Searched defs:test_compute (Results 1 – 1 of 1) sorted by relevance
1031 bool test_compute = !compute_shader_source.empty(); in execute_positive_test() local3618 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local4243 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local4483 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5227 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5330 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5451 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5573 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5695 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5817 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local[all …]