1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef VK_MEMORY_HPP_
16 #define VK_MEMORY_HPP_
17 
18 #include "Vulkan/VulkanPlatform.hpp"
19 
20 namespace vk {
21 
22 void *allocate(size_t count, size_t alignment, const VkAllocationCallbacks *pAllocator,
23                VkSystemAllocationScope allocationScope = VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
24 void deallocate(void *ptr, const VkAllocationCallbacks *pAllocator);
25 
26 template<typename T>
allocate(size_t count,const VkAllocationCallbacks * pAllocator)27 T *allocate(size_t count, const VkAllocationCallbacks *pAllocator)
28 {
29 	return static_cast<T *>(allocate(count, alignof(T), pAllocator, T::GetAllocationScope()));
30 }
31 
32 }  // namespace vk
33 
34 #endif  // VK_MEMORY_HPP_
35