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Searched defs:sliceP (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkDescriptorSetLayout.cpp422 …int sliceP = (layerCount > 1 ? imageView->layerPitchBytes(aspect, ImageView::SAMPLING) : imageView… in WriteDescriptorSet() local
501 …ure *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitch… in WriteTextureLevelInfo()
/external/swiftshader/src/Renderer/
DSampler.cpp133 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local
DSampler.hpp40 int4 sliceP; member
DSurface.hpp243 int sliceP; member
DSurface.cpp1737 int Surface::sliceP(int width, int height, int border, Format format, bool target) in sliceP() function in sw::Surface
/external/swiftshader/src/Device/
DSampler.hpp40 int4 sliceP; member
/external/swiftshader/src/Shader/
DSamplerCore.cpp1233 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local
1299 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1085 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local