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Searched defs:uniformLoc (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/tests/gl_tests/
DWebGLFramebufferTest.cpp215 GLint uniformLoc, in drawUByteColorQuad()
232 GLint uniformLoc = glGetUniformLocation(program.get(), essl1_shaders::ColorUniform()); in testDepthStencilDepthStencil() local
DWebGLReadOutsideFramebufferTest.cpp253 GLint uniformLoc = glGetUniformLocation(mProgram, "u_texture"); in testSetUp() local
DComputeShaderTest.cpp178 GLint uniformLoc = glGetUniformLocation(program.get(), "myUniformInt"); in TEST_P() local
4251 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local
4333 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local
DSimpleOperationTest.cpp242 const GLint uniformLoc = glGetUniformLocation(program, "u_input"); in TEST_P() local
DWebGLCompatibilityTest.cpp2395 GLint uniformLoc = glGetUniformLocation(program.get(), "u_texture"); in TEST_P() local
2449 GLint uniformLoc = glGetUniformLocation(unusedProgram.get(), "u_texture"); in TEST_P() local
4041 GLint uniformLoc = glGetUniformLocation(program.get(), "tex"); in TEST_P() local
DStateChangeTest.cpp3774 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
6196 GLint uniformLoc = glGetUniformLocation(programs[i], "u_value"); in TEST_P() local
DFramebufferTest.cpp3168 GLint uniformLoc = glGetUniformLocation(textureProgram.get(), "u_texture"); in TEST_P() local
DTextureTest.cpp2288 GLint uniformLoc = glGetUniformLocation(otherProgram, getTextureUniformName()); in TEST_P() local
/external/deqp/modules/gles3/functional/
Des3fShaderMetamorphicTests.cpp137 int uniformLoc = gl.getUniformLocation(program.getProgram(), "injectionSwitch"); in render() local
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp1723 gl::UniformLocation uniformLoc = program->getUniformLocation(uniformName); in CaptureUpdateUniformValues() local