1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // entry_points_gles_3_1_autogen.h: 9 // Defines the GLES 3.1 entry points. 10 11 #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ 12 #define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ 13 14 #include <GLES3/gl31.h> 15 #include <export.h> 16 #include "common/platform.h" 17 18 extern "C" { 19 ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program); 20 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit, 21 GLuint texture, 22 GLint level, 23 GLboolean layered, 24 GLint layer, 25 GLenum access, 26 GLenum format); 27 ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline); 28 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, 29 GLuint buffer, 30 GLintptr offset, 31 GLsizei stride); 32 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, 33 GLsizei count, 34 const GLchar *const *strings); 35 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); 36 ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, 37 GLuint num_groups_y, 38 GLuint num_groups_z); 39 ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect); 40 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect); 41 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, 42 GLenum type, 43 const void *indirect); 44 ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param); 45 ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines); 46 ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data); 47 ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, 48 GLenum pname, 49 GLint *params); 50 ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); 51 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program, 52 GLenum programInterface, 53 GLenum pname, 54 GLint *params); 55 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline, 56 GLsizei bufSize, 57 GLsizei *length, 58 GLchar *infoLog); 59 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); 60 ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program, 61 GLenum programInterface, 62 const GLchar *name); 63 ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program, 64 GLenum programInterface, 65 const GLchar *name); 66 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program, 67 GLenum programInterface, 68 GLuint index, 69 GLsizei bufSize, 70 GLsizei *length, 71 GLchar *name); 72 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program, 73 GLenum programInterface, 74 GLuint index, 75 GLsizei propCount, 76 const GLenum *props, 77 GLsizei bufSize, 78 GLsizei *length, 79 GLint *params); 80 ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target, 81 GLint level, 82 GLenum pname, 83 GLfloat *params); 84 ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, 85 GLint level, 86 GLenum pname, 87 GLint *params); 88 ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline); 89 ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers); 90 ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers); 91 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0); 92 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program, 93 GLint location, 94 GLsizei count, 95 const GLfloat *value); 96 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0); 97 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program, 98 GLint location, 99 GLsizei count, 100 const GLint *value); 101 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0); 102 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program, 103 GLint location, 104 GLsizei count, 105 const GLuint *value); 106 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program, 107 GLint location, 108 GLfloat v0, 109 GLfloat v1); 110 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program, 111 GLint location, 112 GLsizei count, 113 const GLfloat *value); 114 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program, 115 GLint location, 116 GLint v0, 117 GLint v1); 118 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program, 119 GLint location, 120 GLsizei count, 121 const GLint *value); 122 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, 123 GLint location, 124 GLuint v0, 125 GLuint v1); 126 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program, 127 GLint location, 128 GLsizei count, 129 const GLuint *value); 130 ANGLE_EXPORT void GL_APIENTRY 131 GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 132 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program, 133 GLint location, 134 GLsizei count, 135 const GLfloat *value); 136 ANGLE_EXPORT void GL_APIENTRY 137 GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 138 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program, 139 GLint location, 140 GLsizei count, 141 const GLint *value); 142 ANGLE_EXPORT void GL_APIENTRY 143 GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 144 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program, 145 GLint location, 146 GLsizei count, 147 const GLuint *value); 148 ANGLE_EXPORT void GL_APIENTRY 149 GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 150 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program, 151 GLint location, 152 GLsizei count, 153 const GLfloat *value); 154 ANGLE_EXPORT void GL_APIENTRY 155 GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 156 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program, 157 GLint location, 158 GLsizei count, 159 const GLint *value); 160 ANGLE_EXPORT void GL_APIENTRY 161 GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 162 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program, 163 GLint location, 164 GLsizei count, 165 const GLuint *value); 166 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program, 167 GLint location, 168 GLsizei count, 169 GLboolean transpose, 170 const GLfloat *value); 171 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program, 172 GLint location, 173 GLsizei count, 174 GLboolean transpose, 175 const GLfloat *value); 176 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program, 177 GLint location, 178 GLsizei count, 179 GLboolean transpose, 180 const GLfloat *value); 181 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program, 182 GLint location, 183 GLsizei count, 184 GLboolean transpose, 185 const GLfloat *value); 186 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program, 187 GLint location, 188 GLsizei count, 189 GLboolean transpose, 190 const GLfloat *value); 191 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program, 192 GLint location, 193 GLsizei count, 194 GLboolean transpose, 195 const GLfloat *value); 196 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program, 197 GLint location, 198 GLsizei count, 199 GLboolean transpose, 200 const GLfloat *value); 201 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program, 202 GLint location, 203 GLsizei count, 204 GLboolean transpose, 205 const GLfloat *value); 206 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program, 207 GLint location, 208 GLsizei count, 209 GLboolean transpose, 210 const GLfloat *value); 211 ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask); 212 ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target, 213 GLsizei samples, 214 GLenum internalformat, 215 GLsizei width, 216 GLsizei height, 217 GLboolean fixedsamplelocations); 218 ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, 219 GLbitfield stages, 220 GLuint program); 221 ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline); 222 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex); 223 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex, 224 GLint size, 225 GLenum type, 226 GLboolean normalized, 227 GLuint relativeoffset); 228 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex, 229 GLint size, 230 GLenum type, 231 GLuint relativeoffset); 232 ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor); 233 } // extern "C" 234 235 #endif // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ 236