1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // entry_points_gl_4_autogen.h: 9 // Defines the Desktop GL 4.x entry points. 10 11 #ifndef LIBGL_ENTRY_POINTS_GL_4_AUTOGEN_H_ 12 #define LIBGL_ENTRY_POINTS_GL_4_AUTOGEN_H_ 13 14 #include <export.h> 15 #include "angle_gl.h" 16 17 extern "C" { 18 19 // GL 4.0 20 ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id); 21 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id); 22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, 23 GLenum modeRGB, 24 GLenum modeAlpha); 25 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode); 26 ANGLE_EXPORT void GL_APIENTRY 27 GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 28 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst); 29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); 30 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect); 31 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, 32 GLenum type, 33 const void *indirect); 34 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id); 35 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); 36 ANGLE_EXPORT void GL_APIENTRY GL_EndQueryIndexed(GLenum target, GLuint index); 37 ANGLE_EXPORT void GL_APIENTRY GL_GenTransformFeedbacks(GLsizei n, GLuint *ids); 38 ANGLE_EXPORT void GL_APIENTRY GL_GetActiveSubroutineName(GLuint program, 39 GLenum shadertype, 40 GLuint index, 41 GLsizei bufsize, 42 GLsizei *length, 43 GLchar *name); 44 ANGLE_EXPORT void GL_APIENTRY GL_GetActiveSubroutineUniformName(GLuint program, 45 GLenum shadertype, 46 GLuint index, 47 GLsizei bufsize, 48 GLsizei *length, 49 GLchar *name); 50 ANGLE_EXPORT void GL_APIENTRY GL_GetActiveSubroutineUniformiv(GLuint program, 51 GLenum shadertype, 52 GLuint index, 53 GLenum pname, 54 GLint *values); 55 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramStageiv(GLuint program, 56 GLenum shadertype, 57 GLenum pname, 58 GLint *values); 59 ANGLE_EXPORT void GL_APIENTRY GL_GetQueryIndexediv(GLenum target, 60 GLuint index, 61 GLenum pname, 62 GLint *params); 63 ANGLE_EXPORT GLuint GL_APIENTRY GL_GetSubroutineIndex(GLuint program, 64 GLenum shadertype, 65 const GLchar *name); 66 ANGLE_EXPORT GLint GL_APIENTRY GL_GetSubroutineUniformLocation(GLuint program, 67 GLenum shadertype, 68 const GLchar *name); 69 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, 70 GLint location, 71 GLuint *params); 72 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformdv(GLuint program, GLint location, GLdouble *params); 73 ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsTransformFeedback(GLuint id); 74 ANGLE_EXPORT void GL_APIENTRY GL_MinSampleShading(GLfloat value); 75 ANGLE_EXPORT void GL_APIENTRY GL_PatchParameterfv(GLenum pname, const GLfloat *values); 76 ANGLE_EXPORT void GL_APIENTRY GL_PatchParameteri(GLenum pname, GLint value); 77 ANGLE_EXPORT void GL_APIENTRY GL_PauseTransformFeedback(); 78 ANGLE_EXPORT void GL_APIENTRY GL_ResumeTransformFeedback(); 79 ANGLE_EXPORT void GL_APIENTRY GL_Uniform1d(GLint location, GLdouble x); 80 ANGLE_EXPORT void GL_APIENTRY GL_Uniform1dv(GLint location, GLsizei count, const GLdouble *value); 81 ANGLE_EXPORT void GL_APIENTRY GL_Uniform2d(GLint location, GLdouble x, GLdouble y); 82 ANGLE_EXPORT void GL_APIENTRY GL_Uniform2dv(GLint location, GLsizei count, const GLdouble *value); 83 ANGLE_EXPORT void GL_APIENTRY GL_Uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); 84 ANGLE_EXPORT void GL_APIENTRY GL_Uniform3dv(GLint location, GLsizei count, const GLdouble *value); 85 ANGLE_EXPORT void GL_APIENTRY 86 GL_Uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 87 ANGLE_EXPORT void GL_APIENTRY GL_Uniform4dv(GLint location, GLsizei count, const GLdouble *value); 88 ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix2dv(GLint location, 89 GLsizei count, 90 GLboolean transpose, 91 const GLdouble *value); 92 ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix2x3dv(GLint location, 93 GLsizei count, 94 GLboolean transpose, 95 const GLdouble *value); 96 ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix2x4dv(GLint location, 97 GLsizei count, 98 GLboolean transpose, 99 const GLdouble *value); 100 ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix3dv(GLint location, 101 GLsizei count, 102 GLboolean transpose, 103 const GLdouble *value); 104 ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix3x2dv(GLint location, 105 GLsizei count, 106 GLboolean transpose, 107 const GLdouble *value); 108 ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix3x4dv(GLint location, 109 GLsizei count, 110 GLboolean transpose, 111 const GLdouble *value); 112 ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix4dv(GLint location, 113 GLsizei count, 114 GLboolean transpose, 115 const GLdouble *value); 116 ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix4x2dv(GLint location, 117 GLsizei count, 118 GLboolean transpose, 119 const GLdouble *value); 120 ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix4x3dv(GLint location, 121 GLsizei count, 122 GLboolean transpose, 123 const GLdouble *value); 124 ANGLE_EXPORT void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype, 125 GLsizei count, 126 const GLuint *indices); 127 128 // GL 4.1 129 ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program); 130 ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline); 