Searched defs:vertexInput (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 77 const rsg::ShaderInput* vertexInput = *vtxInIter; in generateProgramDeclaration() local
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/external/swiftshader/src/Device/ |
D | Context.cpp | 209 const auto &vertexInput = vertexInputBindings[attrib.binding]; in bindVertexInputs() local
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateInheritanceTests.cpp | 286 static const VkPipelineVertexInputStateCreateInfo vertexInput = { variable
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 2317 const Vertex4RGBA vertexInput = { tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), m_renderColor }; in generateVertices() local 2321 const Vertex4RGBA vertexInput = { tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), m_renderColor }; in generateVertices() local 2325 const Vertex4RGBA vertexInput = { tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), m_renderColor }; in generateVertices() local
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/external/deqp/external/vulkancts/modules/vulkan/rasterization/ |
D | vktRasterizationTests.cpp | 6453 const vk::VkPipelineVertexInputStateCreateInfo vertexInput = in iterate() local
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