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/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp1031 bool test_compute = !compute_shader_source.empty(); in execute_positive_test() local
3618 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
4243 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
4483 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5227 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5330 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5451 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5573 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5695 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5817 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
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