1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "si_compute.h"
58 #include "si_build_pm4.h"
59 #include "sid.h"
60 #include "util/format/u_format.h"
61 #include "util/hash_table.h"
62 #include "util/u_idalloc.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65
66 /* NULL image and buffer descriptor for textures (alpha = 1) and images
67 * (alpha = 0).
68 *
69 * For images, all fields must be zero except for the swizzle, which
70 * supports arbitrary combinations of 0s and 1s. The texture type must be
71 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
72 *
73 * For buffers, all fields must be zero. If they are not, the hw hangs.
74 *
75 * This is the only reason why the buffer descriptor must be in words [4:7].
76 */
77 static uint32_t null_texture_descriptor[8] = {
78 0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
79 /* the rest must contain zeros, which is also used by the buffer
80 * descriptor */
81 };
82
83 static uint32_t null_image_descriptor[8] = {
84 0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
85 /* the rest must contain zeros, which is also used by the buffer
86 * descriptor */
87 };
88
si_desc_extract_buffer_address(const uint32_t * desc)89 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
90 {
91 uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
92
93 /* Sign-extend the 48-bit address. */
94 va <<= 16;
95 va = (int64_t)va >> 16;
96 return va;
97 }
98
si_init_descriptor_list(uint32_t * desc_list,unsigned element_dw_size,unsigned num_elements,const uint32_t * null_descriptor)99 static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
100 unsigned num_elements, const uint32_t *null_descriptor)
101 {
102 int i;
103
104 /* Initialize the array to NULL descriptors if the element size is 8. */
105 if (null_descriptor) {
106 assert(element_dw_size % 8 == 0);
107 for (i = 0; i < num_elements * element_dw_size / 8; i++)
108 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
109 }
110 }
111
si_init_descriptors(struct si_descriptors * desc,short shader_userdata_rel_index,unsigned element_dw_size,unsigned num_elements)112 static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
113 unsigned element_dw_size, unsigned num_elements)
114 {
115 desc->list = CALLOC(num_elements, element_dw_size * 4);
116 desc->element_dw_size = element_dw_size;
117 desc->num_elements = num_elements;
118 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
119 desc->slot_index_to_bind_directly = -1;
120 }
121
si_release_descriptors(struct si_descriptors * desc)122 static void si_release_descriptors(struct si_descriptors *desc)
123 {
124 si_resource_reference(&desc->buffer, NULL);
125 FREE(desc->list);
126 }
127
si_upload_descriptors(struct si_context * sctx,struct si_descriptors * desc)128 static bool si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
129 {
130 unsigned slot_size = desc->element_dw_size * 4;
131 unsigned first_slot_offset = desc->first_active_slot * slot_size;
132 unsigned upload_size = desc->num_active_slots * slot_size;
133
134 /* Skip the upload if no shader is using the descriptors. dirty_mask
135 * will stay dirty and the descriptors will be uploaded when there is
136 * a shader using them.
137 */
138 if (!upload_size)
139 return true;
140
141 /* If there is just one active descriptor, bind it directly. */
142 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
143 desc->num_active_slots == 1) {
144 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
145
146 /* The buffer is already in the buffer list. */
147 si_resource_reference(&desc->buffer, NULL);
148 desc->gpu_list = NULL;
149 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
150 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
151 return true;
152 }
153
154 uint32_t *ptr;
155 unsigned buffer_offset;
156 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
157 si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
158 (struct pipe_resource **)&desc->buffer, (void **)&ptr);
159 if (!desc->buffer) {
160 desc->gpu_address = 0;
161 return false; /* skip the draw call */
162 }
163
164 util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
165 desc->gpu_list = ptr - first_slot_offset / 4;
166
167 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
168 RADEON_PRIO_DESCRIPTORS);
169
170 /* The shader pointer should point to slot 0. */
171 buffer_offset -= first_slot_offset;
172 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
173
174 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
175 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
176 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
177
178 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
179 return true;
180 }
181
182 static void
si_add_descriptors_to_bo_list(struct si_context * sctx,struct si_descriptors * desc)183 si_add_descriptors_to_bo_list(struct si_context *sctx, struct si_descriptors *desc)
184 {
185 if (!desc->buffer)
186 return;
187
188 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
189 RADEON_PRIO_DESCRIPTORS);
190 }
191
192 /* SAMPLER VIEWS */
193
si_get_sampler_view_priority(struct si_resource * res)194 static inline enum radeon_bo_priority si_get_sampler_view_priority(struct si_resource *res)
195 {
196 if (res->b.b.target == PIPE_BUFFER)
197 return RADEON_PRIO_SAMPLER_BUFFER;
198
199 if (res->b.b.nr_samples > 1)
200 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
201
202 return RADEON_PRIO_SAMPLER_TEXTURE;
203 }
204
si_sampler_and_image_descriptors(struct si_context * sctx,unsigned shader)205 static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
206 unsigned shader)
207 {
208 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
209 }
210
si_release_sampler_views(struct si_samplers * samplers)211 static void si_release_sampler_views(struct si_samplers *samplers)
212 {
213 int i;
214
215 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
216 pipe_sampler_view_reference(&samplers->views[i], NULL);
217 }
218 }
219
si_sampler_view_add_buffer(struct si_context * sctx,struct pipe_resource * resource,enum radeon_bo_usage usage,bool is_stencil_sampler,bool check_mem)220 static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
221 enum radeon_bo_usage usage, bool is_stencil_sampler,
222 bool check_mem)
223 {
224 struct si_texture *tex = (struct si_texture *)resource;
225 enum radeon_bo_priority priority;
226
227 if (!resource)
228 return;
229
230 /* Use the flushed depth texture if direct sampling is unsupported. */
231 if (resource->target != PIPE_BUFFER && tex->is_depth &&
232 !si_can_sample_zs(tex, is_stencil_sampler))
233 tex = tex->flushed_depth_texture;
234
235 priority = si_get_sampler_view_priority(&tex->buffer);
236 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority, check_mem);
237
238 if (resource->target == PIPE_BUFFER)
239 return;
240
241 /* Add separate DCC. */
242 if (tex->dcc_separate_buffer) {
243 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer, usage,
244 RADEON_PRIO_SEPARATE_META, check_mem);
245 }
246 }
247
si_sampler_views_begin_new_cs(struct si_context * sctx,struct si_samplers * samplers)248 static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
249 {
250 unsigned mask = samplers->enabled_mask;
251
252 /* Add buffers to the CS. */
253 while (mask) {
254 int i = u_bit_scan(&mask);
255 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
256
257 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
258 sview->is_stencil_sampler, false);
259 }
260 }
261
si_sampler_views_check_encrypted(struct si_context * sctx,struct si_samplers * samplers,unsigned samplers_declared)262 static bool si_sampler_views_check_encrypted(struct si_context *sctx, struct si_samplers *samplers,
263 unsigned samplers_declared)
264 {
265 unsigned mask = samplers->enabled_mask & samplers_declared;
266
267 /* Verify if a samplers uses an encrypted resource */
268 while (mask) {
269 int i = u_bit_scan(&mask);
270 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
271
272 struct si_resource *res = si_resource(sview->base.texture);
273 if (res->flags & RADEON_FLAG_ENCRYPTED)
274 return true;
275 }
276 return false;
277 }
278
279 /* Set buffer descriptor fields that can be changed by reallocations. */
si_set_buf_desc_address(struct si_resource * buf,uint64_t offset,uint32_t * state)280 static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
281 {
282 uint64_t va = buf->gpu_address + offset;
283
284 state[0] = va;
285 state[1] &= C_008F04_BASE_ADDRESS_HI;
286 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
287 }
288
289 /* Set texture descriptor fields that can be changed by reallocations.
290 *
291 * \param tex texture
292 * \param base_level_info information of the level of BASE_ADDRESS
293 * \param base_level the level of BASE_ADDRESS
294 * \param first_level pipe_sampler_view.u.tex.first_level
295 * \param block_width util_format_get_blockwidth()
296 * \param is_stencil select between separate Z & Stencil
297 * \param state descriptor to update
298 */
si_set_mutable_tex_desc_fields(struct si_screen * sscreen,struct si_texture * tex,const struct legacy_surf_level * base_level_info,unsigned base_level,unsigned first_level,unsigned block_width,bool is_stencil,bool force_dcc_off,uint32_t * state)299 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
300 const struct legacy_surf_level *base_level_info,
301 unsigned base_level, unsigned first_level, unsigned block_width,
302 bool is_stencil, bool force_dcc_off, uint32_t *state)
303 {
304 uint64_t va, meta_va = 0;
305
306 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
307 tex = tex->flushed_depth_texture;
308 is_stencil = false;
309 }
310
311 va = tex->buffer.gpu_address;
312
313 if (sscreen->info.chip_class >= GFX9) {
314 /* Only stencil_offset needs to be added here. */
315 if (is_stencil)
316 va += tex->surface.u.gfx9.stencil_offset;
317 else
318 va += tex->surface.u.gfx9.surf_offset;
319 } else {
320 va += base_level_info->offset;
321 }
322
323 state[0] = va >> 8;
324 state[1] &= C_008F14_BASE_ADDRESS_HI;
325 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
326
327 /* Only macrotiled modes can set tile swizzle.
328 * GFX9 doesn't use (legacy) base_level_info.
329 */
330 if (sscreen->info.chip_class >= GFX9 || base_level_info->mode == RADEON_SURF_MODE_2D)
331 state[0] |= tex->surface.tile_swizzle;
332
333 if (sscreen->info.chip_class >= GFX8) {
334 state[6] &= C_008F28_COMPRESSION_EN;
335
336 if (!force_dcc_off && vi_dcc_enabled(tex, first_level)) {
337 meta_va =
338 (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) + tex->surface.dcc_offset;
339
340 if (sscreen->info.chip_class == GFX8) {
341 meta_va += base_level_info->dcc_offset;
342 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
343 }
344
345 unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
346 dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
347 meta_va |= dcc_tile_swizzle;
348 } else if (vi_tc_compat_htile_enabled(tex, first_level,
349 is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
350 meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
351 }
352
353 if (meta_va)
354 state[6] |= S_008F28_COMPRESSION_EN(1);
355 }
356
357 if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
358 state[7] = meta_va >> 8;
359
360 if (sscreen->info.chip_class >= GFX10) {
361 state[3] &= C_00A00C_SW_MODE;
362
363 if (is_stencil) {
364 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
365 } else {
366 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
367 }
368
369 state[6] &= C_00A018_META_DATA_ADDRESS_LO & C_00A018_META_PIPE_ALIGNED;
370
371 if (meta_va) {
372 struct gfx9_surf_meta_flags meta = {
373 .rb_aligned = 1,
374 .pipe_aligned = 1,
375 };
376
377 if (tex->surface.dcc_offset)
378 meta = tex->surface.u.gfx9.dcc;
379
380 state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
381 S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
382 }
383
384 state[7] = meta_va >> 16;
385 } else if (sscreen->info.chip_class == GFX9) {
386 state[3] &= C_008F1C_SW_MODE;
387 state[4] &= C_008F20_PITCH;
388
389 if (is_stencil) {
390 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
391 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
392 } else {
393 uint16_t epitch = tex->surface.u.gfx9.surf.epitch;
394 if (tex->buffer.b.b.format == PIPE_FORMAT_R8G8_R8B8_UNORM &&
395 block_width == 1) {
396 /* epitch is patched in ac_surface for sdma/vcn blocks to get
397 * a value expressed in elements unit.
398 * But here the texture is used with block_width == 1 so we
399 * need epitch in pixel units.
