1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  * Copyright 2018 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * on the rights to use, copy, modify, merge, publish, distribute, sub
10  * license, and/or sell copies of the Software, and to permit persons to whom
11  * the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23  * USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "drm-uapi/drm_fourcc.h"
27 #include "si_pipe.h"
28 #include "si_query.h"
29 #include "sid.h"
30 #include "frontend/drm_driver.h"
31 #include "util/format/u_format.h"
32 #include "util/os_time.h"
33 #include "util/u_log.h"
34 #include "util/u_memory.h"
35 #include "util/u_pack_color.h"
36 #include "util/u_resource.h"
37 #include "util/u_surface.h"
38 #include "util/u_transfer.h"
39 
40 #include <errno.h>
41 #include <inttypes.h>
42 
43 #include "amd/addrlib/inc/addrinterface.h"
44 
45 static enum radeon_surf_mode si_choose_tiling(struct si_screen *sscreen,
46                                               const struct pipe_resource *templ,
47                                               bool tc_compatible_htile);
48 
si_prepare_for_dma_blit(struct si_context * sctx,struct si_texture * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct si_texture * src,unsigned src_level,const struct pipe_box * src_box)49 bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level,
50                              unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src,
51                              unsigned src_level, const struct pipe_box *src_box)
52 {
53    if (!sctx->sdma_cs)
54       return false;
55 
56    if (dst->surface.bpe != src->surface.bpe)
57       return false;
58 
59    /* MSAA: Blits don't exist in the real world. */
60    if (src->buffer.b.b.nr_samples > 1 || dst->buffer.b.b.nr_samples > 1)
61       return false;
62 
63    /* Depth-stencil surfaces:
64     *   When dst is linear, the DB->CB copy preserves HTILE.
65     *   When dst is tiled, the 3D path must be used to update HTILE.
66     */
67    if (src->is_depth || dst->is_depth)
68       return false;
69 
70    /* DCC as:
71     *   src: Use the 3D path. DCC decompression is expensive.
72     *   dst: Use the 3D path to compress the pixels with DCC.
73     */
74    if (vi_dcc_enabled(src, src_level) || vi_dcc_enabled(dst, dst_level))
75       return false;
76 
77    /* TMZ: mixing encrypted and non-encrypted buffer in a single command
78     * doesn't seem supported.
79     */
80    if ((src->buffer.flags & RADEON_FLAG_ENCRYPTED) !=
81        (dst->buffer.flags & RADEON_FLAG_ENCRYPTED))
82       return false;
83 
84    /* CMASK as:
85     *   src: Both texture and SDMA paths need decompression. Use SDMA.
86     *   dst: If overwriting the whole texture, discard CMASK and use
87     *        SDMA. Otherwise, use the 3D path.
88     */
89    if (dst->cmask_buffer && dst->dirty_level_mask & (1 << dst_level)) {
90       /* The CMASK clear is only enabled for the first level. */
91       assert(dst_level == 0);
92       if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level, dstx, dsty, dstz,
93                                             src_box->width, src_box->height, src_box->depth))
94          return false;
95 
96       si_texture_discard_cmask(sctx->screen, dst);
97    }
98 
99    /* All requirements are met. Prepare textures for SDMA. */
100    if (src->cmask_buffer && src->dirty_level_mask & (1 << src_level))
101       sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
102 
103    assert(!(src->dirty_level_mask & (1 << src_level)));
104    assert(!(dst->dirty_level_mask & (1 << dst_level)));
105 
106    return true;
107 }
108 
109 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
si_copy_region_with_blit(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)110 static void si_copy_region_with_blit(struct pipe_context *pipe, struct pipe_resource *dst,
111                                      unsigned dst_level, unsigned dstx, unsigned dsty,
112                                      unsigned dstz, struct pipe_resource *src, unsigned src_level,
113                                      const struct pipe_box *src_box)
114 {
115    struct pipe_blit_info blit;
116 
117    memset(&blit, 0, sizeof(blit));
118    blit.src.resource = src;
119    blit.src.format = src->format;
120    blit.src.level = src_level;
121    blit.src.box = *src_box;
122    blit.dst.resource = dst;
123    blit.dst.format = dst->format;
124    blit.dst.level = dst_level;
125    blit.dst.box.x = dstx;
126    blit.dst.box.y = dsty;
127    blit.dst.box.z = dstz;
128    blit.dst.box.width = src_box->width;
129    blit.dst.box.height = src_box->height;
130    blit.dst.box.depth = src_box->depth;
131    blit.mask = util_format_get_mask(dst->format);
132    blit.filter = PIPE_TEX_FILTER_NEAREST;
133 
134    if (blit.mask) {
135       pipe->blit(pipe, &blit);
136    }
137 }
138 
139 /* Copy from a full GPU texture to a transfer's staging one. */
si_copy_to_staging_texture(struct pipe_context * ctx,struct si_transfer * stransfer)140 static void si_copy_to_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
141 {
142    struct si_context *sctx = (struct si_context *)ctx;
143    struct pipe_transfer *transfer = (struct pipe_transfer *)stransfer;
144    struct pipe_resource *dst = &stransfer->staging->b.b;
145    struct pipe_resource *src = transfer->resource;
146 
147    if (src->nr_samples > 1 || ((struct si_texture *)src)->is_depth) {
148       si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box);
149       return;
150    }
151 
152    sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box);
153 }
154 
155 /* Copy from a transfer's staging texture to a full GPU one. */
si_copy_from_staging_texture(struct pipe_context * ctx,struct si_transfer * stransfer)156 static void si_copy_from_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
157 {
158    struct si_context *sctx = (struct si_context *)ctx;
159    struct pipe_transfer *transfer = (struct pipe_transfer *)stransfer;
160    struct pipe_resource *dst = transfer->resource;
161    struct pipe_resource *src = &stransfer->staging->b.b;
162    struct pipe_box sbox;
163 
164    u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
165 
166    if (dst->nr_samples > 1 || ((struct si_texture *)dst)->is_depth) {
167       si_copy_region_with_blit(ctx, dst, transfer->level, transfer->box.x, transfer->box.y,
168                                transfer->box.z, src, 0, &sbox);
169       return;
170    }
171 
172    if (util_format_is_compressed(dst->format)) {
173       sbox.width = util_format_get_nblocksx(dst->format, sbox.width);
174       sbox.height = util_format_get_nblocksx(dst->format, sbox.height);
175    }
176 
177    sctx->dma_copy(ctx, dst, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, src,
178                   0, &sbox);
179 }
180 
si_texture_get_offset(struct si_screen * sscreen,struct si_texture * tex,unsigned level,const struct pipe_box * box,unsigned * stride,unsigned * layer_stride)181 static unsigned si_texture_get_offset(struct si_screen *sscreen, struct si_texture *tex,
182                                       unsigned level, const struct pipe_box *box, unsigned *stride,
183                                       unsigned *layer_stride)
184 {
185    if (sscreen->info.chip_class >= GFX9) {
186       *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
187       *layer_stride = tex->surface.u.gfx9.surf_slice_size;
188 
189       if (!box)
190          return 0;
191 
192       /* Each texture is an array of slices. Each slice is an array
193        * of mipmap levels. */
194       return tex->surface.u.gfx9.surf_offset + box->z * tex->surface.u.gfx9.surf_slice_size +
195              tex->surface.u.gfx9.offset[level] +
196              (box->y / tex->surface.blk_h * tex->surface.u.gfx9.surf_pitch +
197               box->x / tex->surface.blk_w) *
198                 tex->surface.bpe;
199    } else {
200       *stride = tex->surface.u.legacy.level[level].nblk_x * tex->surface.bpe;
201       assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
202       *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
203 
204       if (!box)
205          return tex->surface.u.legacy.level[level].offset;
206 
207       /* Each texture is an array of mipmap levels. Each level is
208        * an array of slices. */
209       return tex->surface.u.legacy.level[level].offset +
210              box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
211              (box->y / tex->surface.blk_h * tex->surface.u.legacy.level[level].nblk_x +
212               box->x / tex->surface.blk_w) *
213                 tex->surface.bpe;
214    }
215 }
216 
si_init_surface(struct si_screen * sscreen,struct radeon_surf * surface,const struct pipe_resource * ptex,enum radeon_surf_mode array_mode,bool is_imported,bool is_scanout,bool is_flushed_depth,bool tc_compatible_htile)217 static int si_init_surface(struct si_screen *sscreen, struct radeon_surf *surface,
218                            const struct pipe_resource *ptex, enum radeon_surf_mode array_mode,
219                            bool is_imported, bool is_scanout, bool is_flushed_depth,
220                            bool tc_compatible_htile)
221 {
222    const struct util_format_description *desc = util_format_description(ptex->format);
223    bool is_depth, is_stencil;
224    int r;
225    unsigned bpe, flags = 0;
226 
227    is_depth = util_format_has_depth(desc);
228    is_stencil = util_format_has_stencil(desc);
229 
230    if (!is_flushed_depth && ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
231       bpe = 4; /* stencil is allocated separately */
232    } else {
233       bpe = util_format_get_blocksize(ptex->format);
234       assert(util_is_power_of_two_or_zero(bpe));
235    }
236 
237    if (!is_flushed_depth && is_depth) {
238       flags |= RADEON_SURF_ZBUFFER;
239 
240       if ((sscreen->debug_flags & DBG(NO_HYPERZ)) ||
241           (ptex->bind & PIPE_BIND_SHARED) || is_imported) {
242          flags |= RADEON_SURF_NO_HTILE;
243       } else if (tc_compatible_htile &&
244                  (sscreen->info.chip_class >= GFX9 || array_mode == RADEON_SURF_MODE_2D)) {
245          /* TC-compatible HTILE only supports Z32_FLOAT.
246           * GFX9 also supports Z16_UNORM.
247           * On GFX8, promote Z16 to Z32. DB->CB copies will convert
248           * the format for transfers.
249           */
250          if (sscreen->info.chip_class == GFX8)
251             bpe = 4;
252 
253          flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
254       }
255 
256       if (is_stencil)
257          flags |= RADEON_SURF_SBUFFER;
258    }
259 
260    if (sscreen->info.chip_class >= GFX8 &&
261        (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
262         (sscreen->info.chip_class < GFX10_3 &&
263          ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT) ||
264         (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
265       flags |= RADEON_SURF_DISABLE_DCC;
266 
267    /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
268    if (sscreen->info.family == CHIP_STONEY && bpe == 16 && ptex->nr_samples >= 2)
269       flags |= RADEON_SURF_DISABLE_DCC;
270 
271    /* GFX8: DCC clear for 4x and 8x MSAA array textures unimplemented. */
272    if (sscreen->info.chip_class == GFX8 && ptex->nr_storage_samples >= 4 && ptex->array_size > 1)
273       flags |= RADEON_SURF_DISABLE_DCC;
274 
275    /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
276    if (sscreen->info.chip_class == GFX9 &&
277        (ptex->nr_storage_samples >= 4 ||
278         (sscreen->info.family == CHIP_RAVEN && ptex->nr_storage_samples >= 2 && bpe < 4)))
279       flags |= RADEON_SURF_DISABLE_DCC;
280 
281    /* TODO: GFX10: DCC causes corruption with MSAA. */
282    if (sscreen->info.chip_class >= GFX10 && ptex->nr_storage_samples >= 2)
283       flags |= RADEON_SURF_DISABLE_DCC;
284 
285    /* Shared textures must always set up DCC.
286     * If it's not present, it will be disabled by
287     * si_get_opaque_metadata later.
