Searched defs:textureBinding (Results 1 – 8 of 8) sorted by relevance
22 uint32_t textureBinding = 0; member
60 void addTextureBinding(const std::string &name, size_t textureBinding) in addTextureBinding()
1603 TextureBindingSp textureBinding; in createEmptyTexture() local1775 TextureBindingSp textureBinding; in initTexture() local2201 TextureBindingSp textureBinding; in initTexture() local2368 TextureBindingSp textureBinding; in initTexture() local2549 TextureBindingSp textureBinding; in initTexture() local2779 TextureBindingSp textureBinding; in initTexture() local
1347 const TextureBinding& textureBinding = *m_textures[textureId]; in useSampler() local
1179 TextureBindingSp textureBinding; in init() local
2611 const GLColor &color) { in TEST_P()2636 const GLColor &color) { in TEST_P()
1849 GLint textureBinding; in TEST_P() local
6681 …const deUint32 textureBinding = (m_shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPT… in writeSamplerDescriptorSetWithTemplate() local