D | gl_raii.h | 3 // Use of this source code is governed by a BSD-style license that can be 37 // The move-constructor and move-assignment operators are necessary so that the data within a 163 // Prefer ANGLE_GL_PROGRAM for local variables. 205 void makeBinaryOES(const std::vector<uint8_t> &binary, GLenum binaryFormat) in makeBinaryOES() argument 207 mHandle = LoadBinaryProgramOES(binary, binaryFormat); in makeBinaryOES() 210 void makeBinaryES3(const std::vector<uint8_t> &binary, GLenum binaryFormat) in makeBinaryES3() argument 212 mHandle = LoadBinaryProgramES3(binary, binaryFormat); in makeBinaryES3() 271 #define ANGLE_GL_BINARY_OES_PROGRAM(name, binary, binaryFormat) \ argument 273 name.makeBinaryOES(binary, binaryFormat); \ 276 #define ANGLE_GL_BINARY_ES3_PROGRAM(name, binary, binaryFormat) \ argument [all …]
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