288     */
289    if (!is_imported && (sscreen->debug_flags & DBG(NO_DCC)))
290       flags |= RADEON_SURF_DISABLE_DCC;
291 
292    if (is_scanout) {
293       /* This should catch bugs in gallium users setting incorrect flags. */
294       assert(ptex->nr_samples <= 1 && ptex->array_size == 1 && ptex->depth0 == 1 &&
295              ptex->last_level == 0 && !(flags & RADEON_SURF_Z_OR_SBUFFER));
296 
297       flags |= RADEON_SURF_SCANOUT;
298    }
299 
300    if (ptex->bind & PIPE_BIND_SHARED)
301       flags |= RADEON_SURF_SHAREABLE;
302    if (is_imported)
303       flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
304    if (sscreen->debug_flags & DBG(NO_FMASK))
305       flags |= RADEON_SURF_NO_FMASK;
306 
307    if (sscreen->info.chip_class == GFX9 && (ptex->flags & SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE)) {
308       flags |= RADEON_SURF_FORCE_MICRO_TILE_MODE;
309       surface->micro_tile_mode = SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(ptex->flags);
310    }
311 
312    if (ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING) {
313       flags |= RADEON_SURF_FORCE_SWIZZLE_MODE;
314 
315       if (sscreen->info.chip_class >= GFX10)
316          surface->u.gfx9.surf.swizzle_mode = ADDR_SW_64KB_R_X;
317    }
318 
319    r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe, array_mode, surface);
320    if (r) {
321       return r;
322    }
323 
324    return 0;
325 }
326 
si_eliminate_fast_color_clear(struct si_context * sctx,struct si_texture * tex,bool * ctx_flushed)327 void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex,
328                                    bool *ctx_flushed)
329 {
330    struct si_screen *sscreen = sctx->screen;
331    struct pipe_context *ctx = &sctx->b;
332 
333    if (ctx == sscreen->aux_context)
334       simple_mtx_lock(&sscreen->aux_context_lock);
335 
336    unsigned n = sctx->num_decompress_calls;
337    ctx->flush_resource(ctx, &tex->buffer.b.b);
338 
339    /* Flush only if any fast clear elimination took place. */
340    bool flushed = false;
341    if (n != sctx->num_decompress_calls)
342    {
343       ctx->flush(ctx, NULL, 0);
344       flushed = true;
345    }
346    if (ctx_flushed)
347       *ctx_flushed = flushed;
348 
349    if (ctx == sscreen->aux_context)
350       simple_mtx_unlock(&sscreen->aux_context_lock);
351 }
352 
si_texture_discard_cmask(struct si_screen * sscreen,struct si_texture * tex)353 void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex)
354 {
355    if (!tex->cmask_buffer)
356       return;
357 
358    assert(tex->buffer.b.b.nr_samples <= 1);
359 
360    /* Disable CMASK. */
361    tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
362    tex->dirty_level_mask = 0;
363 
364    tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
365 
366    if (tex->cmask_buffer != &tex->buffer)
367       si_resource_reference(&tex->cmask_buffer, NULL);
368 
369    tex->cmask_buffer = NULL;
370 
371    /* Notify all contexts about the change. */
372    p_atomic_inc(&sscreen->dirty_tex_counter);
373    p_atomic_inc(&sscreen->compressed_colortex_counter);
374 }
375 
si_can_disable_dcc(struct si_texture * tex)376 static bool si_can_disable_dcc(struct si_texture *tex)
377 {
378    /* We can't disable DCC if it can be written by another process. */
379    return tex->surface.dcc_offset &&
380           (!tex->buffer.b.is_shared ||
381            !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
382 }
383 
si_texture_discard_dcc(struct si_screen * sscreen,struct si_texture * tex)384 static bool si_texture_discard_dcc(struct si_screen *sscreen, struct si_texture *tex)
385 {
386    if (!si_can_disable_dcc(tex))
387       return false;
388 
389    assert(tex->dcc_separate_buffer == NULL);
390 
391    /* Disable DCC. */
392    ac_surface_zero_dcc_fields(&tex->surface);
393 
394    /* Notify all contexts about the change. */
395    p_atomic_inc(&sscreen->dirty_tex_counter);
396    return true;
397 }
398 
399 /**
400  * Disable DCC for the texture. (first decompress, then discard metadata).
401  *
402  * There is unresolved multi-context synchronization issue between
403  * screen::aux_context and the current context. If applications do this with
404  * multiple contexts, it's already undefined behavior for them and we don't
405  * have to worry about that. The scenario is:
406  *
407  * If context 1 disables DCC and context 2 has queued commands that write
408  * to the texture via CB with DCC enabled, and the order of operations is
409  * as follows:
410  *   context 2 queues draw calls rendering to the texture, but doesn't flush
411  *   context 1 disables DCC and flushes
412  *   context 1 & 2 reset descriptors and FB state
413  *   context 2 flushes (new compressed tiles written by the draw calls)
414  *   context 1 & 2 read garbage, because DCC is disabled, yet there are
415  *   compressed tiled
416  *
417  * \param sctx  the current context if you have one, or sscreen->aux_context
418  *              if you don't.
419  */
si_texture_disable_dcc(struct si_context * sctx,struct si_texture * tex)420 bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex)
421 {
422    struct si_screen *sscreen = sctx->screen;
423 
424    if (!sctx->has_graphics)
425       return si_texture_discard_dcc(sscreen, tex);
426 
427    if (!si_can_disable_dcc(tex))
428       return false;
429 
430    if (&sctx->b == sscreen->aux_context)
431       simple_mtx_lock(&sscreen->aux_context_lock);
432 
433    /* Decompress DCC. */
434    si_decompress_dcc(sctx, tex);
435    sctx->b.flush(&sctx->b, NULL, 0);
436 
437    if (&sctx->b == sscreen->aux_context)
438       simple_mtx_unlock(&sscreen->aux_context_lock);
439 
440    return si_texture_discard_dcc(sscreen, tex);
441 }
442 
si_reallocate_texture_inplace(struct si_context * sctx,struct si_texture * tex,unsigned new_bind_flag,bool invalidate_storage)443 static void si_reallocate_texture_inplace(struct si_context *sctx, struct si_texture *tex,
444                                           unsigned new_bind_flag, bool invalidate_storage)
445 {
446    struct pipe_screen *screen = sctx->b.screen;
447    struct si_texture *new_tex;
448    struct pipe_resource templ = tex->buffer.b.b;
449    unsigned i;
450 
451    templ.bind |= new_bind_flag;
452 
453    if (tex->buffer.b.is_shared || tex->num_planes > 1)
454       return;
455 
456    if (new_bind_flag == PIPE_BIND_LINEAR) {
457       if (tex->surface.is_linear)
458          return;
459 
460       /* This fails with MSAA, depth, and compressed textures. */
461       if (si_choose_tiling(sctx->screen, &templ, false) != RADEON_SURF_MODE_LINEAR_ALIGNED)
462          return;
463    }
464 
465    new_tex = (struct si_texture *)screen->resource_create(screen, &templ);
466    if (!new_tex)
467       return;
468 
469    /* Copy the pixels to the new texture. */
470    if (!invalidate_storage) {
471       for (i = 0; i <= templ.last_level; i++) {
472          struct pipe_box box;
473 
474          u_box_3d(0, 0, 0, u_minify(templ.width0, i), u_minify(templ.height0, i),
475                   util_num_layers(&templ, i), &box);
476 
477          sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0, &tex->buffer.b.b, i, &box);
478       }
479    }
480 
481    if (new_bind_flag == PIPE_BIND_LINEAR) {
482       si_texture_discard_cmask(sctx->screen, tex);
483       si_texture_discard_dcc(sctx->screen, tex);
484    }
485 
486    /* Replace the structure fields of tex. */
487    tex->buffer.b.b.bind = templ.bind;
488    pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
489    tex->buffer.gpu_address = new_tex->buffer.gpu_address;
490    tex->buffer.vram_usage = new_tex->buffer.vram_usage;
491    tex->buffer.gart_usage = new_tex->buffer.gart_usage;
492    tex->buffer.bo_size = new_tex->buffer.bo_size;
493    tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
494    tex->buffer.domains = new_tex->buffer.domains;
495    tex->buffer.flags = new_tex->buffer.flags;
496 
497    tex->surface = new_tex->surface;
498    si_texture_reference(&tex->flushed_depth_texture, new_tex->flushed_depth_texture);
499 
500    tex->surface.fmask_offset = new_tex->surface.fmask_offset;
501    tex->surface.cmask_offset = new_tex->surface.cmask_offset;
502    tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
503 
504    if (tex->cmask_buffer == &tex->buffer)
505       tex->cmask_buffer = NULL;
506    else
507       si_resource_reference(&tex->cmask_buffer, NULL);
508 
509    if (new_tex->cmask_buffer == &new_tex->buffer)
510       tex->cmask_buffer = &tex->buffer;
511    else
512       si_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
513 
514    tex->surface.dcc_offset = new_tex->surface.dcc_offset;
515    tex->cb_color_info = new_tex->cb_color_info;
516    memcpy(tex->color_clear_value, new_tex->color_clear_value, sizeof(tex->color_clear_value));
517    tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
518 
519    tex->surface.htile_offset = new_tex->surface.htile_offset;
520    tex->depth_clear_value = new_tex->depth_clear_value;
521    tex->dirty_level_mask = new_tex->dirty_level_mask;
522    tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
523    tex->db_render_format = new_tex->db_render_format;
524    tex->stencil_clear_value = new_tex->stencil_clear_value;
525    tex->tc_compatible_htile = new_tex->tc_compatible_htile;
526    tex->depth_cleared = new_tex->depth_cleared;
527    tex->stencil_cleared = new_tex->stencil_cleared;
528    tex->upgraded_depth = new_tex->upgraded_depth;
529    tex->db_compatible = new_tex->db_compatible;
530    tex->can_sample_z = new_tex->can_sample_z;
531    tex->can_sample_s = new_tex->can_sample_s;
532 
533    tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
534    tex->displayable_dcc_dirty = new_tex->displayable_dcc_dirty;
535    tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
536    si_resource_reference(&tex->dcc_separate_buffer, new_tex->dcc_separate_buffer);
537    si_resource_reference(&tex->last_dcc_separate_buffer, new_tex->last_dcc_separate_buffer);
538    si_resource_reference(&tex->dcc_retile_buffer, new_tex->dcc_retile_buffer);
539 
540    if (new_bind_flag == PIPE_BIND_LINEAR) {
541       assert(!tex->surface.htile_offset);
542       assert(!tex->cmask_buffer);
543       assert(!tex->surface.fmask_size);
544       assert(!tex->surface.dcc_offset);
545       assert(!tex->is_depth);
546    }
547 
548    si_texture_reference(&new_tex, NULL);
549 
550    p_atomic_inc(&sctx->screen->dirty_tex_counter);
551 }
552 
si_set_tex_bo_metadata(struct si_screen * sscreen,struct si_texture * tex)553 static void si_set_tex_bo_metadata(struct si_screen *sscreen, struct si_texture *tex)
554 {
555    struct pipe_resource *res = &tex->buffer.b.b;
556    struct radeon_bo_metadata md;
557 
558    memset(&md, 0, sizeof(md));
559 
560    assert(tex->dcc_separate_buffer == NULL);
561    assert(tex->surface.fmask_size == 0);
562 
563    static const unsigned char swizzle[] = {PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z,
564                                            PIPE_SWIZZLE_W};
565    bool is_array = util_texture_is_array(res->target);
566    uint32_t desc[8];
567 
568    sscreen->make_texture_descriptor(sscreen, tex, true, res->target, res->format, swizzle, 0,
569                                     res->last_level, 0, is_array ? res->array_size - 1 : 0,
570                                     res->width0, res->height0, res->depth0, desc, NULL);
571    si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0], 0, 0,
572                                   tex->surface.blk_w, false, false, desc);
573 
574    ac_surface_get_umd_metadata(&sscreen->info, &tex->surface,
575                                tex->buffer.b.b.last_level + 1,
576                                desc, &md.size_metadata, md.metadata);
577    sscreen->ws->buffer_set_metadata(tex->buffer.buf, &md, &tex->surface);
578 }
579 
si_has_displayable_dcc(struct si_texture * tex)580 static bool si_has_displayable_dcc(struct si_texture *tex)
581 {
582    struct si_screen *sscreen = (struct si_screen *)tex->buffer.b.b.screen;
583 
584    if (sscreen->info.chip_class <= GFX8)
585       return false;
586 
587    return tex->surface.is_displayable && tex->surface.dcc_offset;
588 }
589 
si_resource_get_param(struct pipe_screen * screen,struct pipe_context * context,struct pipe_resource * resource,unsigned plane,unsigned layer,unsigned level,enum pipe_resource_param param,unsigned handle_usage,uint64_t * value)590 static bool si_resource_get_param(struct pipe_screen *screen, struct pipe_context *context,
591                                   struct pipe_resource *resource, unsigned plane, unsigned layer,
592                                   unsigned level,
593                                   enum pipe_resource_param param, unsigned handle_usage,
594                                   uint64_t *value)
595 {
596    for (unsigned i = 0; i < plane; i++)
597       resource = resource->next;
598 
599    struct si_screen *sscreen = (struct si_screen *)screen;
600    struct si_texture *tex = (struct si_texture *)resource;
601    struct winsys_handle whandle;
602 
603    switch (param) {
604    case PIPE_RESOURCE_PARAM_NPLANES:
605       *value = resource->target == PIPE_BUFFER ? 1 : tex->num_planes;
606       return true;
607 
608    case PIPE_RESOURCE_PARAM_STRIDE:
609       if (resource->target == PIPE_BUFFER)
610          *value = 0;
611       else if (sscreen->info.chip_class >= GFX9)
612          *value = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
613       else
614          *value = tex->surface.u.legacy.level[0].nblk_x * tex->surface.bpe;
615       return true;
616 
617    case PIPE_RESOURCE_PARAM_OFFSET:
618       if (resource->target == PIPE_BUFFER)
619          *value = 0;
620       else if (sscreen->info.chip_class >= GFX9)
621          *value = tex->surface.u.gfx9.surf_offset + layer * tex->surface.u.gfx9.surf_slice_size;
622       else
623          *value = tex->surface.u.legacy.level[0].offset +
624                   layer * (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
625       return true;
626 
627    case PIPE_RESOURCE_PARAM_MODIFIER:
628       *value = DRM_FORMAT_MOD_INVALID;
629       return true;
630 
631    case PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED:
632    case PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS:
633    case PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD:
634       memset(&whandle, 0, sizeof(whandle));
635 
636       if (param == PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED)
637          whandle.type = WINSYS_HANDLE_TYPE_SHARED;
638       else if (param == PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS)
639          whandle.type = WINSYS_HANDLE_TYPE_KMS;
640       else if (param == PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD)
641          whandle.type = WINSYS_HANDLE_TYPE_FD;
642 
643       if (!screen->resource_get_handle(screen, context, resource, &whandle, handle_usage))
644          return false;
645 
646       *value = whandle.handle;
647       return true;
648    case PIPE_RESOURCE_PARAM_LAYER_STRIDE:
