38  * (Note: The register shadowing can't be used due to the same reason)
39  *
40  * Also, uploading descriptors to newly allocated memory doesn't require
41  * a KCACHE flush.
42  *
43  *
44  * Possible scenarios for one 16 dword image+sampler slot:
45  *
46  *       | Image        | w/ FMASK   | Buffer       | NULL
47  * [ 0: 3] Image[0:3]   | Image[0:3] | Null[0:3]    | Null[0:3]
48  * [ 4: 7] Image[4:7]   | Image[4:7] | Buffer[0:3]  | 0
49  * [ 8:11] Null[0:3]    | Fmask[0:3] | Null[0:3]    | Null[0:3]
50  * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51  *
52  * FMASK implies MSAA, therefore no sampler state.
53  * Sampler states are never unbound except when FMASK is bound.
54  */
55 
56 #include "si_pipe.h"
57 #include "si_compute.h"
58 #include "si_build_pm4.h"
59 #include "sid.h"
60 #include "util/format/u_format.h"
61 #include "util/hash_table.h"
62 #include "util/u_idalloc.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65 
66 /* NULL image and buffer descriptor for textures (alpha = 1) and images
67  * (alpha = 0).
68  *
69  * For images, all fields must be zero except for the swizzle, which
70  * supports arbitrary combinations of 0s and 1s. The texture type must be
71  * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
72  *
73  * For buffers, all fields must be zero. If they are not, the hw hangs.
74  *
75  * This is the only reason why the buffer descriptor must be in words [4:7].
76  */
77 static uint32_t null_texture_descriptor[8] = {
78    0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
79    /* the rest must contain zeros, which is also used by the buffer
80     * descriptor */
81 };
82 
83 static uint32_t null_image_descriptor[8] = {
84    0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
85    /* the rest must contain zeros, which is also used by the buffer
86     * descriptor */
87 };
88 
si_desc_extract_buffer_address(const uint32_t * desc)89 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
90 {
91    uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
92 
93    /* Sign-extend the 48-bit address. */
94    va <<= 16;
95    va = (int64_t)va >> 16;
96    return va;
97 }
98 
si_init_descriptor_list(uint32_t * desc_list,unsigned element_dw_size,unsigned num_elements,const uint32_t * null_descriptor)99 static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
100                                     unsigned num_elements, const uint32_t *null_descriptor)
101 {
102    int i;
103 
104    /* Initialize the array to NULL descriptors if the element size is 8. */
105    if (null_descriptor) {
106       assert(element_dw_size % 8 == 0);
107       for (i = 0; i < num_elements * element_dw_size / 8; i++)
108          memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
109    }
110 }
111 
si_init_descriptors(struct si_descriptors * desc,short shader_userdata_rel_index,unsigned element_dw_size,unsigned num_elements)112 static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
113                                 unsigned element_dw_size, unsigned num_elements)
114 {
115    desc->list = CALLOC(num_elements, element_dw_size * 4);
116    desc->element_dw_size = element_dw_size;
117    desc->num_elements = num_elements;
118    desc->shader_userdata_offset = shader_userdata_rel_index * 4;
119    desc->slot_index_to_bind_directly = -1;
120 }
121 
si_release_descriptors(struct si_descriptors * desc)122 static void si_release_descriptors(struct si_descriptors *desc)
123 {
124    si_resource_reference(&desc->buffer, NULL);
125    FREE(desc->list);
126 }
127 
si_upload_descriptors(struct si_context * sctx,struct si_descriptors * desc)128 static bool si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
129 {
130    unsigned slot_size = desc->element_dw_size * 4;
131    unsigned first_slot_offset = desc->first_active_slot * slot_size;
132    unsigned upload_size = desc->num_active_slots * slot_size;
133 
134    /* Skip the upload if no shader is using the descriptors. dirty_mask
135     * will stay dirty and the descriptors will be uploaded when there is
136     * a shader using them.
137     */
138    if (!upload_size)
139       return true;
140 
141    /* If there is just one active descriptor, bind it directly. */
142    if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
143        desc->num_active_slots == 1) {
144       uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
145 
146       /* The buffer is already in the buffer list. */
147       si_resource_reference(&desc->buffer, NULL);
148       desc->gpu_list = NULL;
149       desc->gpu_address = si_desc_extract_buffer_address(descriptor);
150       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
151       return true;
152    }
153 
154    uint32_t *ptr;
155    unsigned buffer_offset;
156    u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
157                   si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
158                   (struct pipe_resource **)&desc->buffer, (void **)&ptr);
159    if (!desc->buffer) {
160       desc->gpu_address = 0;
161       return false; /* skip the draw call */
162    }
163 
164    util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
165    desc->gpu_list = ptr - first_slot_offset / 4;
166 
167    radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
168                              RADEON_PRIO_DESCRIPTORS);
169 
170    /* The shader pointer should point to slot 0. */
171    buffer_offset -= first_slot_offset;
172    desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
173 
174    assert(desc->buffer->flags & RADEON_FLAG_32BIT);
175    assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
176    assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
177 
178    si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
179    return true;
180 }
181 
182 static void
si_add_descriptors_to_bo_list(struct si_context * sctx,struct si_descriptors * desc)183 si_add_descriptors_to_bo_list(struct si_context *sctx, struct si_descriptors *desc)
184 {
185    if (!desc->buffer)
186       return;
187 
188    radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
189                              RADEON_PRIO_DESCRIPTORS);
190 }
191 
192 /* SAMPLER VIEWS */
193 
si_get_sampler_view_priority(struct si_resource * res)194 static inline enum radeon_bo_priority si_get_sampler_view_priority(struct si_resource *res)
195 {
196    if (res->b.b.target == PIPE_BUFFER)
197       return RADEON_PRIO_SAMPLER_BUFFER;
198 
199    if (res->b.b.nr_samples > 1)
200       return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
201 
202    return RADEON_PRIO_SAMPLER_TEXTURE;
203 }
204 
si_sampler_and_image_descriptors(struct si_context * sctx,unsigned shader)205 static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
206                                                                unsigned shader)
207 {
208    return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
209 }
210 
si_release_sampler_views(struct si_samplers * samplers)211 static void si_release_sampler_views(struct si_samplers *samplers)
212 {
213    int i;
214 
215    for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
216       pipe_sampler_view_reference(&samplers->views[i], NULL);
217    }
218 }
219 
si_sampler_view_add_buffer(struct si_context * sctx,struct pipe_resource * resource,enum radeon_bo_usage usage,bool is_stencil_sampler,bool check_mem)220 static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
221                                        enum radeon_bo_usage usage, bool is_stencil_sampler,
222                                        bool check_mem)
223 {
224    struct si_texture *tex = (struct si_texture *)resource;
225    enum radeon_bo_priority priority;
226 
227    if (!resource)
228       return;
229 
230    /* Use the flushed depth texture if direct sampling is unsupported. */
231    if (resource->target != PIPE_BUFFER && tex->is_depth &&
232        !si_can_sample_zs(tex, is_stencil_sampler))
233       tex = tex->flushed_depth_texture;
234 
235    priority = si_get_sampler_view_priority(&tex->buffer);
236    radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority, check_mem);
237 
238    if (resource->target == PIPE_BUFFER)
239       return;
240 
241    /* Add separate DCC. */
242    if (tex->dcc_separate_buffer) {
243       radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer, usage,
244                                               RADEON_PRIO_SEPARATE_META, check_mem);
245    }
246 }
247 
si_sampler_views_begin_new_cs(struct si_context * sctx,struct si_samplers * samplers)248 static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
249 {
250    unsigned mask = samplers->enabled_mask;
251 
252    /* Add buffers to the CS. */
253    while (mask) {
254       int i = u_bit_scan(&mask);
255       struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
256 
257       si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
258                                  sview->is_stencil_sampler, false);
259    }
260 }
261 
si_sampler_views_check_encrypted(struct si_context * sctx,struct si_samplers * samplers,unsigned samplers_declared)262 static bool si_sampler_views_check_encrypted(struct si_context *sctx, struct si_samplers *samplers,
263                                              unsigned samplers_declared)
264 {
265    unsigned mask = samplers->enabled_mask & samplers_declared;
266 
267    /* Verify if a samplers uses an encrypted resource */
268    while (mask) {
269       int i = u_bit_scan(&mask);
270       struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
271 
272       struct si_resource *res = si_resource(sview->base.texture);
273       if (res->flags & RADEON_FLAG_ENCRYPTED)
274          return true;
275    }
276    return false;
277 }
278 
279 /* Set buffer descriptor fields that can be changed by reallocations. */
si_set_buf_desc_address(struct si_resource * buf,uint64_t offset,uint32_t * state)280 static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
281 {
282    uint64_t va = buf->gpu_address + offset;
283 
284    state[0] = va;
285    state[1] &= C_008F04_BASE_ADDRESS_HI;
286    state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
287 }
288 
289 /* Set texture descriptor fields that can be changed by reallocations.
290  *
291  * \param tex			texture
292  * \param base_level_info	information of the level of BASE_ADDRESS
293  * \param base_level		the level of BASE_ADDRESS
294  * \param first_level		pipe_sampler_view.u.tex.first_level
295  * \param block_width		util_format_get_blockwidth()
296  * \param is_stencil		select between separate Z & Stencil
297  * \param state			descriptor to update
298  */
si_set_mutable_tex_desc_fields(struct si_screen * sscreen,struct si_texture * tex,const struct legacy_surf_level * base_level_info,unsigned base_level,unsigned first_level,unsigned block_width,bool is_stencil,bool force_dcc_off,uint32_t * state)299 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
300                                     const struct legacy_surf_level *base_level_info,
301                                     unsigned base_level, unsigned first_level, unsigned block_width,
302                                     bool is_stencil, bool force_dcc_off, uint32_t *state)
303 {
304    uint64_t va, meta_va = 0;
305 
306    if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
307       tex = tex->flushed_depth_texture;
308       is_stencil = false;
309    }
310 
311    va = tex->buffer.gpu_address;
312 
313    if (sscreen->info.chip_class >= GFX9) {
314       /* Only stencil_offset needs to be added here. */
315       if (is_stencil)
316          va += tex->surface.u.gfx9.stencil_offset;
317       else
318          va += tex->surface.u.gfx9.surf_offset;
319    } else {
320       va += base_level_info->offset;
321    }
322 
323    state[0] = va >> 8;
324    state[1] &= C_008F14_BASE_ADDRESS_HI;
325    state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
326 
327    /* Only macrotiled modes can set tile swizzle.
328     * GFX9 doesn't use (legacy) base_level_info.
329     */
330    if (sscreen->info.chip_class >= GFX9 || base_level_info->mode == RADEON_SURF_MODE_2D)
331       state[0] |= tex->surface.tile_swizzle;
332 
333    if (sscreen->info.chip_class >= GFX8) {
334       state[6] &= C_008F28_COMPRESSION_EN;
335 
336       if (!force_dcc_off && vi_dcc_enabled(tex, first_level)) {
337          meta_va =
338             (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) + tex->surface.dcc_offset;
339 
340          if (sscreen->info.chip_class == GFX8) {
341             meta_va += base_level_info->dcc_offset;
342             assert(base_level_info->mode == RADEON_SURF_MODE_2D);
343          }
344 
345          unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
346          dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
347          meta_va |= dcc_tile_swizzle;
348       } else if (vi_tc_compat_htile_enabled(tex, first_level,
349                                             is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
350          meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
351       }
352 
353       if (meta_va)
354          state[6] |= S_008F28_COMPRESSION_EN(1);
355    }
356 
357    if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
358       state[7] = meta_va >> 8;
359 
360    if (sscreen->info.chip_class >= GFX10) {
361       state[3] &= C_00A00C_SW_MODE;
362 
363       if (is_stencil) {
364          state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
365       } else {
366          state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
367       }
368 
369       state[6] &= C_00A018_META_DATA_ADDRESS_LO & C_00A018_META_PIPE_ALIGNED;
370 
371       if (meta_va) {
372          struct gfx9_surf_meta_flags meta = {
373             .rb_aligned = 1,
374             .pipe_aligned = 1,
375          };
376 
377          if (tex->surface.dcc_offset)
378             meta = tex->surface.u.gfx9.dcc;
379 
380          state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
381                      S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
382       }
383 
384       state[7] = meta_va >> 16;
385    } else if (sscreen->info.chip_class == GFX9) {
386       state[3] &= C_008F1C_SW_MODE;
387       state[4] &= C_008F20_PITCH;
388 
389       if (is_stencil) {
390          state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
391          state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
392       } else {
393          uint16_t epitch = tex->surface.u.gfx9.surf.epitch;
394          if (tex->buffer.b.b.format == PIPE_FORMAT_R8G8_R8B8_UNORM &&
395              block_width == 1) {
396             /* epitch is patched in ac_surface for sdma/vcn blocks to get
397              * a value expressed in elements unit.