131 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthf(GLfloat d); 132 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, 133 GLsizei count, 134 const GLchar *const *strings); 135 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); 136 ANGLE_EXPORT void GL_APIENTRY GL_DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); 137 ANGLE_EXPORT void GL_APIENTRY GL_DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); 138 ANGLE_EXPORT void GL_APIENTRY GL_DepthRangef(GLfloat n, GLfloat f); 139 ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines); 140 ANGLE_EXPORT void GL_APIENTRY GL_GetDoublei_v(GLenum target, GLuint index, GLdouble *data); 141 ANGLE_EXPORT void GL_APIENTRY GL_GetFloati_v(GLenum target, GLuint index, GLfloat *data); 142 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramBinary(GLuint program, 143 GLsizei bufSize, 144 GLsizei *length, 145 GLenum *binaryFormat, 146 void *binary); 147 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline, 148 GLsizei bufSize, 149 GLsizei *length, 150 GLchar *infoLog); 151 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); 152 ANGLE_EXPORT void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype, 153 GLenum precisiontype, 154 GLint *range, 155 GLint *precision); 156 ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); 157 ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline); 158 ANGLE_EXPORT void GL_APIENTRY GL_ProgramBinary(GLuint program, 159 GLenum binaryFormat, 160 const void *binary, 161 GLsizei length); 162 ANGLE_EXPORT void GL_APIENTRY GL_ProgramParameteri(GLuint program, GLenum pname, GLint value); 163 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1d(GLuint program, GLint location, GLdouble v0); 164 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1dv(GLuint program, 165 GLint location, 166 GLsizei count, 167 const GLdouble *value); 168 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0); 169 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program, 170 GLint location, 171 GLsizei count, 172 const GLfloat *value); 173 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0); 174 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program, 175 GLint location, 176 GLsizei count, 177 const GLint *value); 178 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0); 179 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program, 180 GLint location, 181 GLsizei count, 182 const GLuint *value); 183 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2d(GLuint program, 184 GLint location, 185 GLdouble v0, 186 GLdouble v1); 187 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2dv(GLuint program, 188 GLint location, 189 GLsizei count, 190 const GLdouble *value); 191 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program, 192 GLint location, 193 GLfloat v0, 194 GLfloat v1); 195 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program, 196 GLint location, 197 GLsizei count, 198 const GLfloat *value); 199 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program, 200 GLint location, 201 GLint v0, 202 GLint v1); 203 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program, 204 GLint location, 205 GLsizei count, 206 const GLint *value); 207 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, 208 GLint location, 209 GLuint v0, 210 GLuint v1); 211 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program, 212 GLint location, 213 GLsizei count, 214 const GLuint *value); 215 ANGLE_EXPORT void GL_APIENTRY 216 GL_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); 217 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3dv(GLuint program, 218 GLint location, 219 GLsizei count, 220 const GLdouble *value); 221 ANGLE_EXPORT void GL_APIENTRY 222 GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 223 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program, 224 GLint location, 225 GLsizei count, 226 const GLfloat *value); 227 ANGLE_EXPORT void GL_APIENTRY 228 GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 229 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program, 230 GLint location, 231 GLsizei count, 232 const GLint *value); 233 ANGLE_EXPORT void GL_APIENTRY 234 GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 235 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program, 236 GLint location, 237 GLsizei count, 238 const GLuint *value); 239 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4d(GLuint program, 240 GLint location, 241 GLdouble v0, 242 GLdouble v1, 243 GLdouble v2, 244 GLdouble v3); 245 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4dv(GLuint program, 246 GLint location, 247 GLsizei count, 248 const GLdouble *value); 249 ANGLE_EXPORT void GL_APIENTRY 250 GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 251 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program, 252 GLint location, 253 GLsizei count, 254 const GLfloat *value); 255 ANGLE_EXPORT void GL_APIENTRY 256 GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 257 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program, 258 GLint location, 259 GLsizei count, 260 const GLint *value); 261 ANGLE_EXPORT void GL_APIENTRY 262 GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 263 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program, 264 GLint location, 265 GLsizei