649       break;
650    }
651    return false;
652 }
653 
si_texture_get_info(struct pipe_screen * screen,struct pipe_resource * resource,unsigned * pstride,unsigned * poffset)654 static void si_texture_get_info(struct pipe_screen *screen, struct pipe_resource *resource,
655                                 unsigned *pstride, unsigned *poffset)
656 {
657    uint64_t value;
658 
659    if (pstride) {
660       si_resource_get_param(screen, NULL, resource, 0, 0, 0, PIPE_RESOURCE_PARAM_STRIDE, 0, &value);
661       *pstride = value;
662    }
663 
664    if (poffset) {
665       si_resource_get_param(screen, NULL, resource, 0, 0, 0, PIPE_RESOURCE_PARAM_OFFSET, 0, &value);
666       *poffset = value;
667    }
668 }
669 
si_texture_get_handle(struct pipe_screen * screen,struct pipe_context * ctx,struct pipe_resource * resource,struct winsys_handle * whandle,unsigned usage)670 static bool si_texture_get_handle(struct pipe_screen *screen, struct pipe_context *ctx,
671                                   struct pipe_resource *resource, struct winsys_handle *whandle,
672                                   unsigned usage)
673 {
674    struct si_screen *sscreen = (struct si_screen *)screen;
675    struct si_context *sctx;
676    struct si_resource *res = si_resource(resource);
677    struct si_texture *tex = (struct si_texture *)resource;
678    bool update_metadata = false;
679    unsigned stride, offset, slice_size;
680    bool flush = false;
681 
682    ctx = threaded_context_unwrap_sync(ctx);
683    sctx = (struct si_context *)(ctx ? ctx : sscreen->aux_context);
684 
685    if (resource->target != PIPE_BUFFER) {
686       /* Individual planes are chained pipe_resource instances. */
687       for (unsigned i = 0; i < whandle->plane; i++) {
688          resource = resource->next;
689          res = si_resource(resource);
690          tex = (struct si_texture *)resource;
691       }
692 
693       /* This is not supported now, but it might be required for OpenCL
694        * interop in the future.
695        */
696       if (resource->nr_samples > 1 || tex->is_depth)
697          return false;
698 
699       /* Move a suballocated texture into a non-suballocated allocation. */
700       if (sscreen->ws->buffer_is_suballocated(res->buf) || tex->surface.tile_swizzle ||
701           (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
702            sscreen->info.has_local_buffers)) {
703          assert(!res->b.is_shared);
704          si_reallocate_texture_inplace(sctx, tex, PIPE_BIND_SHARED, false);
705          flush = true;
706          assert(res->b.b.bind & PIPE_BIND_SHARED);
707          assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
708          assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
709          assert(tex->surface.tile_swizzle == 0);
710       }
711 
712       /* Since shader image stores don't support DCC on GFX8,
713        * disable it for external clients that want write
714        * access.
715        */
716       if ((usage & PIPE_HANDLE_USAGE_SHADER_WRITE && tex->surface.dcc_offset) ||
717           /* Displayable DCC requires an explicit flush. */
718           (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) && si_has_displayable_dcc(tex))) {
719          if (si_texture_disable_dcc(sctx, tex)) {
720             update_metadata = true;
721             /* si_texture_disable_dcc flushes the context */
722             flush = false;
723          }
724       }
725 
726       if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
727           (tex->cmask_buffer || tex->surface.dcc_offset)) {
728          /* Eliminate fast clear (both CMASK and DCC) */
729          bool flushed;
730          si_eliminate_fast_color_clear(sctx, tex, &flushed);
731          /* eliminate_fast_color_clear sometimes flushes the context */
732          if (flushed)
733             flush = false;
734 
735          /* Disable CMASK if flush_resource isn't going
736           * to be called.
737           */
738          if (tex->cmask_buffer)
739             si_texture_discard_cmask(sscreen, tex);
740       }
741 
742       /* Set metadata. */
743       if ((!res->b.is_shared || update_metadata) && whandle->offset == 0)
744          si_set_tex_bo_metadata(sscreen, tex);
745 
746       if (sscreen->info.chip_class >= GFX9) {
747          slice_size = tex->surface.u.gfx9.surf_slice_size;
748       } else {
749          slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
750       }
751    } else {
752       /* Buffer exports are for the OpenCL interop. */
753       /* Move a suballocated buffer into a non-suballocated allocation. */
754       if (sscreen->ws->buffer_is_suballocated(res->buf) ||
755           /* A DMABUF export always fails if the BO is local. */
756           (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
757            sscreen->info.has_local_buffers)) {
758          assert(!res->b.is_shared);
759 
760          /* Allocate a new buffer with PIPE_BIND_SHARED. */
761          struct pipe_resource templ = res->b.b;
762          templ.bind |= PIPE_BIND_SHARED;
763 
764          struct pipe_resource *newb = screen->resource_create(screen, &templ);
765          if (!newb)
766             return false;
767 
768          /* Copy the old buffer contents to the new one. */
769          struct pipe_box box;
770          u_box_1d(0, newb->width0, &box);
771          sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0, &res->b.b, 0, &box);
772          flush = true;
773          /* Move the new buffer storage to the old pipe_resource. */
774          si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
775          pipe_resource_reference(&newb, NULL);
776 
777          assert(res->b.b.bind & PIPE_BIND_SHARED);
778          assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
779       }
780 
781       /* Buffers */
782       slice_size = 0;
783    }
784 
785    si_texture_get_info(screen, resource, &stride, &offset);
786 
787    if (flush)
788       sctx->b.flush(&sctx->b, NULL, 0);
789 
790    if (res->b.is_shared) {
791       /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
792        * doesn't set it.
793        */
794       res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
795       if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
796          res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
797    } else {
798       res->b.is_shared = true;
799       res->external_usage = usage;
800    }
801 
802    whandle->stride = stride;
803    whandle->offset = offset + slice_size * whandle->layer;
804 
805    return sscreen->ws->buffer_get_handle(sscreen->ws, res->buf, whandle);
806 }
807 
si_texture_destroy(struct pipe_screen * screen,struct pipe_resource * ptex)808 static void si_texture_destroy(struct pipe_screen *screen, struct pipe_resource *ptex)
809 {
810    struct si_texture *tex = (struct si_texture *)ptex;
811    struct si_resource *resource = &tex->buffer;
812 
813    si_texture_reference(&tex->flushed_depth_texture, NULL);
814 
815    if (tex->cmask_buffer != &tex->buffer) {
816       si_resource_reference(&tex->cmask_buffer, NULL);
817    }
818    pb_reference(&resource->buf, NULL);
819    si_resource_reference(&tex->dcc_separate_buffer, NULL);
820    si_resource_reference(&tex->last_dcc_separate_buffer, NULL);
821    si_resource_reference(&tex->dcc_retile_buffer, NULL);
822    FREE(tex);
823 }
824 
825 static const struct u_resource_vtbl si_texture_vtbl;
826 
si_print_texture_info(struct si_screen * sscreen,struct si_texture * tex,struct u_log_context * log)827 void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
828                            struct u_log_context *log)
829 {
830    int i;
831 
832    /* Common parameters. */
833    u_log_printf(log,
834                 "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
835                 "blk_h=%u, array_size=%u, last_level=%u, "
836                 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
837                 tex->buffer.b.b.width0, tex->buffer.b.b.height0, tex->buffer.b.b.depth0,
838                 tex->surface.blk_w, tex->surface.blk_h, tex->buffer.b.b.array_size,
839                 tex->buffer.b.b.last_level, tex->surface.bpe, tex->buffer.b.b.nr_samples,
840                 tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
841 
842    if (sscreen->info.chip_class >= GFX9) {
843       u_log_printf(log,
844                    "  Surf: size=%" PRIu64 ", slice_size=%" PRIu64 ", "
845                    "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
846                    tex->surface.surf_size, tex->surface.u.gfx9.surf_slice_size,
847                    tex->surface.surf_alignment, tex->surface.u.gfx9.surf.swizzle_mode,
848                    tex->surface.u.gfx9.surf.epitch, tex->surface.u.gfx9.surf_pitch);
849 
850       if (tex->surface.fmask_offset) {
851          u_log_printf(log,
852                       "  FMASK: offset=%" PRIu64 ", size=%" PRIu64 ", "
853                       "alignment=%u, swmode=%u, epitch=%u\n",
854                       tex->surface.fmask_offset, tex->surface.fmask_size,
855                       tex->surface.fmask_alignment, tex->surface.u.gfx9.fmask.swizzle_mode,
856                       tex->surface.u.gfx9.fmask.epitch);
857       }
858 
859       if (tex->cmask_buffer) {
860          u_log_printf(log,
861                       "  CMask: offset=%" PRIu64 ", size=%u, "
862                       "alignment=%u\n",
863                       tex->surface.cmask_offset, tex->surface.cmask_size,
864                       tex->surface.cmask_alignment);
865       }
866 
867       if (tex->surface.htile_offset) {
868          u_log_printf(log,
869                       "  HTile: offset=%" PRIu64 ", size=%u, alignment=%u\n",
870                       tex->surface.htile_offset, tex->surface.htile_size,
871                       tex->surface.htile_alignment);
872       }
873 
874       if (tex->surface.dcc_offset) {
875          u_log_printf(log,
876                       "  DCC: offset=%" PRIu64 ", size=%u, "
877                       "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
878                       tex->surface.dcc_offset, tex->surface.dcc_size, tex->surface.dcc_alignment,
879                       tex->surface.u.gfx9.display_dcc_pitch_max, tex->surface.num_dcc_levels);
880       }
881 
882       if (tex->surface.u.gfx9.stencil_offset) {
883          u_log_printf(log, "  Stencil: offset=%" PRIu64 ", swmode=%u, epitch=%u\n",
884                       tex->surface.u.gfx9.stencil_offset, tex->surface.u.gfx9.stencil.swizzle_mode,
885                       tex->surface.u.gfx9.stencil.epitch);
886       }
887       return;
888    }
889 
890    u_log_printf(log,
891                 "  Layout: size=%" PRIu64 ", alignment=%u, bankw=%u, "
892                 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
893                 tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
894                 tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks,
895                 tex->surface.u.legacy.mtilea, tex->surface.u.legacy.tile_split,
896                 tex->surface.u.legacy.pipe_config, (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
897 
898    if (tex->surface.fmask_offset)
899       u_log_printf(
900          log,
901          "  FMask: offset=%" PRIu64 ", size=%" PRIu64 ", alignment=%u, pitch_in_pixels=%u, "
902          "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
903          tex->surface.fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
904          tex->surface.u.legacy.fmask.pitch_in_pixels, tex->surface.u.legacy.fmask.bankh,
905          tex->surface.u.legacy.fmask.slice_tile_max, tex->surface.u.legacy.fmask.tiling_index);
906 
907    if (tex->cmask_buffer)
908       u_log_printf(log,
909                    "  CMask: offset=%" PRIu64 ", size=%u, alignment=%u, "
910                    "slice_tile_max=%u\n",
911                    tex->surface.cmask_offset, tex->surface.cmask_size, tex->surface.cmask_alignment,
912                    tex->surface.u.legacy.cmask_slice_tile_max);
913 
914    if (tex->surface.htile_offset)
915       u_log_printf(log,
916                    "  HTile: offset=%" PRIu64 ", size=%u, "
917                    "alignment=%u, TC_compatible = %u\n",
918                    tex->surface.htile_offset, tex->surface.htile_size, tex->surface.htile_alignment,
919                    tex->tc_compatible_htile);
920 
921    if (tex->surface.dcc_offset) {
922       u_log_printf(log, "  DCC: offset=%" PRIu64 ", size=%u, alignment=%u\n",
923                    tex->surface.dcc_offset, tex->surface.dcc_size, tex->surface.dcc_alignment);
924       for (i = 0; i <= tex->buffer.b.b.last_level; i++)
925          u_log_printf(log,
926                       "  DCCLevel[%i]: enabled=%u, offset=%u, "
927                       "fast_clear_size=%u\n",
928                       i, i < tex->surface.num_dcc_levels, tex->surface.u.legacy.level[i].dcc_offset,
929                       tex->surface.u.legacy.level[i].dcc_fast_clear_size);
930    }
931 
932    for (i = 0; i <= tex->buffer.b.b.last_level; i++)
933       u_log_printf(log,
934                    "  Level[%i]: offset=%" PRIu64 ", slice_size=%" PRIu64 ", "
935                    "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
936                    "mode=%u, tiling_index = %u\n",
937                    i, tex->surface.u.legacy.level[i].offset,
938                    (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
939                    u_minify(tex->buffer.b.b.width0, i), u_minify(tex->buffer.b.b.height0, i),
940                    u_minify(tex->buffer.b.b.depth0, i), tex->surface.u.legacy.level[i].nblk_x,
941                    tex->surface.u.legacy.level[i].nblk_y, tex->surface.u.legacy.level[i].mode,
942                    tex->surface.u.legacy.tiling_index[i]);
943 
944    if (tex->surface.has_stencil) {
945       u_log_printf(log, "  StencilLayout: tilesplit=%u\n",
946                    tex->surface.u.legacy.stencil_tile_split);
947       for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
948          u_log_printf(log,
949                       "  StencilLevel[%i]: offset=%" PRIu64 ", "
950                       "slice_size=%" PRIu64 ", npix_x=%u, "
951                       "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
952                       "mode=%u, tiling_index = %u\n",
953                       i, tex->surface.u.legacy.stencil_level[i].offset,
954                       (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
955                       u_minify(tex->buffer.b.b.width0, i), u_minify(tex->buffer.b.b.height0, i),
956                       u_minify(tex->buffer.b.b.depth0, i),
957                       tex->surface.u.legacy.stencil_level[i].nblk_x,
958                       tex->surface.u.legacy.stencil_level[i].nblk_y,
959                       tex->surface.u.legacy.stencil_level[i].mode,
960                       tex->surface.u.legacy.stencil_tiling_index[i]);
961       }
962    }
963 }
964 
965 /**
966  * Common function for si_texture_create and si_texture_from_handle.
