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Searched defs:uniformBlock (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/d3d/
DRecordUniformBlocksWithLargeArrayMember.cpp361 for (auto &uniformBlock : uniformBlockMayTranslation) in RecordUniformBlocksWithLargeArrayMember() local
374 for (auto &uniformBlock : uniformBlockWithLargeArrayMember) in RecordUniformBlocksWithLargeArrayMember() local
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp433 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local
452 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local
496 const DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in getUniformImpl() local
596 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformMatrixfv() local
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp420 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockiv() local
459 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex() local
1181 UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in applyUniformBuffers() local
2044 const glsl::UniformBlock &uniformBlock = vertexUniformBlocks[blockIndex]; in linkUniformBlocks() local
2052 const glsl::UniformBlock &uniformBlock = fragmentUniformBlocks[blockIndex]; in linkUniformBlocks() local
2889 const UniformBlock &uniformBlock = *uniformBlocks[index]; in getActiveUniformBlockName() local
2926 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockMaxLength() local
/external/angle/src/libANGLE/
DProgramExecutable.cpp291 InterfaceBlock uniformBlock; in load() local
517 for (const InterfaceBlock &uniformBlock : getUniformBlocks()) in save() local
DProgramLinkedResources.cpp1530 for (const auto &uniformBlock : uniformBlocks) in LinkValidateProgramGlobalNames() local
DvalidationES.cpp573 const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex); in ValidateProgramDrawStates() local
7344 const InterfaceBlock &uniformBlock = in ValidateGetActiveUniformBlockivBase() local
DProgram.cpp4371 InterfaceBlock &uniformBlock = mState.mExecutable->mUniformBlocks[blockIndex]; in initInterfaceBlockBindings() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1111 D3DUniformBlock uniformBlock; in load() local
1403 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save() local
2215 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in initializeUniformBlocks() local
2317 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache() local
/external/angle/src/compiler/translator/
DTranslatorVulkan.cpp159 const TVariable *uniformBlock = DeclareInterfaceBlock( in DeclareDefaultUniforms() local
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp812 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in setUniformBlockBinding() local
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp767 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp908 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()