398              * But here the texture is used with block_width == 1 so we
399              * need epitch in pixel units.
400              */
401             epitch = (epitch + 1) / tex->surface.blk_w - 1;
402          }
403          state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
404          state[4] |= S_008F20_PITCH(epitch);
405       }
406 
407       state[5] &=
408          C_008F24_META_DATA_ADDRESS & C_008F24_META_PIPE_ALIGNED & C_008F24_META_RB_ALIGNED;
409       if (meta_va) {
410          struct gfx9_surf_meta_flags meta = {
411             .rb_aligned = 1,
412             .pipe_aligned = 1,
413          };
414 
415          if (tex->surface.dcc_offset)
416             meta = tex->surface.u.gfx9.dcc;
417 
418          state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
419                      S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
420                      S_008F24_META_RB_ALIGNED(meta.rb_aligned);
421       }
422    } else {
423       /* GFX6-GFX8 */
424       unsigned pitch = base_level_info->nblk_x * block_width;
425       unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
426 
427       state[3] &= C_008F1C_TILING_INDEX;
428       state[3] |= S_008F1C_TILING_INDEX(index);
429       state[4] &= C_008F20_PITCH;
430       state[4] |= S_008F20_PITCH(pitch - 1);
431    }
432 }
433 
si_set_sampler_state_desc(struct si_sampler_state * sstate,struct si_sampler_view * sview,struct si_texture * tex,uint32_t * desc)434 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
435                                       struct si_sampler_view *sview, struct si_texture *tex,
436                                       uint32_t *desc)
437 {
438    if (sview && sview->is_integer)
439       memcpy(desc, sstate->integer_val, 4 * 4);
440    else if (tex && tex->upgraded_depth && (!sview || !sview->is_stencil_sampler))
441       memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
442    else
443       memcpy(desc, sstate->val, 4 * 4);
444 }
445 
si_set_sampler_view_desc(struct si_context * sctx,struct si_sampler_view * sview,struct si_sampler_state * sstate,uint32_t * desc)446 static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
447                                      struct si_sampler_state *sstate, uint32_t *desc)
448 {
449    struct pipe_sampler_view *view = &sview->base;
450    struct si_texture *tex = (struct si_texture *)view->texture;
451    bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
452 
453    if (unlikely(!is_buffer && sview->dcc_incompatible)) {
454       if (vi_dcc_enabled(tex, view->u.tex.first_level))
455          if (!si_texture_disable_dcc(sctx, tex))
456             si_decompress_dcc(sctx, tex);
457 
458       sview->dcc_incompatible = false;
459    }
460 
461    assert(tex); /* views with texture == NULL aren't supported */
462    memcpy(desc, sview->state, 8 * 4);
463 
464    if (is_buffer) {
465       si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
466    } else {
467       bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
468 
469       si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, sview->base_level,
470                                      sview->base.u.tex.first_level, sview->block_width,
471                                      is_separate_stencil, false, desc);
472    }
473 
474    if (!is_buffer && tex->surface.fmask_size) {
475       memcpy(desc + 8, sview->fmask_state, 8 * 4);
476    } else {
477       /* Disable FMASK and bind sampler state in [12:15]. */
478       memcpy(desc + 8, null_texture_descriptor, 4 * 4);
479 
480       if (sstate)
481          si_set_sampler_state_desc(sstate, sview, is_buffer ? NULL : tex, desc + 12);
482    }
483 }
484 
color_needs_decompression(struct si_texture * tex)485 static bool color_needs_decompression(struct si_texture *tex)
486 {
487    return tex->surface.fmask_size ||
488           (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.dcc_offset));
489 }
490 
depth_needs_decompression(struct si_texture * tex)491 static bool depth_needs_decompression(struct si_texture *tex)
492 {
493    /* If the depth/stencil texture is TC-compatible, no decompression
494     * will be done. The decompression function will only flush DB caches
495     * to make it coherent with shaders. That's necessary because the driver
496     * doesn't flush DB caches in any other case.
497     */
498    return tex->db_compatible;
499 }
500 
si_set_sampler_view(struct si_context * sctx,unsigned shader,unsigned slot,struct pipe_sampler_view * view,bool disallow_early_out)501 static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsigned slot,
502                                 struct pipe_sampler_view *view, bool disallow_early_out)
503 {
504    struct si_samplers *samplers = &sctx->samplers[shader];
505    struct si_sampler_view *sview = (struct si_sampler_view *)view;
506    struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
507    unsigned desc_slot = si_get_sampler_slot(slot);
508    uint32_t *desc = descs->list + desc_slot * 16;
509 
510    if (samplers->views[slot] == view && !disallow_early_out)
511       return;
512 
513    if (view) {
514       struct si_texture *tex = (struct si_texture *)view->texture;
515 
516       si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
517 
518       if (tex->buffer.b.b.target == PIPE_BUFFER) {
519          tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
520          samplers->needs_depth_decompress_mask &= ~(1u << slot);
521          samplers->needs_color_decompress_mask &= ~(1u << slot);
522       } else {
523          if (depth_needs_decompression(tex)) {
524             samplers->needs_depth_decompress_mask |= 1u << slot;
525          } else {
526             samplers->needs_depth_decompress_mask &= ~(1u << slot);
527          }
528          if (color_needs_decompression(tex)) {
529             samplers->needs_color_decompress_mask |= 1u << slot;
530          } else {
531             samplers->needs_color_decompress_mask &= ~(1u << slot);
532          }
533 
534          if (vi_dcc_enabled(tex, view->u.tex.first_level) &&
535              p_atomic_read(&tex->framebuffers_bound))
536             sctx->need_check_render_feedback = true;
537       }
538 
539       pipe_sampler_view_reference(&samplers->views[slot], view);
540       samplers->enabled_mask |= 1u << slot;
541 
542       /* Since this can flush, it must be done after enabled_mask is
543        * updated. */
544       si_sampler_view_add_buffer(sctx, view->texture, RADEON_USAGE_READ, sview->is_stencil_sampler,
545                                  true);
546    } else {
547       pipe_sampler_view_reference(&samplers->views[slot], NULL);
548       memcpy(desc, null_texture_descriptor, 8 * 4);
549       /* Only clear the lower dwords of FMASK. */
550       memcpy(desc + 8, null_texture_descriptor, 4 * 4);
551       /* Re-set the sampler state if we are transitioning from FMASK. */
552       if (samplers->sampler_states[slot])
553          si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
554 
555       samplers->enabled_mask &= ~(1u << slot);
556       samplers->needs_depth_decompress_mask &= ~(1u << slot);
557       samplers->needs_color_decompress_mask &= ~(1u << slot);
558    }
559 
560    sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
561 }
562 
si_update_shader_needs_decompress_mask(struct si_context * sctx,unsigned shader)563 static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
564 {
565    struct si_samplers *samplers = &sctx->samplers[shader];
566    unsigned shader_bit = 1 << shader;
567 
568    if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
569        sctx->images[shader].needs_color_decompress_mask)
570       sctx->shader_needs_decompress_mask |= shader_bit;
571    else
572       sctx->shader_needs_decompress_mask &= ~shader_bit;
573 }
574 
si_set_sampler_views(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start,unsigned count,struct pipe_sampler_view ** views)575 static void si_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
576                                  unsigned start, unsigned count, struct pipe_sampler_view **views)
577 {
578    struct si_context *sctx = (struct si_context *)ctx;
579    int i;
580 
581    if (!count || shader >= SI_NUM_SHADERS)
582       return;
583 
584    if (views) {
585       for (i = 0; i < count; i++)
586          si_set_sampler_view(sctx, shader, start + i, views[i], false);
587    } else {
588       for (i = 0; i < count; i++)
589          si_set_sampler_view(sctx, shader, start + i, NULL, false);
590    }
591 
592    si_update_shader_needs_decompress_mask(sctx, shader);
593 }
594 
si_samplers_update_needs_color_decompress_mask(struct si_samplers * samplers)595 static void si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
596 {
597    unsigned mask = samplers->enabled_mask;
598 
599    while (mask) {
600       int i = u_bit_scan(&mask);
601       struct pipe_resource *res = samplers->views[i]->texture;
602 
603       if (res && res->target != PIPE_BUFFER) {
604          struct si_texture *tex = (struct si_texture *)res;
605 
606          if (color_needs_decompression(tex)) {
607             samplers->needs_color_decompress_mask |= 1u << i;
608          } else {
609             samplers->needs_color_decompress_mask &= ~(1u << i);
610          }
611       }
612    }
613 }
614 
615 /* IMAGE VIEWS */
616 
si_release_image_views(struct si_images * images)617 static void si_release_image_views(struct si_images *images)
618 {
619    unsigned i;
620 
621    for (i = 0; i < SI_NUM_IMAGES; ++i) {
622       struct pipe_image_view *view = &images->views[i];
623 
624       pipe_resource_reference(&view->resource, NULL);
625    }
626 }
627 
si_image_views_begin_new_cs(struct si_context * sctx,struct si_images * images)628 static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
629 {
630    uint mask = images->enabled_mask;
631 
632    /* Add buffers to the CS. */
633    while (mask) {
634       int i = u_bit_scan(&mask);
635       struct pipe_image_view *view = &images->views[i];
636 
637       assert(view->resource);
638 
639       si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
640    }
641 }
642 
si_image_views_check_encrypted(struct si_context * sctx,struct si_images * images,unsigned images_declared)643 static bool si_image_views_check_encrypted(struct si_context *sctx, struct si_images *images,
644                                            unsigned images_declared)
645 {
646    uint mask = images->enabled_mask & images_declared;
647 
648    while (mask) {
649       int i = u_bit_scan(&mask);
650       struct pipe_image_view *view = &images->views[i];
651 
652       assert(view->resource);
653 
654       struct si_texture *tex = (struct si_texture *)view->resource;
655       if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
656          return true;
657    }
658    return false;
659 }
660 
si_disable_shader_image(struct si_context * ctx,unsigned shader,unsigned slot)661 static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
662 {
663    struct si_images *images = &ctx->images[shader];
664 
665    if (images->enabled_mask & (1u << slot)) {
666       struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
667       unsigned desc_slot = si_get_image_slot(slot);
668 
669       pipe_resource_reference(&images->views[slot].resource, NULL);
670       images->needs_color_decompress_mask &= ~(1 << slot);
671 
672       memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
673       images->enabled_mask &= ~(1u << slot);
674       ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
675    }
676 }
677 
si_mark_image_range_valid(const struct pipe_image_view * view)678 static void si_mark_image_range_valid(const struct pipe_image_view *view)
679 {
680    struct si_resource *res = si_resource(view->resource);
681 
682    if (res->b.b.target != PIPE_BUFFER)
683       return;
684 
685    util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
686                   view->u.buf.offset + view->u.buf.size);
687 }
688 
si_set_shader_image_desc(struct si_context * ctx,const struct pipe_image_view * view,bool skip_decompress,uint32_t * desc,uint32_t * fmask_desc)689 static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
690                                      bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
691 {
692    struct si_screen *screen = ctx->screen;
693    struct si_resource *res;
694 
695    res = si_resource(view->resource);
696 
697    if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
698       if (view->access & PIPE_IMAGE_ACCESS_WRITE)
699          si_mark_image_range_valid(view);
700 
701       si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, view->u.buf.size,
702                                 desc);
703       si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
704    } else {
705       static const unsigned char swizzle[4] = {0, 1, 2, 3};
706       struct si_texture *tex = (struct si_texture *)res;
707       unsigned level = view->u.tex.level;
708       unsigned width, height, depth, hw_level;
709       bool uses_dcc = vi_dcc_enabled(tex, level);
710       unsigned access = view->access;
711 
712       assert(!tex->is_depth);
713       assert(fmask_desc || tex->surface.fmask_offset == 0);
714 
715       if (uses_dcc && !skip_decompress &&
716           !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
717           (access & PIPE_IMAGE_ACCESS_WRITE ||
718            !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
719          /* If DCC can't be disabled, at least decompress it.