967  *
968  * \param screen	screen
969  * \param base		resource template
970  * \param surface	radeon_surf
971  * \param plane0	if a non-zero plane is being created, this is the first plane
972  * \param imported_buf	from si_texture_from_handle
973  * \param offset	offset for non-zero planes or imported buffers
974  * \param alloc_size	the size to allocate if plane0 != NULL
975  * \param alignment	alignment for the allocation
976  */
si_texture_create_object(struct pipe_screen * screen,const struct pipe_resource * base,const struct radeon_surf * surface,const struct si_texture * plane0,struct pb_buffer * imported_buf,uint64_t offset,unsigned pitch_in_bytes,uint64_t alloc_size,unsigned alignment)977 static struct si_texture *si_texture_create_object(struct pipe_screen *screen,
978                                                    const struct pipe_resource *base,
979                                                    const struct radeon_surf *surface,
980                                                    const struct si_texture *plane0,
981                                                    struct pb_buffer *imported_buf,
982                                                    uint64_t offset, unsigned pitch_in_bytes,
983                                                    uint64_t alloc_size, unsigned alignment)
984 {
985    struct si_texture *tex;
986    struct si_resource *resource;
987    struct si_screen *sscreen = (struct si_screen *)screen;
988 
989    tex = CALLOC_STRUCT(si_texture);
990    if (!tex)
991       goto error;
992 
993    resource = &tex->buffer;
994    resource->b.b = *base;
995    resource->b.vtbl = &si_texture_vtbl;
996    pipe_reference_init(&resource->b.b.reference, 1);
997    resource->b.b.screen = screen;
998 
999    /* don't include stencil-only formats which we don't support for rendering */
1000    tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
1001    tex->surface = *surface;
1002 
1003    /* On GFX8, HTILE uses different tiling depending on the TC_COMPATIBLE_HTILE
1004     * setting, so we have to enable it if we enabled it at allocation.
1005     *
1006     * GFX9 and later use the same tiling for both, so TC-compatible HTILE can be
1007     * enabled on demand.
1008     */
1009    tex->tc_compatible_htile = sscreen->info.chip_class == GFX8 &&
1010                               tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE;
1011 
1012    /* TC-compatible HTILE:
1013     * - GFX8 only supports Z32_FLOAT.
1014     * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
1015    if (tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE) {
1016       if (sscreen->info.chip_class >= GFX9 && base->format == PIPE_FORMAT_Z16_UNORM)
1017          tex->db_render_format = base->format;
1018       else {
1019          tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1020          tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
1021                                base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
1022       }
1023    } else {
1024       tex->db_render_format = base->format;
1025    }
1026 
1027    /* Applies to GCN. */
1028    tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
1029 
1030    /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1031     * between frames, so the only thing that can enable separate DCC
1032     * with DRI2 is multiple slow clears within a frame.
1033     */
1034    tex->ps_draw_ratio = 0;
1035 
1036    ac_surface_override_offset_stride(&sscreen->info, &tex->surface,
1037                                      tex->buffer.b.b.last_level + 1,
1038                                      offset, pitch_in_bytes / tex->surface.bpe);
1039 
1040    if (tex->is_depth) {
1041       if (sscreen->info.chip_class >= GFX9) {
1042          tex->can_sample_z = true;
1043          tex->can_sample_s = true;
1044 
1045          /* Stencil texturing with HTILE doesn't work
1046           * with mipmapping on Navi10-14. */
1047          if (sscreen->info.chip_class == GFX10 && base->last_level > 0)
1048             tex->htile_stencil_disabled = true;
1049       } else {
1050          tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
1051          tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
1052       }
1053 
1054       tex->db_compatible = surface->flags & RADEON_SURF_ZBUFFER;
1055    } else {
1056       if (tex->surface.cmask_offset) {
1057          tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
1058          tex->cmask_buffer = &tex->buffer;
1059       }
1060    }
1061 
1062    if (plane0) {
1063       /* The buffer is shared with the first plane. */
1064       resource->bo_size = plane0->buffer.bo_size;
1065       resource->bo_alignment = plane0->buffer.bo_alignment;
1066       resource->flags = plane0->buffer.flags;
1067       resource->domains = plane0->buffer.domains;
1068       resource->vram_usage = plane0->buffer.vram_usage;
1069       resource->gart_usage = plane0->buffer.gart_usage;
1070 
1071       pb_reference(&resource->buf, plane0->buffer.buf);
1072       resource->gpu_address = plane0->buffer.gpu_address;
1073    } else if (!(surface->flags & RADEON_SURF_IMPORTED)) {
1074       /* Create the backing buffer. */
1075       si_init_resource_fields(sscreen, resource, alloc_size, alignment);
1076 
1077       if (!si_alloc_resource(sscreen, resource))
1078          goto error;
1079    } else {
1080       resource->buf = imported_buf;
1081       resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
1082       resource->bo_size = imported_buf->size;
1083       resource->bo_alignment = imported_buf->alignment;
1084       resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
1085       if (resource->domains & RADEON_DOMAIN_VRAM)
1086          resource->vram_usage = resource->bo_size;
1087       else if (resource->domains & RADEON_DOMAIN_GTT)
1088          resource->gart_usage = resource->bo_size;
1089       if (sscreen->ws->buffer_get_flags)
1090          resource->flags = sscreen->ws->buffer_get_flags(resource->buf);
1091    }
1092 
1093    if (tex->cmask_buffer) {
1094       /* Initialize the cmask to 0xCC (= compressed state). */
1095       si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b, tex->surface.cmask_offset,
1096                              tex->surface.cmask_size, 0xCCCCCCCC);
1097    }
1098    if (tex->surface.htile_offset) {
1099       uint32_t clear_value = 0;
1100 
1101       if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
1102          clear_value = 0x0000030F;
1103 
1104       si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.htile_offset,
1105                              tex->surface.htile_size, clear_value);
1106    }
1107 
1108    /* Initialize DCC only if the texture is not being imported. */
1109    if (!(surface->flags & RADEON_SURF_IMPORTED) && tex->surface.dcc_offset) {
1110       /* Clear DCC to black for all tiles with DCC enabled.
1111        *
1112        * This fixes corruption in 3DMark Slingshot Extreme, which
1113        * uses uninitialized textures, causing corruption.
1114        */
1115       if (tex->surface.num_dcc_levels == tex->buffer.b.b.last_level + 1 &&
1116           tex->buffer.b.b.nr_samples <= 2) {
1117          /* Simple case - all tiles have DCC enabled. */
1118          si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset,
1119                                 tex->surface.dcc_size, DCC_CLEAR_COLOR_0000);
1120       } else if (sscreen->info.chip_class >= GFX9) {
1121          /* Clear to uncompressed. Clearing this to black is complicated. */
1122          si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset,
1123                                 tex->surface.dcc_size, DCC_UNCOMPRESSED);
1124       } else {
1125          /* GFX8: Initialize mipmap levels and multisamples separately. */
1126          if (tex->buffer.b.b.nr_samples >= 2) {
1127             /* Clearing this to black is complicated. */
1128             si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset,
1129                                    tex->surface.dcc_size, DCC_UNCOMPRESSED);
1130          } else {
1131             /* Clear the enabled mipmap levels to black. */
1132             unsigned size = 0;
1133 
1134             for (unsigned i = 0; i < tex->surface.num_dcc_levels; i++) {
1135                if (!tex->surface.u.legacy.level[i].dcc_fast_clear_size)
1136                   break;
1137 
1138                size = tex->surface.u.legacy.level[i].dcc_offset +
1139                       tex->surface.u.legacy.level[i].dcc_fast_clear_size;
1140             }
1141 
1142             /* Mipmap levels with DCC. */
1143             if (size) {
1144                si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset, size,
1145                                       DCC_CLEAR_COLOR_0000);
1146             }
1147             /* Mipmap levels without DCC. */
1148             if (size != tex->surface.dcc_size) {
1149                si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset + size,
1150                                       tex->surface.dcc_size - size, DCC_UNCOMPRESSED);
1151             }
1152          }
1153       }
1154    }
1155 
1156    /* Initialize displayable DCC that requires the retile blit. */
1157    if (tex->surface.display_dcc_offset) {
1158       if (!(surface->flags & RADEON_SURF_IMPORTED)) {
1159          /* Uninitialized DCC can hang the display hw.
1160           * Clear to white to indicate that. */
1161          si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.display_dcc_offset,
1162                                 tex->surface.u.gfx9.display_dcc_size, DCC_CLEAR_COLOR_1111);
1163       }
1164 
1165       /* Upload the DCC retile map.
1166        * Use a staging buffer for the upload, because
1167        * the buffer backing the texture is unmappable.