400 */
401 epitch = (epitch + 1) / tex->surface.blk_w - 1;
402 }
403 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
404 state[4] |= S_008F20_PITCH(epitch);
405 }
406
407 state[5] &=
408 C_008F24_META_DATA_ADDRESS & C_008F24_META_PIPE_ALIGNED & C_008F24_META_RB_ALIGNED;
409 if (meta_va) {
410 struct gfx9_surf_meta_flags meta = {
411 .rb_aligned = 1,
412 .pipe_aligned = 1,
413 };
414
415 if (tex->surface.dcc_offset)
416 meta = tex->surface.u.gfx9.dcc;
417
418 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
419 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
420 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
421 }
422 } else {
423 /* GFX6-GFX8 */
424 unsigned pitch = base_level_info->nblk_x * block_width;
425 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
426
427 state[3] &= C_008F1C_TILING_INDEX;
428 state[3] |= S_008F1C_TILING_INDEX(index);
429 state[4] &= C_008F20_PITCH;
430 state[4] |= S_008F20_PITCH(pitch - 1);
431 }
432 }
433
si_set_sampler_state_desc(struct si_sampler_state * sstate,struct si_sampler_view * sview,struct si_texture * tex,uint32_t * desc)434 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
435 struct si_sampler_view *sview, struct si_texture *tex,
436 uint32_t *desc)
437 {
438 if (sview && sview->is_integer)
439 memcpy(desc, sstate->integer_val, 4 * 4);
440 else if (tex && tex->upgraded_depth && (!sview || !sview->is_stencil_sampler))
441 memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
442 else
443 memcpy(desc, sstate->val, 4 * 4);
444 }
445
si_set_sampler_view_desc(struct si_context * sctx,struct si_sampler_view * sview,struct si_sampler_state * sstate,uint32_t * desc)446 static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
447 struct si_sampler_state *sstate, uint32_t *desc)
448 {
449 struct pipe_sampler_view *view = &sview->base;
450 struct si_texture *tex = (struct si_texture *)view->texture;
451 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
452
453 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
454 if (vi_dcc_enabled(tex, view->u.tex.first_level))
455 if (!si_texture_disable_dcc(sctx, tex))
456 si_decompress_dcc(sctx, tex);
457
458 sview->dcc_incompatible = false;
459 }
460
461 assert(tex); /* views with texture == NULL aren't supported */
462 memcpy(desc, sview->state, 8 * 4);
463
464 if (is_buffer) {
465 si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
466 } else {
467 bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
468
469 si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, sview->base_level,
470 sview->base.u.tex.first_level, sview->block_width,
471 is_separate_stencil, false, desc);
472 }
473
474 if (!is_buffer && tex->surface.fmask_size) {
475 memcpy(desc + 8, sview->fmask_state, 8 * 4);
476 } else {
477 /* Disable FMASK and bind sampler state in [12:15]. */
478 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
479
480 if (sstate)
481 si_set_sampler_state_desc(sstate, sview, is_buffer ? NULL : tex, desc + 12);
482 }
483 }
484
color_needs_decompression(struct si_texture * tex)485 static bool color_needs_decompression(struct si_texture *tex)
486 {
487 return tex->surface.fmask_size ||
488 (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.dcc_offset));
489 }
490
depth_needs_decompression(struct si_texture * tex)491 static bool depth_needs_decompression(struct si_texture *tex)
492 {
493 /* If the depth/stencil texture is TC-compatible, no decompression
494 * will be done. The decompression function will only flush DB caches
495 * to make it coherent with shaders. That's necessary because the driver
496 * doesn't flush DB caches in any other case.
497 */
498 return tex->db_compatible;
499 }
500
si_set_sampler_view(struct si_context * sctx,unsigned shader,unsigned slot,struct pipe_sampler_view * view,bool disallow_early_out)501 static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsigned slot,
502 struct pipe_sampler_view *view, bool disallow_early_out)
503 {
504 struct si_samplers *samplers = &sctx->samplers[shader];
505 struct si_sampler_view *sview = (struct si_sampler_view *)view;
506 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
507 unsigned desc_slot = si_get_sampler_slot(slot);
508 uint32_t *desc = descs->list + desc_slot * 16;
509
510 if (samplers->views[slot] == view && !disallow_early_out)
511 return;
512
513 if (view) {
514 struct si_texture *tex = (struct si_texture *)view->texture;
515
516 si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
517
518 if (tex->buffer.b.b.target == PIPE_BUFFER) {
519 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
520 samplers->needs_depth_decompress_mask &= ~(1u << slot);
521 samplers->needs_color_decompress_mask &= ~(1u << slot);
522 } else {
523 if (depth_needs_decompression(tex)) {
524 samplers->needs_depth_decompress_mask |= 1u << slot;
525 } else {
526 samplers->needs_depth_decompress_mask &= ~(1u << slot);
527 }
528 if (color_needs_decompression(tex)) {
529 samplers->needs_color_decompress_mask |= 1u << slot;
530 } else {
531 samplers->needs_color_decompress_mask &= ~(1u << slot);
532 }
533
534 if (vi_dcc_enabled(tex, view->u.tex.first_level) &&
535 p_atomic_read(&tex->framebuffers_bound))
536 sctx->need_check_render_feedback = true;
537 }
538
539 pipe_sampler_view_reference(&samplers->views[slot], view);
540 samplers->enabled_mask |= 1u << slot;
541
542 /* Since this can flush, it must be done after enabled_mask is
543 * updated. */
544 si_sampler_view_add_buffer(sctx, view->texture, RADEON_USAGE_READ, sview->is_stencil_sampler,
545 true);
546 } else {
547 pipe_sampler_view_reference(&samplers->views[slot], NULL);
548 memcpy(desc, null_texture_descriptor, 8 * 4);
549 /* Only clear the lower dwords of FMASK. */
550 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
551 /* Re-set the sampler state if we are transitioning from FMASK. */
552 if (samplers->sampler_states[slot])
553 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
554
555 samplers->enabled_mask &= ~(1u << slot);
556 samplers->needs_depth_decompress_mask &= ~(1u << slot);
557 samplers->needs_color_decompress_mask &= ~(1u << slot);
558 }
559
560 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
561 }
562
si_update_shader_needs_decompress_mask(struct si_context * sctx,unsigned shader)563 static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
564 {
565 struct si_samplers *samplers = &sctx->samplers[shader];
566 unsigned shader_bit = 1 << shader;
567
568 if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
569 sctx->images[shader].needs_color_decompress_mask)
570 sctx->shader_needs_decompress_mask |= shader_bit;
571 else
572 sctx->shader_needs_decompress_mask &= ~shader_bit;
573 }
574
si_set_sampler_views(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start,unsigned count,struct pipe_sampler_view ** views)575 static void si_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
576 unsigned start, unsigned count, struct pipe_sampler_view **views)
577 {
578 struct si_context *sctx = (struct si_context *)ctx;
579 int i;
580
581 if (!count || shader >= SI_NUM_SHADERS)
582 return;
583
584 if (views) {
585 for (i = 0; i < count; i++)
586 si_set_sampler_view(sctx, shader, start + i, views[i], false);
587 } else {
588 for (i = 0; i < count; i++)
589 si_set_sampler_view(sctx, shader, start + i, NULL, false);
590 }
591
592 si_update_shader_needs_decompress_mask(sctx, shader);
593 }
594
si_samplers_update_needs_color_decompress_mask(struct si_samplers * samplers)595 static void si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
596 {
597 unsigned mask = samplers->enabled_mask;
598
599 while (mask) {
600 int i = u_bit_scan(&mask);
601 struct pipe_resource *res = samplers->views[i]->texture;
602
603 if (res && res->target != PIPE_BUFFER) {
604 struct si_texture *tex = (struct si_texture *)res;
605
606 if (color_needs_decompression(tex)) {
607 samplers->needs_color_decompress_mask |= 1u << i;
608 } else {
609 samplers->needs_color_decompress_mask &= ~(1u << i);
610 }
611 }
612 }
613 }
614
615 /* IMAGE VIEWS */
616
si_release_image_views(struct si_images * images)617 static void si_release_image_views(struct si_images *images)
618 {
619 unsigned i;
620
621 for (i = 0; i < SI_NUM_IMAGES; ++i) {
622 struct pipe_image_view *view = &images->views[i];
623
624 pipe_resource_reference(&view->resource, NULL);
625 }
626 }
627
si_image_views_begin_new_cs(struct si_context * sctx,struct si_images * images)628 static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
629 {
630 uint mask = images->enabled_mask;
631
632 /* Add buffers to the CS. */
633 while (mask) {
634 int i = u_bit_scan(&mask);
635 struct pipe_image_view *view = &images->views[i];
636
637 assert(view->resource);
638
639 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
640 }
641 }
642
si_image_views_check_encrypted(struct si_context * sctx,struct si_images * images,unsigned images_declared)643 static bool si_image_views_check_encrypted(struct si_context *sctx, struct si_images *images,
644 unsigned images_declared)
645 {
646 uint mask = images->enabled_mask & images_declared;
647
648 while (mask) {
649 int i = u_bit_scan(&mask);
650 struct pipe_image_view *view = &images->views[i];
651
652 assert(view->resource);
653
654 struct si_texture *tex = (struct si_texture *)view->resource;
655 if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
656 return true;
657 }
658 return false;
659 }
660
si_disable_shader_image(struct si_context * ctx,unsigned shader,unsigned slot)661 static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
662 {
663 struct si_images *images = &ctx->images[shader];
664
665 if (images->enabled_mask & (1u << slot)) {
666 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
667 unsigned desc_slot = si_get_image_slot(slot);
668
669 pipe_resource_reference(&images->views[slot].resource, NULL);
670 images->needs_color_decompress_mask &= ~(1 << slot);
671
672 memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
673 images->enabled_mask &= ~(1u << slot);
674 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
675 }
676 }
677
si_mark_image_range_valid(const struct pipe_image_view * view)678 static void si_mark_image_range_valid(const struct pipe_image_view *view)
679 {
680 struct si_resource *res = si_resource(view->resource);
681
682 if (res->b.b.target != PIPE_BUFFER)
683 return;
684
685 util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
686 view->u.buf.offset + view->u.buf.size);
687 }
688
si_set_shader_image_desc(struct si_context * ctx,const struct pipe_image_view * view,bool skip_decompress,uint32_t * desc,uint32_t * fmask_desc)689 static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
690 bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
691 {
692 struct si_screen *screen = ctx->screen;
693 struct si_resource *res;
694
695 res = si_resource(view->resource);
696
697 if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
698 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
699 si_mark_image_range_valid(view);
700
701 si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, view->u.buf.size,
702 desc);
703 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
704 } else {
705 static const unsigned char swizzle[4] = {0, 1, 2, 3};
706 struct si_texture *tex = (struct si_texture *)res;
707 unsigned level = view->u.tex.level;
708 unsigned width, height, depth, hw_level;
709 bool uses_dcc = vi_dcc_enabled(tex, level);
710 unsigned access = view->access;
711
712 assert(!tex->is_depth);
713 assert(fmask_desc || tex->surface.fmask_offset == 0);
714
715 if (uses_dcc && !skip_decompress &&
716 !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
717 (access & PIPE_IMAGE_ACCESS_WRITE ||
718 !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
719 /* If DCC can't be disabled, at least decompress it.
720 * The decompression is relatively cheap if the surface
721 * has been decompressed already.
722 */
723 if (!si_texture_disable_dcc(ctx, tex))
724 si_decompress_dcc(ctx, tex);
725 }
726
727 if (ctx->chip_class >= GFX9) {
728 /* Always set the base address. The swizzle modes don't
729 * allow setting mipmap level offsets as the base.