720           * The decompression is relatively cheap if the surface
721           * has been decompressed already.
722           */
723          if (!si_texture_disable_dcc(ctx, tex))
724             si_decompress_dcc(ctx, tex);
725       }
726 
727       if (ctx->chip_class >= GFX9) {
728          /* Always set the base address. The swizzle modes don't
729           * allow setting mipmap level offsets as the base.
730           */
731          width = res->b.b.width0;
732          height = res->b.b.height0;
733          depth = res->b.b.depth0;
734          hw_level = level;
735       } else {
736          /* Always force the base level to the selected level.
737           *
738           * This is required for 3D textures, where otherwise
739           * selecting a single slice for non-layered bindings
740           * fails. It doesn't hurt the other targets.
741           */
742          width = u_minify(res->b.b.width0, level);
743          height = u_minify(res->b.b.height0, level);
744          depth = u_minify(res->b.b.depth0, level);
745          hw_level = 0;
746       }
747 
748       screen->make_texture_descriptor(
749          screen, tex, false, res->b.b.target, view->format, swizzle, hw_level, hw_level,
750          view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc);
751       si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
752                                      util_format_get_blockwidth(view->format), false,
753                                      view->access & SI_IMAGE_ACCESS_DCC_OFF, desc);
754    }
755 }
756 
si_set_shader_image(struct si_context * ctx,unsigned shader,unsigned slot,const struct pipe_image_view * view,bool skip_decompress)757 static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
758                                 const struct pipe_image_view *view, bool skip_decompress)
759 {
760    struct si_images *images = &ctx->images[shader];
761    struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
762    struct si_resource *res;
763 
764    if (!view || !view->resource) {
765       si_disable_shader_image(ctx, shader, slot);
766       return;
767    }
768 
769    res = si_resource(view->resource);
770 
771    si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
772                             descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
773 
774    if (&images->views[slot] != view)
775       util_copy_image_view(&images->views[slot], view);
776 
777    if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
778       images->needs_color_decompress_mask &= ~(1 << slot);
779       res->bind_history |= PIPE_BIND_SHADER_IMAGE;
780    } else {
781       struct si_texture *tex = (struct si_texture *)res;
782       unsigned level = view->u.tex.level;
783 
784       if (color_needs_decompression(tex)) {
785          images->needs_color_decompress_mask |= 1 << slot;
786       } else {
787          images->needs_color_decompress_mask &= ~(1 << slot);
788       }
789 
790       if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
791          ctx->need_check_render_feedback = true;
792    }
793 
794    images->enabled_mask |= 1u << slot;
795    ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
796 
797    /* Since this can flush, it must be done after enabled_mask is updated. */
798    si_sampler_view_add_buffer(
799       ctx, &res->b.b,
800       (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
801       true);
802 }
803 
si_set_shader_images(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_image_view * views)804 static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
805                                  unsigned start_slot, unsigned count,
806                                  const struct pipe_image_view *views)
807 {
808    struct si_context *ctx = (struct si_context *)pipe;
809    unsigned i, slot;
810 
811    assert(shader < SI_NUM_SHADERS);
812 
813    if (!count)
814       return;
815 
816    assert(start_slot + count <= SI_NUM_IMAGES);
817 
818    if (views) {
819       for (i = 0, slot = start_slot; i < count; ++i, ++slot)
820          si_set_shader_image(ctx, shader, slot, &views[i], false);
821    } else {
822       for (i = 0, slot = start_slot; i < count; ++i, ++slot)
823          si_set_shader_image(ctx, shader, slot, NULL, false);
824    }
825 
826    if (shader == PIPE_SHADER_COMPUTE &&
827        ctx->cs_shader_state.program &&
828        start_slot < ctx->cs_shader_state.program->sel.cs_num_images_in_user_sgprs)
829       ctx->compute_image_sgprs_dirty = true;
830 
831    si_update_shader_needs_decompress_mask(ctx, shader);
832 }
833 
si_images_update_needs_color_decompress_mask(struct si_images * images)834 static void si_images_update_needs_color_decompress_mask(struct si_images *images)
835 {
836    unsigned mask = images->enabled_mask;
837 
838    while (mask) {
839       int i = u_bit_scan(&mask);
840       struct pipe_resource *res = images->views[i].resource;
841 
842       if (res && res->target != PIPE_BUFFER) {
843          struct si_texture *tex = (struct si_texture *)res;
844 
845          if (color_needs_decompression(tex)) {
846             images->needs_color_decompress_mask |= 1 << i;
847          } else {
848             images->needs_color_decompress_mask &= ~(1 << i);
849          }
850       }
851    }
852 }
853 
si_update_ps_colorbuf0_slot(struct si_context * sctx)854 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
855 {
856    struct si_buffer_resources *buffers = &sctx->rw_buffers;
857    struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
858    unsigned slot = SI_PS_IMAGE_COLORBUF0;
859    struct pipe_surface *surf = NULL;
860 
861    /* si_texture_disable_dcc can get us here again. */
862    if (sctx->blitter->running)
863       return;
864 
865    /* See whether FBFETCH is used and color buffer 0 is set. */
866    if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.base.fs.uses_fbfetch_output &&
867        sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0])
868       surf = sctx->framebuffer.state.cbufs[0];
869 
870    /* Return if FBFETCH transitions from disabled to disabled. */
871    if (!buffers->buffers[slot] && !surf)
872       return;
873 
874    sctx->ps_uses_fbfetch = surf != NULL;
875    si_update_ps_iter_samples(sctx);
876 
877    if (surf) {
878       struct si_texture *tex = (struct si_texture *)surf->texture;
879       struct pipe_image_view view = {0};
880 
881       assert(tex);
882       assert(!tex->is_depth);
883 
884       /* Disable DCC, because the texture is used as both a sampler
885        * and color buffer.
886        */
887       si_texture_disable_dcc(sctx, tex);
888 
889       if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
890          /* Disable CMASK. */
891          assert(tex->cmask_buffer != &tex->buffer);
892          si_eliminate_fast_color_clear(sctx, tex, NULL);
893          si_texture_discard_cmask(sctx->screen, tex);
894       }
895 
896       view.resource = surf->texture;
897       view.format = surf->format;
898       view.access = PIPE_IMAGE_ACCESS_READ;
899       view.u.tex.first_layer = surf->u.tex.first_layer;
900       view.u.tex.last_layer = surf->u.tex.last_layer;
901       view.u.tex.level = surf->u.tex.level;
902 
903       /* Set the descriptor. */
904       uint32_t *desc = descs->list + slot * 4;
905       memset(desc, 0, 16 * 4);
906       si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
907 
908       pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
909       radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ,
910                                 RADEON_PRIO_SHADER_RW_IMAGE);
911       buffers->enabled_mask |= 1llu << slot;
912    } else {
913       /* Clear the descriptor. */
914       memset(descs->list + slot * 4, 0, 8 * 4);
915       pipe_resource_reference(&buffers->buffers[slot], NULL);
916       buffers->enabled_mask &= ~(1llu << slot);
917    }
918 
919    sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
920 }
921 
922 /* SAMPLER STATES */
923 
si_bind_sampler_states(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start,unsigned count,void ** states)924 static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
925                                    unsigned start, unsigned count, void **states)
926 {
927    struct si_context *sctx = (struct si_context *)ctx;
928    struct si_samplers *samplers = &sctx->samplers[shader];
929    struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
930    struct si_sampler_state **sstates = (struct si_sampler_state **)states;
931    int i;
932 
933    if (!count || shader >= SI_NUM_SHADERS || !sstates)
934       return;
935 
936    for (i = 0; i < count; i++) {
937       unsigned slot = start + i;
938       unsigned desc_slot = si_get_sampler_slot(slot);
939 
940       if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
941          continue;
942 
943 #ifndef NDEBUG
944       assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
945 #endif
946       samplers->sampler_states[slot] = sstates[i];
947 
948       /* If FMASK is bound, don't overwrite it.
949        * The sampler state will be set after FMASK is unbound.
950        */
951       struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
952 
953       struct si_texture *tex = NULL;
954 
955       if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
956          tex = (struct si_texture *)sview->base.texture;
957 
958       if (tex && tex->surface.fmask_size)
959          continue;
960 
961       si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
962 
963       sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
964    }
965 }
966 
967 /* BUFFER RESOURCES */
968 
si_init_buffer_resources(struct si_buffer_resources * buffers,struct si_descriptors * descs,unsigned num_buffers,short shader_userdata_rel_index,enum radeon_bo_priority priority,enum radeon_bo_priority priority_constbuf)969 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
970                                      struct si_descriptors *descs, unsigned num_buffers,
971                                      short shader_userdata_rel_index,
972                                      enum radeon_bo_priority priority,
973                                      enum radeon_bo_priority priority_constbuf)
974 {
975    buffers->priority = priority;
976    buffers->priority_constbuf = priority_constbuf;
977    buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
978    buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
979 
980    si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
981 }
982 
si_release_buffer_resources(struct si_buffer_resources * buffers,struct si_descriptors * descs)983 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
984                                         struct si_descriptors *descs)
985 {
986    int i;
987 
988    for (i = 0; i < descs->num_elements; i++) {
989       pipe_resource_reference(&buffers->buffers[i], NULL);
990    }
991 
992    FREE(buffers->buffers);
993    FREE(buffers->offsets);
994 }
995 
si_buffer_resources_begin_new_cs(struct si_context * sctx,struct si_buffer_resources * buffers)996 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
997                                              struct si_buffer_resources *buffers)
998 {
999    uint64_t mask = buffers->enabled_mask;
1000 
1001    /* Add buffers to the CS. */
1002    while (mask) {
1003       int i = u_bit_scan64(&mask);
1004 
1005       radeon_add_to_buffer_list(
1006          sctx, sctx->gfx_cs, si_resource(buffers->buffers[i]),
1007          buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
1008          i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf);
1009    }
1010 }
1011 
si_buffer_resources_check_encrypted(struct si_context * sctx,struct si_buffer_resources * buffers)1012 static bool si_buffer_resources_check_encrypted(struct si_context *sctx,
1013                                                 struct si_buffer_resources *buffers)
1014 {
1015    uint64_t mask = buffers->enabled_mask;
1016 
1017    while (mask) {
1018       int i = u_bit_scan64(&mask);
1019 
1020       /* only check for reads */
1021       if ((buffers->writable_mask & (1llu << i)) == 0 &&
1022           (si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED))
1023          return true;
1024    }
1025 
1026    return false;
1027 }
1028 
si_get_buffer_from_descriptors(struct si_buffer_resources * buffers,struct si_descriptors * descs,unsigned idx,struct pipe_resource ** buf,unsigned * offset,unsigned * size)1029 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1030                                            struct si_descriptors *descs, unsigned idx,
1031                                            struct pipe_resource **buf, unsigned *offset,
1032                                            unsigned *size)
1033 {
1034    pipe_resource_reference(buf, buffers->buffers[idx]);
1035    if (*buf) {
1036       struct si_resource *res = si_resource(*buf);
1037       const uint32_t *desc = descs->list + idx * 4;
1038       uint64_t va;
1039 
1040       *size = desc[2];
1041 
1042       assert(G_008F04_STRIDE(desc[1]) == 0);
1043       va = si_desc_extract_buffer_address(desc);
1044 
1045       assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1046       *offset = va - res->gpu_address;
1047    }
1048 }
1049 
1050 /* VERTEX BUFFERS */
1051 
si_vertex_buffers_begin_new_cs(struct si_context * sctx)1052 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1053 {
1054    int count = sctx->num_vertex_elements;
1055    int i;
1056 
1057    for (i = 0; i < count; i++) {
1058       int vb = sctx->vertex_elements->vertex_buffer_index[i];
1059 
1060       if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1061          continue;
1062       if (!sctx->vertex_buffer[vb].buffer.resource)
1063          continue;
1064 
1065       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1066                                 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1067                                 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1068    }
1069 
1070    if (!sctx->vb_descriptors_buffer)
1071       return;
1072    radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1073                              RADEON_PRIO_DESCRIPTORS);
1074 }
1075 
1076 /* CONSTANT BUFFERS */
1077 
si_const_and_shader_buffer_descriptors(struct si_context * sctx,unsigned shader)1078 static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
1079                                                                      unsigned shader)
1080 {
1081    return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1082 }
1083 
si_upload_const_buffer(struct si_context * sctx,struct si_resource ** buf,const uint8_t * ptr,unsigned size,uint32_t * const_offset)1084 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, const uint8_t *ptr,
1085                             unsigned size, uint32_t *const_offset)
1086 {
1087    void *tmp;
1088 
1089    u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
1090                   const_offset, (struct pipe_resource **)buf, &tmp);
1091    if (*buf)
1092       util_memcpy_cpu_to_le32(tmp, ptr, size);
1093 }
1094 
si_set_constant_buffer(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint slot,const struct pipe_constant_buffer * input)1095 static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1096                                    unsigned descriptors_idx, uint slot,
1097                                    const struct pipe_constant_buffer *input)
1098 {
1099    struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1100    assert(slot < descs->num_elements);