count, 266 const GLuint *value); 267 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2dv(GLuint program, 268 GLint location, 269 GLsizei count, 270 GLboolean transpose, 271 const GLdouble *value); 272 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program, 273 GLint location, 274 GLsizei count, 275 GLboolean transpose, 276 const GLfloat *value); 277 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3dv(GLuint program, 278 GLint location, 279 GLsizei count, 280 GLboolean transpose, 281 const GLdouble *value); 282 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program, 283 GLint location, 284 GLsizei count, 285 GLboolean transpose, 286 const GLfloat *value); 287 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4dv(GLuint program, 288 GLint location, 289 GLsizei count, 290 GLboolean transpose, 291 const GLdouble *value); 292 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program, 293 GLint location, 294 GLsizei count, 295 GLboolean transpose, 296 const GLfloat *value); 297 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3dv(GLuint program, 298 GLint location, 299 GLsizei count, 300 GLboolean transpose, 301 const GLdouble *value); 302 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program, 303 GLint location, 304 GLsizei count, 305 GLboolean transpose, 306 const GLfloat *value); 307 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2dv(GLuint program, 308 GLint location, 309 GLsizei count, 310 GLboolean transpose, 311 const GLdouble *value); 312 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program, 313 GLint location, 314 GLsizei count, 315 GLboolean transpose, 316 const GLfloat *value); 317 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4dv(GLuint program, 318 GLint location, 319 GLsizei count, 320 GLboolean transpose, 321 const GLdouble *value); 322 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program, 323 GLint location, 324 GLsizei count, 325 GLboolean transpose, 326 const GLfloat *value); 327 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4dv(GLuint program, 328 GLint location, 329 GLsizei count, 330 GLboolean transpose, 331 const GLdouble *value); 332 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program, 333 GLint location, 334 GLsizei count, 335 GLboolean transpose, 336 const GLfloat *value); 337 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2dv(GLuint program, 338 GLint location, 339 GLsizei count, 340 GLboolean transpose, 341 const GLdouble *value); 342 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program, 343 GLint location, 344 GLsizei count, 345 GLboolean transpose, 346 const GLfloat *value); 347 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3dv(GLuint program, 348 GLint location, 349 GLsizei count, 350 GLboolean transpose, 351 const GLdouble *value); 352 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program, 353 GLint location, 354 GLsizei count, 355 GLboolean transpose, 356 const GLfloat *value); 357 ANGLE_EXPORT void GL_APIENTRY GL_ReleaseShaderCompiler(); 358 ANGLE_EXPORT void GL_APIENTRY GL_ScissorArrayv(GLuint first, GLsizei count, const GLint *v); 359 ANGLE_EXPORT void GL_APIENTRY 360 GL_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 361 ANGLE_EXPORT void GL_APIENTRY GL_ScissorIndexedv(GLuint index, const GLint *v); 362 ANGLE_EXPORT void GL_APIENTRY GL_ShaderBinary(GLsizei count, 363 const GLuint *shaders, 364 GLenum binaryformat, 365 const void *binary, 366 GLsizei length); 367 ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, 368 GLbitfield stages, 369 GLuint program); 370 ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline); 371 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribL1d(GLuint index, GLdouble x); 372 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribL1dv(GLuint index, const GLdouble *v); 373 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y); 374 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribL2dv(GLuint index, const GLdouble *v); 375 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); 376 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribL3dv(GLuint index, const GLdouble *v); 377 ANGLE_EXPORT void GL_APIENTRY 378 GL_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 379 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribL4dv(GLuint index, const GLdouble *v); 380 ANGLE_EXPORT void GL_APIENTRY 381 GL_VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 382 ANGLE_EXPORT void GL_APIENTRY GL_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); 383 ANGLE_EXPORT void GL_APIENTRY 384 GL_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 385 ANGLE_EXPORT void GL_APIENTRY GL_ViewportIndexedfv(GLuint index, const GLfloat *v); 386 387 // GL 4.2 388 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit, 389 GLuint texture, 390 GLint level, 391 GLboolean layered, 392 GLint layer, 393 GLenum access, 394 GLenum format); 395 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedBaseInstance(GLenum mode, 396 GLint first, 397 GLsizei count, 398 GLsizei instancecount, 399 GLuint baseinstance); 400 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedBaseInstance(GLenum mode, 401 GLsizei count, 402 GLenum type, 403 const void *indices, 404 GLsizei instancecount, 405 GLuint baseinstance); 406 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, 