Searched defs:uniformLoc (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | WebGLFramebufferTest.cpp | 215 GLint uniformLoc, in drawUByteColorQuad() 232 GLint uniformLoc = glGetUniformLocation(program.get(), essl1_shaders::ColorUniform()); in testDepthStencilDepthStencil() local
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D | WebGLReadOutsideFramebufferTest.cpp | 253 GLint uniformLoc = glGetUniformLocation(mProgram, "u_texture"); in testSetUp() local
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D | ComputeShaderTest.cpp | 178 GLint uniformLoc = glGetUniformLocation(program.get(), "myUniformInt"); in TEST_P() local 4251 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local 4333 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local
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D | SimpleOperationTest.cpp | 242 const GLint uniformLoc = glGetUniformLocation(program, "u_input"); in TEST_P() local
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D | WebGLCompatibilityTest.cpp | 2395 GLint uniformLoc = glGetUniformLocation(program.get(), "u_texture"); in TEST_P() local 2449 GLint uniformLoc = glGetUniformLocation(unusedProgram.get(), "u_texture"); in TEST_P() local 4041 GLint uniformLoc = glGetUniformLocation(program.get(), "tex"); in TEST_P() local
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D | StateChangeTest.cpp | 3774 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 6196 GLint uniformLoc = glGetUniformLocation(programs[i], "u_value"); in TEST_P() local
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D | FramebufferTest.cpp | 3168 GLint uniformLoc = glGetUniformLocation(textureProgram.get(), "u_texture"); in TEST_P() local
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D | TextureTest.cpp | 2288 GLint uniformLoc = glGetUniformLocation(otherProgram, getTextureUniformName()); in TEST_P() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMetamorphicTests.cpp | 137 int uniformLoc = gl.getUniformLocation(program.getProgram(), "injectionSwitch"); in render() local
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 1723 gl::UniformLocation uniformLoc = program->getUniformLocation(uniformName); in CaptureUpdateUniformValues() local
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