Searched defs:start_r (Results 1 – 4 of 4) sorted by relevance
324 float start_r = m_info.fillColor.GetShading()->m_beginRadius; in FillPathWithShading() local
263 let mut start_r = ptr::null_mut(); in partition_in_blocks() localVariable
172 float start_r = pCoords->GetNumberAt(2); in DrawRadialShading() local
2220 float start_r = pCoords->GetNumberAt(2); in DrawShading() local