1168        */
1169       bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16;
1170       unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements;
1171       unsigned dcc_retile_map_size = num_elements * (use_uint16 ? 2 : 4);
1172 
1173       tex->dcc_retile_buffer = si_aligned_buffer_create(screen,
1174                                                         SI_RESOURCE_FLAG_DRIVER_INTERNAL, PIPE_USAGE_DEFAULT,
1175                                                         dcc_retile_map_size,
1176                                                         sscreen->info.tcc_cache_line_size);
1177       struct si_resource *buf = si_aligned_buffer_create(screen,
1178                                                          SI_RESOURCE_FLAG_DRIVER_INTERNAL, PIPE_USAGE_STREAM,
1179                                                          dcc_retile_map_size,
1180                                                          sscreen->info.tcc_cache_line_size);
1181       void *map = sscreen->ws->buffer_map(buf->buf, NULL, PIPE_MAP_WRITE);
1182 
1183       /* Upload the retile map into the staging buffer. */
1184       memcpy(map, tex->surface.u.gfx9.dcc_retile_map, dcc_retile_map_size);
1185 
1186       /* Copy the staging buffer to the buffer backing the texture. */
1187       struct si_context *sctx = (struct si_context *)sscreen->aux_context;
1188 
1189       simple_mtx_lock(&sscreen->aux_context_lock);
1190       si_sdma_copy_buffer(sctx, &tex->dcc_retile_buffer->b.b, &buf->b.b, 0,
1191                           0, buf->b.b.width0);
1192       sscreen->aux_context->flush(sscreen->aux_context, NULL, 0);
1193       simple_mtx_unlock(&sscreen->aux_context_lock);
1194 
1195       si_resource_reference(&buf, NULL);
1196    }
1197 
1198    /* Initialize the CMASK base register value. */
1199    tex->cmask_base_address_reg = (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
1200 
1201    if (sscreen->debug_flags & DBG(VM)) {
1202       fprintf(stderr,
1203               "VM start=0x%" PRIX64 "  end=0x%" PRIX64
1204               " | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1205               tex->buffer.gpu_address, tex->buffer.gpu_address + tex->buffer.buf->size,
1206               base->width0, base->height0, util_num_layers(base, 0), base->last_level + 1,
1207               base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1208    }
1209 
1210    if (sscreen->debug_flags & DBG(TEX)) {
1211       puts("Texture:");
1212       struct u_log_context log;
1213       u_log_context_init(&log);
1214       si_print_texture_info(sscreen, tex, &log);
1215       u_log_new_page_print(&log, stdout);
1216       fflush(stdout);
1217       u_log_context_destroy(&log);
1218    }
1219 
1220    return tex;
1221 
1222 error:
1223    FREE(tex);
1224    return NULL;
1225 }
1226 
si_choose_tiling(struct si_screen * sscreen,const struct pipe_resource * templ,bool tc_compatible_htile)1227 static enum radeon_surf_mode si_choose_tiling(struct si_screen *sscreen,
1228                                               const struct pipe_resource *templ,
1229                                               bool tc_compatible_htile)
1230 {
1231    const struct util_format_description *desc = util_format_description(templ->format);
1232    bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING;
1233    bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1234                            !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
1235 
1236    /* MSAA resources must be 2D tiled. */
1237    if (templ->nr_samples > 1)
1238       return RADEON_SURF_MODE_2D;
1239 
1240    /* Transfer resources should be linear. */
1241    if (templ->flags & SI_RESOURCE_FLAG_FORCE_LINEAR)
1242       return RADEON_SURF_MODE_LINEAR_ALIGNED;
1243 
1244    /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on GFX8,
1245     * which requires 2D tiling.
1246     */
1247    if (sscreen->info.chip_class == GFX8 && tc_compatible_htile)
1248       return RADEON_SURF_MODE_2D;
1249 
1250    /* Handle common candidates for the linear mode.
1251     * Compressed textures and DB surfaces must always be tiled.
1252     */
1253    if (!force_tiling && !is_depth_stencil && !util_format_is_compressed(templ->format)) {
1254       if (sscreen->debug_flags & DBG(NO_TILING))
1255          return RADEON_SURF_MODE_LINEAR_ALIGNED;
1256 
1257       /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
1258       if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1259          return RADEON_SURF_MODE_LINEAR_ALIGNED;
1260 
1261       /* Cursors are linear on AMD GCN.
1262        * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1263       if (templ->bind & PIPE_BIND_CURSOR)
1264          return RADEON_SURF_MODE_LINEAR_ALIGNED;
1265 
1266       if (templ->bind & PIPE_BIND_LINEAR)
1267          return RADEON_SURF_MODE_LINEAR_ALIGNED;
1268 
1269       /* Textures with a very small height are recommended to be linear. */
1270       if (templ->target == PIPE_TEXTURE_1D || templ->target == PIPE_TEXTURE_1D_ARRAY ||
1271           /* Only very thin and long 2D textures should benefit from
1272            * linear_aligned. */
1273           templ->height0 <= 2)
1274          return RADEON_SURF_MODE_LINEAR_ALIGNED;
1275 
1276       /* Textures likely to be mapped often. */
1277       if (templ->usage == PIPE_USAGE_STAGING || templ->usage == PIPE_USAGE_STREAM)
1278          return RADEON_SURF_MODE_LINEAR_ALIGNED;
1279    }
1280 
1281    /* Make small textures 1D tiled. */
1282    if (templ->width0 <= 16 || templ->height0 <= 16 || (sscreen->debug_flags & DBG(NO_2D_TILING)))
1283       return RADEON_SURF_MODE_1D;
1284 
1285    /* The allocator will switch to 1D if needed. */
1286    return RADEON_SURF_MODE_2D;
1287 }
1288 
si_texture_create(struct pipe_screen * screen,const struct pipe_resource * templ)1289 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1290                                         const struct pipe_resource *templ)
1291 {
1292    struct si_screen *sscreen = (struct si_screen *)screen;
1293    bool is_zs = util_format_is_depth_or_stencil(templ->format);
1294 
1295    if (templ->nr_samples >= 2) {
1296       /* This is hackish (overwriting the const pipe_resource template),
1297        * but should be harmless and gallium frontends can also see
1298        * the overriden number of samples in the created pipe_resource.
1299        */
1300       if (is_zs && sscreen->eqaa_force_z_samples) {
1301          ((struct pipe_resource *)templ)->nr_samples =
1302             ((struct pipe_resource *)templ)->nr_storage_samples = sscreen->eqaa_force_z_samples;
1303       } else if (!is_zs && sscreen->eqaa_force_color_samples) {
1304          ((struct pipe_resource *)templ)->nr_samples = sscreen->eqaa_force_coverage_samples;
1305          ((struct pipe_resource *)templ)->nr_storage_samples = sscreen->eqaa_force_color_samples;
1306       }
1307    }
1308 
1309    bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH ||
1310                            templ->flags & SI_RESOURCE_FLAG_FORCE_LINEAR;
1311    bool tc_compatible_htile =
1312       sscreen->info.chip_class >= GFX8 &&
1313       /* There are issues with TC-compatible HTILE on Tonga (and
1314        * Iceland is the same design), and documented bug workarounds
1315        * don't help. For example, this fails:
1316        *   piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
1317        */
1318       sscreen->info.family != CHIP_TONGA && sscreen->info.family != CHIP_ICELAND &&
1319       (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1320       !(sscreen->debug_flags & DBG(NO_HYPERZ)) && !is_flushed_depth &&
1321       templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1322       is_zs;
1323    enum radeon_surf_mode tile_mode = si_choose_tiling(sscreen, templ, tc_compatible_htile);
1324 
1325    /* This allocates textures with multiple planes like NV12 in 1 buffer. */
1326    enum
1327    {
1328       SI_TEXTURE_MAX_PLANES = 3
1329    };
1330    struct radeon_surf surface[SI_TEXTURE_MAX_PLANES] = {};
1331    struct pipe_resource plane_templ[SI_TEXTURE_MAX_PLANES];
1332    uint64_t plane_offset[SI_TEXTURE_MAX_PLANES] = {};
1333    uint64_t total_size = 0;
1334    unsigned max_alignment = 0;
1335    unsigned num_planes = util_format_get_num_planes(templ->format);
1336    assert(num_planes <= SI_TEXTURE_MAX_PLANES);
1337 
1338    /* Compute texture or plane layouts and offsets. */
1339    for (unsigned i = 0; i < num_planes; i++) {
1340       plane_templ[i] = *templ;
1341       plane_templ[i].format = util_format_get_plane_format(templ->format, i);
1342       plane_templ[i].width0 = util_format_get_plane_width(templ->format, i, templ->width0);
1343       plane_templ[i].height0 = util_format_get_plane_height(templ->format, i, templ->height0);
1344 
1345       /* Multi-plane allocations need PIPE_BIND_SHARED, because we can't
1346        * reallocate the storage to add PIPE_BIND_SHARED, because it's
1347        * shared by 3 pipe_resources.
1348        */
1349       if (num_planes > 1)
1350          plane_templ[i].bind |= PIPE_BIND_SHARED;
1351 
1352       if (si_init_surface(sscreen, &surface[i], &plane_templ[i], tile_mode, false,
1353                           plane_templ[i].bind & PIPE_BIND_SCANOUT, is_flushed_depth,
1354                           tc_compatible_htile))
1355          return NULL;
1356 
1357       plane_offset[i] = align64(total_size, surface[i].surf_alignment);
1358       total_size = plane_offset[i] + surface[i].total_size;
1359       max_alignment = MAX2(max_alignment, surface[i].surf_alignment);
1360    }
1361 
1362    struct si_texture *plane0 = NULL, *last_plane = NULL;
1363 
1364    for (unsigned i = 0; i < num_planes; i++) {
1365       struct si_texture *tex =
1366          si_texture_create_object(screen, &plane_templ[i], &surface[i], plane0, NULL,
1367                                   plane_offset[i], 0, total_size, max_alignment);
1368       if (!tex) {
1369          si_texture_reference(&plane0, NULL);
1370          return NULL;
1371       }
1372 
1373       tex->plane_index = i;
1374       tex->num_planes = num_planes;
1375 
1376       if (!plane0) {
1377          plane0 = last_plane = tex;
1378       } else {
1379          last_plane->buffer.b.b.next = &tex->buffer.b.b;
1380          last_plane = tex;
1381       }
1382    }
1383 
1384    return (struct pipe_resource *)plane0;
1385 }
1386 
si_texture_from_winsys_buffer(struct si_screen * sscreen,const struct pipe_resource * templ,struct pb_buffer * buf,unsigned stride,uint64_t offset,unsigned usage,bool dedicated)1387 static struct pipe_resource *si_texture_from_winsys_buffer(struct si_screen *sscreen,
1388                                                            const struct pipe_resource *templ,
1389                                                            struct pb_buffer *buf, unsigned stride,
1390                                                            uint64_t offset, unsigned usage,
1391                                                            bool dedicated)
1392 {
1393    struct radeon_surf surface = {};
1394    struct radeon_bo_metadata metadata = {};
1395    struct si_texture *tex;
1396    int r;
1397 
1398    /* Ignore metadata for non-zero planes. */
1399    if (offset != 0)
1400       dedicated = false;
1401 
1402    if (dedicated) {
1403       sscreen->ws->buffer_get_metadata(buf, &metadata, &surface);
1404    } else {
1405       /**
1406        * The bo metadata is unset for un-dedicated images. So we fall
1407        * back to linear. See answer to question 5 of the
1408        * VK_KHX_external_memory spec for some details.
1409        *
1410        * It is possible that this case isn't going to work if the
1411        * surface pitch isn't correctly aligned by default.
1412        *
1413        * In order to support it correctly we require multi-image
1414        * metadata to be syncrhonized between radv and radeonsi. The
1415        * semantics of associating multiple image metadata to a memory
1416        * object on the vulkan export side are not concretely defined
1417        * either.
1418        *
1419        * All the use cases we are aware of at the moment for memory
1420        * objects use dedicated allocations. So lets keep the initial
1421        * implementation simple.
1422        *
1423        * A possible alternative is to attempt to reconstruct the
1424        * tiling information when the TexParameter TEXTURE_TILING_EXT
1425        * is set.