407 GLsizei count, 408 GLenum type, 409 const void *indices, 410 GLsizei instancecount, 411 GLint basevertex, 412 GLuint baseinstance); 413 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedbackInstanced(GLenum mode, 414 GLuint id, 415 GLsizei instancecount); 416 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedbackStreamInstanced(GLenum mode, 417 GLuint id, 418 GLuint stream, 419 GLsizei instancecount); 420 ANGLE_EXPORT void GL_APIENTRY GL_GetActiveAtomicCounterBufferiv(GLuint program, 421 GLuint bufferIndex, 422 GLenum pname, 423 GLint *params); 424 ANGLE_EXPORT void GL_APIENTRY GL_GetInternalformativ(GLenum target, 425 GLenum internalformat, 426 GLenum pname, 427 GLsizei bufSize, 428 GLint *params); 429 ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers); 430 ANGLE_EXPORT void GL_APIENTRY GL_TexStorage1D(GLenum target, 431 GLsizei levels, 432 GLenum internalformat, 433 GLsizei width); 434 ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2D(GLenum target, 435 GLsizei levels, 436 GLenum internalformat, 437 GLsizei width, 438 GLsizei height); 439 ANGLE_EXPORT void GL_APIENTRY GL_TexStorage3D(GLenum target, 440 GLsizei levels, 441 GLenum internalformat, 442 GLsizei width, 443 GLsizei height, 444 GLsizei depth); 445 446 // GL 4.3 447 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, 448 GLuint buffer, 449 GLintptr offset, 450 GLsizei stride); 451 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferData(GLenum target, 452 GLenum internalformat, 453 GLenum format, 454 GLenum type, 455 const void *data); 456 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferSubData(GLenum target, 457 GLenum internalformat, 458 GLintptr offset, 459 GLsizeiptr size, 460 GLenum format, 461 GLenum type, 462 const void *data); 463 ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubData(GLuint srcName, 464 GLenum srcTarget, 465 GLint srcLevel, 466 GLint srcX, 467 GLint srcY, 468 GLint srcZ, 469 GLuint dstName, 470 GLenum dstTarget, 471 GLint dstLevel, 472 GLint dstX, 473 GLint dstY, 474 GLint dstZ, 475 GLsizei srcWidth, 476 GLsizei srcHeight, 477 GLsizei srcDepth); 478 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam); 479 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControl(GLenum source, 480 GLenum type, 481 GLenum severity, 482 GLsizei count, 483 const GLuint *ids, 484 GLboolean enabled); 485 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageInsert(GLenum source, 486 GLenum type, 487 GLuint id, 488 GLenum severity, 489 GLsizei length, 490 const GLchar *buf); 491 ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, 492 GLuint num_groups_y, 493 GLuint num_groups_z); 494 ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect); 495 ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param); 496 ANGLE_EXPORT GLuint GL_APIENTRY GL_GetDebugMessageLog(GLuint count, 497 GLsizei bufSize, 498 GLenum *sources, 499 GLenum *types, 500 GLuint *ids, 501 GLenum *severities, 502 GLsizei *lengths, 503 GLchar *messageLog); 504 ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, 505 GLenum pname, 506 GLint *params); 507 ANGLE_EXPORT void GL_APIENTRY GL_GetInternalformati64v(GLenum target, 508 GLenum internalformat, 509 GLenum pname, 510 GLsizei bufSize, 511 GLint64 *params); 512 ANGLE_EXPORT void GL_APIENTRY 513 GL_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 514 ANGLE_EXPORT void GL_APIENTRY GL_GetObjectPtrLabel(const void *ptr, 515 GLsizei bufSize, 516 GLsizei *length, 517 GLchar *label); 518 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program, 519 GLenum programInterface, 520 GLenum pname, 521 GLint *params); 522 ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program, 523 GLenum programInterface, 524 const GLchar *name); 525 ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program, 526 GLenum programInterface, 527 const GLchar *name); 528 ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocationIndex(GLuint program, 529 GLenum programInterface, 530 const GLchar *name); 531 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program, 532 GLenum programInterface, 533 GLuint index, 534 GLsizei bufSize, 535 GLsizei *length, 536 GLchar *name); 537 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program, 538 GLenum programInterface, 539 GLuint index, 540 GLsizei propCount, 541 const GLenum *props, 542 GLsizei bufSize, 543 GLsizei *length, 544 GLint *params); 545 ANGLE_EXPORT void GL_APIENTRY GL_InvalidateBufferData(GLuint buffer); 546 ANGLE_EXPORT void GL_APIENTRY GL_InvalidateBufferSubData(GLuint buffer, 547 GLintptr offset, 548 GLsizeiptr length); 549 ANGLE_EXPORT void GL_APIENTRY GL_InvalidateFramebuffer(GLenum target, 550 GLsizei numAttachments, 551 const GLenum *attachments); 552 ANGLE_EXPORT void GL_APIENTRY GL_InvalidateSubFramebuffer(GLenum target, 553 GLsizei numAttachments, 554 const GLenum *attachments, 555 GLint x, 556 GLint y, 557 GLsizei width, 558 GLsizei height); 559 ANGLE_EXPORT void GL_APIENTRY GL_InvalidateTexImage(GLuint texture, GLint level); 560 ANGLE_EXPORT void GL_APIENTRY GL_InvalidateTexSubImage(GLuint texture, 561 GLint level, 562 GLint xoffset, 563 GLint yoffset, 564 GLint zoffset, 565 GLsizei width, 566 GLsizei height, 567 GLsizei depth); 568 ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawArraysIndirect(GLenum mode, 