730 */
731 width = res->b.b.width0;
732 height = res->b.b.height0;
733 depth = res->b.b.depth0;
734 hw_level = level;
735 } else {
736 /* Always force the base level to the selected level.
737 *
738 * This is required for 3D textures, where otherwise
739 * selecting a single slice for non-layered bindings
740 * fails. It doesn't hurt the other targets.
741 */
742 width = u_minify(res->b.b.width0, level);
743 height = u_minify(res->b.b.height0, level);
744 depth = u_minify(res->b.b.depth0, level);
745 hw_level = 0;
746 }
747
748 screen->make_texture_descriptor(
749 screen, tex, false, res->b.b.target, view->format, swizzle, hw_level, hw_level,
750 view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc);
751 si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
752 util_format_get_blockwidth(view->format), false,
753 view->access & SI_IMAGE_ACCESS_DCC_OFF, desc);
754 }
755 }
756
si_set_shader_image(struct si_context * ctx,unsigned shader,unsigned slot,const struct pipe_image_view * view,bool skip_decompress)757 static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
758 const struct pipe_image_view *view, bool skip_decompress)
759 {
760 struct si_images *images = &ctx->images[shader];
761 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
762 struct si_resource *res;
763
764 if (!view || !view->resource) {
765 si_disable_shader_image(ctx, shader, slot);
766 return;
767 }
768
769 res = si_resource(view->resource);
770
771 si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
772 descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
773
774 if (&images->views[slot] != view)
775 util_copy_image_view(&images->views[slot], view);
776
777 if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
778 images->needs_color_decompress_mask &= ~(1 << slot);
779 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
780 } else {
781 struct si_texture *tex = (struct si_texture *)res;
782 unsigned level = view->u.tex.level;
783
784 if (color_needs_decompression(tex)) {
785 images->needs_color_decompress_mask |= 1 << slot;
786 } else {
787 images->needs_color_decompress_mask &= ~(1 << slot);
788 }
789
790 if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
791 ctx->need_check_render_feedback = true;
792 }
793
794 images->enabled_mask |= 1u << slot;
795 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
796
797 /* Since this can flush, it must be done after enabled_mask is updated. */
798 si_sampler_view_add_buffer(
799 ctx, &res->b.b,
800 (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
801 true);
802 }
803
si_set_shader_images(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_image_view * views)804 static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
805 unsigned start_slot, unsigned count,
806 const struct pipe_image_view *views)
807 {
808 struct si_context *ctx = (struct si_context *)pipe;
809 unsigned i, slot;
810
811 assert(shader < SI_NUM_SHADERS);
812
813 if (!count)
814 return;
815
816 assert(start_slot + count <= SI_NUM_IMAGES);
817
818 if (views) {
819 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
820 si_set_shader_image(ctx, shader, slot, &views[i], false);
821 } else {
822 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
823 si_set_shader_image(ctx, shader, slot, NULL, false);
824 }
825
826 if (shader == PIPE_SHADER_COMPUTE &&
827 ctx->cs_shader_state.program &&
828 start_slot < ctx->cs_shader_state.program->sel.cs_num_images_in_user_sgprs)
829 ctx->compute_image_sgprs_dirty = true;
830
831 si_update_shader_needs_decompress_mask(ctx, shader);
832 }
833
si_images_update_needs_color_decompress_mask(struct si_images * images)834 static void si_images_update_needs_color_decompress_mask(struct si_images *images)
835 {
836 unsigned mask = images->enabled_mask;
837
838 while (mask) {
839 int i = u_bit_scan(&mask);
840 struct pipe_resource *res = images->views[i].resource;
841
842 if (res && res->target != PIPE_BUFFER) {
843 struct si_texture *tex = (struct si_texture *)res;
844
845 if (color_needs_decompression(tex)) {
846 images->needs_color_decompress_mask |= 1 << i;
847 } else {
848 images->needs_color_decompress_mask &= ~(1 << i);
849 }
850 }
851 }
852 }
853
si_update_ps_colorbuf0_slot(struct si_context * sctx)854 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
855 {
856 struct si_buffer_resources *buffers = &sctx->rw_buffers;
857 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
858 unsigned slot = SI_PS_IMAGE_COLORBUF0;
859 struct pipe_surface *surf = NULL;
860
861 /* si_texture_disable_dcc can get us here again. */
862 if (sctx->blitter->running)
863 return;
864
865 /* See whether FBFETCH is used and color buffer 0 is set. */
866 if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.base.fs.uses_fbfetch_output &&
867 sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0])
868 surf = sctx->framebuffer.state.cbufs[0];
869
870 /* Return if FBFETCH transitions from disabled to disabled. */
871 if (!buffers->buffers[slot] && !surf)
872 return;
873
874 sctx->ps_uses_fbfetch = surf != NULL;
875 si_update_ps_iter_samples(sctx);
876
877 if (surf) {
878 struct si_texture *tex = (struct si_texture *)surf->texture;
879 struct pipe_image_view view = {0};
880
881 assert(tex);
882 assert(!tex->is_depth);
883
884 /* Disable DCC, because the texture is used as both a sampler
885 * and color buffer.
886 */
887 si_texture_disable_dcc(sctx, tex);
888
889 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
890 /* Disable CMASK. */
891 assert(tex->cmask_buffer != &tex->buffer);
892 si_eliminate_fast_color_clear(sctx, tex, NULL);
893 si_texture_discard_cmask(sctx->screen, tex);
894 }
895
896 view.resource = surf->texture;
897 view.format = surf->format;
898 view.access = PIPE_IMAGE_ACCESS_READ;
899 view.u.tex.first_layer = surf->u.tex.first_layer;
900 view.u.tex.last_layer = surf->u.tex.last_layer;
901 view.u.tex.level = surf->u.tex.level;
902
903 /* Set the descriptor. */
904 uint32_t *desc = descs->list + slot * 4;
905 memset(desc, 0, 16 * 4);
906 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
907
908 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
909 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ,
910 RADEON_PRIO_SHADER_RW_IMAGE);
911 buffers->enabled_mask |= 1llu << slot;
912 } else {
913 /* Clear the descriptor. */
914 memset(descs->list + slot * 4, 0, 8 * 4);
915 pipe_resource_reference(&buffers->buffers[slot], NULL);
916 buffers->enabled_mask &= ~(1llu << slot);
917 }
918
919 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
920 }
921
922 /* SAMPLER STATES */
923
si_bind_sampler_states(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start,unsigned count,void ** states)924 static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
925 unsigned start, unsigned count, void **states)
926 {
927 struct si_context *sctx = (struct si_context *)ctx;
928 struct si_samplers *samplers = &sctx->samplers[shader];
929 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
930 struct si_sampler_state **sstates = (struct si_sampler_state **)states;
931 int i;
932
933 if (!count || shader >= SI_NUM_SHADERS || !sstates)
934 return;
935
936 for (i = 0; i < count; i++) {
937 unsigned slot = start + i;
938 unsigned desc_slot = si_get_sampler_slot(slot);
939
940 if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
941 continue;
942
943 #ifndef NDEBUG
944 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
945 #endif
946 samplers->sampler_states[slot] = sstates[i];
947
948 /* If FMASK is bound, don't overwrite it.
949 * The sampler state will be set after FMASK is unbound.
950 */
951 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
952
953 struct si_texture *tex = NULL;
954
955 if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
956 tex = (struct si_texture *)sview->base.texture;
957
958 if (tex && tex->surface.fmask_size)
959 continue;
960
961 si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
962
963 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
964 }
965 }
966
967 /* BUFFER RESOURCES */
968
si_init_buffer_resources(struct si_buffer_resources * buffers,struct si_descriptors * descs,unsigned num_buffers,short shader_userdata_rel_index,enum radeon_bo_priority priority,enum radeon_bo_priority priority_constbuf)969 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
970 struct si_descriptors *descs, unsigned num_buffers,
971 short shader_userdata_rel_index,
972 enum radeon_bo_priority priority,
973 enum radeon_bo_priority priority_constbuf)
974 {
975 buffers->priority = priority;
976 buffers->priority_constbuf = priority_constbuf;
977 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
978 buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
979
980 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
981 }
982
si_release_buffer_resources(struct si_buffer_resources * buffers,struct si_descriptors * descs)983 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
984 struct si_descriptors *descs)
985 {
986 int i;
987
988 for (i = 0; i < descs->num_elements; i++) {
989 pipe_resource_reference(&buffers->buffers[i], NULL);
990 }
991
992 FREE(buffers->buffers);
993 FREE(buffers->offsets);
994 }
995
si_buffer_resources_begin_new_cs(struct si_context * sctx,struct si_buffer_resources * buffers)996 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
997 struct si_buffer_resources *buffers)
998 {
999 uint64_t mask = buffers->enabled_mask;
1000
1001 /* Add buffers to the CS. */
1002 while (mask) {
1003 int i = u_bit_scan64(&mask);
1004
1005 radeon_add_to_buffer_list(
1006 sctx, sctx->gfx_cs, si_resource(buffers->buffers[i]),
1007 buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
1008 i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf);
1009 }
1010 }
1011
si_buffer_resources_check_encrypted(struct si_context * sctx,struct si_buffer_resources * buffers)1012 static bool si_buffer_resources_check_encrypted(struct si_context *sctx,
1013 struct si_buffer_resources *buffers)
1014 {
1015 uint64_t mask = buffers->enabled_mask;
1016
1017 while (mask) {
1018 int i = u_bit_scan64(&mask);
1019
1020 /* only check for reads */
1021 if ((buffers->writable_mask & (1llu << i)) == 0 &&
1022 (si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED))
1023 return true;
1024 }
1025
1026 return false;
1027 }
1028
si_get_buffer_from_descriptors(struct si_buffer_resources * buffers,struct si_descriptors * descs,unsigned idx,struct pipe_resource ** buf,unsigned * offset,unsigned * size)1029 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1030 struct si_descriptors *descs, unsigned idx,
1031 struct pipe_resource **buf, unsigned *offset,
1032 unsigned *size)
1033 {
1034 pipe_resource_reference(buf, buffers->buffers[idx]);
1035 if (*buf) {
1036 struct si_resource *res = si_resource(*buf);
1037 const uint32_t *desc = descs->list + idx * 4;
1038 uint64_t va;
1039
1040 *size = desc[2];
1041
1042 assert(G_008F04_STRIDE(desc[1]) == 0);
1043 va = si_desc_extract_buffer_address(desc);
1044
1045 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1046 *offset = va - res->gpu_address;
1047 }
1048 }
1049
1050 /* VERTEX BUFFERS */
1051
si_vertex_buffers_begin_new_cs(struct si_context * sctx)1052 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1053 {
1054 int count = sctx->num_vertex_elements;
1055 int i;
1056
1057 for (i = 0; i < count; i++) {
1058 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1059
1060 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1061 continue;
1062 if (!sctx->vertex_buffer[vb].buffer.resource)
1063 continue;
1064
1065 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1066 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1067 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1068 }
1069
1070 if (!sctx->vb_descriptors_buffer)
1071 return;
1072 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1073 RADEON_PRIO_DESCRIPTORS);
1074 }
1075
1076 /* CONSTANT BUFFERS */
1077
si_const_and_shader_buffer_descriptors(struct si_context * sctx,unsigned shader)1078 static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
1079 unsigned shader)
1080 {
1081 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1082 }
1083
si_upload_const_buffer(struct si_context * sctx,struct si_resource ** buf,const uint8_t * ptr,unsigned size,uint32_t * const_offset)1084 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, const uint8_t *ptr,
1085 unsigned size, uint32_t *const_offset)
1086 {
1087 void *tmp;
1088
1089 u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
1090 const_offset, (struct pipe_resource **)buf, &tmp);
1091 if (*buf)
1092 util_memcpy_cpu_to_le32(tmp, ptr, size);
1093 }
1094
si_set_constant_buffer(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint slot,const struct pipe_constant_buffer * input)1095 static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1096 unsigned descriptors_idx, uint slot,
1097 const struct pipe_constant_buffer *input)
1098 {
1099 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1100 assert(slot < descs->num_elements);
1101 pipe_resource_reference(&buffers->buffers[slot], NULL);
1102