1101    pipe_resource_reference(&buffers->buffers[slot], NULL);
1102 
1103    /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1104     * with a NULL buffer). We need to use a dummy buffer instead. */
1105    if (sctx->chip_class == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
1106       input = &sctx->null_const_buf;
1107 
1108    if (input && (input->buffer || input->user_buffer)) {
1109       struct pipe_resource *buffer = NULL;
1110       uint64_t va;
1111       unsigned buffer_offset;
1112 
1113       /* Upload the user buffer if needed. */
1114       if (input->user_buffer) {
1115          si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
1116                                 input->buffer_size, &buffer_offset);
1117          if (!buffer) {
1118             /* Just unbind on failure. */
1119             si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1120             return;
1121          }
1122       } else {
1123          pipe_resource_reference(&buffer, input->buffer);
1124          buffer_offset = input->buffer_offset;
1125       }
1126 
1127       va = si_resource(buffer)->gpu_address + buffer_offset;
1128 
1129       /* Set the descriptor. */
1130       uint32_t *desc = descs->list + slot * 4;
1131       desc[0] = va;
1132       desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1133       desc[2] = input->buffer_size;
1134       desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1135                 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1136 
1137       if (sctx->chip_class >= GFX10) {
1138          desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1139                     S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1140       } else {
1141          desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1142                     S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1143       }
1144 
1145       buffers->buffers[slot] = buffer;
1146       buffers->offsets[slot] = buffer_offset;
1147       radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1148                                               buffers->priority_constbuf, true);
1149       buffers->enabled_mask |= 1llu << slot;
1150    } else {
1151       /* Clear the descriptor. */
1152       memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1153       buffers->enabled_mask &= ~(1llu << slot);
1154    }
1155 
1156    sctx->descriptors_dirty |= 1u << descriptors_idx;
1157 }
1158 
si_pipe_set_constant_buffer(struct pipe_context * ctx,enum pipe_shader_type shader,uint slot,const struct pipe_constant_buffer * input)1159 static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
1160                                         uint slot, const struct pipe_constant_buffer *input)
1161 {
1162    struct si_context *sctx = (struct si_context *)ctx;
1163 
1164    if (shader >= SI_NUM_SHADERS)
1165       return;
1166 
1167    if (input) {
1168       if (input->buffer) {
1169          if (slot == 0 &&
1170              !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1171             assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1172             return;
1173          }
1174          si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1175       }
1176 
1177       if (slot == 0) {
1178          /* Invalidate current inlinable uniforms. */
1179          sctx->inlinable_uniforms_valid_mask &= ~(1 << shader);
1180       }
1181    }
1182 
1183    slot = si_get_constbuf_slot(slot);
1184    si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1185                           si_const_and_shader_buffer_descriptors_idx(shader), slot, input);
1186 }
1187 
si_set_inlinable_constants(struct pipe_context * ctx,enum pipe_shader_type shader,uint num_values,uint32_t * values)1188 static void si_set_inlinable_constants(struct pipe_context *ctx,
1189                                        enum pipe_shader_type shader,
1190                                        uint num_values, uint32_t *values)
1191 {
1192    struct si_context *sctx = (struct si_context *)ctx;
1193 
1194    memcpy(sctx->inlinable_uniforms[shader], values, num_values * 4);
1195    sctx->inlinable_uniforms_dirty_mask |= 1 << shader;
1196    sctx->inlinable_uniforms_valid_mask |= 1 << shader;
1197 }
1198 
si_get_pipe_constant_buffer(struct si_context * sctx,uint shader,uint slot,struct pipe_constant_buffer * cbuf)1199 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
1200                                  struct pipe_constant_buffer *cbuf)
1201 {
1202    cbuf->user_buffer = NULL;
1203    si_get_buffer_from_descriptors(
1204       &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
1205       si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1206 }
1207 
1208 /* SHADER BUFFERS */
1209 
si_set_shader_buffer(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint slot,const struct pipe_shader_buffer * sbuffer,bool writable,enum radeon_bo_priority priority)1210 static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1211                                  unsigned descriptors_idx, uint slot,
1212                                  const struct pipe_shader_buffer *sbuffer, bool writable,
1213                                  enum radeon_bo_priority priority)
1214 {
1215    struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1216    uint32_t *desc = descs->list + slot * 4;
1217 
1218    if (!sbuffer || !sbuffer->buffer) {
1219       pipe_resource_reference(&buffers->buffers[slot], NULL);
1220       memset(desc, 0, sizeof(uint32_t) * 4);
1221       buffers->enabled_mask &= ~(1llu << slot);
1222       buffers->writable_mask &= ~(1llu << slot);
1223       sctx->descriptors_dirty |= 1u << descriptors_idx;
1224       return;
1225    }
1226 
1227    struct si_resource *buf = si_resource(sbuffer->buffer);
1228    uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1229 
1230    desc[0] = va;
1231    desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1232    desc[2] = sbuffer->buffer_size;
1233    desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1234              S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1235 
1236    if (sctx->chip_class >= GFX10) {
1237       desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1238                  S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1239    } else {
1240       desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1241                  S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1242    }
1243 
1244    pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1245    buffers->offsets[slot] = sbuffer->buffer_offset;
1246    radeon_add_to_gfx_buffer_list_check_mem(
1247       sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true);
1248    if (writable)
1249       buffers->writable_mask |= 1llu << slot;
1250    else
1251       buffers->writable_mask &= ~(1llu << slot);
1252 
1253    buffers->enabled_mask |= 1llu << slot;
1254    sctx->descriptors_dirty |= 1lu << descriptors_idx;
1255 
1256    util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1257                   sbuffer->buffer_offset + sbuffer->buffer_size);
1258 }
1259 
si_set_shader_buffers(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * sbuffers,unsigned writable_bitmask)1260 static void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1261                                   unsigned start_slot, unsigned count,
1262                                   const struct pipe_shader_buffer *sbuffers,
1263                                   unsigned writable_bitmask)
1264 {
1265    struct si_context *sctx = (struct si_context *)ctx;
1266    struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1267    unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1268    unsigned i;
1269 
1270    assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1271 
1272    if (shader == PIPE_SHADER_COMPUTE &&
1273        sctx->cs_shader_state.program &&
1274        start_slot < sctx->cs_shader_state.program->sel.cs_num_shaderbufs_in_user_sgprs)
1275       sctx->compute_shaderbuf_sgprs_dirty = true;
1276 
1277    for (i = 0; i < count; ++i) {
1278       const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1279       unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1280 
1281       if (sbuffer && sbuffer->buffer)
1282          si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1283 
1284       si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1285                            !!(writable_bitmask & (1u << i)), buffers->priority);
1286    }
1287 }
1288 
si_get_shader_buffers(struct si_context * sctx,enum pipe_shader_type shader,uint start_slot,uint count,struct pipe_shader_buffer * sbuf)1289 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
1290                            uint count, struct pipe_shader_buffer *sbuf)
1291 {
1292    struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1293    struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1294 
1295    for (unsigned i = 0; i < count; ++i) {
1296       si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
1297                                      &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
1298    }
1299 }
1300 
1301 /* RING BUFFERS */
1302 
si_set_rw_buffer(struct si_context * sctx,uint slot,const struct pipe_constant_buffer * input)1303 void si_set_rw_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input)
1304 {
1305    si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, input);
1306 }
1307 
si_set_rw_shader_buffer(struct si_context * sctx,uint slot,const struct pipe_shader_buffer * sbuffer)1308 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1309                              const struct pipe_shader_buffer *sbuffer)
1310 {
1311    si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, sbuffer, true,
1312                         RADEON_PRIO_SHADER_RW_BUFFER);
1313 }
1314 
si_set_ring_buffer(struct si_context * sctx,uint slot,struct pipe_resource * buffer,unsigned stride,unsigned num_records,bool add_tid,bool swizzle,unsigned element_size,unsigned index_stride,uint64_t offset)1315 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
1316                         unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
1317                         unsigned element_size, unsigned index_stride, uint64_t offset)
1318 {
1319    struct si_buffer_resources *buffers = &sctx->rw_buffers;
1320    struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1321 
1322    /* The stride field in the resource descriptor has 14 bits */
1323    assert(stride < (1 << 14));
1324 
1325    assert(slot < descs->num_elements);
1326    pipe_resource_reference(&buffers->buffers[slot], NULL);
1327 
1328    if (buffer) {
1329       uint64_t va;
1330 
1331       va = si_resource(buffer)->gpu_address + offset;
1332 
1333       switch (element_size) {
1334       default:
1335          assert(!"Unsupported ring buffer element size");
1336       case 0:
1337       case 2:
1338          element_size = 0;
1339          break;
1340       case 4:
1341          element_size = 1;
1342          break;
1343       case 8:
1344          element_size = 2;
1345          break;
1346       case 16:
1347          element_size = 3;
1348          break;
1349       }
1350 
1351       switch (index_stride) {
1352       default:
1353          assert(!"Unsupported ring buffer index stride");
1354       case 0:
1355       case 8:
1356          index_stride = 0;
1357          break;
1358       case 16:
1359          index_stride = 1;
1360          break;
1361       case 32:
1362          index_stride = 2;
1363          break;
1364       case 64:
1365          index_stride = 3;
1366          break;
1367       }
1368 
1369       if (sctx->chip_class >= GFX8 && stride)
1370          num_records *= stride;
1371 
1372       /* Set the descriptor. */
1373       uint32_t *desc = descs->list + slot * 4;
1374       desc[0] = va;
1375       desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(stride) |
1376                 S_008F04_SWIZZLE_ENABLE(swizzle);
1377       desc[2] = num_records;
1378       desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1379                 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1380                 S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(add_tid);
1381 
1382       if (sctx->chip_class >= GFX9)
1383          assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1384       else
1385          desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1386 
1387       if (sctx->chip_class >= GFX10) {
1388          desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1389                     S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
1390       } else {
1391          desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1392                     S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1393       }
1394 
1395       pipe_resource_reference(&buffers->buffers[slot], buffer);
1396       radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE,
1397                                 buffers->priority);
1398       buffers->enabled_mask |= 1llu << slot;
1399    } else {
1400       /* Clear the descriptor. */
1401       memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1402       buffers->enabled_mask &= ~(1llu << slot);
1403    }
1404 
1405    sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1406 }
1407 
1408 /* INTERNAL CONST BUFFERS */
1409 
si_set_polygon_stipple(struct pipe_context * ctx,const struct pipe_poly_stipple * state)1410 static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
1411 {
1412    struct si_context *sctx = (struct si_context *)ctx;
1413    struct pipe_constant_buffer cb = {};
1414    unsigned stipple[32];
1415    int i;
1416 
1417    for (i = 0; i < 32; i++)
1418       stipple[i] = util_bitreverse(state->stipple[i]);
1419 
1420    cb.user_buffer = stipple;
1421    cb.buffer_size = sizeof(stipple);
1422 
1423    si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1424 }
1425 
1426 /* TEXTURE METADATA ENABLE/DISABLE */
1427 
si_resident_handles_update_needs_color_decompress(struct si_context * sctx)1428 static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1429 {
1430    util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1431    util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1432 
1433    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1434       struct pipe_resource *res = (*tex_handle)->view->texture;
1435       struct si_texture *tex;
1436 
1437       if (!res || res->target == PIPE_BUFFER)
1438          continue;
1439 
1440       tex = (struct si_texture *)res;
1441       if (!color_needs_decompression(tex))
1442          continue;
1443 
1444       util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
1445                            *tex_handle);
1446    }
1447 
1448    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1449       struct pipe_image_view *view = &(*img_handle)->view;
1450       struct pipe_resource *res = view->resource;
1451       struct si_texture *tex;
1452 
1453       if (!res || res->target == PIPE_BUFFER)
1454          continue;
1455 
1456       tex = (struct si_texture *)res;
1457       if (!color_needs_decompression(tex))
1458          continue;
1459 
1460       util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
1461                            *img_handle);
1462    }
1463 }
1464 
1465 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1466  * while the texture is bound, possibly by a different context. In that case,
1467  * call this function to update needs_*_decompress_masks.