569 const void *indirect, 570 GLsizei drawcount, 571 GLsizei stride); 572 ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawElementsIndirect(GLenum mode, 573 GLenum type, 574 const void *indirect, 575 GLsizei drawcount, 576 GLsizei stride); 577 ANGLE_EXPORT void GL_APIENTRY GL_ObjectLabel(GLenum identifier, 578 GLuint name, 579 GLsizei length, 580 const GLchar *label); 581 ANGLE_EXPORT void GL_APIENTRY GL_ObjectPtrLabel(const void *ptr, 582 GLsizei length, 583 const GLchar *label); 584 ANGLE_EXPORT void GL_APIENTRY GL_PopDebugGroup(); 585 ANGLE_EXPORT void GL_APIENTRY GL_PushDebugGroup(GLenum source, 586 GLuint id, 587 GLsizei length, 588 const GLchar *message); 589 ANGLE_EXPORT void GL_APIENTRY GL_ShaderStorageBlockBinding(GLuint program, 590 GLuint storageBlockIndex, 591 GLuint storageBlockBinding); 592 ANGLE_EXPORT void GL_APIENTRY GL_TexBufferRange(GLenum target, 593 GLenum internalformat, 594 GLuint buffer, 595 GLintptr offset, 596 GLsizeiptr size); 597 ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target, 598 GLsizei samples, 599 GLenum internalformat, 600 GLsizei width, 601 GLsizei height, 602 GLboolean fixedsamplelocations); 603 ANGLE_EXPORT void GL_APIENTRY GL_TexStorage3DMultisample(GLenum target, 604 GLsizei samples, 605 GLenum internalformat, 606 GLsizei width, 607 GLsizei height, 608 GLsizei depth, 609 GLboolean fixedsamplelocations); 610 ANGLE_EXPORT void GL_APIENTRY GL_TextureView(GLuint texture, 611 GLenum target, 612 GLuint origtexture, 613 GLenum internalformat, 614 GLuint minlevel, 615 GLuint numlevels, 616 GLuint minlayer, 617 GLuint numlayers); 618 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex); 619 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex, 620 GLint size, 621 GLenum type, 622 GLboolean normalized, 623 GLuint relativeoffset); 624 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex, 625 GLint size, 626 GLenum type, 627 GLuint relativeoffset); 628 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribLFormat(GLuint attribindex, 629 GLint size, 630 GLenum type, 631 GLuint relativeoffset); 632 ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor); 633 634 // GL 4.4 635 ANGLE_EXPORT void GL_APIENTRY GL_BindBuffersBase(GLenum target, 636 GLuint first, 637 GLsizei count, 638 const GLuint *buffers); 639 ANGLE_EXPORT void GL_APIENTRY GL_BindBuffersRange(GLenum target, 640 GLuint first, 641 GLsizei count, 642 const GLuint *buffers, 643 const GLintptr *offsets, 644 const GLsizeiptr *sizes); 645 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTextures(GLuint first, 646 GLsizei count, 647 const GLuint *textures); 648 ANGLE_EXPORT void GL_APIENTRY GL_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers); 649 ANGLE_EXPORT void GL_APIENTRY GL_BindTextures(GLuint first, GLsizei count, const GLuint *textures); 650 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffers(GLuint first, 651 GLsizei count, 652 const GLuint *buffers, 653 const GLintptr *offsets, 654 const GLsizei *strides); 655 ANGLE_EXPORT void GL_APIENTRY GL_BufferStorage(GLenum target, 656 GLsizeiptr size, 657 const void *data, 658 GLbitfield flags); 659 ANGLE_EXPORT void GL_APIENTRY 660 GL_ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 661 ANGLE_EXPORT void GL_APIENTRY GL_ClearTexSubImage(GLuint texture, 662 GLint level, 663 GLint xoffset, 664 GLint yoffset, 665 GLint zoffset, 666 GLsizei width, 667 GLsizei height, 668 GLsizei depth, 669 GLenum format, 670 GLenum type, 671 const void *data); 672 673 // GL 4.5 674 ANGLE_EXPORT void GL_APIENTRY GL_BindTextureUnit(GLuint unit, GLuint texture); 675 ANGLE_EXPORT void GL_APIENTRY GL_BlitNamedFramebuffer(GLuint readFramebuffer, 676 GLuint drawFramebuffer, 677 GLint srcX0, 678 GLint srcY0, 679 GLint srcX1, 680 GLint srcY1, 681 GLint dstX0, 682 GLint dstY0, 683 GLint dstX1, 684 GLint dstY1, 685 GLbitfield mask, 686 GLenum filter); 687 ANGLE_EXPORT GLenum GL_APIENTRY GL_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); 688 ANGLE_EXPORT void GL_APIENTRY GL_ClearNamedBufferData(GLuint buffer, 689 GLenum internalformat, 690 GLenum format, 691 GLenum type, 692 const void *data); 693 ANGLE_EXPORT void GL_APIENTRY GL_ClearNamedBufferSubData(GLuint buffer, 694 GLenum internalformat, 695 GLintptr offset, 696 GLsizeiptr size, 697 GLenum format, 698 GLenum type, 699 const void *data); 700 ANGLE_EXPORT void GL_APIENTRY GL_ClearNamedFramebufferfi(GLuint framebuffer, 701 GLenum buffer, 702 GLint drawbuffer, 703 GLfloat depth, 704 GLint stencil); 705 ANGLE_EXPORT void GL_APIENTRY GL_ClearNamedFramebufferfv(GLuint framebuffer, 706 GLenum buffer, 707 GLint drawbuffer, 708 const GLfloat *value); 709 ANGLE_EXPORT void GL_APIENTRY GL_ClearNamedFramebufferiv(GLuint framebuffer, 710 GLenum buffer, 711 GLint drawbuffer, 712 const GLint *value); 713 ANGLE_EXPORT void GL_APIENTRY GL_ClearNamedFramebufferuiv(GLuint framebuffer, 714 GLenum buffer, 715 GLint drawbuffer, 716 const GLuint *value); 717 ANGLE_EXPORT void GL_APIENTRY GL_ClipControl(GLenum origin, GLenum depth); 718 ANGLE_EXPORT void GL_APIENTRY GL_CompressedTextureSubImage1D(GLuint texture, 719 GLint level, 720 GLint xoffset, 721 GLsizei width, 722 GLenum format, 723 GLsizei imageSize, 724 const void *data); 725 ANGLE_EXPORT void GL_APIENTRY GL_CompressedTextureSubImage2D(GLuint texture, 726 GLint level, 727 