1103 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1104 * with a NULL buffer). We need to use a dummy buffer instead. */
1105 if (sctx->chip_class == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
1106 input = &sctx->null_const_buf;
1107
1108 if (input && (input->buffer || input->user_buffer)) {
1109 struct pipe_resource *buffer = NULL;
1110 uint64_t va;
1111 unsigned buffer_offset;
1112
1113 /* Upload the user buffer if needed. */
1114 if (input->user_buffer) {
1115 si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
1116 input->buffer_size, &buffer_offset);
1117 if (!buffer) {
1118 /* Just unbind on failure. */
1119 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1120 return;
1121 }
1122 } else {
1123 pipe_resource_reference(&buffer, input->buffer);
1124 buffer_offset = input->buffer_offset;
1125 }
1126
1127 va = si_resource(buffer)->gpu_address + buffer_offset;
1128
1129 /* Set the descriptor. */
1130 uint32_t *desc = descs->list + slot * 4;
1131 desc[0] = va;
1132 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1133 desc[2] = input->buffer_size;
1134 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1135 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1136
1137 if (sctx->chip_class >= GFX10) {
1138 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1139 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1140 } else {
1141 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1142 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1143 }
1144
1145 buffers->buffers[slot] = buffer;
1146 buffers->offsets[slot] = buffer_offset;
1147 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1148 buffers->priority_constbuf, true);
1149 buffers->enabled_mask |= 1llu << slot;
1150 } else {
1151 /* Clear the descriptor. */
1152 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1153 buffers->enabled_mask &= ~(1llu << slot);
1154 }
1155
1156 sctx->descriptors_dirty |= 1u << descriptors_idx;
1157 }
1158
si_pipe_set_constant_buffer(struct pipe_context * ctx,enum pipe_shader_type shader,uint slot,const struct pipe_constant_buffer * input)1159 static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
1160 uint slot, const struct pipe_constant_buffer *input)
1161 {
1162 struct si_context *sctx = (struct si_context *)ctx;
1163
1164 if (shader >= SI_NUM_SHADERS)
1165 return;
1166
1167 if (input) {
1168 if (input->buffer) {
1169 if (slot == 0 &&
1170 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1171 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1172 return;
1173 }
1174 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1175 }
1176
1177 if (slot == 0) {
1178 /* Invalidate current inlinable uniforms. */
1179 sctx->inlinable_uniforms_valid_mask &= ~(1 << shader);
1180 }
1181 }
1182
1183 slot = si_get_constbuf_slot(slot);
1184 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1185 si_const_and_shader_buffer_descriptors_idx(shader), slot, input);
1186 }
1187
si_set_inlinable_constants(struct pipe_context * ctx,enum pipe_shader_type shader,uint num_values,uint32_t * values)1188 static void si_set_inlinable_constants(struct pipe_context *ctx,
1189 enum pipe_shader_type shader,
1190 uint num_values, uint32_t *values)
1191 {
1192 struct si_context *sctx = (struct si_context *)ctx;
1193
1194 memcpy(sctx->inlinable_uniforms[shader], values, num_values * 4);
1195 sctx->inlinable_uniforms_dirty_mask |= 1 << shader;
1196 sctx->inlinable_uniforms_valid_mask |= 1 << shader;
1197 }
1198
si_get_pipe_constant_buffer(struct si_context * sctx,uint shader,uint slot,struct pipe_constant_buffer * cbuf)1199 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
1200 struct pipe_constant_buffer *cbuf)
1201 {
1202 cbuf->user_buffer = NULL;
1203 si_get_buffer_from_descriptors(
1204 &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
1205 si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1206 }
1207
1208 /* SHADER BUFFERS */
1209
si_set_shader_buffer(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint slot,const struct pipe_shader_buffer * sbuffer,bool writable,enum radeon_bo_priority priority)1210 static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1211 unsigned descriptors_idx, uint slot,
1212 const struct pipe_shader_buffer *sbuffer, bool writable,
1213 enum radeon_bo_priority priority)
1214 {
1215 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1216 uint32_t *desc = descs->list + slot * 4;
1217
1218 if (!sbuffer || !sbuffer->buffer) {
1219 pipe_resource_reference(&buffers->buffers[slot], NULL);
1220 memset(desc, 0, sizeof(uint32_t) * 4);
1221 buffers->enabled_mask &= ~(1llu << slot);
1222 buffers->writable_mask &= ~(1llu << slot);
1223 sctx->descriptors_dirty |= 1u << descriptors_idx;
1224 return;
1225 }
1226
1227 struct si_resource *buf = si_resource(sbuffer->buffer);
1228 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1229
1230 desc[0] = va;
1231 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1232 desc[2] = sbuffer->buffer_size;
1233 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1234 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1235
1236 if (sctx->chip_class >= GFX10) {
1237 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1238 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1239 } else {
1240 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1241 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1242 }
1243
1244 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1245 buffers->offsets[slot] = sbuffer->buffer_offset;
1246 radeon_add_to_gfx_buffer_list_check_mem(
1247 sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true);
1248 if (writable)
1249 buffers->writable_mask |= 1llu << slot;
1250 else
1251 buffers->writable_mask &= ~(1llu << slot);
1252
1253 buffers->enabled_mask |= 1llu << slot;
1254 sctx->descriptors_dirty |= 1lu << descriptors_idx;
1255
1256 util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1257 sbuffer->buffer_offset + sbuffer->buffer_size);
1258 }
1259
si_set_shader_buffers(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * sbuffers,unsigned writable_bitmask)1260 static void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1261 unsigned start_slot, unsigned count,
1262 const struct pipe_shader_buffer *sbuffers,
1263 unsigned writable_bitmask)
1264 {
1265 struct si_context *sctx = (struct si_context *)ctx;
1266 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1267 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1268 unsigned i;
1269
1270 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1271
1272 if (shader == PIPE_SHADER_COMPUTE &&
1273 sctx->cs_shader_state.program &&
1274 start_slot < sctx->cs_shader_state.program->sel.cs_num_shaderbufs_in_user_sgprs)
1275 sctx->compute_shaderbuf_sgprs_dirty = true;
1276
1277 for (i = 0; i < count; ++i) {
1278 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1279 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1280
1281 if (sbuffer && sbuffer->buffer)
1282 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1283
1284 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1285 !!(writable_bitmask & (1u << i)), buffers->priority);
1286 }
1287 }
1288
si_get_shader_buffers(struct si_context * sctx,enum pipe_shader_type shader,uint start_slot,uint count,struct pipe_shader_buffer * sbuf)1289 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
1290 uint count, struct pipe_shader_buffer *sbuf)
1291 {
1292 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1293 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1294
1295 for (unsigned i = 0; i < count; ++i) {
1296 si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
1297 &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
1298 }
1299 }
1300
1301 /* RING BUFFERS */
1302
si_set_rw_buffer(struct si_context * sctx,uint slot,const struct pipe_constant_buffer * input)1303 void si_set_rw_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input)
1304 {
1305 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, input);
1306 }
1307
si_set_rw_shader_buffer(struct si_context * sctx,uint slot,const struct pipe_shader_buffer * sbuffer)1308 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1309 const struct pipe_shader_buffer *sbuffer)
1310 {
1311 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, sbuffer, true,
1312 RADEON_PRIO_SHADER_RW_BUFFER);
1313 }
1314
si_set_ring_buffer(struct si_context * sctx,uint slot,struct pipe_resource * buffer,unsigned stride,unsigned num_records,bool add_tid,bool swizzle,unsigned element_size,unsigned index_stride,uint64_t offset)1315 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
1316 unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
1317 unsigned element_size, unsigned index_stride, uint64_t offset)
1318 {
1319 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1320 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1321
1322 /* The stride field in the resource descriptor has 14 bits */
1323 assert(stride < (1 << 14));
1324
1325 assert(slot < descs->num_elements);
1326 pipe_resource_reference(&buffers->buffers[slot], NULL);
1327
1328 if (buffer) {
1329 uint64_t va;
1330
1331 va = si_resource(buffer)->gpu_address + offset;
1332
1333 switch (element_size) {
1334 default:
1335 assert(!"Unsupported ring buffer element size");
1336 case 0:
1337 case 2:
1338 element_size = 0;
1339 break;
1340 case 4:
1341 element_size = 1;
1342 break;
1343 case 8:
1344 element_size = 2;
1345 break;
1346 case 16:
1347 element_size = 3;
1348 break;
1349 }
1350
1351 switch (index_stride) {
1352 default:
1353 assert(!"Unsupported ring buffer index stride");
1354 case 0:
1355 case 8:
1356 index_stride = 0;
1357 break;
1358 case 16:
1359 index_stride = 1;
1360 break;
1361 case 32:
1362 index_stride = 2;
1363 break;
1364 case 64:
1365 index_stride = 3;
1366 break;
1367 }
1368
1369 if (sctx->chip_class >= GFX8 && stride)
1370 num_records *= stride;
1371
1372 /* Set the descriptor. */
1373 uint32_t *desc = descs->list + slot * 4;
1374 desc[0] = va;
1375 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(stride) |
1376 S_008F04_SWIZZLE_ENABLE(swizzle);
1377 desc[2] = num_records;
1378 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1379 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1380 S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(add_tid);
1381
1382 if (sctx->chip_class >= GFX9)
1383 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1384 else
1385 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1386
1387 if (sctx->chip_class >= GFX10) {
1388 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1389 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
1390 } else {
1391 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1392 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1393 }
1394
1395 pipe_resource_reference(&buffers->buffers[slot], buffer);
1396 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE,
1397 buffers->priority);
1398 buffers->enabled_mask |= 1llu << slot;
1399 } else {
1400 /* Clear the descriptor. */
1401 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1402 buffers->enabled_mask &= ~(1llu << slot);
1403 }
1404
1405 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1406 }
1407
1408 /* INTERNAL CONST BUFFERS */
1409
si_set_polygon_stipple(struct pipe_context * ctx,const struct pipe_poly_stipple * state)1410 static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
1411 {
1412 struct si_context *sctx = (struct si_context *)ctx;
1413 struct pipe_constant_buffer cb = {};
1414 unsigned stipple[32];
1415 int i;
1416
1417 for (i = 0; i < 32; i++)
1418 stipple[i] = util_bitreverse(state->stipple[i]);
1419
1420 cb.user_buffer = stipple;
1421 cb.buffer_size = sizeof(stipple);
1422
1423 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1424 }
1425
1426 /* TEXTURE METADATA ENABLE/DISABLE */
1427
si_resident_handles_update_needs_color_decompress(struct si_context * sctx)1428 static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1429 {
1430 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1431 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1432
1433 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1434 struct pipe_resource *res = (*tex_handle)->view->texture;
1435 struct si_texture *tex;
1436
1437 if (!res || res->target == PIPE_BUFFER)
1438 continue;
1439
1440 tex = (struct si_texture *)res;
1441 if (!color_needs_decompression(tex))
1442 continue;
1443
1444 util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
1445 *tex_handle);
1446 }
1447
1448 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1449 struct pipe_image_view *view = &(*img_handle)->view;
1450 struct pipe_resource *res = view->resource;
1451 struct si_texture *tex;
1452
1453 if (!res || res->target == PIPE_BUFFER)
1454 continue;
1455
1456 tex = (struct si_texture *)res;
1457 if (!color_needs_decompression(tex))
1458 continue;
1459
1460 util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
1461 *img_handle);
1462 }
1463 }
1464
1465 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1466 * while the texture is bound, possibly by a different context. In that case,
1467 * call this function to update needs_*_decompress_masks.