1468  */
si_update_needs_color_decompress_masks(struct si_context * sctx)1469 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1470 {
1471    for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1472       si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1473       si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1474       si_update_shader_needs_decompress_mask(sctx, i);
1475    }
1476 
1477    si_resident_handles_update_needs_color_decompress(sctx);
1478 }
1479 
1480 /* BUFFER DISCARD/INVALIDATION */
1481 
1482 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1483  * If buf == NULL, reset all descriptors.
1484  */
si_reset_buffer_resources(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint64_t slot_mask,struct pipe_resource * buf,enum radeon_bo_priority priority)1485 static bool si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
1486                                       unsigned descriptors_idx, uint64_t slot_mask,
1487                                       struct pipe_resource *buf, enum radeon_bo_priority priority)
1488 {
1489    struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1490    bool noop = true;
1491    uint64_t mask = buffers->enabled_mask & slot_mask;
1492 
1493    while (mask) {
1494       unsigned i = u_bit_scan64(&mask);
1495       struct pipe_resource *buffer = buffers->buffers[i];
1496 
1497       if (buffer && (!buf || buffer == buf)) {
1498          si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1499          sctx->descriptors_dirty |= 1u << descriptors_idx;
1500 
1501          radeon_add_to_gfx_buffer_list_check_mem(
1502             sctx, si_resource(buffer),
1503             buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
1504             priority, true);
1505          noop = false;
1506       }
1507    }
1508    return !noop;
1509 }
1510 
1511 /* Update all buffer bindings where the buffer is bound, including
1512  * all resource descriptors. This is invalidate_buffer without
1513  * the invalidation.
1514  *
1515  * If buf == NULL, update all buffer bindings.
1516  */
si_rebind_buffer(struct si_context * sctx,struct pipe_resource * buf)1517 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1518 {
1519    struct si_resource *buffer = si_resource(buf);
1520    unsigned i, shader;
1521    unsigned num_elems = sctx->num_vertex_elements;
1522 
1523    /* We changed the buffer, now we need to bind it where the old one
1524     * was bound. This consists of 2 things:
1525     *   1) Updating the resource descriptor and dirtying it.
1526     *   2) Adding a relocation to the CS, so that it's usable.
1527     */
1528 
1529    /* Vertex buffers. */
1530    if (!buffer) {
1531       if (num_elems)
1532          sctx->vertex_buffers_dirty = true;
1533    } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1534       for (i = 0; i < num_elems; i++) {
1535          int vb = sctx->vertex_elements->vertex_buffer_index[i];
1536 
1537          if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1538             continue;
1539          if (!sctx->vertex_buffer[vb].buffer.resource)
1540             continue;
1541 
1542          if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1543             sctx->vertex_buffers_dirty = true;
1544             break;
1545          }
1546       }
1547    }
1548 
1549    /* Streamout buffers. (other internal buffers can't be invalidated) */
1550    if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1551       for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1552          struct si_buffer_resources *buffers = &sctx->rw_buffers;
1553          struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1554          struct pipe_resource *buffer = buffers->buffers[i];
1555 
1556          if (!buffer || (buf && buffer != buf))
1557             continue;
1558 
1559          si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1560          sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1561 
1562          radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_WRITE,
1563                                                  RADEON_PRIO_SHADER_RW_BUFFER, true);
1564 
1565          /* Update the streamout state. */
1566          if (sctx->streamout.begin_emitted)
1567             si_emit_streamout_end(sctx);
1568          sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
1569          si_streamout_buffers_dirty(sctx);
1570       }
1571    }
1572 
1573    /* Constant and shader buffers. */
1574    if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1575       for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1576          si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1577                                    si_const_and_shader_buffer_descriptors_idx(shader),
1578                                    u_bit_consecutive64(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1579                                    buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
1580    }
1581 
1582    if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1583       for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1584          if (si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1585                                        si_const_and_shader_buffer_descriptors_idx(shader),
1586                                        u_bit_consecutive64(0, SI_NUM_SHADER_BUFFERS), buf,
1587                                        sctx->const_and_shader_buffers[shader].priority) &&
1588              shader == PIPE_SHADER_COMPUTE) {
1589             sctx->compute_shaderbuf_sgprs_dirty = true;
1590          }
1591       }
1592    }
1593 
1594    if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1595       /* Texture buffers - update bindings. */
1596       for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1597          struct si_samplers *samplers = &sctx->samplers[shader];
1598          struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1599          unsigned mask = samplers->enabled_mask;
1600 
1601          while (mask) {
1602             unsigned i = u_bit_scan(&mask);
1603             struct pipe_resource *buffer = samplers->views[i]->texture;
1604 
1605             if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1606                unsigned desc_slot = si_get_sampler_slot(i);
1607 
1608                si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
1609                                        descs->list + desc_slot * 16 + 4);
1610                sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1611 
1612                radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1613                                                        RADEON_PRIO_SAMPLER_BUFFER, true);
1614             }
1615          }
1616       }
1617    }
1618 
1619    /* Shader images */
1620    if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1621       for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1622          struct si_images *images = &sctx->images[shader];
1623          struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1624          unsigned mask = images->enabled_mask;
1625 
1626          while (mask) {
1627             unsigned i = u_bit_scan(&mask);
1628             struct pipe_resource *buffer = images->views[i].resource;
1629 
1630             if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1631                unsigned desc_slot = si_get_image_slot(i);
1632 
1633                if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1634                   si_mark_image_range_valid(&images->views[i]);
1635 
1636                si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
1637                                        descs->list + desc_slot * 8 + 4);
1638                sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1639 
1640                radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
1641                                                        RADEON_USAGE_READWRITE,
1642                                                        RADEON_PRIO_SAMPLER_BUFFER, true);
1643 
1644                if (shader == PIPE_SHADER_COMPUTE)
1645                   sctx->compute_image_sgprs_dirty = true;
1646             }
1647          }
1648       }
1649    }
1650 
1651    /* Bindless texture handles */
1652    if (!buffer || buffer->texture_handle_allocated) {
1653       struct si_descriptors *descs = &sctx->bindless_descriptors;
1654 
1655       util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1656          struct pipe_sampler_view *view = (*tex_handle)->view;
1657          unsigned desc_slot = (*tex_handle)->desc_slot;
1658          struct pipe_resource *buffer = view->texture;
1659 
1660          if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1661             si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1662                                     descs->list + desc_slot * 16 + 4);
1663 
1664             (*tex_handle)->desc_dirty = true;
1665             sctx->bindless_descriptors_dirty = true;
1666 
1667             radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1668                                                     RADEON_PRIO_SAMPLER_BUFFER, true);
1669          }
1670       }
1671    }
1672 
1673    /* Bindless image handles */
1674    if (!buffer || buffer->image_handle_allocated) {
1675       struct si_descriptors *descs = &sctx->bindless_descriptors;
1676 
1677       util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1678          struct pipe_image_view *view = &(*img_handle)->view;
1679          unsigned desc_slot = (*img_handle)->desc_slot;
1680          struct pipe_resource *buffer = view->resource;
1681 
1682          if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1683             if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1684                si_mark_image_range_valid(view);
1685 
1686             si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1687                                     descs->list + desc_slot * 16 + 4);
1688 
1689             (*img_handle)->desc_dirty = true;
1690             sctx->bindless_descriptors_dirty = true;
1691 
1692             radeon_add_to_gfx_buffer_list_check_mem(
1693                sctx, si_resource(buffer), RADEON_USAGE_READWRITE, RADEON_PRIO_SAMPLER_BUFFER, true);
1694          }
1695       }
1696    }
1697 
1698    if (buffer) {
1699       /* Do the same for other contexts. They will invoke this function
1700        * with buffer == NULL.
1701        */
1702       unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1703 
1704       /* Skip the update for the current context, because we have already updated
1705        * the buffer bindings.
1706        */
1707       if (new_counter == sctx->last_dirty_buf_counter + 1)
1708          sctx->last_dirty_buf_counter = new_counter;
1709    }
1710 }
1711 
si_upload_bindless_descriptor(struct si_context * sctx,unsigned desc_slot,unsigned num_dwords)1712 static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
1713                                           unsigned num_dwords)
1714 {
1715    struct si_descriptors *desc = &sctx->bindless_descriptors;
1716    unsigned desc_slot_offset = desc_slot * 16;
1717    uint32_t *data;
1718    uint64_t va;
1719 
1720    data = desc->list + desc_slot_offset;
1721    va = desc->gpu_address + desc_slot_offset * 4;
1722 
1723    si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
1724                     V_370_ME, data);
1725 }
1726 
si_upload_bindless_descriptors(struct si_context * sctx)1727 static void si_upload_bindless_descriptors(struct si_context *sctx)
1728 {
1729    if (!sctx->bindless_descriptors_dirty)
1730       return;
1731 
1732    /* Wait for graphics/compute to be idle before updating the resident
1733     * descriptors directly in memory, in case the GPU is using them.
1734     */
1735    sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
1736    sctx->emit_cache_flush(sctx);
1737 
1738    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1739       unsigned desc_slot = (*tex_handle)->desc_slot;
1740 
1741       if (!(*tex_handle)->desc_dirty)
1742          continue;
1743 
1744       si_upload_bindless_descriptor(sctx, desc_slot, 16);
1745       (*tex_handle)->desc_dirty = false;
1746    }
1747 
1748    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1749       unsigned desc_slot = (*img_handle)->desc_slot;
1750 
1751       if (!(*img_handle)->desc_dirty)
1752          continue;
1753 
1754       si_upload_bindless_descriptor(sctx, desc_slot, 8);
1755       (*img_handle)->desc_dirty = false;
1756    }
1757 
1758    /* Invalidate scalar L0 because the cache doesn't know that L2 changed. */
1759    sctx->flags |= SI_CONTEXT_INV_SCACHE;
1760    sctx->bindless_descriptors_dirty = false;
1761 }
1762 
1763 /* Update mutable image descriptor fields of all resident textures. */
si_update_bindless_texture_descriptor(struct si_context * sctx,struct si_texture_handle * tex_handle)1764 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1765                                                   struct si_texture_handle *tex_handle)
1766 {
1767    struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1768    struct si_descriptors *desc = &sctx->bindless_descriptors;
1769    unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1770    uint32_t desc_list[16];
1771 
1772    if (sview->base.texture->target == PIPE_BUFFER)
1773       return;
1774 
1775    memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1776    si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
1777 
1778    if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
1779       tex_handle->desc_dirty = true;
1780       sctx->bindless_descriptors_dirty = true;
1781    }
1782 }
1783 
si_update_bindless_image_descriptor(struct si_context * sctx,struct si_image_handle * img_handle)1784 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1785                                                 struct si_image_handle *img_handle)
1786 {
1787    struct si_descriptors *desc = &sctx->bindless_descriptors;
1788    unsigned desc_slot_offset = img_handle->desc_slot * 16;
1789    struct pipe_image_view *view = &img_handle->view;
1790    struct pipe_resource *res = view->resource;
1791    uint32_t image_desc[16];
1792    unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1793 
1794    if (res->target == PIPE_BUFFER)
1795       return;
1796 
1797    memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1798    si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
1799                             desc->list + desc_slot_offset + 8);
1800 
1801    if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1802       img_handle->desc_dirty = true;
1803       sctx->bindless_descriptors_dirty = true;
1804    }
1805 }
1806 
si_update_all_resident_texture_descriptors(struct si_context * sctx)1807 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1808 {
1809    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1810       si_update_bindless_texture_descriptor(sctx, *tex_handle);
1811    }
1812 
1813    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1814       si_update_bindless_image_descriptor(sctx, *img_handle);
1815    }
1816 
1817    si_upload_bindless_descriptors(sctx);
1818 }
1819 
1820 /* Update mutable image descriptor fields of all bound textures. */
si_update_all_texture_descriptors(struct si_context * sctx)1821 void si_update_all_texture_descriptors(struct si_context *sctx)
1822 {
1823    unsigned shader;
1824 
1825    for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1826       struct si_samplers *samplers = &sctx->samplers[shader];
1827       struct si_images *images = &sctx->images[shader];
1828       unsigned mask;
1829 
1830       /* Images. */
1831       mask = images->enabled_mask;
1832       while (mask) {
1833          unsigned i = u_bit_scan(&mask);
1834          struct pipe_image_view *view = &images->views[i];
1835 
1836          if (!view->resource || view->resource->target == PIPE_BUFFER)
1837             continue;
1838 
1839          si_set_shader_image(sctx, shader, i, view, true);
1840       }
1841 
1842       /* Sampler views. */
1843       mask = samplers->enabled_mask;
1844       while (mask) {
1845          unsigned i = u_bit_scan(&mask);
1846          struct pipe_sampler_view *view = samplers->views[i];
1847 
1848          if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
1849             continue;
1850 
1851          si_set_sampler_view(sctx, shader, i, samplers->views[i], true);
1852       }
1853 
1854       si_update_shader_needs_decompress_mask(sctx, shader);
1855    }
1856 
1857    si_update_all_resident_texture_descriptors(sctx);
1858    si_update_ps_colorbuf0_slot(sctx);
1859 }
1860 
1861 /* SHADER USER DATA */
1862 
si_mark_shader_pointers_dirty(struct si_context * sctx,unsigned shader)1863 static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
1864 {
1865    sctx->shader_pointers_dirty |=
1866       u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
1867 
1868    if (shader == PIPE_SHADER_VERTEX) {
1869       sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1870       sctx->vertex_buffer_user_sgprs_dirty =
1871          sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1872    }
1873 
1874    si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1875 }
1876 
si_shader_pointers_mark_dirty(struct si_context * sctx)1877 void si_shader_pointers_mark_dirty(struct si_context *sctx)
1878 {
1879    sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
1880    sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1881    sctx->vertex_buffer_user_sgprs_dirty =
1882       sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1883    si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1884    sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1885    sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1886    sctx->compute_shaderbuf_sgprs_dirty = true;
1887    sctx->compute_image_sgprs_dirty = true;
1888 }
1889 
1890 /* Set a base register address for user data constants in the given shader.
