/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_context.c | 46 struct v3d_context *v3d = v3d_context(pctx); in v3d_flush() local 58 struct v3d_context *v3d = v3d_context(pctx); in v3d_pipe_flush() local 73 struct v3d_context *v3d = v3d_context(pctx); in v3d_memory_barrier() local 93 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_debug_callback() local 104 struct v3d_context *v3d = v3d_context(pctx); in v3d_invalidate_resource() local 126 v3d_update_primitive_counters(struct v3d_context *v3d) in v3d_update_primitive_counters() 153 v3d_line_smoothing_enabled(struct v3d_context *v3d) in v3d_line_smoothing_enabled() 182 v3d_get_real_line_width(struct v3d_context *v3d) in v3d_get_real_line_width() 198 v3d_flag_dirty_sampler_state(struct v3d_context *v3d, in v3d_flag_dirty_sampler_state() 220 v3d_create_texture_shader_state_bo(struct v3d_context *v3d, in v3d_create_texture_shader_state_bo() [all …]
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D | v3d_job.c | 41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) in v3d_job_free() 89 v3d_job_create(struct v3d_context *v3d) in v3d_job_create() 137 struct v3d_context *v3d = job->v3d; in v3d_job_add_write_resource() local 150 v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo) in v3d_flush_jobs_using_bo() 185 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, in v3d_flush_jobs_writing_resource() 234 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, in v3d_flush_jobs_reading_resource() 321 v3d_get_job(struct v3d_context *v3d, in v3d_get_job() 391 v3d_get_job_for_fbo(struct v3d_context *v3d) in v3d_get_job_for_fbo() 445 v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job) in v3d_clif_dump() 471 v3d_read_and_accumulate_primitive_counters(struct v3d_context *v3d) in v3d_read_and_accumulate_primitive_counters() [all …]
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D | v3dx_state.c | 51 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_blend_color() local 64 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_stencil_ref() local 73 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_clip_state() local 81 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_sample_mask() local 262 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_polygon_stipple() local 273 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_scissor_states() local 285 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_viewport_states() local 295 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_vertex_buffers() local 308 struct v3d_context *v3d = v3d_context(pctx); in v3d_blend_state_bind() local 316 struct v3d_context *v3d = v3d_context(pctx); in v3d_rasterizer_state_bind() local [all …]
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D | v3d_program.c | 205 v3d_shader_precompile(struct v3d_context *v3d, in v3d_shader_precompile() 283 struct v3d_context *v3d = v3d_context(pctx); in v3d_uncompiled_shader_create() local 349 struct v3d_context *v3d = data; in v3d_shader_debug_output() local 371 v3d_get_compiled_shader(struct v3d_context *v3d, in v3d_get_compiled_shader() 443 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, in v3d_setup_shared_key() 521 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_fs() 650 v3d_update_compiled_gs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_gs() 724 v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_vs() 829 v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_shaders() 837 v3d_update_compiled_cs(struct v3d_context *v3d) in v3d_update_compiled_cs() [all …]
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D | v3dx_draw.c | 43 v3d_start_draw(struct v3d_context *v3d) in v3d_start_draw() 161 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_stage_inputs() local 223 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_outputs() local 247 v3d_state_reads_resource(struct v3d_context *v3d, in v3d_state_reads_resource() 326 v3d_emit_wait_for_tf_if_needed(struct v3d_context *v3d, struct v3d_job *job) in v3d_emit_wait_for_tf_if_needed() 626 v3d_emit_gl_shader_state(struct v3d_context *v3d, in v3d_emit_gl_shader_state() 979 v3d_update_primitives_generated_counter(struct v3d_context *v3d, in v3d_update_primitives_generated_counter() 992 v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job) in v3d_update_job_ez() 1060 v3d_check_compiled_shaders(struct v3d_context *v3d) in v3d_check_compiled_shaders() 1089 struct v3d_context *v3d = v3d_context(pctx); in v3d_draw_vbo() local [all …]
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D | v3d_query.c | 70 struct v3d_context *v3d = v3d_context(pctx); in v3d_begin_query() local 112 struct v3d_context *v3d = v3d_context(pctx); in v3d_end_query() local 151 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_query_result() local 195 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_active_query_state() local
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D | v3dx_emit.c | 132 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, in emit_one_texture() 256 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) in emit_textures() 266 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) in translate_colormask() 278 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, in emit_rt_blend() 378 struct v3d_context *v3d = job->v3d; in emit_varying_flags() local 405 get_tf_shader(struct v3d_context *v3d) in get_tf_shader() 416 struct v3d_context *v3d = v3d_context(pctx); in v3dX() local
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D | v3d_blit.c | 168 v3d_blitter_save(struct v3d_context *v3d) in v3d_blitter_save() 200 struct v3d_context *v3d = v3d_context(ctx); in v3d_render_blit() local 257 struct v3d_context *v3d = v3d_context(ctx); in v3d_stencil_blit() local 356 struct v3d_context *v3d = v3d_context(pctx); in v3d_tfu() local 522 struct v3d_context *v3d = v3d_context(pctx); in v3d_blit() local
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D | v3d_resource.c | 118 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_unmap() local 150 rebind_sampler_views(struct v3d_context *v3d, in rebind_sampler_views() 177 struct v3d_context *v3d = v3d_context(pctx); in v3d_map_usage_prep() local 229 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_map() local 958 struct v3d_context *v3d = v3d_context(pctx); in v3d_update_shadow_texture() local 1015 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_surface() local
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D | meson.build | 92 libv3d = static_library( build
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D | v3d_fence.c | 100 v3d_fence_create(struct v3d_context *v3d) in v3d_fence_create()
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D | v3d_uniforms.c | 209 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, in v3d_write_uniforms()
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D | v3d_context.h | 314 struct v3d_context *v3d; member 630 v3d_transform_feedback_enabled(struct v3d_context *v3d) in v3d_transform_feedback_enabled()
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/external/mesa3d/src/broadcom/simulator/ |
D | v3dx_simulator.c | 58 v3d_invalidate_l3(struct v3d_hw *v3d) in v3d_invalidate_l3() 73 v3d_invalidate_l2c(struct v3d_hw *v3d) in v3d_invalidate_l2c() 85 v3d_invalidate_l2t(struct v3d_hw *v3d) in v3d_invalidate_l2t() 96 v3d_flush_l1td(struct v3d_hw *v3d) in v3d_flush_l1td() 106 v3d_flush_l2t(struct v3d_hw *v3d) in v3d_flush_l2t() 119 v3d_invalidate_slices(struct v3d_hw *v3d) in v3d_invalidate_slices() 125 v3d_invalidate_caches(struct v3d_hw *v3d) in v3d_invalidate_caches() 135 v3d_reload_gmp(struct v3d_hw *v3d) in v3d_reload_gmp() 149 v3d_flush_caches(struct v3d_hw *v3d) in v3d_flush_caches() 254 struct v3d_hw *v3d = v3d_isr_hw; in v3d_isr() local
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D | v3d_simulator.c | 74 struct v3d_hw *v3d; member
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/external/mesa3d/src/broadcom/drm-shim/ |
D | v3d.c | 34 struct v3d_shim_device v3d = { variable
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D | v3d_noop.c | 48 static struct v3d_device v3d = { variable
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/external/mesa3d/src/gallium/auxiliary/target-helpers/ |
D | drm_helper.h | 298 DRM_DRIVER_DESCRIPTOR(v3d, v3d_driconf, ARRAY_SIZE(v3d_driconf)) in DRM_DRIVER_DESCRIPTOR() argument
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