1468 */
si_update_needs_color_decompress_masks(struct si_context * sctx)1469 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1470 {
1471 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1472 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1473 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1474 si_update_shader_needs_decompress_mask(sctx, i);
1475 }
1476
1477 si_resident_handles_update_needs_color_decompress(sctx);
1478 }
1479
1480 /* BUFFER DISCARD/INVALIDATION */
1481
1482 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1483 * If buf == NULL, reset all descriptors.
1484 */
si_reset_buffer_resources(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint64_t slot_mask,struct pipe_resource * buf,enum radeon_bo_priority priority)1485 static bool si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
1486 unsigned descriptors_idx, uint64_t slot_mask,
1487 struct pipe_resource *buf, enum radeon_bo_priority priority)
1488 {
1489 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1490 bool noop = true;
1491 uint64_t mask = buffers->enabled_mask & slot_mask;
1492
1493 while (mask) {
1494 unsigned i = u_bit_scan64(&mask);
1495 struct pipe_resource *buffer = buffers->buffers[i];
1496
1497 if (buffer && (!buf || buffer == buf)) {
1498 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1499 sctx->descriptors_dirty |= 1u << descriptors_idx;
1500
1501 radeon_add_to_gfx_buffer_list_check_mem(
1502 sctx, si_resource(buffer),
1503 buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
1504 priority, true);
1505 noop = false;
1506 }
1507 }
1508 return !noop;
1509 }
1510
1511 /* Update all buffer bindings where the buffer is bound, including
1512 * all resource descriptors. This is invalidate_buffer without
1513 * the invalidation.
1514 *
1515 * If buf == NULL, update all buffer bindings.
1516 */
si_rebind_buffer(struct si_context * sctx,struct pipe_resource * buf)1517 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1518 {
1519 struct si_resource *buffer = si_resource(buf);
1520 unsigned i, shader;
1521 unsigned num_elems = sctx->num_vertex_elements;
1522
1523 /* We changed the buffer, now we need to bind it where the old one
1524 * was bound. This consists of 2 things:
1525 * 1) Updating the resource descriptor and dirtying it.
1526 * 2) Adding a relocation to the CS, so that it's usable.
1527 */
1528
1529 /* Vertex buffers. */
1530 if (!buffer) {
1531 if (num_elems)
1532 sctx->vertex_buffers_dirty = true;
1533 } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1534 for (i = 0; i < num_elems; i++) {
1535 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1536
1537 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1538 continue;
1539 if (!sctx->vertex_buffer[vb].buffer.resource)
1540 continue;
1541
1542 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1543 sctx->vertex_buffers_dirty = true;
1544 break;
1545 }
1546 }
1547 }
1548
1549 /* Streamout buffers. (other internal buffers can't be invalidated) */
1550 if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1551 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1552 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1553 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1554 struct pipe_resource *buffer = buffers->buffers[i];
1555
1556 if (!buffer || (buf && buffer != buf))
1557 continue;
1558
1559 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1560 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1561
1562 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_WRITE,
1563 RADEON_PRIO_SHADER_RW_BUFFER, true);
1564
1565 /* Update the streamout state. */
1566 if (sctx->streamout.begin_emitted)
1567 si_emit_streamout_end(sctx);
1568 sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
1569 si_streamout_buffers_dirty(sctx);
1570 }
1571 }
1572
1573 /* Constant and shader buffers. */
1574 if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1575 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1576 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1577 si_const_and_shader_buffer_descriptors_idx(shader),
1578 u_bit_consecutive64(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1579 buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
1580 }
1581
1582 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1583 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1584 if (si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1585 si_const_and_shader_buffer_descriptors_idx(shader),
1586 u_bit_consecutive64(0, SI_NUM_SHADER_BUFFERS), buf,
1587 sctx->const_and_shader_buffers[shader].priority) &&
1588 shader == PIPE_SHADER_COMPUTE) {
1589 sctx->compute_shaderbuf_sgprs_dirty = true;
1590 }
1591 }
1592 }
1593
1594 if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1595 /* Texture buffers - update bindings. */
1596 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1597 struct si_samplers *samplers = &sctx->samplers[shader];
1598 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1599 unsigned mask = samplers->enabled_mask;
1600
1601 while (mask) {
1602 unsigned i = u_bit_scan(&mask);
1603 struct pipe_resource *buffer = samplers->views[i]->texture;
1604
1605 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1606 unsigned desc_slot = si_get_sampler_slot(i);
1607
1608 si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
1609 descs->list + desc_slot * 16 + 4);
1610 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1611
1612 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1613 RADEON_PRIO_SAMPLER_BUFFER, true);
1614 }
1615 }
1616 }
1617 }
1618
1619 /* Shader images */
1620 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1621 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1622 struct si_images *images = &sctx->images[shader];
1623 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1624 unsigned mask = images->enabled_mask;
1625
1626 while (mask) {
1627 unsigned i = u_bit_scan(&mask);
1628 struct pipe_resource *buffer = images->views[i].resource;
1629
1630 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1631 unsigned desc_slot = si_get_image_slot(i);
1632
1633 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1634 si_mark_image_range_valid(&images->views[i]);
1635
1636 si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
1637 descs->list + desc_slot * 8 + 4);
1638 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1639
1640 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
1641 RADEON_USAGE_READWRITE,
1642 RADEON_PRIO_SAMPLER_BUFFER, true);
1643
1644 if (shader == PIPE_SHADER_COMPUTE)
1645 sctx->compute_image_sgprs_dirty = true;
1646 }
1647 }
1648 }
1649 }
1650
1651 /* Bindless texture handles */
1652 if (!buffer || buffer->texture_handle_allocated) {
1653 struct si_descriptors *descs = &sctx->bindless_descriptors;
1654
1655 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1656 struct pipe_sampler_view *view = (*tex_handle)->view;
1657 unsigned desc_slot = (*tex_handle)->desc_slot;
1658 struct pipe_resource *buffer = view->texture;
1659
1660 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1661 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1662 descs->list + desc_slot * 16 + 4);
1663
1664 (*tex_handle)->desc_dirty = true;
1665 sctx->bindless_descriptors_dirty = true;
1666
1667 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1668 RADEON_PRIO_SAMPLER_BUFFER, true);
1669 }
1670 }
1671 }
1672
1673 /* Bindless image handles */
1674 if (!buffer || buffer->image_handle_allocated) {
1675 struct si_descriptors *descs = &sctx->bindless_descriptors;
1676
1677 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1678 struct pipe_image_view *view = &(*img_handle)->view;
1679 unsigned desc_slot = (*img_handle)->desc_slot;
1680 struct pipe_resource *buffer = view->resource;
1681
1682 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1683 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1684 si_mark_image_range_valid(view);
1685
1686 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1687 descs->list + desc_slot * 16 + 4);
1688
1689 (*img_handle)->desc_dirty = true;
1690 sctx->bindless_descriptors_dirty = true;
1691
1692 radeon_add_to_gfx_buffer_list_check_mem(
1693 sctx, si_resource(buffer), RADEON_USAGE_READWRITE, RADEON_PRIO_SAMPLER_BUFFER, true);
1694 }
1695 }
1696 }
1697
1698 if (buffer) {
1699 /* Do the same for other contexts. They will invoke this function
1700 * with buffer == NULL.
1701 */
1702 unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1703
1704 /* Skip the update for the current context, because we have already updated
1705 * the buffer bindings.
1706 */
1707 if (new_counter == sctx->last_dirty_buf_counter + 1)
1708 sctx->last_dirty_buf_counter = new_counter;
1709 }
1710 }
1711
si_upload_bindless_descriptor(struct si_context * sctx,unsigned desc_slot,unsigned num_dwords)1712 static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
1713 unsigned num_dwords)
1714 {
1715 struct si_descriptors *desc = &sctx->bindless_descriptors;
1716 unsigned desc_slot_offset = desc_slot * 16;
1717 uint32_t *data;
1718 uint64_t va;
1719
1720 data = desc->list + desc_slot_offset;
1721 va = desc->gpu_address + desc_slot_offset * 4;
1722
1723 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
1724 V_370_ME, data);
1725 }
1726
si_upload_bindless_descriptors(struct si_context * sctx)1727 static void si_upload_bindless_descriptors(struct si_context *sctx)
1728 {
1729 if (!sctx->bindless_descriptors_dirty)
1730 return;
1731
1732 /* Wait for graphics/compute to be idle before updating the resident
1733 * descriptors directly in memory, in case the GPU is using them.
1734 */
1735 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
1736 sctx->emit_cache_flush(sctx);
1737
1738 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1739 unsigned desc_slot = (*tex_handle)->desc_slot;
1740
1741 if (!(*tex_handle)->desc_dirty)
1742 continue;
1743
1744 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1745 (*tex_handle)->desc_dirty = false;
1746 }
1747
1748 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1749 unsigned desc_slot = (*img_handle)->desc_slot;
1750
1751 if (!(*img_handle)->desc_dirty)
1752 continue;
1753
1754 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1755 (*img_handle)->desc_dirty = false;
1756 }
1757
1758 /* Invalidate scalar L0 because the cache doesn't know that L2 changed. */
1759 sctx->flags |= SI_CONTEXT_INV_SCACHE;
1760 sctx->bindless_descriptors_dirty = false;
1761 }
1762
1763 /* Update mutable image descriptor fields of all resident textures. */
si_update_bindless_texture_descriptor(struct si_context * sctx,struct si_texture_handle * tex_handle)1764 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1765 struct si_texture_handle *tex_handle)
1766 {
1767 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1768 struct si_descriptors *desc = &sctx->bindless_descriptors;
1769 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1770 uint32_t desc_list[16];
1771
1772 if (sview->base.texture->target == PIPE_BUFFER)
1773 return;
1774
1775 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1776 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
1777
1778 if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
1779 tex_handle->desc_dirty = true;
1780 sctx->bindless_descriptors_dirty = true;
1781 }
1782 }
1783
si_update_bindless_image_descriptor(struct si_context * sctx,struct si_image_handle * img_handle)1784 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1785 struct si_image_handle *img_handle)
1786 {
1787 struct si_descriptors *desc = &sctx->bindless_descriptors;
1788 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1789 struct pipe_image_view *view = &img_handle->view;
1790 struct pipe_resource *res = view->resource;
1791 uint32_t image_desc[16];
1792 unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1793
1794 if (res->target == PIPE_BUFFER)
1795 return;
1796
1797 memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1798 si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
1799 desc->list + desc_slot_offset + 8);
1800
1801 if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1802 img_handle->desc_dirty = true;
1803 sctx->bindless_descriptors_dirty = true;
1804 }
1805 }
1806
si_update_all_resident_texture_descriptors(struct si_context * sctx)1807 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1808 {
1809 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1810 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1811 }
1812
1813 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1814 si_update_bindless_image_descriptor(sctx, *img_handle);
1815 }
1816
1817 si_upload_bindless_descriptors(sctx);
1818 }
1819
1820 /* Update mutable image descriptor fields of all bound textures. */
si_update_all_texture_descriptors(struct si_context * sctx)1821 void si_update_all_texture_descriptors(struct si_context *sctx)
1822 {
1823 unsigned shader;
1824
1825 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1826 struct si_samplers *samplers = &sctx->samplers[shader];
1827 struct si_images *images = &sctx->images[shader];
1828 unsigned mask;
1829
1830 /* Images. */
1831 mask = images->enabled_mask;
1832 while (mask) {
1833 unsigned i = u_bit_scan(&mask);
1834 struct pipe_image_view *view = &images->views[i];
1835
1836 if (!view->resource || view->resource->target == PIPE_BUFFER)
1837 continue;
1838
1839 si_set_shader_image(sctx, shader, i, view, true);
1840 }
1841
1842 /* Sampler views. */
1843 mask = samplers->enabled_mask;
1844 while (mask) {
1845 unsigned i = u_bit_scan(&mask);
1846 struct pipe_sampler_view *view = samplers->views[i];
1847
1848 if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
1849 continue;
1850
1851 si_set_sampler_view(sctx, shader, i, samplers->views[i], true);
1852 }
1853
1854 si_update_shader_needs_decompress_mask(sctx, shader);
1855 }
1856
1857 si_update_all_resident_texture_descriptors(sctx);
1858 si_update_ps_colorbuf0_slot(sctx);
1859 }
1860
1861 /* SHADER USER DATA */
1862
si_mark_shader_pointers_dirty(struct si_context * sctx,unsigned shader)1863 static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
1864 {
1865 sctx->shader_pointers_dirty |=
1866 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
1867
1868 if (shader == PIPE_SHADER_VERTEX) {
1869 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1870 sctx->vertex_buffer_user_sgprs_dirty =
1871 sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1872 }
1873
1874 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1875 }
1876
si_shader_pointers_mark_dirty(struct si_context * sctx)1877 void si_shader_pointers_mark_dirty(struct si_context *sctx)
1878 {
1879 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
1880 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1881 sctx->vertex_buffer_user_sgprs_dirty =
1882 sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1883 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1884 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1885 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1886 sctx->compute_shaderbuf_sgprs_dirty = true;
1887 sctx->compute_image_sgprs_dirty = true;
1888 }
1889
1890 /* Set a base register address for user data constants in the given shader.
