1 // 2 // Copyright 2017 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // RunAtTheEndOfShader.h: Add code to be run at the end of the shader. 7 // 8 9 #ifndef COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ 10 #define COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ 11 12 #include "common/angleutils.h" 13 14 namespace sh 15 { 16 17 class TCompiler; 18 class TIntermBlock; 19 class TIntermNode; 20 class TSymbolTable; 21 22 ANGLE_NO_DISCARD bool RunAtTheEndOfShader(TCompiler *compiler, 23 TIntermBlock *root, 24 TIntermNode *codeToRun, 25 TSymbolTable *symbolTable); 26 27 } // namespace sh 28 29 #endif // COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ 30