1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/GrRenderTarget.h"
9 #include "src/gpu/GrShaderCaps.h"
10 #include "src/gpu/gl/GrGLGpu.h"
11 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
12 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
13 #include "src/gpu/glsl/GrGLSLUniformHandler.h"
14 #include "src/gpu/glsl/GrGLSLVarying.h"
15
16 const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor";
17
KeyForSurfaceOrigin(GrSurfaceOrigin origin)18 uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) {
19 SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin);
20 return origin + 1;
21
22 static_assert(0 == kTopLeft_GrSurfaceOrigin);
23 static_assert(1 == kBottomLeft_GrSurfaceOrigin);
24 }
25
GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder * program)26 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program)
27 : GrGLSLShaderBuilder(program) {
28 fSubstageIndices.push_back(0);
29 }
30
writeProcessorFunction(GrGLSLFragmentProcessor * fp,GrGLSLFragmentProcessor::EmitArgs & args)31 SkString GrGLSLFPFragmentBuilder::writeProcessorFunction(GrGLSLFragmentProcessor* fp,
32 GrGLSLFragmentProcessor::EmitArgs& args) {
33 this->onBeforeChildProcEmitCode();
34 this->nextStage();
35
36 // An FP's function signature is theoretically always main(half4 color, float2 _coords).
37 // However, if it is only sampled by a chain of uniform matrix expressions (or legacy coord
38 // transforms), the value that would have been passed to _coords is lifted to the vertex shader
39 // and stored in a unique varying. In that case it uses that variable and does not have a
40 // second actual argument for _coords.
41 // FIXME: An alternative would be to have all FP functions have a float2 argument, and the
42 // parent FP invokes it with the varying reference when it's been lifted to the vertex shader.
43 size_t paramCount = 2;
44 GrShaderVar params[] = { GrShaderVar(args.fInputColor, kHalf4_GrSLType),
45 GrShaderVar(args.fSampleCoord, kFloat2_GrSLType) };
46
47 if (!args.fFp.isSampledWithExplicitCoords()) {
48 // Sampled with a uniform matrix expression and/or a legacy coord transform. The actual
49 // transformation code is emitted in the vertex shader, so this only has to access it.
50 // Add a float2 _coords variable that maps to the associated varying and replaces the
51 // absent 2nd argument to the fp's function.
52 paramCount = 1;
53
54 if (args.fFp.referencesSampleCoords()) {
55 const GrShaderVar& varying = args.fTransformedCoords[0];
56 switch(varying.getType()) {
57 case kFloat2_GrSLType:
58 // Just point the local coords to the varying
59 args.fSampleCoord = varying.getName().c_str();
60 break;
61 case kFloat3_GrSLType:
62 // Must perform the perspective divide in the frag shader based on the varying,
63 // and since we won't actually have a function parameter for local coords, add
64 // it as a local variable.
65 this->codeAppendf("float2 %s = %s.xy / %s.z;\n", args.fSampleCoord,
66 varying.getName().c_str(), varying.getName().c_str());
67 break;
68 default:
69 SkDEBUGFAILF("Unexpected varying type for coord: %s %d\n",
70 varying.getName().c_str(), (int) varying.getType());
71 break;
72 }
73 }
74 } // else the function keeps its two arguments
75
76 fp->emitCode(args);
77
78 SkString funcName = this->getMangledFunctionName(args.fFp.name());
79 this->emitFunction(kHalf4_GrSLType, funcName.c_str(), {params, paramCount},
80 this->code().c_str());
81 this->deleteStage();
82 this->onAfterChildProcEmitCode();
83 return funcName;
84 }
85
dstColor()86 const char* GrGLSLFragmentShaderBuilder::dstColor() {
87 SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;)
88
89 const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps();
90 if (shaderCaps->fbFetchSupport()) {
91 this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
92 shaderCaps->fbFetchExtensionString());
93
94 // Some versions of this extension string require declaring custom color output on ES 3.0+
95 const char* fbFetchColorName = "sk_LastFragColor";
96 if (shaderCaps->fbFetchNeedsCustomOutput()) {
97 this->enableCustomOutput();
98 fCustomColorOutput->setTypeModifier(GrShaderVar::TypeModifier::InOut);
99 fbFetchColorName = DeclaredColorOutputName();
100 // Set the dstColor to an intermediate variable so we don't override it with the output
101 this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName);
102 } else {
103 return fbFetchColorName;
104 }
105 }
106 return kDstColorName;
107 }
108
enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation)109 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) {
110 SkASSERT(GrBlendEquationIsAdvanced(equation));
111
112 if (fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs()) {
113 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature,
114 "GL_KHR_blend_equation_advanced");
115 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier);
116 }
117 }
118
enableCustomOutput()119 void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
120 if (!fCustomColorOutput) {
121 fCustomColorOutput = &fOutputs.emplace_back(DeclaredColorOutputName(), kHalf4_GrSLType,
122 GrShaderVar::TypeModifier::Out);
123 fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
124 }
125 }
126
enableSecondaryOutput()127 void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
128 SkASSERT(!fHasSecondaryOutput);
129 fHasSecondaryOutput = true;
130 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
131 if (const char* extension = caps.secondaryOutputExtensionString()) {
132 this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension);
133 }
134
135 // If the primary output is declared, we must declare also the secondary output
136 // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom
137 // output. The condition also co-incides with the condition in which GLES SL 2.0
138 // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
139 if (caps.mustDeclareFragmentShaderOutput()) {
140 fOutputs.emplace_back(DeclaredSecondaryColorOutputName(), kHalf4_GrSLType,
141 GrShaderVar::TypeModifier::Out);
142 fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
143 }
144 }
145
getPrimaryColorOutputName() const146 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
147 return this->hasCustomColorOutput() ? DeclaredColorOutputName() : "sk_FragColor";
148 }
149
primaryColorOutputIsInOut() const150 bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
151 return fCustomColorOutput &&
152 fCustomColorOutput->getTypeModifier() == GrShaderVar::TypeModifier::InOut;
153 }
154
getSecondaryColorOutputName() const155 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
156 if (this->hasSecondaryOutput()) {
157 return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput())
158 ? DeclaredSecondaryColorOutputName()
159 : "gl_SecondaryFragColorEXT";
160 }
161 return nullptr;
162 }
163
getSurfaceOrigin() const164 GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const {
165 return fProgramBuilder->origin();
166 }
167
onFinalize()168 void GrGLSLFragmentShaderBuilder::onFinalize() {
169 SkASSERT(fProgramBuilder->processorFeatures() == fUsedProcessorFeaturesAllStages_DebugOnly);
170
171 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
172 }
173
onBeforeChildProcEmitCode()174 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() {
175 SkASSERT(fSubstageIndices.count() >= 1);
176 fSubstageIndices.push_back(0);
177 // second-to-last value in the fSubstageIndices stack is the index of the child proc
178 // at that level which is currently emitting code.
179 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
180 }
181
onAfterChildProcEmitCode()182 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
183 SkASSERT(fSubstageIndices.count() >= 2);
184 fSubstageIndices.pop_back();
185 fSubstageIndices.back()++;
186 int removeAt = fMangleString.findLastOf('_');
187 fMangleString.remove(removeAt, fMangleString.size() - removeAt);
188 }
189