1 //
2 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // RunAtTheEndOfShader.h: Add code to be run at the end of the shader.
7 //
8 
9 #ifndef COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_
10 #define COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_
11 
12 #include "common/angleutils.h"
13 
14 namespace sh
15 {
16 
17 class TCompiler;
18 class TIntermBlock;
19 class TIntermNode;
20 class TSymbolTable;
21 
22 ANGLE_NO_DISCARD bool RunAtTheEndOfShader(TCompiler *compiler,
23                                           TIntermBlock *root,
24                                           TIntermNode *codeToRun,
25                                           TSymbolTable *symbolTable);
26 
27 }  // namespace sh
28 
29 #endif  // COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_
30