1426        */
1427       metadata.mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1428    }
1429 
1430    r = si_init_surface(sscreen, &surface, templ, metadata.mode, true,
1431                        surface.flags & RADEON_SURF_SCANOUT, false, false);
1432    if (r)
1433       return NULL;
1434 
1435    tex = si_texture_create_object(&sscreen->b, templ, &surface, NULL, buf,
1436                                   offset, stride, 0, 0);
1437    if (!tex)
1438       return NULL;
1439 
1440    tex->buffer.b.is_shared = true;
1441    tex->buffer.external_usage = usage;
1442    tex->num_planes = 1;
1443    if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
1444       tex->buffer.b.b.bind |= PIPE_BIND_PROTECTED;
1445 
1446    /* Account for multiple planes with lowered yuv import. */
1447    struct pipe_resource *next_plane = tex->buffer.b.b.next;
1448    while(next_plane) {
1449       struct si_texture *next_tex = (struct si_texture *)next_plane;
1450       ++next_tex->num_planes;
1451       ++tex->num_planes;
1452       next_plane = next_plane->next;
1453    }
1454 
1455    if (!ac_surface_set_umd_metadata(&sscreen->info, &tex->surface,
1456                                     tex->buffer.b.b.nr_storage_samples,
1457                                     tex->buffer.b.b.last_level + 1,
1458                                     metadata.size_metadata,
1459                                     metadata.metadata)) {
1460       si_texture_reference(&tex, NULL);
1461       return NULL;
1462    }
1463 
1464    /* Displayable DCC requires an explicit flush. */
1465    if (dedicated && offset == 0 && !(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
1466        si_has_displayable_dcc(tex)) {
1467       /* TODO: do we need to decompress DCC? */
1468       if (si_texture_discard_dcc(sscreen, tex)) {
1469          /* Update BO metadata after disabling DCC. */
1470          si_set_tex_bo_metadata(sscreen, tex);
1471       }
1472    }
1473 
1474    assert(tex->surface.tile_swizzle == 0);
1475    return &tex->buffer.b.b;
1476 }
1477 
si_texture_from_handle(struct pipe_screen * screen,const struct pipe_resource * templ,struct winsys_handle * whandle,unsigned usage)1478 static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
1479                                                     const struct pipe_resource *templ,
1480                                                     struct winsys_handle *whandle, unsigned usage)
1481 {
1482    struct si_screen *sscreen = (struct si_screen *)screen;
1483    struct pb_buffer *buf = NULL;
1484 
1485    /* Support only 2D textures without mipmaps */
1486    if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT &&
1487         templ->target != PIPE_TEXTURE_2D_ARRAY) ||
1488        templ->last_level != 0)
1489       return NULL;
1490 
1491    buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, sscreen->info.max_alignment);
1492    if (!buf)
1493       return NULL;
1494 
1495    return si_texture_from_winsys_buffer(sscreen, templ, buf, whandle->stride, whandle->offset,
1496                                         usage, true);
1497 }
1498 
si_init_flushed_depth_texture(struct pipe_context * ctx,struct pipe_resource * texture)1499 bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture)
1500 {
1501    struct si_texture *tex = (struct si_texture *)texture;
1502    struct pipe_resource resource;
1503    enum pipe_format pipe_format = texture->format;
1504 
1505    assert(!tex->flushed_depth_texture);
1506 
1507    if (!tex->can_sample_z && tex->can_sample_s) {
1508       switch (pipe_format) {
1509       case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1510          /* Save memory by not allocating the S plane. */
1511          pipe_format = PIPE_FORMAT_Z32_FLOAT;
1512          break;
1513       case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1514       case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1515          /* Save memory bandwidth by not copying the
1516           * stencil part during flush.
1517           *
1518           * This potentially increases memory bandwidth
1519           * if an application uses both Z and S texturing
1520           * simultaneously (a flushed Z24S8 texture
1521           * would be stored compactly), but how often
1522           * does that really happen?
1523           */
1524          pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1525          break;
1526       default:;
1527       }
1528    } else if (!tex->can_sample_s && tex->can_sample_z) {
1529       assert(util_format_has_stencil(util_format_description(pipe_format)));
1530 
1531       /* DB->CB copies to an 8bpp surface don't work. */
1532       pipe_format = PIPE_FORMAT_X24S8_UINT;
1533    }
1534 
1535    memset(&resource, 0, sizeof(resource));
1536    resource.target = texture->target;
1537    resource.format = pipe_format;
1538    resource.width0 = texture->width0;
1539    resource.height0 = texture->height0;
1540    resource.depth0 = texture->depth0;
1541    resource.array_size = texture->array_size;
1542    resource.last_level = texture->last_level;
1543    resource.nr_samples = texture->nr_samples;
1544    resource.usage = PIPE_USAGE_DEFAULT;
1545    resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1546    resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1547 
1548    tex->flushed_depth_texture =
1549       (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1550    if (!tex->flushed_depth_texture) {
1551       PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
1552       return false;
1553    }
1554    return true;
1555 }
1556 
1557 /**
1558  * Initialize the pipe_resource descriptor to be of the same size as the box,
1559  * which is supposed to hold a subregion of the texture "orig" at the given
1560  * mipmap level.
1561  */
si_init_temp_resource_from_box(struct pipe_resource * res,struct pipe_resource * orig,const struct pipe_box * box,unsigned level,unsigned usage,unsigned flags)1562 static void si_init_temp_resource_from_box(struct pipe_resource *res, struct pipe_resource *orig,
1563                                            const struct pipe_box *box, unsigned level,
1564                                            unsigned usage, unsigned flags)
1565 {
1566    memset(res, 0, sizeof(*res));
1567    res->format = orig->format;
1568    res->width0 = box->width;
1569    res->height0 = box->height;
1570    res->depth0 = 1;
1571    res->array_size = 1;
1572    res->usage = usage;
1573    res->flags = flags;
1574 
1575    if (flags & SI_RESOURCE_FLAG_FORCE_LINEAR && util_format_is_compressed(orig->format)) {
1576       /* Transfer resources are allocated with linear tiling, which is
1577        * not supported for compressed formats.
1578        */
1579       unsigned blocksize = util_format_get_blocksize(orig->format);
1580 
1581       if (blocksize == 8) {
1582          res->format = PIPE_FORMAT_R16G16B16A16_UINT;
1583       } else {
1584          assert(blocksize == 16);
1585          res->format = PIPE_FORMAT_R32G32B32A32_UINT;
1586       }
1587 
1588       res->width0 = util_format_get_nblocksx(orig->format, box->width);
1589       res->height0 = util_format_get_nblocksy(orig->format, box->height);
1590    }
1591 
1592    /* We must set the correct texture target and dimensions for a 3D box. */
1593    if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1594       res->target = PIPE_TEXTURE_2D_ARRAY;
1595       res->array_size = box->depth;
1596    } else {
1597       res->target = PIPE_TEXTURE_2D;
1598    }
1599 }
1600 
si_can_invalidate_texture(struct si_screen * sscreen,struct si_texture * tex,unsigned transfer_usage,const struct pipe_box * box)1601 static bool si_can_invalidate_texture(struct si_screen *sscreen, struct si_texture *tex,
1602                                       unsigned transfer_usage, const struct pipe_box *box)
1603 {
1604    return !tex->buffer.b.is_shared && !(tex->surface.flags & RADEON_SURF_IMPORTED) &&
1605           !(transfer_usage & PIPE_MAP_READ) && tex->buffer.b.b.last_level == 0 &&
1606           util_texrange_covers_whole_level(&tex->buffer.b.b, 0, box->x, box->y, box->z, box->width,
1607                                            box->height, box->depth);
1608 }
1609 
si_texture_invalidate_storage(struct si_context * sctx,struct si_texture * tex)1610 static void si_texture_invalidate_storage(struct si_context *sctx, struct si_texture *tex)
1611 {
1612    struct si_screen *sscreen = sctx->screen;
1613 
1614    /* There is no point in discarding depth and tiled buffers. */
1615    assert(!tex->is_depth);
1616    assert(tex->surface.is_linear);
1617 
1618    /* Reallocate the buffer in the same pipe_resource. */
1619    si_alloc_resource(sscreen, &tex->buffer);
1620 
1621    /* Initialize the CMASK base address (needed even without CMASK). */
1622    tex->cmask_base_address_reg = (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
1623 
1624    p_atomic_inc(&sscreen->dirty_tex_counter);
1625 
1626    sctx->num_alloc_tex_transfer_bytes += tex->surface.total_size;
1627 }
1628 
si_texture_transfer_map(struct pipe_context * ctx,struct pipe_resource * texture,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)1629 static void *si_texture_transfer_map(struct pipe_context *ctx, struct pipe_resource *texture,
1630                                      unsigned level, unsigned usage, const struct pipe_box *box,
1631                                      struct pipe_transfer **ptransfer)
1632 {
1633    struct si_context *sctx = (struct si_context *)ctx;
1634    struct si_texture *tex = (struct si_texture *)texture;
1635    struct si_transfer *trans;
1636    struct si_resource *buf;
1637    unsigned offset = 0;
1638    char *map;
1639    bool use_staging_texture = false;
1640 
1641    assert(!(texture->flags & SI_RESOURCE_FLAG_FORCE_LINEAR));
1642    assert(box->width && box->height && box->depth);
1643 
1644    if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
1645       return NULL;
1646 
1647    if (tex->is_depth) {
1648       /* Depth textures use staging unconditionally. */
1649       use_staging_texture = true;
1650    } else {
1651       /* Degrade the tile mode if we get too many transfers on APUs.
1652        * On dGPUs, the staging texture is always faster.
1653        * Only count uploads that are at least 4x4 pixels large.
1654        */
1655       if (!sctx->screen->info.has_dedicated_vram && level == 0 && box->width >= 4 &&
1656           box->height >= 4 && p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
1657          bool can_invalidate = si_can_invalidate_texture(sctx->screen, tex, usage, box);
1658 
1659          si_reallocate_texture_inplace(sctx, tex, PIPE_BIND_LINEAR, can_invalidate);
1660       }
1661 
1662       /* Tiled textures need to be converted into a linear texture for CPU
1663        * access. The staging texture is always linear and is placed in GART.
1664        *
1665        * Reading from VRAM or GTT WC is slow, always use the staging
1666        * texture in this case.
1667        *
1668        * Use the staging texture for uploads if the underlying BO
1669        * is busy.
1670        */
1671       if (!tex->surface.is_linear || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
1672          use_staging_texture = true;
1673       else if (usage & PIPE_MAP_READ)
1674          use_staging_texture =
1675             tex->buffer.domains & RADEON_DOMAIN_VRAM || tex->buffer.flags & RADEON_FLAG_GTT_WC;
1676       /* Write & linear only: */
1677       else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf, RADEON_USAGE_READWRITE) ||
1678                !sctx->ws->buffer_wait(tex->buffer.buf, 0, RADEON_USAGE_READWRITE)) {
1679          /* It's busy. */
1680          if (si_can_invalidate_texture(sctx->screen, tex, usage, box))
1681             si_texture_invalidate_storage(sctx, tex);
1682          else
1683             use_staging_texture = true;
1684       }
1685    }
1686 
1687    trans = CALLOC_STRUCT(si_transfer);
1688    if (!trans)
1689       return NULL;
1690    pipe_resource_reference(&trans->b.b.resource, texture);
1691    trans->b.b.level = level;
1692    trans->b.b.usage = usage;
1693    trans->b.b.box = *box;
1694 
1695    if (use_staging_texture) {
1696       struct pipe_resource resource;
1697       struct si_texture *staging;
1698       unsigned bo_usage = usage & PIPE_MAP_READ ? PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1699       unsigned bo_flags = SI_RESOURCE_FLAG_FORCE_LINEAR | SI_RESOURCE_FLAG_DRIVER_INTERNAL;
1700 
1701       /* The pixel shader has a bad access pattern for linear textures.
1702        * If a pixel shader is used to blit to/from staging, don't disable caches.
1703        *
1704        * MSAA, depth/stencil textures, and compressed textures use the pixel shader
1705        * to blit.
1706        */
1707       if (texture->nr_samples <= 1 &&
1708           !tex->is_depth &&
1709           !util_format_is_compressed(texture->format) &&
1710           /* Texture uploads with DCC use the pixel shader to blit */
1711           (!(usage & PIPE_MAP_WRITE) || !vi_dcc_enabled(tex, level)))
1712          bo_flags |= SI_RESOURCE_FLAG_UNCACHED;
1713 
1714       si_init_temp_resource_from_box(&resource, texture, box, level, bo_usage,
1715                                      bo_flags);
1716 
1717       /* Since depth-stencil textures don't support linear tiling,
1718        * blit from ZS to color and vice versa. u_blitter will do
1719        * the packing for these formats.