GLint xoffset, 728 GLint yoffset, 729 GLsizei width, 730 GLsizei height, 731 GLenum format, 732 GLsizei imageSize, 733 const void *data); 734 ANGLE_EXPORT void GL_APIENTRY GL_CompressedTextureSubImage3D(GLuint texture, 735 GLint level, 736 GLint xoffset, 737 GLint yoffset, 738 GLint zoffset, 739 GLsizei width, 740 GLsizei height, 741 GLsizei depth, 742 GLenum format, 743 GLsizei imageSize, 744 const void *data); 745 ANGLE_EXPORT void GL_APIENTRY GL_CopyNamedBufferSubData(GLuint readBuffer, 746 GLuint writeBuffer, 747 GLintptr readOffset, 748 GLintptr writeOffset, 749 GLsizeiptr size); 750 ANGLE_EXPORT void GL_APIENTRY GL_CopyTextureSubImage1D(GLuint texture, 751 GLint level, 752 GLint xoffset, 753 GLint x, 754 GLint y, 755 GLsizei width); 756 ANGLE_EXPORT void GL_APIENTRY GL_CopyTextureSubImage2D(GLuint texture, 757 GLint level, 758 GLint xoffset, 759 GLint yoffset, 760 GLint x, 761 GLint y, 762 GLsizei width, 763 GLsizei height); 764 ANGLE_EXPORT void GL_APIENTRY GL_CopyTextureSubImage3D(GLuint texture, 765 GLint level, 766 GLint xoffset, 767 GLint yoffset, 768 GLint zoffset, 769 GLint x, 770 GLint y, 771 GLsizei width, 772 GLsizei height); 773 ANGLE_EXPORT void GL_APIENTRY GL_CreateBuffers(GLsizei n, GLuint *buffers); 774 ANGLE_EXPORT void GL_APIENTRY GL_CreateFramebuffers(GLsizei n, GLuint *framebuffers); 775 ANGLE_EXPORT void GL_APIENTRY GL_CreateProgramPipelines(GLsizei n, GLuint *pipelines); 776 ANGLE_EXPORT void GL_APIENTRY GL_CreateQueries(GLenum target, GLsizei n, GLuint *ids); 777 ANGLE_EXPORT void GL_APIENTRY GL_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers); 778 ANGLE_EXPORT void GL_APIENTRY GL_CreateSamplers(GLsizei n, GLuint *samplers); 779 ANGLE_EXPORT void GL_APIENTRY GL_CreateTextures(GLenum target, GLsizei n, GLuint *textures); 780 ANGLE_EXPORT void GL_APIENTRY GL_CreateTransformFeedbacks(GLsizei n, GLuint *ids); 781 ANGLE_EXPORT void GL_APIENTRY GL_CreateVertexArrays(GLsizei n, GLuint *arrays); 782 ANGLE_EXPORT void GL_APIENTRY GL_DisableVertexArrayAttrib(GLuint vaobj, GLuint index); 783 ANGLE_EXPORT void GL_APIENTRY GL_EnableVertexArrayAttrib(GLuint vaobj, GLuint index); 784 ANGLE_EXPORT void GL_APIENTRY GL_FlushMappedNamedBufferRange(GLuint buffer, 785 GLintptr offset, 786 GLsizeiptr length); 787 ANGLE_EXPORT void GL_APIENTRY GL_GenerateTextureMipmap(GLuint texture); 788 ANGLE_EXPORT void GL_APIENTRY GL_GetCompressedTextureImage(GLuint texture, 789 GLint level, 790 GLsizei bufSize, 791 void *pixels); 792 ANGLE_EXPORT void GL_APIENTRY GL_GetCompressedTextureSubImage(GLuint texture, 793 GLint level, 794 GLint xoffset, 795 GLint yoffset, 796 GLint zoffset, 797 GLsizei width, 798 GLsizei height, 799 GLsizei depth, 800 GLsizei bufSize, 801 void *pixels); 802 ANGLE_EXPORT GLenum GL_APIENTRY GL_GetGraphicsResetStatus(); 803 ANGLE_EXPORT void GL_APIENTRY GL_GetNamedBufferParameteri64v(GLuint buffer, 804 GLenum pname, 805 GLint64 *params); 806 ANGLE_EXPORT void GL_APIENTRY GL_GetNamedBufferParameteriv(GLuint buffer, 807 GLenum pname, 808 GLint *params); 809 ANGLE_EXPORT void GL_APIENTRY GL_GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params); 810 ANGLE_EXPORT void GL_APIENTRY GL_GetNamedBufferSubData(GLuint buffer, 811 GLintptr offset, 812 GLsizeiptr size, 813 void *data); 814 ANGLE_EXPORT void GL_APIENTRY GL_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, 815 GLenum attachment, 816 GLenum pname, 817 GLint *params); 818 ANGLE_EXPORT void GL_APIENTRY GL_GetNamedFramebufferParameteriv(GLuint framebuffer, 819 GLenum pname, 820 GLint *param); 821 ANGLE_EXPORT void GL_APIENTRY GL_GetNamedRenderbufferParameteriv(GLuint renderbuffer, 822 GLenum pname, 823 GLint *params); 824 ANGLE_EXPORT void GL_APIENTRY GL_GetQueryBufferObjecti64v(GLuint id, 825 GLuint buffer, 826 GLenum pname, 827 GLintptr offset); 828 ANGLE_EXPORT void GL_APIENTRY GL_GetQueryBufferObjectiv(GLuint id, 829 GLuint buffer, 830 GLenum pname, 831 GLintptr offset); 832 ANGLE_EXPORT void GL_APIENTRY GL_GetQueryBufferObjectui64v(GLuint id, 833 GLuint buffer, 834 GLenum pname, 835 GLintptr offset); 836 ANGLE_EXPORT void GL_APIENTRY GL_GetQueryBufferObjectuiv(GLuint id, 837 GLuint buffer, 838 GLenum pname, 839 GLintptr offset); 840 ANGLE_EXPORT void GL_APIENTRY GL_GetTextureImage(GLuint texture, 841 GLint level, 842 GLenum format, 843 GLenum type, 844 GLsizei bufSize, 845 void *pixels); 846 ANGLE_EXPORT void GL_APIENTRY GL_GetTextureLevelParameterfv(GLuint texture, 847 GLint level, 848 GLenum pname, 849 GLfloat *params); 850 ANGLE_EXPORT void GL_APIENTRY GL_GetTextureLevelParameteriv(GLuint texture, 851 GLint level, 852 GLenum pname, 853 GLint *params); 854 ANGLE_EXPORT void GL_APIENTRY GL_GetTextureParameterIiv(GLuint texture, 855 GLenum pname, 856 GLint *params); 857 ANGLE_EXPORT void GL_APIENTRY GL_GetTextureParameterIuiv(GLuint texture, 858 GLenum pname, 859 GLuint *params); 860 ANGLE_EXPORT void GL_APIENTRY GL_GetTextureParameterfv(GLuint texture, 861 GLenum pname, 862 GLfloat *params); 863 ANGLE_EXPORT void GL_APIENTRY GL_GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params); 864 ANGLE_EXPORT void GL_APIENTRY GL_GetTextureSubImage(GLuint texture, 865 GLint level, 866 GLint xoffset, 867 GLint yoffset, 868 GLint zoffset, 869 GLsizei width, 870 GLsizei height, 871 GLsizei depth, 872 GLenum format, 873 GLenum type, 874 