Searched defs:sliceP (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Vulkan/ |
D | VkDescriptorSetLayout.cpp | 422 …int sliceP = (layerCount > 1 ? imageView->layerPitchBytes(aspect, ImageView::SAMPLING) : imageView… in WriteDescriptorSet() local 501 …ure *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitch… in WriteTextureLevelInfo()
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 133 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local
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D | Sampler.hpp | 40 int4 sliceP; member
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D | Surface.hpp | 243 int sliceP; member
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D | Surface.cpp | 1737 int Surface::sliceP(int width, int height, int border, Format format, bool target) in sliceP() function in sw::Surface
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 40 int4 sliceP; member
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1233 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local 1299 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1085 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local
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