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Searched defs:vertexInput (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp77 const rsg::ShaderInput* vertexInput = *vtxInIter; in generateProgramDeclaration() local
/external/swiftshader/src/Device/
DContext.cpp209 const auto &vertexInput = vertexInputBindings[attrib.binding]; in bindVertexInputs() local
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateInheritanceTests.cpp286 static const VkPipelineVertexInputStateCreateInfo vertexInput = { variable
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp2317 const Vertex4RGBA vertexInput = { tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), m_renderColor }; in generateVertices() local
2321 const Vertex4RGBA vertexInput = { tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), m_renderColor }; in generateVertices() local
2325 const Vertex4RGBA vertexInput = { tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), m_renderColor }; in generateVertices() local
/external/deqp/external/vulkancts/modules/vulkan/rasterization/
DvktRasterizationTests.cpp6453 const vk::VkPipelineVertexInputStateCreateInfo vertexInput = in iterate() local