1 #if 0  // Disabled until updated to use current API.
2 // Copyright 2019 Google LLC.
3 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4 #include "tools/fiddle/examples.h"
5 // HASH=767fa4e7b6300e16a419f9881f0f9d3d
6 REG_FIDDLE(Text_Encoding, 256, 128, false, 0) {
7 void draw(SkCanvas* canvas) {
8     SkPaint paint;
9     const char hello8[] = "Hello" "\xE2" "\x98" "\xBA";
10     const uint16_t hello16[] = { 'H', 'e', 'l', 'l', 'o', 0x263A };
11     const uint32_t hello32[] = { 'H', 'e', 'l', 'l', 'o', 0x263A };
12     paint.setTextSize(24);
13     canvas->drawText(hello8, sizeof(hello8) - 1, 10, 30, paint);
14     paint.setTextEncoding(SkTextEncoding::kUTF16);
15     canvas->drawText(hello16, sizeof(hello16), 10, 60, paint);
16     paint.setTextEncoding(SkTextEncoding::kUTF32);
17     canvas->drawText(hello32, sizeof(hello32), 10, 90, paint);
18     uint16_t glyphs[SK_ARRAY_COUNT(hello32)];
19     paint.textToGlyphs(hello32, sizeof(hello32), glyphs);
20     paint.setTextEncoding(SkTextEncoding::kGlyphID);
21     canvas->drawText(glyphs, sizeof(glyphs), 10, 120, paint);
22 }
23 }  // END FIDDLE
24 #endif  // Disabled until updated to use current API.
25