Searched defs:targetHandle (Results 1 – 4 of 4) sorted by relevance
334 void GLTestAtlasTextRenderer::drawSDFGlyphs(void* targetHandle, void* textureHandle, in drawSDFGlyphs()424 void GLTestAtlasTextRenderer::targetDeleted(void* targetHandle) { in targetDeleted()433 SkBitmap GLTestAtlasTextRenderer::readTargetHandle(void* targetHandle) { in readTargetHandle()451 void GLTestAtlasTextRenderer::clearTarget(void* targetHandle, uint32_t color) { in clearTarget()
72 auto targetHandle = fRenderer->makeTargetHandle(kSize, kSize); in onOnceBeforeDraw() local
74 const SkMatrix& matrix, void* targetHandle) { in recordDraw()
874 int targetHandle; member890 int targetHandle; member910 int targetHandle; member928 int targetHandle; member966 int targetHandle; member1606 void InterCallTestCase::runSingleRead (int targetHandle, int stepNdx, int& programFriendlyName, int… in runSingleRead()