1891 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1892 */
si_set_user_data_base(struct si_context * sctx,unsigned shader,uint32_t new_base)1893 static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
1894 {
1895 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
1896
1897 if (*base != new_base) {
1898 *base = new_base;
1899
1900 if (new_base)
1901 si_mark_shader_pointers_dirty(sctx, shader);
1902
1903 /* Any change in enabled shader stages requires re-emitting
1904 * the VS state SGPR, because it contains the clamp_vertex_color
1905 * state, which can be done in VS, TES, and GS.
1906 */
1907 sctx->last_vs_state = ~0;
1908 }
1909 }
1910
1911 /* This must be called when these are changed between enabled and disabled
1912 * - geometry shader
1913 * - tessellation evaluation shader
1914 * - NGG
1915 */
si_shader_change_notify(struct si_context * sctx)1916 void si_shader_change_notify(struct si_context *sctx)
1917 {
1918 /* VS can be bound as VS, ES, or LS. */
1919 if (sctx->tes_shader.cso) {
1920 if (sctx->chip_class >= GFX10) {
1921 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_HS_0);
1922 } else if (sctx->chip_class == GFX9) {
1923 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_LS_0);
1924 } else {
1925 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B530_SPI_SHADER_USER_DATA_LS_0);
1926 }
1927 } else if (sctx->chip_class >= GFX10) {
1928 if (sctx->ngg || sctx->gs_shader.cso) {
1929 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1930 } else {
1931 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1932 }
1933 } else if (sctx->gs_shader.cso) {
1934 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B330_SPI_SHADER_USER_DATA_ES_0);
1935 } else {
1936 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1937 }
1938
1939 /* TES can be bound as ES, VS, or not bound. */
1940 if (sctx->tes_shader.cso) {
1941 if (sctx->chip_class >= GFX10) {
1942 if (sctx->ngg || sctx->gs_shader.cso) {
1943 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1944 } else {
1945 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1946 }
1947 } else if (sctx->gs_shader.cso) {
1948 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B330_SPI_SHADER_USER_DATA_ES_0);
1949 } else {
1950 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1951 }
1952 } else {
1953 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
1954 }
1955 }
1956
si_emit_shader_pointer_head(struct radeon_cmdbuf * cs,unsigned sh_offset,unsigned pointer_count)1957 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs, unsigned sh_offset,
1958 unsigned pointer_count)
1959 {
1960 SI_CHECK_SHADOWED_REGS(sh_offset, pointer_count);
1961 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
1962 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
1963 }
1964
si_emit_shader_pointer_body(struct si_screen * sscreen,struct radeon_cmdbuf * cs,uint64_t va)1965 static void si_emit_shader_pointer_body(struct si_screen *sscreen, struct radeon_cmdbuf *cs,
1966 uint64_t va)
1967 {
1968 radeon_emit(cs, va);
1969
1970 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
1971 }
1972
si_emit_shader_pointer(struct si_context * sctx,struct si_descriptors * desc,unsigned sh_base)1973 static void si_emit_shader_pointer(struct si_context *sctx, struct si_descriptors *desc,
1974 unsigned sh_base)
1975 {
1976 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1977 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
1978
1979 si_emit_shader_pointer_head(cs, sh_offset, 1);
1980 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
1981 }
1982
si_emit_consecutive_shader_pointers(struct si_context * sctx,unsigned pointer_mask,unsigned sh_base)1983 static void si_emit_consecutive_shader_pointers(struct si_context *sctx, unsigned pointer_mask,
1984 unsigned sh_base)
1985 {
1986 if (!sh_base)
1987 return;
1988
1989 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1990 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
1991
1992 while (mask) {
1993 int start, count;
1994 u_bit_scan_consecutive_range(&mask, &start, &count);
1995
1996 struct si_descriptors *descs = &sctx->descriptors[start];
1997 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
1998
1999 si_emit_shader_pointer_head(cs, sh_offset, count);
2000 for (int i = 0; i < count; i++)
2001 si_emit_shader_pointer_body(sctx->screen, cs, descs[i].gpu_address);
2002 }
2003 }
2004
si_emit_global_shader_pointers(struct si_context * sctx,struct si_descriptors * descs)2005 static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2006 {
2007 if (sctx->chip_class >= GFX10) {
2008 si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2009 /* HW VS stage only used in non-NGG mode. */
2010 si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2011 si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2012 si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2013 return;
2014 } else if (sctx->chip_class == GFX9 && sctx->shadowed_regs) {
2015 /* We can't use the COMMON registers with register shadowing. */
2016 si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2017 si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2018 si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2019 si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2020 return;
2021 } else if (sctx->chip_class == GFX9) {
2022 /* Broadcast it to all shader stages. */
2023 si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2024 return;
2025 }
2026
2027 si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2028 si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2029 si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2030 si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2031 si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2032 si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
2033 }
2034
si_emit_graphics_shader_pointers(struct si_context * sctx)2035 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2036 {
2037 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2038
2039 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2040 si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2041 }
2042
2043 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2044 sh_base[PIPE_SHADER_VERTEX]);
2045 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2046 sh_base[PIPE_SHADER_TESS_EVAL]);
2047 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2048 sh_base[PIPE_SHADER_FRAGMENT]);
2049 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2050 sh_base[PIPE_SHADER_TESS_CTRL]);
2051 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2052 sh_base[PIPE_SHADER_GEOMETRY]);
2053
2054 sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2055
2056 if (sctx->vertex_buffer_pointer_dirty && sctx->num_vertex_elements) {
2057 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2058
2059 /* Find the location of the VB descriptor pointer. */
2060 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2061 if (sctx->chip_class >= GFX9) {
2062 if (sctx->tes_shader.cso)
2063 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2064 else if (sctx->gs_shader.cso)
2065 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2066 }
2067
2068 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2069 si_emit_shader_pointer_head(cs, sh_offset, 1);
2070 si_emit_shader_pointer_body(
2071 sctx->screen, cs, sctx->vb_descriptors_buffer->gpu_address + sctx->vb_descriptors_offset);
2072 sctx->vertex_buffer_pointer_dirty = false;
2073 }
2074
2075 if (sctx->vertex_buffer_user_sgprs_dirty && sctx->num_vertex_elements &&
2076 sctx->screen->num_vbos_in_user_sgprs) {
2077 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2078 unsigned num_desc = MIN2(sctx->num_vertex_elements, sctx->screen->num_vbos_in_user_sgprs);
2079 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_VB_DESCRIPTOR_FIRST * 4;
2080
2081 si_emit_shader_pointer_head(cs, sh_offset, num_desc * 4);
2082 radeon_emit_array(cs, sctx->vb_descriptor_user_sgprs, num_desc * 4);
2083 sctx->vertex_buffer_user_sgprs_dirty = false;
2084 }
2085
2086 if (sctx->graphics_bindless_pointer_dirty) {
2087 si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2088 sctx->graphics_bindless_pointer_dirty = false;
2089 }
2090 }
2091
si_emit_compute_shader_pointers(struct si_context * sctx)2092 void si_emit_compute_shader_pointers(struct si_context *sctx)
2093 {
2094 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2095 struct si_shader_selector *shader = &sctx->cs_shader_state.program->sel;
2096 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2097
2098 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2099 R_00B900_COMPUTE_USER_DATA_0);
2100 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2101
2102 if (sctx->compute_bindless_pointer_dirty) {
2103 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2104 sctx->compute_bindless_pointer_dirty = false;
2105 }
2106
2107 /* Set shader buffer descriptors in user SGPRs. */
2108 unsigned num_shaderbufs = shader->cs_num_shaderbufs_in_user_sgprs;
2109 if (num_shaderbufs && sctx->compute_shaderbuf_sgprs_dirty) {
2110 struct si_descriptors *desc = si_const_and_shader_buffer_descriptors(sctx, PIPE_SHADER_COMPUTE);
2111
2112 si_emit_shader_pointer_head(cs, R_00B900_COMPUTE_USER_DATA_0 +
2113 shader->cs_shaderbufs_sgpr_index * 4,
2114 num_shaderbufs * 4);
2115
2116 for (unsigned i = 0; i < num_shaderbufs; i++)
2117 radeon_emit_array(cs, &desc->list[si_get_shaderbuf_slot(i) * 4], 4);
2118
2119 sctx->compute_shaderbuf_sgprs_dirty = false;
2120 }
2121
2122 /* Set image descriptors in user SGPRs. */
2123 unsigned num_images = shader->cs_num_images_in_user_sgprs;
2124 if (num_images && sctx->compute_image_sgprs_dirty) {
2125 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, PIPE_SHADER_COMPUTE);
2126
2127 si_emit_shader_pointer_head(cs, R_00B900_COMPUTE_USER_DATA_0 +
2128 shader->cs_images_sgpr_index * 4,
2129 shader->cs_images_num_sgprs);
2130
2131 for (unsigned i = 0; i < num_images; i++) {
2132 unsigned desc_offset = si_get_image_slot(i) * 8;
2133 unsigned num_sgprs = 8;
2134
2135 /* Image buffers are in desc[4..7]. */
2136 if (shader->info.base.image_buffers & (1 << i)) {
2137 desc_offset += 4;
2138 num_sgprs = 4;
2139 }
2140
2141 radeon_emit_array(cs, &desc->list[desc_offset], num_sgprs);
2142 }
2143
2144 sctx->compute_image_sgprs_dirty = false;
2145 }
2146 }
2147
2148 /* BINDLESS */
2149
si_init_bindless_descriptors(struct si_context * sctx,struct si_descriptors * desc,short shader_userdata_rel_index,unsigned num_elements)2150 static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
2151 short shader_userdata_rel_index, unsigned num_elements)
2152 {
2153 ASSERTED unsigned desc_slot;
2154
2155 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2156 sctx->bindless_descriptors.num_active_slots = num_elements;
2157
2158 /* The first bindless descriptor is stored at slot 1, because 0 is not
2159 * considered to be a valid handle.