1891  * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1892  */
si_set_user_data_base(struct si_context * sctx,unsigned shader,uint32_t new_base)1893 static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
1894 {
1895    uint32_t *base = &sctx->shader_pointers.sh_base[shader];
1896 
1897    if (*base != new_base) {
1898       *base = new_base;
1899 
1900       if (new_base)
1901          si_mark_shader_pointers_dirty(sctx, shader);
1902 
1903       /* Any change in enabled shader stages requires re-emitting
1904        * the VS state SGPR, because it contains the clamp_vertex_color
1905        * state, which can be done in VS, TES, and GS.
1906        */
1907       sctx->last_vs_state = ~0;
1908    }
1909 }
1910 
1911 /* This must be called when these are changed between enabled and disabled
1912  * - geometry shader
1913  * - tessellation evaluation shader
1914  * - NGG
1915  */
si_shader_change_notify(struct si_context * sctx)1916 void si_shader_change_notify(struct si_context *sctx)
1917 {
1918    /* VS can be bound as VS, ES, or LS. */
1919    if (sctx->tes_shader.cso) {
1920       if (sctx->chip_class >= GFX10) {
1921          si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_HS_0);
1922       } else if (sctx->chip_class == GFX9) {
1923          si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_LS_0);
1924       } else {
1925          si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B530_SPI_SHADER_USER_DATA_LS_0);
1926       }
1927    } else if (sctx->chip_class >= GFX10) {
1928       if (sctx->ngg || sctx->gs_shader.cso) {
1929          si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1930       } else {
1931          si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1932       }
1933    } else if (sctx->gs_shader.cso) {
1934       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B330_SPI_SHADER_USER_DATA_ES_0);
1935    } else {
1936       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1937    }
1938 
1939    /* TES can be bound as ES, VS, or not bound. */
1940    if (sctx->tes_shader.cso) {
1941       if (sctx->chip_class >= GFX10) {
1942          if (sctx->ngg || sctx->gs_shader.cso) {
1943             si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1944          } else {
1945             si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1946          }
1947       } else if (sctx->gs_shader.cso) {
1948          si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B330_SPI_SHADER_USER_DATA_ES_0);
1949       } else {
1950          si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1951       }
1952    } else {
1953       si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
1954    }
1955 }
1956 
si_emit_shader_pointer_head(struct radeon_cmdbuf * cs,unsigned sh_offset,unsigned pointer_count)1957 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs, unsigned sh_offset,
1958                                         unsigned pointer_count)
1959 {
1960    SI_CHECK_SHADOWED_REGS(sh_offset, pointer_count);
1961    radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
1962    radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
1963 }
1964 
si_emit_shader_pointer_body(struct si_screen * sscreen,struct radeon_cmdbuf * cs,uint64_t va)1965 static void si_emit_shader_pointer_body(struct si_screen *sscreen, struct radeon_cmdbuf *cs,
1966                                         uint64_t va)
1967 {
1968    radeon_emit(cs, va);
1969 
1970    assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
1971 }
1972 
si_emit_shader_pointer(struct si_context * sctx,struct si_descriptors * desc,unsigned sh_base)1973 static void si_emit_shader_pointer(struct si_context *sctx, struct si_descriptors *desc,
1974                                    unsigned sh_base)
1975 {
1976    struct radeon_cmdbuf *cs = sctx->gfx_cs;
1977    unsigned sh_offset = sh_base + desc->shader_userdata_offset;
1978 
1979    si_emit_shader_pointer_head(cs, sh_offset, 1);
1980    si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
1981 }
1982 
si_emit_consecutive_shader_pointers(struct si_context * sctx,unsigned pointer_mask,unsigned sh_base)1983 static void si_emit_consecutive_shader_pointers(struct si_context *sctx, unsigned pointer_mask,
1984                                                 unsigned sh_base)
1985 {
1986    if (!sh_base)
1987       return;
1988 
1989    struct radeon_cmdbuf *cs = sctx->gfx_cs;
1990    unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
1991 
1992    while (mask) {
1993       int start, count;
1994       u_bit_scan_consecutive_range(&mask, &start, &count);
1995 
1996       struct si_descriptors *descs = &sctx->descriptors[start];
1997       unsigned sh_offset = sh_base + descs->shader_userdata_offset;
1998 
1999       si_emit_shader_pointer_head(cs, sh_offset, count);
2000       for (int i = 0; i < count; i++)
2001          si_emit_shader_pointer_body(sctx->screen, cs, descs[i].gpu_address);
2002    }
2003 }
2004 
si_emit_global_shader_pointers(struct si_context * sctx,struct si_descriptors * descs)2005 static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2006 {
2007    if (sctx->chip_class >= GFX10) {
2008       si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2009       /* HW VS stage only used in non-NGG mode. */
2010       si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2011       si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2012       si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2013       return;
2014    } else if (sctx->chip_class == GFX9 && sctx->shadowed_regs) {
2015       /* We can't use the COMMON registers with register shadowing. */
2016       si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2017       si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2018       si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2019       si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2020       return;
2021    } else if (sctx->chip_class == GFX9) {
2022       /* Broadcast it to all shader stages. */
2023       si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2024       return;
2025    }
2026 
2027    si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2028    si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2029    si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2030    si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2031    si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2032    si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
2033 }
2034 
si_emit_graphics_shader_pointers(struct si_context * sctx)2035 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2036 {
2037    uint32_t *sh_base = sctx->shader_pointers.sh_base;
2038 
2039    if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2040       si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2041    }
2042 
2043    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2044                                        sh_base[PIPE_SHADER_VERTEX]);
2045    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2046                                        sh_base[PIPE_SHADER_TESS_EVAL]);
2047    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2048                                        sh_base[PIPE_SHADER_FRAGMENT]);
2049    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2050                                        sh_base[PIPE_SHADER_TESS_CTRL]);
2051    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2052                                        sh_base[PIPE_SHADER_GEOMETRY]);
2053 
2054    sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2055 
2056    if (sctx->vertex_buffer_pointer_dirty && sctx->num_vertex_elements) {
2057       struct radeon_cmdbuf *cs = sctx->gfx_cs;
2058 
2059       /* Find the location of the VB descriptor pointer. */
2060       unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2061       if (sctx->chip_class >= GFX9) {
2062          if (sctx->tes_shader.cso)
2063             sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2064          else if (sctx->gs_shader.cso)
2065             sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2066       }
2067 
2068       unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2069       si_emit_shader_pointer_head(cs, sh_offset, 1);
2070       si_emit_shader_pointer_body(
2071          sctx->screen, cs, sctx->vb_descriptors_buffer->gpu_address + sctx->vb_descriptors_offset);
2072       sctx->vertex_buffer_pointer_dirty = false;
2073    }
2074 
2075    if (sctx->vertex_buffer_user_sgprs_dirty && sctx->num_vertex_elements &&
2076        sctx->screen->num_vbos_in_user_sgprs) {
2077       struct radeon_cmdbuf *cs = sctx->gfx_cs;
2078       unsigned num_desc = MIN2(sctx->num_vertex_elements, sctx->screen->num_vbos_in_user_sgprs);
2079       unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_VB_DESCRIPTOR_FIRST * 4;
2080 
2081       si_emit_shader_pointer_head(cs, sh_offset, num_desc * 4);
2082       radeon_emit_array(cs, sctx->vb_descriptor_user_sgprs, num_desc * 4);
2083       sctx->vertex_buffer_user_sgprs_dirty = false;
2084    }
2085 
2086    if (sctx->graphics_bindless_pointer_dirty) {
2087       si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2088       sctx->graphics_bindless_pointer_dirty = false;
2089    }
2090 }
2091 
si_emit_compute_shader_pointers(struct si_context * sctx)2092 void si_emit_compute_shader_pointers(struct si_context *sctx)
2093 {
2094    struct radeon_cmdbuf *cs = sctx->gfx_cs;
2095    struct si_shader_selector *shader = &sctx->cs_shader_state.program->sel;
2096    unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2097 
2098    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2099                                        R_00B900_COMPUTE_USER_DATA_0);
2100    sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2101 
2102    if (sctx->compute_bindless_pointer_dirty) {
2103       si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2104       sctx->compute_bindless_pointer_dirty = false;
2105    }
2106 
2107    /* Set shader buffer descriptors in user SGPRs. */
2108    unsigned num_shaderbufs = shader->cs_num_shaderbufs_in_user_sgprs;
2109    if (num_shaderbufs && sctx->compute_shaderbuf_sgprs_dirty) {
2110       struct si_descriptors *desc = si_const_and_shader_buffer_descriptors(sctx, PIPE_SHADER_COMPUTE);
2111 
2112       si_emit_shader_pointer_head(cs, R_00B900_COMPUTE_USER_DATA_0 +
2113                                   shader->cs_shaderbufs_sgpr_index * 4,
2114                                   num_shaderbufs * 4);
2115 
2116       for (unsigned i = 0; i < num_shaderbufs; i++)
2117          radeon_emit_array(cs, &desc->list[si_get_shaderbuf_slot(i) * 4], 4);
2118 
2119       sctx->compute_shaderbuf_sgprs_dirty = false;
2120    }
2121 
2122    /* Set image descriptors in user SGPRs. */
2123    unsigned num_images = shader->cs_num_images_in_user_sgprs;
2124    if (num_images && sctx->compute_image_sgprs_dirty) {
2125       struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, PIPE_SHADER_COMPUTE);
2126 
2127       si_emit_shader_pointer_head(cs, R_00B900_COMPUTE_USER_DATA_0 +
2128                                   shader->cs_images_sgpr_index * 4,
2129                                   shader->cs_images_num_sgprs);
2130 
2131       for (unsigned i = 0; i < num_images; i++) {
2132          unsigned desc_offset = si_get_image_slot(i) * 8;
2133          unsigned num_sgprs = 8;
2134 
2135          /* Image buffers are in desc[4..7]. */
2136          if (shader->info.base.image_buffers & (1 << i)) {
2137             desc_offset += 4;
2138             num_sgprs = 4;
2139          }
2140 
2141          radeon_emit_array(cs, &desc->list[desc_offset], num_sgprs);
2142       }
2143 
2144       sctx->compute_image_sgprs_dirty = false;
2145    }
2146 }
2147 
2148 /* BINDLESS */
2149 
si_init_bindless_descriptors(struct si_context * sctx,struct si_descriptors * desc,short shader_userdata_rel_index,unsigned num_elements)2150 static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
2151                                          short shader_userdata_rel_index, unsigned num_elements)
2152 {
2153    ASSERTED unsigned desc_slot;
2154 
2155    si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2156    sctx->bindless_descriptors.num_active_slots = num_elements;
2157 
2158    /* The first bindless descriptor is stored at slot 1, because 0 is not
2159     * considered to be a valid handle.