1720        */
1721       if (tex->is_depth)
1722          resource.format = util_blitter_get_color_format_for_zs(resource.format);
1723 
1724       /* Create the temporary texture. */
1725       staging = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1726       if (!staging) {
1727          PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1728          goto fail_trans;
1729       }
1730       trans->staging = &staging->buffer;
1731 
1732       /* Just get the strides. */
1733       si_texture_get_offset(sctx->screen, staging, 0, NULL, &trans->b.b.stride,
1734                             &trans->b.b.layer_stride);
1735 
1736       if (usage & PIPE_MAP_READ)
1737          si_copy_to_staging_texture(ctx, trans);
1738       else
1739          usage |= PIPE_MAP_UNSYNCHRONIZED;
1740 
1741       buf = trans->staging;
1742    } else {
1743       /* the resource is mapped directly */
1744       offset = si_texture_get_offset(sctx->screen, tex, level, box, &trans->b.b.stride,
1745                                      &trans->b.b.layer_stride);
1746       buf = &tex->buffer;
1747    }
1748 
1749    /* Always unmap texture CPU mappings on 32-bit architectures, so that
1750     * we don't run out of the CPU address space.
1751     */
1752    if (sizeof(void *) == 4)
1753       usage |= RADEON_MAP_TEMPORARY;
1754 
1755    if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
1756       goto fail_trans;
1757 
1758    *ptransfer = &trans->b.b;
1759    return map + offset;
1760 
1761 fail_trans:
1762    si_resource_reference(&trans->staging, NULL);
1763    pipe_resource_reference(&trans->b.b.resource, NULL);
1764    FREE(trans);
1765    return NULL;
1766 }
1767 
si_texture_transfer_unmap(struct pipe_context * ctx,struct pipe_transfer * transfer)1768 static void si_texture_transfer_unmap(struct pipe_context *ctx, struct pipe_transfer *transfer)
1769 {
1770    struct si_context *sctx = (struct si_context *)ctx;
1771    struct si_transfer *stransfer = (struct si_transfer *)transfer;
1772    struct pipe_resource *texture = transfer->resource;
1773    struct si_texture *tex = (struct si_texture *)texture;
1774 
1775    /* Always unmap texture CPU mappings on 32-bit architectures, so that
1776     * we don't run out of the CPU address space.
1777     */
1778    if (sizeof(void *) == 4) {
1779       struct si_resource *buf = stransfer->staging ? stransfer->staging : &tex->buffer;
1780 
1781       sctx->ws->buffer_unmap(buf->buf);
1782    }
1783 
1784    if ((transfer->usage & PIPE_MAP_WRITE) && stransfer->staging)
1785       si_copy_from_staging_texture(ctx, stransfer);
1786 
1787    if (stransfer->staging) {
1788       sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;
1789       si_resource_reference(&stransfer->staging, NULL);
1790    }
1791 
1792    /* Heuristic for {upload, draw, upload, draw, ..}:
1793     *
1794     * Flush the gfx IB if we've allocated too much texture storage.
1795     *
1796     * The idea is that we don't want to build IBs that use too much
1797     * memory and put pressure on the kernel memory manager and we also
1798     * want to make temporary and invalidated buffers go idle ASAP to
1799     * decrease the total memory usage or make them reusable. The memory
1800     * usage will be slightly higher than given here because of the buffer
1801     * cache in the winsys.
1802     *
1803     * The result is that the kernel memory manager is never a bottleneck.
1804     */
1805    if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
1806       si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1807       sctx->num_alloc_tex_transfer_bytes = 0;
1808    }
1809 
1810    pipe_resource_reference(&transfer->resource, NULL);
1811    FREE(transfer);
1812 }
1813 
1814 static const struct u_resource_vtbl si_texture_vtbl = {
1815    NULL,                            /* get_handle */
1816    si_texture_destroy,              /* resource_destroy */
1817    si_texture_transfer_map,         /* transfer_map */
1818    u_default_transfer_flush_region, /* transfer_flush_region */
1819    si_texture_transfer_unmap,       /* transfer_unmap */
1820 };
1821 
1822 /* Return if it's allowed to reinterpret one format as another with DCC enabled.
1823  */
vi_dcc_formats_compatible(struct si_screen * sscreen,enum pipe_format format1,enum pipe_format format2)1824 bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
1825                                enum pipe_format format2)
1826 {
1827    const struct util_format_description *desc1, *desc2;
1828 
1829    /* No format change - exit early. */
1830    if (format1 == format2)
1831       return true;
1832 
1833    format1 = si_simplify_cb_format(format1);
1834    format2 = si_simplify_cb_format(format2);
1835 
1836    /* Check again after format adjustments. */
1837    if (format1 == format2)
1838       return true;
1839 
1840    desc1 = util_format_description(format1);
1841    desc2 = util_format_description(format2);
1842 
1843    if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN || desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1844       return false;
1845 
1846    /* Float and non-float are totally incompatible. */
1847    if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
1848        (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
1849       return false;
1850 
1851    /* Channel sizes must match across DCC formats.
1852     * Comparing just the first 2 channels should be enough.
1853     */
1854    if (desc1->channel[0].size != desc2->channel[0].size ||
1855        (desc1->nr_channels >= 2 && desc1->channel[1].size != desc2->channel[1].size))
1856       return false;
1857 
1858    /* Everything below is not needed if the driver never uses the DCC
1859     * clear code with the value of 1.
1860     */
1861 
1862    /* If the clear values are all 1 or all 0, this constraint can be
1863     * ignored. */
1864    if (vi_alpha_is_on_msb(sscreen, format1) != vi_alpha_is_on_msb(sscreen, format2))
1865       return false;
1866 
1867    /* Channel types must match if the clear value of 1 is used.
1868     * The type categories are only float, signed, unsigned.
1869     * NORM and INT are always compatible.
1870     */
1871    if (desc1->channel[0].type != desc2->channel[0].type ||
1872        (desc1->nr_channels >= 2 && desc1->channel[1].type != desc2->channel[1].type))
1873       return false;
1874 
1875    return true;
1876 }
1877 
vi_dcc_formats_are_incompatible(struct pipe_resource * tex,unsigned level,enum pipe_format view_format)1878 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
1879                                      enum pipe_format view_format)
1880 {
1881    struct si_texture *stex = (struct si_texture *)tex;
1882 
1883    return vi_dcc_enabled(stex, level) &&
1884           !vi_dcc_formats_compatible((struct si_screen *)tex->screen, tex->format, view_format);
1885 }
1886 
1887 /* This can't be merged with the above function, because
1888  * vi_dcc_formats_compatible should be called only when DCC is enabled. */
vi_disable_dcc_if_incompatible_format(struct si_context * sctx,struct pipe_resource * tex,unsigned level,enum pipe_format view_format)1889 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
1890                                            unsigned level, enum pipe_format view_format)
1891 {
1892    struct si_texture *stex = (struct si_texture *)tex;
1893 
1894    if (vi_dcc_formats_are_incompatible(tex, level, view_format))
1895       if (!si_texture_disable_dcc(sctx, stex))
1896          si_decompress_dcc(sctx, stex);
1897 }
1898 
si_create_surface_custom(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_surface * templ,unsigned width0,unsigned height0,unsigned width,unsigned height)1899 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1900                                               struct pipe_resource *texture,
1901                                               const struct pipe_surface *templ, unsigned width0,
1902                                               unsigned height0, unsigned width, unsigned height)
1903 {
1904    struct si_surface *surface = CALLOC_STRUCT(si_surface);
1905 
1906    if (!surface)
1907       return NULL;
1908 
1909    assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1910    assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1911 
1912    pipe_reference_init(&surface->base.reference, 1);
1913    pipe_resource_reference(&surface->base.texture, texture);
1914    surface->base.context = pipe;
1915    surface->base.format = templ->format;
1916    surface->base.width = width;
1917    surface->base.height = height;
1918    surface->base.u = templ->u;
1919 
1920    surface->width0 = width0;
1921    surface->height0 = height0;
1922 
1923    surface->dcc_incompatible =
1924       texture->target != PIPE_BUFFER &&
1925       vi_dcc_formats_are_incompatible(texture, templ->u.tex.level, templ->format);
1926    return &surface->base;
1927 }
1928 
si_create_surface(struct pipe_context * pipe,struct pipe_resource * tex,const struct pipe_surface * templ)1929 static struct pipe_surface *si_create_surface(struct pipe_context *pipe, struct pipe_resource *tex,
1930                                               const struct pipe_surface *templ)
1931 {
1932    unsigned level = templ->u.tex.level;
1933    unsigned width = u_minify(tex->width0, level);
1934    unsigned height = u_minify(tex->height0, level);
1935    unsigned width0 = tex->width0;
1936    unsigned height0 = tex->height0;
1937 
1938    if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
1939       const struct util_format_description *tex_desc = util_format_description(tex->format);
1940       const struct util_format_description *templ_desc = util_format_description(templ->format);
1941 
1942       assert(tex_desc->block.bits == templ_desc->block.bits);
1943 
1944       /* Adjust size of surface if and only if the block width or
1945        * height is changed. */
1946       if (tex_desc->block.width != templ_desc->block.width ||
1947           tex_desc->block.height != templ_desc->block.height) {
1948          unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
1949          unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
1950 
1951          width = nblks_x * templ_desc->block.width;
1952          height = nblks_y * templ_desc->block.height;
1953 
1954          width0 = util_format_get_nblocksx(tex->format, width0);
1955          height0 = util_format_get_nblocksy(tex->format, height0);
1956       }
1957    }
1958 
1959    return si_create_surface_custom(pipe, tex, templ, width0, height0, width, height);
1960 }
1961 
si_surface_destroy(struct pipe_context * pipe,struct pipe_surface * surface)1962 static void si_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surface)
1963 {
1964    pipe_resource_reference(&surface->texture, NULL);
1965    FREE(surface);
1966 }
1967 
si_translate_colorswap(enum pipe_format format,bool do_endian_swap)1968 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
1969 {
1970    const struct util_format_description *desc = util_format_description(format);
1971 
1972 #define HAS_SWIZZLE(chan, swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
1973 
1974    if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1975       return V_028C70_SWAP_STD;
1976 
1977    if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1978       return ~0U;
1979 
1980    switch (desc->nr_channels) {
1981    case 1:
1982       if (HAS_SWIZZLE(0, X))
1983          return V_028C70_SWAP_STD; /* X___ */
1984       else if (HAS_SWIZZLE(3, X))
1985          return V_028C70_SWAP_ALT_REV; /* ___X */
1986       break;
1987    case 2:
1988       if ((HAS_SWIZZLE(0, X) && HAS_SWIZZLE(1, Y)) || (HAS_SWIZZLE(0, X) && HAS_SWIZZLE(1, NONE)) ||
1989           (HAS_SWIZZLE(0, NONE) && HAS_SWIZZLE(1, Y)))
1990          return V_028C70_SWAP_STD; /* XY__ */
1991       else if ((HAS_SWIZZLE(0, Y) && HAS_SWIZZLE(1, X)) ||
1992                (HAS_SWIZZLE(0, Y) && HAS_SWIZZLE(1, NONE)) ||
1993                (HAS_SWIZZLE(0, NONE) && HAS_SWIZZLE(1, X)))
1994          /* YX__ */
1995          return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
1996       else if (HAS_SWIZZLE(0, X) && HAS_SWIZZLE(3, Y))
1997          return V_028C70_SWAP_ALT; /* X__Y */
1998       else if (HAS_SWIZZLE(0, Y) && HAS_SWIZZLE(3, X))
1999          return V_028C70_SWAP_ALT_REV; /* Y__X */
2000       break;
2001    case 3:
2002       if (HAS_SWIZZLE(0, X))
2003          return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
2004       else if (HAS_SWIZZLE(0, Z))
2005          return V_028C70_SWAP_STD_REV; /* ZYX */
2006       break;
2007    case 4:
2008       /* check the middle channels, the 1st and 4th channel can be NONE */
2009       if (HAS_SWIZZLE(1, Y) && HAS_SWIZZLE(2, Z)) {
2010          return V_028C70_SWAP_STD; /* XYZW */
2011       } else if (HAS_SWIZZLE(1, Z) && HAS_SWIZZLE(2, Y)) {
2012          return V_028C70_SWAP_STD_REV; /* WZYX */
2013       } else if (HAS_SWIZZLE(1, Y) && HAS_SWIZZLE(2, X)) {
2014          return V_028C70_SWAP_ALT; /* ZYXW */
2015       } else if (HAS_SWIZZLE(1, Z) && HAS_SWIZZLE(2, W)) {
2016          /* YZWX */
2017          if (desc->is_array)
2018             return V_028C70_SWAP_ALT_REV;
2019          else
2020             return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
2021       }
2022       break;
2023    }
2024    return ~0U;
2025 }
2026 
2027 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
2028 
vi_dcc_clean_up_context_slot(struct si_context * sctx,int slot)2029 static void vi_dcc_clean_up_context_slot(struct si_context *sctx, int slot)
2030 {
2031    int i;
2032 
2033    if (sctx->dcc_stats[slot].query_active)
2034       vi_separate_dcc_stop_query(sctx, sctx->dcc_stats[slot].tex);
2035 
2036    for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
2037       if (sctx->dcc_stats[slot].ps_stats[i]) {
2038          sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[slot].ps_stats[i]);
2039          sctx->dcc_stats[slot].ps_stats[i] = NULL;
2040       }
2041 
2042    si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
2043 }
2044 
2045 /**
2046  * Return the per-context slot where DCC statistics queries for the texture live.
