1 // Copyright 2016 PDFium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 6 7 #include "xfa/fxgraphics/cxfa_gecolor.h" 8 CXFA_GEColor(const FX_ARGB argb)9CXFA_GEColor::CXFA_GEColor(const FX_ARGB argb) : m_type(Solid), m_argb(argb) {} 10 CXFA_GEColor(CXFA_GEPattern * pattern,const FX_ARGB argb)11CXFA_GEColor::CXFA_GEColor(CXFA_GEPattern* pattern, const FX_ARGB argb) 12 : m_type(Pattern), m_argb(argb), m_pPattern(pattern) {} 13 CXFA_GEColor(CXFA_GEShading * shading)14CXFA_GEColor::CXFA_GEColor(CXFA_GEShading* shading) 15 : m_type(Shading), m_pShading(shading) {} 16 17 CXFA_GEColor::CXFA_GEColor(const CXFA_GEColor& that) = default; 18 19 CXFA_GEColor::~CXFA_GEColor() = default; 20 21 CXFA_GEColor& CXFA_GEColor::operator=(const CXFA_GEColor& that) = default; 22