2160     */
2161    sctx->num_bindless_descriptors = 1;
2162 
2163    /* Track which bindless slots are used (or not). */
2164    util_idalloc_init(&sctx->bindless_used_slots);
2165    util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2166 
2167    /* Reserve slot 0 because it's an invalid handle for bindless. */
2168    desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2169    assert(desc_slot == 0);
2170 }
2171 
si_release_bindless_descriptors(struct si_context * sctx)2172 static void si_release_bindless_descriptors(struct si_context *sctx)
2173 {
2174    si_release_descriptors(&sctx->bindless_descriptors);
2175    util_idalloc_fini(&sctx->bindless_used_slots);
2176 }
2177 
si_get_first_free_bindless_slot(struct si_context * sctx)2178 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2179 {
2180    struct si_descriptors *desc = &sctx->bindless_descriptors;
2181    unsigned desc_slot;
2182 
2183    desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2184    if (desc_slot >= desc->num_elements) {
2185       /* The array of bindless descriptors is full, resize it. */
2186       unsigned slot_size = desc->element_dw_size * 4;
2187       unsigned new_num_elements = desc->num_elements * 2;
2188 
2189       desc->list =
2190          REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
2191       desc->num_elements = new_num_elements;
2192       desc->num_active_slots = new_num_elements;
2193    }
2194 
2195    assert(desc_slot);
2196    return desc_slot;
2197 }
2198 
si_create_bindless_descriptor(struct si_context * sctx,uint32_t * desc_list,unsigned size)2199 static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2200                                               unsigned size)
2201 {
2202    struct si_descriptors *desc = &sctx->bindless_descriptors;
2203    unsigned desc_slot, desc_slot_offset;
2204 
2205    /* Find a free slot. */
2206    desc_slot = si_get_first_free_bindless_slot(sctx);
2207 
2208    /* For simplicity, sampler and image bindless descriptors use fixed
2209     * 16-dword slots for now. Image descriptors only need 8-dword but this
2210     * doesn't really matter because no real apps use image handles.
2211     */
2212    desc_slot_offset = desc_slot * 16;
2213 
2214    /* Copy the descriptor into the array. */
2215    memcpy(desc->list + desc_slot_offset, desc_list, size);
2216 
2217    /* Re-upload the whole array of bindless descriptors into a new buffer.
2218     */
2219    if (!si_upload_descriptors(sctx, desc))
2220       return 0;
2221 
2222    /* Make sure to re-emit the shader pointers for all stages. */
2223    sctx->graphics_bindless_pointer_dirty = true;
2224    sctx->compute_bindless_pointer_dirty = true;
2225 
2226    return desc_slot;
2227 }
2228 
si_update_bindless_buffer_descriptor(struct si_context * sctx,unsigned desc_slot,struct pipe_resource * resource,uint64_t offset,bool * desc_dirty)2229 static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
2230                                                  struct pipe_resource *resource, uint64_t offset,
2231                                                  bool *desc_dirty)
2232 {
2233    struct si_descriptors *desc = &sctx->bindless_descriptors;
2234    struct si_resource *buf = si_resource(resource);
2235    unsigned desc_slot_offset = desc_slot * 16;
2236    uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2237    uint64_t old_desc_va;
2238 
2239    assert(resource->target == PIPE_BUFFER);
2240 
2241    /* Retrieve the old buffer addr from the descriptor. */
2242    old_desc_va = si_desc_extract_buffer_address(desc_list);
2243 
2244    if (old_desc_va != buf->gpu_address + offset) {
2245       /* The buffer has been invalidated when the handle wasn't
2246        * resident, update the descriptor and the dirty flag.
2247        */
2248       si_set_buf_desc_address(buf, offset, &desc_list[0]);
2249 
2250       *desc_dirty = true;
2251    }
2252 }
2253 
si_create_texture_handle(struct pipe_context * ctx,struct pipe_sampler_view * view,const struct pipe_sampler_state * state)2254 static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
2255                                          const struct pipe_sampler_state *state)
2256 {
2257    struct si_sampler_view *sview = (struct si_sampler_view *)view;
2258    struct si_context *sctx = (struct si_context *)ctx;
2259    struct si_texture_handle *tex_handle;
2260    struct si_sampler_state *sstate;
2261    uint32_t desc_list[16];
2262    uint64_t handle;
2263 
2264    tex_handle = CALLOC_STRUCT(si_texture_handle);
2265    if (!tex_handle)
2266       return 0;
2267 
2268    memset(desc_list, 0, sizeof(desc_list));
2269    si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2270 
2271    sstate = ctx->create_sampler_state(ctx, state);
2272    if (!sstate) {
2273       FREE(tex_handle);
2274       return 0;
2275    }
2276 
2277    si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2278    memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2279    ctx->delete_sampler_state(ctx, sstate);
2280 
2281    tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2282    if (!tex_handle->desc_slot) {
2283       FREE(tex_handle);
2284       return 0;
2285    }
2286 
2287    handle = tex_handle->desc_slot;
2288 
2289    if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
2290       FREE(tex_handle);
2291       return 0;
2292    }
2293 
2294    pipe_sampler_view_reference(&tex_handle->view, view);
2295 
2296    si_resource(sview->base.texture)->texture_handle_allocated = true;
2297 
2298    return handle;
2299 }
2300 
si_delete_texture_handle(struct pipe_context * ctx,uint64_t handle)2301 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2302 {
2303    struct si_context *sctx = (struct si_context *)ctx;
2304    struct si_texture_handle *tex_handle;
2305    struct hash_entry *entry;
2306 
2307    entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2308    if (!entry)
2309       return;
2310 
2311    tex_handle = (struct si_texture_handle *)entry->data;
2312 
2313    /* Allow this descriptor slot to be re-used. */
2314    util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2315 
2316    pipe_sampler_view_reference(&tex_handle->view, NULL);
2317    _mesa_hash_table_remove(sctx->tex_handles, entry);
2318    FREE(tex_handle);
2319 }
2320 
si_make_texture_handle_resident(struct pipe_context * ctx,uint64_t handle,bool resident)2321 static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
2322                                             bool resident)
2323 {
2324    struct si_context *sctx = (struct si_context *)ctx;
2325    struct si_texture_handle *tex_handle;
2326    struct si_sampler_view *sview;
2327    struct hash_entry *entry;
2328 
2329    entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2330    if (!entry)
2331       return;
2332 
2333    tex_handle = (struct si_texture_handle *)entry->data;
2334    sview = (struct si_sampler_view *)tex_handle->view;
2335 
2336    if (resident) {
2337       if (sview->base.texture->target != PIPE_BUFFER) {
2338          struct si_texture *tex = (struct si_texture *)sview->base.texture;
2339 
2340          if (depth_needs_decompression(tex)) {
2341             util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
2342                                  struct si_texture_handle *, tex_handle);
2343          }
2344 
2345          if (color_needs_decompression(tex)) {
2346             util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
2347                                  struct si_texture_handle *, tex_handle);
2348          }
2349 
2350          if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
2351              p_atomic_read(&tex->framebuffers_bound))
2352             sctx->need_check_render_feedback = true;
2353 
2354          si_update_bindless_texture_descriptor(sctx, tex_handle);
2355       } else {
2356          si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
2357                                               sview->base.u.buf.offset, &tex_handle->desc_dirty);
2358       }
2359 
2360       /* Re-upload the descriptor if it has been updated while it
2361        * wasn't resident.
2362        */
2363       if (tex_handle->desc_dirty)
2364          sctx->bindless_descriptors_dirty = true;
2365 
2366       /* Add the texture handle to the per-context list. */
2367       util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
2368 
2369       /* Add the buffers to the current CS in case si_begin_new_cs()
2370        * is not going to be called.
2371        */
2372       si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2373                                  sview->is_stencil_sampler, false);
2374    } else {
2375       /* Remove the texture handle from the per-context list. */
2376       util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
2377                                      tex_handle);
2378 
2379       if (sview->base.texture->target != PIPE_BUFFER) {
2380          util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
2381                                         struct si_texture_handle *, tex_handle);
2382 
2383          util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
2384                                         struct si_texture_handle *, tex_handle);
2385       }
2386    }
2387 }
2388 
si_create_image_handle(struct pipe_context * ctx,const struct pipe_image_view * view)2389 static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
2390 {
2391    struct si_context *sctx = (struct si_context *)ctx;
2392    struct si_image_handle *img_handle;
2393    uint32_t desc_list[16];
2394    uint64_t handle;
2395 
2396    if (!view || !view->resource)
2397       return 0;
2398 
2399    img_handle = CALLOC_STRUCT(si_image_handle);
2400    if (!img_handle)
2401       return 0;
2402 
2403    memset(desc_list, 0, sizeof(desc_list));
2404    si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2405 
2406    si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2407 
2408    img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2409    if (!img_handle->desc_slot) {
2410       FREE(img_handle);
2411       return 0;
2412    }
2413 
2414    handle = img_handle->desc_slot;
2415 
2416    if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
2417       FREE(img_handle);
2418       return 0;
2419    }
2420 
2421    util_copy_image_view(&img_handle->view, view);
2422 
2423    si_resource(view->resource)->image_handle_allocated = true;
2424 
2425    return handle;
2426 }
2427 
si_delete_image_handle(struct pipe_context * ctx,uint64_t handle)2428 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2429 {
2430    struct si_context *sctx = (struct si_context *)ctx;
2431    struct si_image_handle *img_handle;
2432    struct hash_entry *entry;
2433 
2434    entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2435    if (!entry)
2436       return;
2437 
2438    img_handle = (struct si_image_handle *)entry->data;
2439 
2440    util_copy_image_view(&img_handle->view, NULL);
2441    _mesa_hash_table_remove(sctx->img_handles, entry);
2442    FREE(img_handle);
2443 }
2444 
si_make_image_handle_resident(struct pipe_context * ctx,uint64_t handle,unsigned access,bool resident)2445 static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
2446                                           unsigned access, bool resident)
2447 {
2448    struct si_context *sctx = (struct si_context *)ctx;
2449    struct si_image_handle *img_handle;
2450    struct pipe_image_view *view;
2451    struct si_resource *res;
2452    struct hash_entry *entry;
2453 
2454    entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2455    if (!entry)
2456       return;
2457 
2458    img_handle = (struct si_image_handle *)entry->data;
2459    view = &img_handle->view;
2460    res = si_resource(view->resource);
2461 
2462    if (resident) {
2463       if (res->b.b.target != PIPE_BUFFER) {
2464          struct si_texture *tex = (struct si_texture *)res;
2465          unsigned level = view->u.tex.level;
2466 
2467          if (color_needs_decompression(tex)) {
2468             util_dynarray_append(&sctx->resident_img_needs_color_decompress,
2469                                  struct si_image_handle *, img_handle);
2470          }
2471 
2472          if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
2473             sctx->need_check_render_feedback = true;
2474 
2475          si_update_bindless_image_descriptor(sctx, img_handle);
2476       } else {
2477          si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
2478                                               view->u.buf.offset, &img_handle->desc_dirty);
2479       }
2480 
2481       /* Re-upload the descriptor if it has been updated while it
2482        * wasn't resident.
2483        */
2484       if (img_handle->desc_dirty)
2485          sctx->bindless_descriptors_dirty = true;
2486 
2487       /* Add the image handle to the per-context list. */
2488       util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
2489 
2490       /* Add the buffers to the current CS in case si_begin_new_cs()
2491        * is not going to be called.
