Home
last modified time | relevance | path

Searched defs:v3d (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.c46 struct v3d_context *v3d = v3d_context(pctx); in v3d_flush() local
58 struct v3d_context *v3d = v3d_context(pctx); in v3d_pipe_flush() local
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_memory_barrier() local
93 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_debug_callback() local
104 struct v3d_context *v3d = v3d_context(pctx); in v3d_invalidate_resource() local
126 v3d_update_primitive_counters(struct v3d_context *v3d) in v3d_update_primitive_counters()
153 v3d_line_smoothing_enabled(struct v3d_context *v3d) in v3d_line_smoothing_enabled()
182 v3d_get_real_line_width(struct v3d_context *v3d) in v3d_get_real_line_width()
198 v3d_flag_dirty_sampler_state(struct v3d_context *v3d, in v3d_flag_dirty_sampler_state()
220 v3d_create_texture_shader_state_bo(struct v3d_context *v3d, in v3d_create_texture_shader_state_bo()
[all …]
Dv3d_job.c41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) in v3d_job_free()
89 v3d_job_create(struct v3d_context *v3d) in v3d_job_create()
137 struct v3d_context *v3d = job->v3d; in v3d_job_add_write_resource() local
150 v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo) in v3d_flush_jobs_using_bo()
185 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, in v3d_flush_jobs_writing_resource()
234 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, in v3d_flush_jobs_reading_resource()
321 v3d_get_job(struct v3d_context *v3d, in v3d_get_job()
391 v3d_get_job_for_fbo(struct v3d_context *v3d) in v3d_get_job_for_fbo()
445 v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job) in v3d_clif_dump()
471 v3d_read_and_accumulate_primitive_counters(struct v3d_context *v3d) in v3d_read_and_accumulate_primitive_counters()
[all …]
Dv3dx_state.c51 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_blend_color() local
64 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_stencil_ref() local
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_clip_state() local
81 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_sample_mask() local
262 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_polygon_stipple() local
273 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_scissor_states() local
285 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_viewport_states() local
295 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_vertex_buffers() local
308 struct v3d_context *v3d = v3d_context(pctx); in v3d_blend_state_bind() local
316 struct v3d_context *v3d = v3d_context(pctx); in v3d_rasterizer_state_bind() local
[all …]
Dv3d_program.c205 v3d_shader_precompile(struct v3d_context *v3d, in v3d_shader_precompile()
283 struct v3d_context *v3d = v3d_context(pctx); in v3d_uncompiled_shader_create() local
349 struct v3d_context *v3d = data; in v3d_shader_debug_output() local
371 v3d_get_compiled_shader(struct v3d_context *v3d, in v3d_get_compiled_shader()
443 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, in v3d_setup_shared_key()
521 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_fs()
650 v3d_update_compiled_gs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_gs()
724 v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_vs()
829 v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_shaders()
837 v3d_update_compiled_cs(struct v3d_context *v3d) in v3d_update_compiled_cs()
[all …]
Dv3dx_draw.c43 v3d_start_draw(struct v3d_context *v3d) in v3d_start_draw()
161 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_stage_inputs() local
223 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_outputs() local
247 v3d_state_reads_resource(struct v3d_context *v3d, in v3d_state_reads_resource()
326 v3d_emit_wait_for_tf_if_needed(struct v3d_context *v3d, struct v3d_job *job) in v3d_emit_wait_for_tf_if_needed()
626 v3d_emit_gl_shader_state(struct v3d_context *v3d, in v3d_emit_gl_shader_state()
979 v3d_update_primitives_generated_counter(struct v3d_context *v3d, in v3d_update_primitives_generated_counter()
992 v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job) in v3d_update_job_ez()
1060 v3d_check_compiled_shaders(struct v3d_context *v3d) in v3d_check_compiled_shaders()
1089 struct v3d_context *v3d = v3d_context(pctx); in v3d_draw_vbo() local
[all …]
Dv3d_query.c70 struct v3d_context *v3d = v3d_context(pctx); in v3d_begin_query() local
112 struct v3d_context *v3d = v3d_context(pctx); in v3d_end_query() local
151 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_query_result() local
195 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_active_query_state() local
Dv3dx_emit.c132 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, in emit_one_texture()
256 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) in emit_textures()
266 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) in translate_colormask()
278 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, in emit_rt_blend()
378 struct v3d_context *v3d = job->v3d; in emit_varying_flags() local
405 get_tf_shader(struct v3d_context *v3d) in get_tf_shader()
416 struct v3d_context *v3d = v3d_context(pctx); in v3dX() local
Dv3d_blit.c168 v3d_blitter_save(struct v3d_context *v3d) in v3d_blitter_save()
200 struct v3d_context *v3d = v3d_context(ctx); in v3d_render_blit() local
257 struct v3d_context *v3d = v3d_context(ctx); in v3d_stencil_blit() local
356 struct v3d_context *v3d = v3d_context(pctx); in v3d_tfu() local
522 struct v3d_context *v3d = v3d_context(pctx); in v3d_blit() local
Dv3d_resource.c118 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_unmap() local
150 rebind_sampler_views(struct v3d_context *v3d, in rebind_sampler_views()
177 struct v3d_context *v3d = v3d_context(pctx); in v3d_map_usage_prep() local
229 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_map() local
958 struct v3d_context *v3d = v3d_context(pctx); in v3d_update_shadow_texture() local
1015 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_surface() local
Dmeson.build92 libv3d = static_library( build
Dv3d_fence.c100 v3d_fence_create(struct v3d_context *v3d) in v3d_fence_create()
Dv3d_uniforms.c209 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, in v3d_write_uniforms()
Dv3d_context.h314 struct v3d_context *v3d; member
630 v3d_transform_feedback_enabled(struct v3d_context *v3d) in v3d_transform_feedback_enabled()
/external/mesa3d/src/broadcom/simulator/
Dv3dx_simulator.c58 v3d_invalidate_l3(struct v3d_hw *v3d) in v3d_invalidate_l3()
73 v3d_invalidate_l2c(struct v3d_hw *v3d) in v3d_invalidate_l2c()
85 v3d_invalidate_l2t(struct v3d_hw *v3d) in v3d_invalidate_l2t()
96 v3d_flush_l1td(struct v3d_hw *v3d) in v3d_flush_l1td()
106 v3d_flush_l2t(struct v3d_hw *v3d) in v3d_flush_l2t()
119 v3d_invalidate_slices(struct v3d_hw *v3d) in v3d_invalidate_slices()
125 v3d_invalidate_caches(struct v3d_hw *v3d) in v3d_invalidate_caches()
135 v3d_reload_gmp(struct v3d_hw *v3d) in v3d_reload_gmp()
149 v3d_flush_caches(struct v3d_hw *v3d) in v3d_flush_caches()
254 struct v3d_hw *v3d = v3d_isr_hw; in v3d_isr() local
Dv3d_simulator.c74 struct v3d_hw *v3d; member
/external/mesa3d/src/broadcom/drm-shim/
Dv3d.c34 struct v3d_shim_device v3d = { variable
Dv3d_noop.c48 static struct v3d_device v3d = { variable
/external/mesa3d/src/gallium/auxiliary/target-helpers/
Ddrm_helper.h298 DRM_DRIVER_DESCRIPTOR(v3d, v3d_driconf, ARRAY_SIZE(v3d_driconf)) in DRM_DRIVER_DESCRIPTOR() argument