2160 */
2161 sctx->num_bindless_descriptors = 1;
2162
2163 /* Track which bindless slots are used (or not). */
2164 util_idalloc_init(&sctx->bindless_used_slots);
2165 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2166
2167 /* Reserve slot 0 because it's an invalid handle for bindless. */
2168 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2169 assert(desc_slot == 0);
2170 }
2171
si_release_bindless_descriptors(struct si_context * sctx)2172 static void si_release_bindless_descriptors(struct si_context *sctx)
2173 {
2174 si_release_descriptors(&sctx->bindless_descriptors);
2175 util_idalloc_fini(&sctx->bindless_used_slots);
2176 }
2177
si_get_first_free_bindless_slot(struct si_context * sctx)2178 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2179 {
2180 struct si_descriptors *desc = &sctx->bindless_descriptors;
2181 unsigned desc_slot;
2182
2183 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2184 if (desc_slot >= desc->num_elements) {
2185 /* The array of bindless descriptors is full, resize it. */
2186 unsigned slot_size = desc->element_dw_size * 4;
2187 unsigned new_num_elements = desc->num_elements * 2;
2188
2189 desc->list =
2190 REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
2191 desc->num_elements = new_num_elements;
2192 desc->num_active_slots = new_num_elements;
2193 }
2194
2195 assert(desc_slot);
2196 return desc_slot;
2197 }
2198
si_create_bindless_descriptor(struct si_context * sctx,uint32_t * desc_list,unsigned size)2199 static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2200 unsigned size)
2201 {
2202 struct si_descriptors *desc = &sctx->bindless_descriptors;
2203 unsigned desc_slot, desc_slot_offset;
2204
2205 /* Find a free slot. */
2206 desc_slot = si_get_first_free_bindless_slot(sctx);
2207
2208 /* For simplicity, sampler and image bindless descriptors use fixed
2209 * 16-dword slots for now. Image descriptors only need 8-dword but this
2210 * doesn't really matter because no real apps use image handles.
2211 */
2212 desc_slot_offset = desc_slot * 16;
2213
2214 /* Copy the descriptor into the array. */
2215 memcpy(desc->list + desc_slot_offset, desc_list, size);
2216
2217 /* Re-upload the whole array of bindless descriptors into a new buffer.
2218 */
2219 if (!si_upload_descriptors(sctx, desc))
2220 return 0;
2221
2222 /* Make sure to re-emit the shader pointers for all stages. */
2223 sctx->graphics_bindless_pointer_dirty = true;
2224 sctx->compute_bindless_pointer_dirty = true;
2225
2226 return desc_slot;
2227 }
2228
si_update_bindless_buffer_descriptor(struct si_context * sctx,unsigned desc_slot,struct pipe_resource * resource,uint64_t offset,bool * desc_dirty)2229 static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
2230 struct pipe_resource *resource, uint64_t offset,
2231 bool *desc_dirty)
2232 {
2233 struct si_descriptors *desc = &sctx->bindless_descriptors;
2234 struct si_resource *buf = si_resource(resource);
2235 unsigned desc_slot_offset = desc_slot * 16;
2236 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2237 uint64_t old_desc_va;
2238
2239 assert(resource->target == PIPE_BUFFER);
2240
2241 /* Retrieve the old buffer addr from the descriptor. */
2242 old_desc_va = si_desc_extract_buffer_address(desc_list);
2243
2244 if (old_desc_va != buf->gpu_address + offset) {
2245 /* The buffer has been invalidated when the handle wasn't
2246 * resident, update the descriptor and the dirty flag.
2247 */
2248 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2249
2250 *desc_dirty = true;
2251 }
2252 }
2253
si_create_texture_handle(struct pipe_context * ctx,struct pipe_sampler_view * view,const struct pipe_sampler_state * state)2254 static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
2255 const struct pipe_sampler_state *state)
2256 {
2257 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2258 struct si_context *sctx = (struct si_context *)ctx;
2259 struct si_texture_handle *tex_handle;
2260 struct si_sampler_state *sstate;
2261 uint32_t desc_list[16];
2262 uint64_t handle;
2263
2264 tex_handle = CALLOC_STRUCT(si_texture_handle);
2265 if (!tex_handle)
2266 return 0;
2267
2268 memset(desc_list, 0, sizeof(desc_list));
2269 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2270
2271 sstate = ctx->create_sampler_state(ctx, state);
2272 if (!sstate) {
2273 FREE(tex_handle);
2274 return 0;
2275 }
2276
2277 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2278 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2279 ctx->delete_sampler_state(ctx, sstate);
2280
2281 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2282 if (!tex_handle->desc_slot) {
2283 FREE(tex_handle);
2284 return 0;
2285 }
2286
2287 handle = tex_handle->desc_slot;
2288
2289 if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
2290 FREE(tex_handle);
2291 return 0;
2292 }
2293
2294 pipe_sampler_view_reference(&tex_handle->view, view);
2295
2296 si_resource(sview->base.texture)->texture_handle_allocated = true;
2297
2298 return handle;
2299 }
2300
si_delete_texture_handle(struct pipe_context * ctx,uint64_t handle)2301 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2302 {
2303 struct si_context *sctx = (struct si_context *)ctx;
2304 struct si_texture_handle *tex_handle;
2305 struct hash_entry *entry;
2306
2307 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2308 if (!entry)
2309 return;
2310
2311 tex_handle = (struct si_texture_handle *)entry->data;
2312
2313 /* Allow this descriptor slot to be re-used. */
2314 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2315
2316 pipe_sampler_view_reference(&tex_handle->view, NULL);
2317 _mesa_hash_table_remove(sctx->tex_handles, entry);
2318 FREE(tex_handle);
2319 }
2320
si_make_texture_handle_resident(struct pipe_context * ctx,uint64_t handle,bool resident)2321 static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
2322 bool resident)
2323 {
2324 struct si_context *sctx = (struct si_context *)ctx;
2325 struct si_texture_handle *tex_handle;
2326 struct si_sampler_view *sview;
2327 struct hash_entry *entry;
2328
2329 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2330 if (!entry)
2331 return;
2332
2333 tex_handle = (struct si_texture_handle *)entry->data;
2334 sview = (struct si_sampler_view *)tex_handle->view;
2335
2336 if (resident) {
2337 if (sview->base.texture->target != PIPE_BUFFER) {
2338 struct si_texture *tex = (struct si_texture *)sview->base.texture;
2339
2340 if (depth_needs_decompression(tex)) {
2341 util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
2342 struct si_texture_handle *, tex_handle);
2343 }
2344
2345 if (color_needs_decompression(tex)) {
2346 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
2347 struct si_texture_handle *, tex_handle);
2348 }
2349
2350 if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
2351 p_atomic_read(&tex->framebuffers_bound))
2352 sctx->need_check_render_feedback = true;
2353
2354 si_update_bindless_texture_descriptor(sctx, tex_handle);
2355 } else {
2356 si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
2357 sview->base.u.buf.offset, &tex_handle->desc_dirty);
2358 }
2359
2360 /* Re-upload the descriptor if it has been updated while it
2361 * wasn't resident.
2362 */
2363 if (tex_handle->desc_dirty)
2364 sctx->bindless_descriptors_dirty = true;
2365
2366 /* Add the texture handle to the per-context list. */
2367 util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
2368
2369 /* Add the buffers to the current CS in case si_begin_new_cs()
2370 * is not going to be called.
2371 */
2372 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2373 sview->is_stencil_sampler, false);
2374 } else {
2375 /* Remove the texture handle from the per-context list. */
2376 util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
2377 tex_handle);
2378
2379 if (sview->base.texture->target != PIPE_BUFFER) {
2380 util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
2381 struct si_texture_handle *, tex_handle);
2382
2383 util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
2384 struct si_texture_handle *, tex_handle);
2385 }
2386 }
2387 }
2388
si_create_image_handle(struct pipe_context * ctx,const struct pipe_image_view * view)2389 static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
2390 {
2391 struct si_context *sctx = (struct si_context *)ctx;
2392 struct si_image_handle *img_handle;
2393 uint32_t desc_list[16];
2394 uint64_t handle;
2395
2396 if (!view || !view->resource)
2397 return 0;
2398
2399 img_handle = CALLOC_STRUCT(si_image_handle);
2400 if (!img_handle)
2401 return 0;
2402
2403 memset(desc_list, 0, sizeof(desc_list));
2404 si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2405
2406 si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2407
2408 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2409 if (!img_handle->desc_slot) {
2410 FREE(img_handle);
2411 return 0;
2412 }
2413
2414 handle = img_handle->desc_slot;
2415
2416 if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
2417 FREE(img_handle);
2418 return 0;
2419 }
2420
2421 util_copy_image_view(&img_handle->view, view);
2422
2423 si_resource(view->resource)->image_handle_allocated = true;
2424
2425 return handle;
2426 }
2427
si_delete_image_handle(struct pipe_context * ctx,uint64_t handle)2428 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2429 {
2430 struct si_context *sctx = (struct si_context *)ctx;
2431 struct si_image_handle *img_handle;
2432 struct hash_entry *entry;
2433
2434 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2435 if (!entry)
2436 return;
2437
2438 img_handle = (struct si_image_handle *)entry->data;
2439
2440 util_copy_image_view(&img_handle->view, NULL);
2441 _mesa_hash_table_remove(sctx->img_handles, entry);
2442 FREE(img_handle);
2443 }
2444
si_make_image_handle_resident(struct pipe_context * ctx,uint64_t handle,unsigned access,bool resident)2445 static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
2446 unsigned access, bool resident)
2447 {
2448 struct si_context *sctx = (struct si_context *)ctx;
2449 struct si_image_handle *img_handle;
2450 struct pipe_image_view *view;
2451 struct si_resource *res;
2452 struct hash_entry *entry;
2453
2454 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2455 if (!entry)
2456 return;
2457
2458 img_handle = (struct si_image_handle *)entry->data;
2459 view = &img_handle->view;
2460 res = si_resource(view->resource);
2461
2462 if (resident) {
2463 if (res->b.b.target != PIPE_BUFFER) {
2464 struct si_texture *tex = (struct si_texture *)res;
2465 unsigned level = view->u.tex.level;
2466
2467 if (color_needs_decompression(tex)) {
2468 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
2469 struct si_image_handle *, img_handle);
2470 }
2471
2472 if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
2473 sctx->need_check_render_feedback = true;
2474
2475 si_update_bindless_image_descriptor(sctx, img_handle);
2476 } else {
2477 si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
2478 view->u.buf.offset, &img_handle->desc_dirty);
2479 }
2480
2481 /* Re-upload the descriptor if it has been updated while it
2482 * wasn't resident.
2483 */
2484 if (img_handle->desc_dirty)
2485 sctx->bindless_descriptors_dirty = true;
2486
2487 /* Add the image handle to the per-context list. */
2488 util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
2489
2490 /* Add the buffers to the current CS in case si_begin_new_cs()
2491 * is not going to be called.