2492        */
2493       si_sampler_view_add_buffer(
2494          sctx, view->resource,
2495          (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
2496          false);
2497    } else {
2498       /* Remove the image handle from the per-context list. */
2499       util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
2500                                      img_handle);
2501 
2502       if (res->b.b.target != PIPE_BUFFER) {
2503          util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
2504                                         struct si_image_handle *, img_handle);
2505       }
2506    }
2507 }
2508 
si_resident_buffers_add_all_to_bo_list(struct si_context * sctx)2509 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2510 {
2511    unsigned num_resident_tex_handles, num_resident_img_handles;
2512 
2513    num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
2514    num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
2515 
2516    /* Add all resident texture handles. */
2517    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
2518       struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
2519 
2520       si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2521                                  sview->is_stencil_sampler, false);
2522    }
2523 
2524    /* Add all resident image handles. */
2525    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
2526       struct pipe_image_view *view = &(*img_handle)->view;
2527 
2528       si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
2529    }
2530 
2531    sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
2532    assert(sctx->bo_list_add_all_resident_resources);
2533    sctx->bo_list_add_all_resident_resources = false;
2534 }
2535 
2536 /* INIT/DEINIT/UPLOAD */
2537 
si_init_all_descriptors(struct si_context * sctx)2538 void si_init_all_descriptors(struct si_context *sctx)
2539 {
2540    int i;
2541    unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2542 
2543    for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2544       bool is_2nd =
2545          sctx->chip_class >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
2546       unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2547       unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2548       int rel_dw_offset;
2549       struct si_descriptors *desc;
2550 
2551       if (is_2nd) {
2552          if (i == PIPE_SHADER_TESS_CTRL) {
2553             rel_dw_offset =
2554                (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2555          } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2556             rel_dw_offset =
2557                (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2558          } else {
2559             rel_dw_offset =
2560                (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2561          }
2562       } else {
2563          rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2564       }
2565       desc = si_const_and_shader_buffer_descriptors(sctx, i);
2566       si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
2567                                rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
2568                                RADEON_PRIO_CONST_BUFFER);
2569       desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2570 
2571       if (is_2nd) {
2572          if (i == PIPE_SHADER_TESS_CTRL) {
2573             rel_dw_offset =
2574                (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2575          } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2576             rel_dw_offset =
2577                (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2578          } else {
2579             rel_dw_offset =
2580                (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2581          }
2582       } else {
2583          rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2584       }
2585 
2586       desc = si_sampler_and_image_descriptors(sctx, i);
2587       si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2588 
2589       int j;
2590       for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2591          memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2592       for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2593          memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2594    }
2595 
2596    si_init_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2597                             SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2598                             /* The second priority is used by
2599                              * const buffers in RW buffer slots. */
2600                             RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2601    sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2602 
2603    /* Initialize an array of 1024 bindless descriptors, when the limit is
2604     * reached, just make it larger and re-upload the whole array.
2605     */
2606    si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2607                                 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
2608 
2609    sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2610 
2611    /* Set pipe_context functions. */
2612    sctx->b.bind_sampler_states = si_bind_sampler_states;
2613    sctx->b.set_shader_images = si_set_shader_images;
2614    sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2615    sctx->b.set_inlinable_constants = si_set_inlinable_constants;
2616    sctx->b.set_shader_buffers = si_set_shader_buffers;
2617    sctx->b.set_sampler_views = si_set_sampler_views;
2618    sctx->b.create_texture_handle = si_create_texture_handle;
2619    sctx->b.delete_texture_handle = si_delete_texture_handle;
2620    sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2621    sctx->b.create_image_handle = si_create_image_handle;
2622    sctx->b.delete_image_handle = si_delete_image_handle;
2623    sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2624 
2625    if (!sctx->has_graphics)
2626       return;
2627 
2628    sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2629 
2630    /* Shader user data. */
2631    sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2632 
2633    /* Set default and immutable mappings. */
2634    if (sctx->ngg) {
2635       assert(sctx->chip_class >= GFX10);
2636       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2637    } else {
2638       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2639    }
2640 
2641    if (sctx->chip_class == GFX9) {
2642       si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2643       si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2644    } else {
2645       si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2646       si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2647    }
2648    si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2649 }
2650 
si_upload_shader_descriptors(struct si_context * sctx,unsigned mask)2651 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2652 {
2653    unsigned dirty = sctx->descriptors_dirty & mask;
2654 
2655    /* Assume nothing will go wrong: */
2656    sctx->shader_pointers_dirty |= dirty;
2657 
2658    while (dirty) {
2659       unsigned i = u_bit_scan(&dirty);
2660 
2661       if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2662          return false;
2663    }
2664 
2665    sctx->descriptors_dirty &= ~mask;
2666 
2667    si_upload_bindless_descriptors(sctx);
2668 
2669    return true;
2670 }
2671 
si_upload_graphics_shader_descriptors(struct si_context * sctx)2672 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2673 {
2674    const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2675    return si_upload_shader_descriptors(sctx, mask);
2676 }
2677 
si_upload_compute_shader_descriptors(struct si_context * sctx)2678 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2679 {
2680    /* Does not update rw_buffers as that is not needed for compute shaders
2681     * and the input buffer is using the same SGPR's anyway.
2682     */
2683    const unsigned mask =
2684       u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2685    return si_upload_shader_descriptors(sctx, mask);
2686 }
2687 
si_release_all_descriptors(struct si_context * sctx)2688 void si_release_all_descriptors(struct si_context *sctx)
2689 {
2690    int i;
2691 
2692    for (i = 0; i < SI_NUM_SHADERS; i++) {
2693       si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2694                                   si_const_and_shader_buffer_descriptors(sctx, i));
2695       si_release_sampler_views(&sctx->samplers[i]);
2696       si_release_image_views(&sctx->images[i]);
2697    }
2698    si_release_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2699    for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2700       pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2701 
2702    for (i = 0; i < SI_NUM_DESCS; ++i)
2703       si_release_descriptors(&sctx->descriptors[i]);
2704 
2705    si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2706    sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2707 
2708    si_release_bindless_descriptors(sctx);
2709 }
2710 
si_gfx_resources_check_encrypted(struct si_context * sctx)2711 bool si_gfx_resources_check_encrypted(struct si_context *sctx)
2712 {
2713    bool use_encrypted_bo = false;
2714    struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
2715       [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
2716       [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
2717       [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
2718       [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
2719       [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
2720    };
2721 
2722    for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) {
2723       if (!current_shader[i]->cso)
2724          continue;
2725 
2726       use_encrypted_bo |=
2727          si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[i]);
2728       use_encrypted_bo |=
2729          si_sampler_views_check_encrypted(sctx, &sctx->samplers[i],
2730                                           current_shader[i]->cso->info.base.textures_used);
2731       use_encrypted_bo |= si_image_views_check_encrypted(sctx, &sctx->images[i],
2732                                           u_bit_consecutive(0, current_shader[i]->cso->info.base.num_images));
2733    }
2734    use_encrypted_bo |= si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
2735 
2736    struct si_state_blend *blend = sctx->queued.named.blend;
2737    for (int i = 0; i < sctx->framebuffer.state.nr_cbufs && !use_encrypted_bo; i++) {
2738       struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2739       if (surf && surf->texture) {
2740          struct si_texture *tex = (struct si_texture *)surf->texture;
2741          if (!(tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
2742             continue;
2743 
2744          /* Are we reading from this framebuffer */
2745          if (((blend->blend_enable_4bit >> (4 * i)) & 0xf) ||
2746              vi_dcc_enabled(tex, 0)) {
2747             use_encrypted_bo = true;
2748          }
2749       }
2750    }
2751 
2752    if (sctx->framebuffer.state.zsbuf) {
2753       struct si_texture* zs = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
2754       if (zs &&
2755           (zs->buffer.flags & RADEON_FLAG_ENCRYPTED)) {
2756          /* TODO: This isn't needed if depth.func is PIPE_FUNC_NEVER or PIPE_FUNC_ALWAYS */
2757          use_encrypted_bo = true;
2758       }
2759    }
2760 
2761 #ifndef NDEBUG
2762    if (use_encrypted_bo) {
2763       /* Verify that color buffers are encrypted */
2764       for (int i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
2765          struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2766          if (!surf)
2767             continue;
2768          struct si_texture *tex = (struct si_texture *)surf->texture;
2769          assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
2770       }
2771       /* Verify that depth/stencil buffer is encrypted */
2772       if (sctx->framebuffer.state.zsbuf) {
2773          struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2774          struct si_texture *tex = (struct si_texture *)surf->texture;
2775          assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
2776       }
2777    }
2778 #endif
2779 
2780    return use_encrypted_bo;
2781 }
2782 
si_gfx_resources_add_all_to_bo_list(struct si_context * sctx)2783 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2784 {
2785    for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2786       si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2787       si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2788       si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2789    }
2790    si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2791    si_vertex_buffers_begin_new_cs(sctx);
2792 
2793    if (sctx->bo_list_add_all_resident_resources)
2794       si_resident_buffers_add_all_to_bo_list(sctx);
2795 
2796    assert(sctx->bo_list_add_all_gfx_resources);
2797    sctx->bo_list_add_all_gfx_resources = false;
2798 }
2799 
si_compute_resources_check_encrypted(struct si_context * sctx)2800 bool si_compute_resources_check_encrypted(struct si_context *sctx)
2801 {
2802    unsigned sh = PIPE_SHADER_COMPUTE;
2803 
2804    struct si_shader_info* info = &sctx->cs_shader_state.program->sel.info;
2805 
2806    /* TODO: we should assert that either use_encrypted_bo is false,
2807     * or all writable buffers are encrypted.
2808     */
2809    return si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[sh]) ||
2810           si_sampler_views_check_encrypted(sctx, &sctx->samplers[sh], info->base.textures_used) ||
2811           si_image_views_check_encrypted(sctx, &sctx->images[sh], u_bit_consecutive(0, info->base.num_images)) ||
2812           si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
2813 }
2814 
si_compute_resources_add_all_to_bo_list(struct si_context * sctx)2815 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2816 {
2817    unsigned sh = PIPE_SHADER_COMPUTE;
2818 
2819    si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2820    si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2821    si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2822    si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2823 
2824    if (sctx->bo_list_add_all_resident_resources)
2825       si_resident_buffers_add_all_to_bo_list(sctx);
2826 
2827    assert(sctx->bo_list_add_all_compute_resources);
2828    sctx->bo_list_add_all_compute_resources = false;
2829 }
2830 
si_add_all_descriptors_to_bo_list(struct si_context * sctx)2831 void si_add_all_descriptors_to_bo_list(struct si_context *sctx)
2832 {
2833    for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2834       si_add_descriptors_to_bo_list(sctx, &sctx->descriptors[i]);
2835    si_add_descriptors_to_bo_list(sctx, &sctx->bindless_descriptors);
2836 
2837    sctx->bo_list_add_all_resident_resources = true;
2838    sctx->bo_list_add_all_gfx_resources = true;
2839    sctx->bo_list_add_all_compute_resources = true;
2840 }
2841 
si_set_active_descriptors(struct si_context * sctx,unsigned desc_idx,uint64_t new_active_mask)2842 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
2843 {
2844    struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2845 
2846    /* Ignore no-op updates and updates that disable all slots. */
2847    if (!new_active_mask ||
2848        new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
2849       return;
2850 
2851    int first, count;
2852    u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2853    assert(new_active_mask == 0);
2854 
2855    /* Upload/dump descriptors if slots are being enabled. */
2856    if (first < desc->first_active_slot ||
2857        first + count > desc->first_active_slot + desc->num_active_slots)
2858       sctx->descriptors_dirty |= 1u << desc_idx;
2859 
2860    desc->first_active_slot = first;
2861    desc->num_active_slots = count;
2862 }
2863 
si_set_active_descriptors_for_shader(struct si_context * sctx,struct si_shader_selector * sel)2864 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
2865 {
2866    if (!sel)
2867       return;
2868 
2869    si_set_active_descriptors(sctx, sel->const_and_shader_buf_descriptors_index,
2870                              sel->active_const_and_shader_buffers);
2871    si_set_active_descriptors(sctx, sel->sampler_and_images_descriptors_index,
2872                              sel->active_samplers_and_images);
2873 }
2874