2047  */
vi_get_context_dcc_stats_index(struct si_context * sctx,struct si_texture * tex)2048 static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx, struct si_texture *tex)
2049 {
2050    int i, empty_slot = -1;
2051 
2052    /* Remove zombie textures (textures kept alive by this array only). */
2053    for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2054       if (sctx->dcc_stats[i].tex && sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
2055          vi_dcc_clean_up_context_slot(sctx, i);
2056 
2057    /* Find the texture. */
2058    for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
2059       /* Return if found. */
2060       if (sctx->dcc_stats[i].tex == tex) {
2061          sctx->dcc_stats[i].last_use_timestamp = os_time_get();
2062          return i;
2063       }
2064 
2065       /* Record the first seen empty slot. */
2066       if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
2067          empty_slot = i;
2068    }
2069 
2070    /* Not found. Remove the oldest member to make space in the array. */
2071    if (empty_slot == -1) {
2072       int oldest_slot = 0;
2073 
2074       /* Find the oldest slot. */
2075       for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2076          if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
2077              sctx->dcc_stats[i].last_use_timestamp)
2078             oldest_slot = i;
2079 
2080       /* Clean up the oldest slot. */
2081       vi_dcc_clean_up_context_slot(sctx, oldest_slot);
2082       empty_slot = oldest_slot;
2083    }
2084 
2085    /* Add the texture to the new slot. */
2086    si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
2087    sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2088    return empty_slot;
2089 }
2090 
vi_create_resuming_pipestats_query(struct si_context * sctx)2091 static struct pipe_query *vi_create_resuming_pipestats_query(struct si_context *sctx)
2092 {
2093    struct si_query_hw *query =
2094       (struct si_query_hw *)sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2095 
2096    query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
2097    return (struct pipe_query *)query;
2098 }
2099 
2100 /**
2101  * Called when binding a color buffer.
2102  */
vi_separate_dcc_start_query(struct si_context * sctx,struct si_texture * tex)2103 void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex)
2104 {
2105    unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2106 
2107    assert(!sctx->dcc_stats[i].query_active);
2108 
2109    if (!sctx->dcc_stats[i].ps_stats[0])
2110       sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
2111 
2112    /* begin or resume the query */
2113    sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2114    sctx->dcc_stats[i].query_active = true;
2115 }
2116 
2117 /**
2118  * Called when unbinding a color buffer.
2119  */
vi_separate_dcc_stop_query(struct si_context * sctx,struct si_texture * tex)2120 void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex)
2121 {
2122    unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2123 
2124    assert(sctx->dcc_stats[i].query_active);
2125    assert(sctx->dcc_stats[i].ps_stats[0]);
2126 
2127    /* pause or end the query */
2128    sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2129    sctx->dcc_stats[i].query_active = false;
2130 }
2131 
vi_should_enable_separate_dcc(struct si_texture * tex)2132 static bool vi_should_enable_separate_dcc(struct si_texture *tex)
2133 {
2134    /* The minimum number of fullscreen draws per frame that is required
2135     * to enable DCC. */
2136    return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2137 }
2138 
2139 /* Called by fast clear. */
vi_separate_dcc_try_enable(struct si_context * sctx,struct si_texture * tex)2140 void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex)
2141 {
2142    /* The intent is to use this with shared displayable back buffers,
2143     * but it's not strictly limited only to them.
2144     */
2145    if (!tex->buffer.b.is_shared ||
2146        !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2147        tex->buffer.b.b.target != PIPE_TEXTURE_2D || tex->buffer.b.b.last_level > 0 ||
2148        !tex->surface.dcc_size || sctx->screen->debug_flags & DBG(NO_DCC) ||
2149        sctx->screen->debug_flags & DBG(NO_DCC_FB))
2150       return;
2151 
2152    assert(sctx->chip_class >= GFX8);
2153 
2154    if (tex->surface.dcc_offset)
2155       return; /* already enabled */
2156 
2157    /* Enable the DCC stat gathering. */
2158    if (!tex->dcc_gather_statistics) {
2159       tex->dcc_gather_statistics = true;
2160       vi_separate_dcc_start_query(sctx, tex);
2161    }
2162 
2163    if (!vi_should_enable_separate_dcc(tex))
2164       return; /* stats show that DCC decompression is too expensive */
2165 
2166    assert(tex->surface.num_dcc_levels);
2167    assert(!tex->dcc_separate_buffer);
2168 
2169    si_texture_discard_cmask(sctx->screen, tex);
2170 
2171    /* Get a DCC buffer. */
2172    if (tex->last_dcc_separate_buffer) {
2173       assert(tex->dcc_gather_statistics);
2174       assert(!tex->dcc_separate_buffer);
2175       tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2176       tex->last_dcc_separate_buffer = NULL;
2177    } else {
2178       tex->dcc_separate_buffer =
2179          si_aligned_buffer_create(sctx->b.screen, SI_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT,
2180                                   tex->surface.dcc_size, tex->surface.dcc_alignment);
2181       if (!tex->dcc_separate_buffer)
2182          return;
2183    }
2184 
2185    /* dcc_offset is the absolute GPUVM address. */
2186    tex->surface.dcc_offset = tex->dcc_separate_buffer->gpu_address;
2187 
2188    /* no need to flag anything since this is called by fast clear that
2189     * flags framebuffer state
2190     */
2191 }
2192 
2193 /**
2194  * Called by pipe_context::flush_resource, the place where DCC decompression
2195  * takes place.
2196  */
vi_separate_dcc_process_and_reset_stats(struct pipe_context * ctx,struct si_texture * tex)2197 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex)
2198 {
2199    struct si_context *sctx = (struct si_context *)ctx;
2200    struct pipe_query *tmp;
2201    unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2202    bool query_active = sctx->dcc_stats[i].query_active;
2203    bool disable = false;
2204 
2205    if (sctx->dcc_stats[i].ps_stats[2]) {
2206       union pipe_query_result result;
2207 
2208       /* Read the results. */
2209       struct pipe_query *query = sctx->dcc_stats[i].ps_stats[2];
2210       ctx->get_query_result(ctx, query, true, &result);
2211       si_query_buffer_reset(sctx, &((struct si_query_hw *)query)->buffer);
2212 
2213       /* Compute the approximate number of fullscreen draws. */
2214       tex->ps_draw_ratio = result.pipeline_statistics.ps_invocations /
2215                            (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
2216       sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2217 
2218       disable = tex->dcc_separate_buffer && !vi_should_enable_separate_dcc(tex);
2219    }
2220 
2221    tex->num_slow_clears = 0;
2222 
2223    /* stop the statistics query for ps_stats[0] */
2224    if (query_active)
2225       vi_separate_dcc_stop_query(sctx, tex);
2226 
2227    /* Move the queries in the queue by one. */
2228    tmp = sctx->dcc_stats[i].ps_stats[2];
2229    sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
2230    sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
2231    sctx->dcc_stats[i].ps_stats[0] = tmp;
2232 
2233    /* create and start a new query as ps_stats[0] */
2234    if (query_active)
2235       vi_separate_dcc_start_query(sctx, tex);
2236 
2237    if (disable) {
2238       assert(!tex->last_dcc_separate_buffer);
2239       tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2240       tex->dcc_separate_buffer = NULL;
2241       tex->surface.dcc_offset = 0;
2242       /* no need to flag anything since this is called after
2243        * decompression that re-sets framebuffer state
2244        */
2245    }
2246 }
2247 
2248 static struct pipe_memory_object *
si_memobj_from_handle(struct pipe_screen * screen,struct winsys_handle * whandle,bool dedicated)2249 si_memobj_from_handle(struct pipe_screen *screen, struct winsys_handle *whandle, bool dedicated)
2250 {
2251    struct si_screen *sscreen = (struct si_screen *)screen;
2252    struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
2253    struct pb_buffer *buf = NULL;
2254 
2255    if (!memobj)
2256       return NULL;
2257 
2258    buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, sscreen->info.max_alignment);
2259    if (!buf) {
2260       free(memobj);
2261       return NULL;
2262    }
2263 
2264    memobj->b.dedicated = dedicated;
2265    memobj->buf = buf;
2266    memobj->stride = whandle->stride;
2267 
2268    return (struct pipe_memory_object *)memobj;
2269 }
2270 
si_memobj_destroy(struct pipe_screen * screen,struct pipe_memory_object * _memobj)2271 static void si_memobj_destroy(struct pipe_screen *screen, struct pipe_memory_object *_memobj)
2272 {
2273    struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2274 
2275    pb_reference(&memobj->buf, NULL);
2276    free(memobj);
2277 }
2278 
si_resource_from_memobj(struct pipe_screen * screen,const struct pipe_resource * templ,struct pipe_memory_object * _memobj,uint64_t offset)2279 static struct pipe_resource *si_resource_from_memobj(struct pipe_screen *screen,
2280                                                     const struct pipe_resource *templ,
2281                                                     struct pipe_memory_object *_memobj,
2282                                                     uint64_t offset)
2283 {
2284    struct si_screen *sscreen = (struct si_screen *)screen;
2285    struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2286    struct pipe_resource *res;
2287 
2288    if (templ->target == PIPE_BUFFER)
2289       res = si_buffer_from_winsys_buffer(screen, templ, memobj->buf,
2290                                          memobj->b.dedicated);
2291    else
2292       res = si_texture_from_winsys_buffer(sscreen, templ, memobj->buf,
2293                                           memobj->stride,
2294                                           offset,
2295                                           PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE | PIPE_HANDLE_USAGE_SHADER_WRITE,
2296                                           memobj->b.dedicated);
2297 
2298    if (!res)
2299       return NULL;
2300 
2301    /* si_texture_from_winsys_buffer doesn't increment refcount of
2302     * memobj->buf, so increment it here.
2303     */
2304    struct pb_buffer *buf = NULL;
2305    pb_reference(&buf, memobj->buf);
2306    return res;
2307 }
2308 
si_check_resource_capability(struct pipe_screen * screen,struct pipe_resource * resource,unsigned bind)2309 static bool si_check_resource_capability(struct pipe_screen *screen, struct pipe_resource *resource,
2310                                          unsigned bind)
2311 {
2312    struct si_texture *tex = (struct si_texture *)resource;
2313 
2314    /* Buffers only support the linear flag. */
2315    if (resource->target == PIPE_BUFFER)
2316       return (bind & ~PIPE_BIND_LINEAR) == 0;
2317 
2318    if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
2319       return false;
2320 
2321    if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
2322       return false;
2323 
2324    /* TODO: PIPE_BIND_CURSOR - do we care? */
2325    return true;
2326 }
2327 
si_init_screen_texture_functions(struct si_screen * sscreen)2328 void si_init_screen_texture_functions(struct si_screen *sscreen)
2329 {
2330    sscreen->b.resource_from_handle = si_texture_from_handle;
2331    sscreen->b.resource_get_handle = si_texture_get_handle;
2332    sscreen->b.resource_get_param = si_resource_get_param;
2333    sscreen->b.resource_get_info = si_texture_get_info;
2334    sscreen->b.resource_from_memobj = si_resource_from_memobj;
2335    sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
2336    sscreen->b.memobj_destroy = si_memobj_destroy;
2337    sscreen->b.check_resource_capability = si_check_resource_capability;
2338 }
2339 
si_init_context_texture_functions(struct si_context * sctx)2340 void si_init_context_texture_functions(struct si_context *sctx)
2341 {
2342    sctx->b.create_surface = si_create_surface;
2343    sctx->b.surface_destroy = si_surface_destroy;
2344 }
2345