GLsizei bufSize, 875 void *pixels); 876 ANGLE_EXPORT void GL_APIENTRY GL_GetTransformFeedbacki64_v(GLuint xfb, 877 GLenum pname, 878 GLuint index, 879 GLint64 *param); 880 ANGLE_EXPORT void GL_APIENTRY GL_GetTransformFeedbacki_v(GLuint xfb, 881 GLenum pname, 882 GLuint index, 883 GLint *param); 884 ANGLE_EXPORT void GL_APIENTRY GL_GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param); 885 ANGLE_EXPORT void GL_APIENTRY GL_GetVertexArrayIndexed64iv(GLuint vaobj, 886 GLuint index, 887 GLenum pname, 888 GLint64 *param); 889 ANGLE_EXPORT void GL_APIENTRY GL_GetVertexArrayIndexediv(GLuint vaobj, 890 GLuint index, 891 GLenum pname, 892 GLint *param); 893 ANGLE_EXPORT void GL_APIENTRY GL_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param); 894 ANGLE_EXPORT void GL_APIENTRY 895 GL_GetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); 896 ANGLE_EXPORT void GL_APIENTRY GL_GetnCompressedTexImage(GLenum target, 897 GLint lod, 898 GLsizei bufSize, 899 void *pixels); 900 ANGLE_EXPORT void GL_APIENTRY 901 GL_GetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); 902 ANGLE_EXPORT void GL_APIENTRY GL_GetnHistogram(GLenum target, 903 GLboolean reset, 904 GLenum format, 905 GLenum type, 906 GLsizei bufSize, 907 void *values); 908 ANGLE_EXPORT void GL_APIENTRY GL_GetnMapdv(GLenum target, 909 GLenum query, 910 GLsizei bufSize, 911 GLdouble *v); 912 ANGLE_EXPORT void GL_APIENTRY GL_GetnMapfv(GLenum target, 913 GLenum query, 914 GLsizei bufSize, 915 GLfloat *v); 916 ANGLE_EXPORT void GL_APIENTRY GL_GetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v); 917 ANGLE_EXPORT void GL_APIENTRY GL_GetnMinmax(GLenum target, 918 GLboolean reset, 919 GLenum format, 920 GLenum type, 921 GLsizei bufSize, 922 void *values); 923 ANGLE_EXPORT void GL_APIENTRY GL_GetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values); 924 ANGLE_EXPORT void GL_APIENTRY GL_GetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values); 925 ANGLE_EXPORT void GL_APIENTRY GL_GetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values); 926 ANGLE_EXPORT void GL_APIENTRY GL_GetnPolygonStipple(GLsizei bufSize, GLubyte *pattern); 927 ANGLE_EXPORT void GL_APIENTRY GL_GetnSeparableFilter(GLenum target, 928 GLenum format, 929 GLenum type, 930 GLsizei rowBufSize, 931 void *row, 932 GLsizei columnBufSize, 933 void *column, 934 void *span); 935 ANGLE_EXPORT void GL_APIENTRY GL_GetnTexImage(GLenum target, 936 GLint level, 937 GLenum format, 938 GLenum type, 939 GLsizei bufSize, 940 void *pixels); 941 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformdv(GLuint program, 942 GLint location, 943 GLsizei bufSize, 944 GLdouble *params); 945 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfv(GLuint program, 946 GLint location, 947 GLsizei bufSize, 948 GLfloat *params); 949 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformiv(GLuint program, 950 GLint location, 951 GLsizei bufSize, 952 GLint *params); 953 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformuiv(GLuint program, 954 GLint location, 955 GLsizei bufSize, 956 GLuint *params); 957 ANGLE_EXPORT void GL_APIENTRY GL_InvalidateNamedFramebufferData(GLuint framebuffer, 958 GLsizei numAttachments, 959 const GLenum *attachments); 960 ANGLE_EXPORT void GL_APIENTRY GL_InvalidateNamedFramebufferSubData(GLuint framebuffer, 961 GLsizei numAttachments, 962 const GLenum *attachments, 963 GLint x, 964 GLint y, 965 GLsizei width, 966 GLsizei height); 967 ANGLE_EXPORT void *GL_APIENTRY GL_MapNamedBuffer(GLuint buffer, GLenum access); 968 ANGLE_EXPORT void *GL_APIENTRY GL_MapNamedBufferRange(GLuint buffer, 969 GLintptr offset, 970 GLsizeiptr length, 971 GLbitfield access); 972 ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers); 973 ANGLE_EXPORT void GL_APIENTRY GL_NamedBufferData(GLuint buffer, 974 GLsizeiptr size, 975 const void *data, 976 GLenum usage); 977 ANGLE_EXPORT void GL_APIENTRY GL_NamedBufferStorage(GLuint buffer, 978 GLsizeiptr size, 979 const void *data, 980 GLbitfield flags); 981 ANGLE_EXPORT void GL_APIENTRY GL_NamedBufferSubData(GLuint buffer, 982 GLintptr offset, 983 GLsizeiptr size, 984 const void *data); 985 ANGLE_EXPORT void GL_APIENTRY GL_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf); 986 ANGLE_EXPORT void GL_APIENTRY GL_NamedFramebufferDrawBuffers(GLuint framebuffer, 987 GLsizei n, 988 const GLenum *bufs); 989 ANGLE_EXPORT void GL_APIENTRY GL_NamedFramebufferParameteri(GLuint framebuffer, 990 GLenum pname, 991 GLint param); 992 ANGLE_EXPORT void GL_APIENTRY GL_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src); 993 ANGLE_EXPORT void GL_APIENTRY GL_NamedFramebufferRenderbuffer(GLuint framebuffer, 994 GLenum attachment, 995 GLenum renderbuffertarget, 996 GLuint renderbuffer); 997 ANGLE_EXPORT void GL_APIENTRY GL_NamedFramebufferTexture(GLuint framebuffer, 998 GLenum attachment, 999 GLuint texture, 1000 GLint level); 1001 ANGLE_EXPORT void GL_APIENTRY GL_NamedFramebufferTextureLayer(GLuint framebuffer, 1002 GLenum attachment, 1003 GLuint texture, 1004 GLint level, 1005 GLint layer); 1006 ANGLE_EXPORT void GL_APIENTRY GL_NamedRenderbufferStorage(GLuint renderbuffer, 1007 GLenum internalformat, 1008 GLsizei width, 1009 GLsizei height); 1010 ANGLE_EXPORT void GL_APIENTRY GL_NamedRenderbufferStorageMultisample(GLuint renderbuffer, 1011 GLsizei samples, 1012 GLenum