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Searched defs:useUniform (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/effects/generated/
DGrOverrideInputFragmentProcessor.h47 bool useUniform; variable
53 bool useUniform, in GrOverrideInputFragmentProcessor()
DGrOverrideInputFragmentProcessor.cpp28 auto useUniform = _outer.useUniform; in emitCode() local
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp688 bool useUniform; member
1193 const bool useUniform = m_params.useUniform; in createPipeline() local
1291 bool useUniform = m_params.useUniform; in createReferenceProgram() local
/external/skia/src/gpu/
DGrFragmentProcessor.cpp393 std::unique_ptr<GrFragmentProcessor> fp, const SkPMColor4f& color, bool useUniform) { in OverrideInput()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp843 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() function in vkt::sr::ShaderRenderCaseInstance