1 #if 0 // Disabled until updated to use current API. 2 // Copyright 2019 Google LLC. 3 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 4 #include "tools/fiddle/examples.h" 5 // HASH=767fa4e7b6300e16a419f9881f0f9d3d 6 REG_FIDDLE(Text_Encoding, 256, 128, false, 0) { 7 void draw(SkCanvas* canvas) { 8 SkPaint paint; 9 const char hello8[] = "Hello" "\xE2" "\x98" "\xBA"; 10 const uint16_t hello16[] = { 'H', 'e', 'l', 'l', 'o', 0x263A }; 11 const uint32_t hello32[] = { 'H', 'e', 'l', 'l', 'o', 0x263A }; 12 paint.setTextSize(24); 13 canvas->drawText(hello8, sizeof(hello8) - 1, 10, 30, paint); 14 paint.setTextEncoding(SkTextEncoding::kUTF16); 15 canvas->drawText(hello16, sizeof(hello16), 10, 60, paint); 16 paint.setTextEncoding(SkTextEncoding::kUTF32); 17 canvas->drawText(hello32, sizeof(hello32), 10, 90, paint); 18 uint16_t glyphs[SK_ARRAY_COUNT(hello32)]; 19 paint.textToGlyphs(hello32, sizeof(hello32), glyphs); 20 paint.setTextEncoding(SkTextEncoding::kGlyphID); 21 canvas->drawText(glyphs, sizeof(glyphs), 10, 120, paint); 22 } 23 } // END FIDDLE 24 #endif // Disabled until updated to use current API. 25