internalformat, 1013 GLsizei width, 1014 GLsizei height); 1015 ANGLE_EXPORT void GL_APIENTRY GL_ReadnPixels(GLint x, 1016 GLint y, 1017 GLsizei width, 1018 GLsizei height, 1019 GLenum format, 1020 GLenum type, 1021 GLsizei bufSize, 1022 void *data); 1023 ANGLE_EXPORT void GL_APIENTRY GL_TextureBarrier(); 1024 ANGLE_EXPORT void GL_APIENTRY GL_TextureBuffer(GLuint texture, 1025 GLenum internalformat, 1026 GLuint buffer); 1027 ANGLE_EXPORT void GL_APIENTRY GL_TextureBufferRange(GLuint texture, 1028 GLenum internalformat, 1029 GLuint buffer, 1030 GLintptr offset, 1031 GLsizeiptr size); 1032 ANGLE_EXPORT void GL_APIENTRY GL_TextureParameterIiv(GLuint texture, 1033 GLenum pname, 1034 const GLint *params); 1035 ANGLE_EXPORT void GL_APIENTRY GL_TextureParameterIuiv(GLuint texture, 1036 GLenum pname, 1037 const GLuint *params); 1038 ANGLE_EXPORT void GL_APIENTRY GL_TextureParameterf(GLuint texture, GLenum pname, GLfloat param); 1039 ANGLE_EXPORT void GL_APIENTRY GL_TextureParameterfv(GLuint texture, 1040 GLenum pname, 1041 const GLfloat *param); 1042 ANGLE_EXPORT void GL_APIENTRY GL_TextureParameteri(GLuint texture, GLenum pname, GLint param); 1043 ANGLE_EXPORT void GL_APIENTRY GL_TextureParameteriv(GLuint texture, 1044 GLenum pname, 1045 const GLint *param); 1046 ANGLE_EXPORT void GL_APIENTRY GL_TextureStorage1D(GLuint texture, 1047 GLsizei levels, 1048 GLenum internalformat, 1049 GLsizei width); 1050 ANGLE_EXPORT void GL_APIENTRY GL_TextureStorage2D(GLuint texture, 1051 GLsizei levels, 1052 GLenum internalformat, 1053 GLsizei width, 1054 GLsizei height); 1055 ANGLE_EXPORT void GL_APIENTRY GL_TextureStorage2DMultisample(GLuint texture, 1056 GLsizei samples, 1057 GLenum internalformat, 1058 GLsizei width, 1059 GLsizei height, 1060 GLboolean fixedsamplelocations); 1061 ANGLE_EXPORT void GL_APIENTRY GL_TextureStorage3D(GLuint texture, 1062 GLsizei levels, 1063 GLenum internalformat, 1064 GLsizei width, 1065 GLsizei height, 1066 GLsizei depth); 1067 ANGLE_EXPORT void GL_APIENTRY GL_TextureStorage3DMultisample(GLuint texture, 1068 GLsizei samples, 1069 GLenum internalformat, 1070 GLsizei width, 1071 GLsizei height, 1072 GLsizei depth, 1073 GLboolean fixedsamplelocations); 1074 ANGLE_EXPORT void GL_APIENTRY GL_TextureSubImage1D(GLuint texture, 1075 GLint level, 1076 GLint xoffset, 1077 GLsizei width, 1078 GLenum format, 1079 GLenum type, 1080 const void *pixels); 1081 ANGLE_EXPORT void GL_APIENTRY GL_TextureSubImage2D(GLuint texture, 1082 GLint level, 1083 GLint xoffset, 1084 GLint yoffset, 1085 GLsizei width, 1086 GLsizei height, 1087 GLenum format, 1088 GLenum type, 1089 const void *pixels); 1090 ANGLE_EXPORT void GL_APIENTRY GL_TextureSubImage3D(GLuint texture, 1091 GLint level, 1092 GLint xoffset, 1093 GLint yoffset, 1094 GLint zoffset, 1095 GLsizei width, 1096 GLsizei height, 1097 GLsizei depth, 1098 GLenum format, 1099 GLenum type, 1100 const void *pixels); 1101 ANGLE_EXPORT void GL_APIENTRY GL_TransformFeedbackBufferBase(GLuint xfb, 1102 GLuint index, 1103 GLuint buffer); 1104 ANGLE_EXPORT void GL_APIENTRY GL_TransformFeedbackBufferRange(GLuint xfb, 1105 GLuint index, 1106 GLuint buffer, 1107 GLintptr offset, 1108 GLsizeiptr size); 1109 ANGLE_EXPORT GLboolean GL_APIENTRY GL_UnmapNamedBuffer(GLuint buffer); 1110 ANGLE_EXPORT void GL_APIENTRY GL_VertexArrayAttribBinding(GLuint vaobj, 1111 GLuint attribindex, 1112 GLuint bindingindex); 1113 ANGLE_EXPORT void GL_APIENTRY GL_VertexArrayAttribFormat(GLuint vaobj, 1114 GLuint attribindex, 1115 GLint size, 1116 GLenum type, 1117 GLboolean normalized, 1118 GLuint relativeoffset); 1119 ANGLE_EXPORT void GL_APIENTRY GL_VertexArrayAttribIFormat(GLuint vaobj, 1120 GLuint attribindex, 1121 GLint size, 1122 GLenum type, 1123 GLuint relativeoffset); 1124 ANGLE_EXPORT void GL_APIENTRY GL_VertexArrayAttribLFormat(GLuint vaobj, 1125 GLuint attribindex, 1126 GLint size, 1127 GLenum type, 1128 GLuint relativeoffset); 1129 ANGLE_EXPORT void GL_APIENTRY GL_VertexArrayBindingDivisor(GLuint vaobj, 1130 GLuint bindingindex, 1131 GLuint divisor); 1132 ANGLE_EXPORT void GL_APIENTRY GL_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer); 1133 ANGLE_EXPORT void GL_APIENTRY GL_VertexArrayVertexBuffer(GLuint vaobj, 1134 GLuint bindingindex, 1135 GLuint buffer, 1136 GLintptr offset, 1137 GLsizei stride); 1138 ANGLE_EXPORT void GL_APIENTRY GL_VertexArrayVertexBuffers(GLuint vaobj, 1139 GLuint first, 1140 GLsizei count, 1141 const GLuint *buffers, 1142 const GLintptr *offsets, 1143 const GLsizei *strides); 1144 1145 // GL 4.6 1146 ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawArraysIndirectCount(GLenum mode, 1147 const void *indirect, 1148 GLintptr drawcount, 1149 GLsizei maxdrawcount, 1150 GLsizei stride); 1151 ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawElementsIndirectCount(GLenum mode, 1152 GLenum type, 1153 const void *indirect, 1154 GLintptr drawcount, 1155 GLsizei maxdrawcount, 1156 GLsizei stride); 1157 ANGLE_EXPORT void GL_APIENTRY GL_PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp); 1158 ANGLE_EXPORT void GL_APIENTRY GL_SpecializeShader(GLuint shader, 1159 const GLchar *pEntryPoint, 1160 GLuint numSpecializationConstants, 1161 const GLuint *pConstantIndex, 1162 const GLuint *pConstantValue); 1163 } // extern "C" 1164 1165 #endif // LIBGL_ENTRY_POINTS_GL_4_AUTOGEN_H_ 1166