1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_QuadRasterizer_hpp
16 #define sw_QuadRasterizer_hpp
17 
18 #include "Rasterizer.hpp"
19 #include "Shader/ShaderCore.hpp"
20 #include "Shader/PixelShader.hpp"
21 #include "Common/Types.hpp"
22 
23 namespace sw
24 {
25 	class QuadRasterizer : public Rasterizer
26 	{
27 	public:
28 		QuadRasterizer(const PixelProcessor::State &state, const PixelShader *shader);
29 		virtual ~QuadRasterizer();
30 
31 		void generate();
32 
33 	protected:
34 		Pointer<Byte> constants;
35 
36 		Float4 Dz[4];
37 		Float4 Dw;
38 		Float4 Dv[MAX_FRAGMENT_INPUTS][4];
39 		Float4 Df;
40 
41 		UInt occlusion;
42 
43 		Int y;
44 		Int yMin;
45 		Int yMax;
46 
47 #if PERF_PROFILE
48 		Long cycles[PERF_TIMERS];
49 #endif
50 
51 		virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x) = 0;
52 
53 		bool interpolateZ() const;
54 		bool interpolateW() const;
55 		Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective, bool clamp);
56 
57 		const PixelProcessor::State &state;
58 		const PixelShader *const shader;
59 
60 	private:
61 		void rasterize();
62 	};
63 }
64 
65 #endif   // sw_QuadRasterizer_hpp
66