2492 */
2493 si_sampler_view_add_buffer(
2494 sctx, view->resource,
2495 (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
2496 false);
2497 } else {
2498 /* Remove the image handle from the per-context list. */
2499 util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
2500 img_handle);
2501
2502 if (res->b.b.target != PIPE_BUFFER) {
2503 util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
2504 struct si_image_handle *, img_handle);
2505 }
2506 }
2507 }
2508
si_resident_buffers_add_all_to_bo_list(struct si_context * sctx)2509 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2510 {
2511 unsigned num_resident_tex_handles, num_resident_img_handles;
2512
2513 num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
2514 num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
2515
2516 /* Add all resident texture handles. */
2517 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
2518 struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
2519
2520 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2521 sview->is_stencil_sampler, false);
2522 }
2523
2524 /* Add all resident image handles. */
2525 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
2526 struct pipe_image_view *view = &(*img_handle)->view;
2527
2528 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
2529 }
2530
2531 sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
2532 assert(sctx->bo_list_add_all_resident_resources);
2533 sctx->bo_list_add_all_resident_resources = false;
2534 }
2535
2536 /* INIT/DEINIT/UPLOAD */
2537
si_init_all_descriptors(struct si_context * sctx)2538 void si_init_all_descriptors(struct si_context *sctx)
2539 {
2540 int i;
2541 unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2542
2543 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2544 bool is_2nd =
2545 sctx->chip_class >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
2546 unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2547 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2548 int rel_dw_offset;
2549 struct si_descriptors *desc;
2550
2551 if (is_2nd) {
2552 if (i == PIPE_SHADER_TESS_CTRL) {
2553 rel_dw_offset =
2554 (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2555 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2556 rel_dw_offset =
2557 (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2558 } else {
2559 rel_dw_offset =
2560 (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2561 }
2562 } else {
2563 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2564 }
2565 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2566 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
2567 rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
2568 RADEON_PRIO_CONST_BUFFER);
2569 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2570
2571 if (is_2nd) {
2572 if (i == PIPE_SHADER_TESS_CTRL) {
2573 rel_dw_offset =
2574 (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2575 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2576 rel_dw_offset =
2577 (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2578 } else {
2579 rel_dw_offset =
2580 (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2581 }
2582 } else {
2583 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2584 }
2585
2586 desc = si_sampler_and_image_descriptors(sctx, i);
2587 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2588
2589 int j;
2590 for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2591 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2592 for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2593 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2594 }
2595
2596 si_init_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2597 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2598 /* The second priority is used by
2599 * const buffers in RW buffer slots. */
2600 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2601 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2602
2603 /* Initialize an array of 1024 bindless descriptors, when the limit is
2604 * reached, just make it larger and re-upload the whole array.
2605 */
2606 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2607 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
2608
2609 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2610
2611 /* Set pipe_context functions. */
2612 sctx->b.bind_sampler_states = si_bind_sampler_states;
2613 sctx->b.set_shader_images = si_set_shader_images;
2614 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2615 sctx->b.set_inlinable_constants = si_set_inlinable_constants;
2616 sctx->b.set_shader_buffers = si_set_shader_buffers;
2617 sctx->b.set_sampler_views = si_set_sampler_views;
2618 sctx->b.create_texture_handle = si_create_texture_handle;
2619 sctx->b.delete_texture_handle = si_delete_texture_handle;
2620 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2621 sctx->b.create_image_handle = si_create_image_handle;
2622 sctx->b.delete_image_handle = si_delete_image_handle;
2623 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2624
2625 if (!sctx->has_graphics)
2626 return;
2627
2628 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2629
2630 /* Shader user data. */
2631 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2632
2633 /* Set default and immutable mappings. */
2634 if (sctx->ngg) {
2635 assert(sctx->chip_class >= GFX10);
2636 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2637 } else {
2638 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2639 }
2640
2641 if (sctx->chip_class == GFX9) {
2642 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2643 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2644 } else {
2645 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2646 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2647 }
2648 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2649 }
2650
si_upload_shader_descriptors(struct si_context * sctx,unsigned mask)2651 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2652 {
2653 unsigned dirty = sctx->descriptors_dirty & mask;
2654
2655 /* Assume nothing will go wrong: */
2656 sctx->shader_pointers_dirty |= dirty;
2657
2658 while (dirty) {
2659 unsigned i = u_bit_scan(&dirty);
2660
2661 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2662 return false;
2663 }
2664
2665 sctx->descriptors_dirty &= ~mask;
2666
2667 si_upload_bindless_descriptors(sctx);
2668
2669 return true;
2670 }
2671
si_upload_graphics_shader_descriptors(struct si_context * sctx)2672 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2673 {
2674 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2675 return si_upload_shader_descriptors(sctx, mask);
2676 }
2677
si_upload_compute_shader_descriptors(struct si_context * sctx)2678 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2679 {
2680 /* Does not update rw_buffers as that is not needed for compute shaders
2681 * and the input buffer is using the same SGPR's anyway.
2682 */
2683 const unsigned mask =
2684 u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2685 return si_upload_shader_descriptors(sctx, mask);
2686 }
2687
si_release_all_descriptors(struct si_context * sctx)2688 void si_release_all_descriptors(struct si_context *sctx)
2689 {
2690 int i;
2691
2692 for (i = 0; i < SI_NUM_SHADERS; i++) {
2693 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2694 si_const_and_shader_buffer_descriptors(sctx, i));
2695 si_release_sampler_views(&sctx->samplers[i]);
2696 si_release_image_views(&sctx->images[i]);
2697 }
2698 si_release_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2699 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2700 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2701
2702 for (i = 0; i < SI_NUM_DESCS; ++i)
2703 si_release_descriptors(&sctx->descriptors[i]);
2704
2705 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2706 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2707
2708 si_release_bindless_descriptors(sctx);
2709 }
2710
si_gfx_resources_check_encrypted(struct si_context * sctx)2711 bool si_gfx_resources_check_encrypted(struct si_context *sctx)
2712 {
2713 bool use_encrypted_bo = false;
2714 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
2715 [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
2716 [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
2717 [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
2718 [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
2719 [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
2720 };
2721
2722 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) {
2723 if (!current_shader[i]->cso)
2724 continue;
2725
2726 use_encrypted_bo |=
2727 si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[i]);
2728 use_encrypted_bo |=
2729 si_sampler_views_check_encrypted(sctx, &sctx->samplers[i],
2730 current_shader[i]->cso->info.base.textures_used);
2731 use_encrypted_bo |= si_image_views_check_encrypted(sctx, &sctx->images[i],
2732 u_bit_consecutive(0, current_shader[i]->cso->info.base.num_images));
2733 }
2734 use_encrypted_bo |= si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
2735
2736 struct si_state_blend *blend = sctx->queued.named.blend;
2737 for (int i = 0; i < sctx->framebuffer.state.nr_cbufs && !use_encrypted_bo; i++) {
2738 struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2739 if (surf && surf->texture) {
2740 struct si_texture *tex = (struct si_texture *)surf->texture;
2741 if (!(tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
2742 continue;
2743
2744 /* Are we reading from this framebuffer */
2745 if (((blend->blend_enable_4bit >> (4 * i)) & 0xf) ||
2746 vi_dcc_enabled(tex, 0)) {
2747 use_encrypted_bo = true;
2748 }
2749 }
2750 }
2751
2752 if (sctx->framebuffer.state.zsbuf) {
2753 struct si_texture* zs = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
2754 if (zs &&
2755 (zs->buffer.flags & RADEON_FLAG_ENCRYPTED)) {
2756 /* TODO: This isn't needed if depth.func is PIPE_FUNC_NEVER or PIPE_FUNC_ALWAYS */
2757 use_encrypted_bo = true;
2758 }
2759 }
2760
2761 #ifndef NDEBUG
2762 if (use_encrypted_bo) {
2763 /* Verify that color buffers are encrypted */
2764 for (int i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
2765 struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2766 if (!surf)
2767 continue;
2768 struct si_texture *tex = (struct si_texture *)surf->texture;
2769 assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
2770 }
2771 /* Verify that depth/stencil buffer is encrypted */
2772 if (sctx->framebuffer.state.zsbuf) {
2773 struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2774 struct si_texture *tex = (struct si_texture *)surf->texture;
2775 assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
2776 }
2777 }
2778 #endif
2779
2780 return use_encrypted_bo;
2781 }
2782
si_gfx_resources_add_all_to_bo_list(struct si_context * sctx)2783 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2784 {
2785 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2786 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2787 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2788 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2789 }
2790 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2791 si_vertex_buffers_begin_new_cs(sctx);
2792
2793 if (sctx->bo_list_add_all_resident_resources)
2794 si_resident_buffers_add_all_to_bo_list(sctx);
2795
2796 assert(sctx->bo_list_add_all_gfx_resources);
2797 sctx->bo_list_add_all_gfx_resources = false;
2798 }
2799
si_compute_resources_check_encrypted(struct si_context * sctx)2800 bool si_compute_resources_check_encrypted(struct si_context *sctx)
2801 {
2802 unsigned sh = PIPE_SHADER_COMPUTE;
2803
2804 struct si_shader_info* info = &sctx->cs_shader_state.program->sel.info;
2805
2806 /* TODO: we should assert that either use_encrypted_bo is false,
2807 * or all writable buffers are encrypted.
2808 */
2809 return si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[sh]) ||
2810 si_sampler_views_check_encrypted(sctx, &sctx->samplers[sh], info->base.textures_used) ||
2811 si_image_views_check_encrypted(sctx, &sctx->images[sh], u_bit_consecutive(0, info->base.num_images)) ||
2812 si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
2813 }
2814
si_compute_resources_add_all_to_bo_list(struct si_context * sctx)2815 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2816 {
2817 unsigned sh = PIPE_SHADER_COMPUTE;
2818
2819 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2820 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2821 si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2822 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2823
2824 if (sctx->bo_list_add_all_resident_resources)
2825 si_resident_buffers_add_all_to_bo_list(sctx);
2826
2827 assert(sctx->bo_list_add_all_compute_resources);
2828 sctx->bo_list_add_all_compute_resources = false;
2829 }
2830
si_add_all_descriptors_to_bo_list(struct si_context * sctx)2831 void si_add_all_descriptors_to_bo_list(struct si_context *sctx)
2832 {
2833 for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2834 si_add_descriptors_to_bo_list(sctx, &sctx->descriptors[i]);
2835 si_add_descriptors_to_bo_list(sctx, &sctx->bindless_descriptors);
2836
2837 sctx->bo_list_add_all_resident_resources = true;
2838 sctx->bo_list_add_all_gfx_resources = true;
2839 sctx->bo_list_add_all_compute_resources = true;
2840 }
2841
si_set_active_descriptors(struct si_context * sctx,unsigned desc_idx,uint64_t new_active_mask)2842 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
2843 {
2844 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2845
2846 /* Ignore no-op updates and updates that disable all slots. */
2847 if (!new_active_mask ||
2848 new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
2849 return;
2850
2851 int first, count;
2852 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2853 assert(new_active_mask == 0);
2854
2855 /* Upload/dump descriptors if slots are being enabled. */
2856 if (first < desc->first_active_slot ||
2857 first + count > desc->first_active_slot + desc->num_active_slots)
2858 sctx->descriptors_dirty |= 1u << desc_idx;
2859
2860 desc->first_active_slot = first;
2861 desc->num_active_slots = count;
2862 }
2863
si_set_active_descriptors_for_shader(struct si_context * sctx,struct si_shader_selector * sel)2864 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
2865 {
2866 if (!sel)
2867 return;
2868
2869 si_set_active_descriptors(sctx, sel->const_and_shader_buf_descriptors_index,
2870 sel->active_const_and_shader_buffers);
2871 si_set_active_descriptors(sctx, sel->sampler_and_images_descriptors_index,
2872 sel->active_samplers_and_images);
2873 }
2874