1 
2 /*
3  * Mesa 3-D graphics library
4  *
5  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 #ifndef API_VALIDATE_H
28 #define API_VALIDATE_H
29 
30 #include <stdbool.h>
31 #include "glheader.h"
32 
33 struct gl_buffer_object;
34 struct gl_context;
35 struct gl_transform_feedback_object;
36 
37 
38 extern GLboolean
39 _mesa_valid_to_render(struct gl_context *ctx, const char *where);
40 
41 extern bool
42 _mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode);
43 
44 extern GLboolean
45 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
46 
47 extern GLboolean
48 _mesa_valid_draw_indirect_multi(struct gl_context *ctx, GLsizei primcount,
49                                 GLsizei stride, const char *name);
50 
51 extern GLboolean
52 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count);
53 
54 extern bool
55 _mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
56                                const GLsizei *count, GLsizei primcount);
57 
58 extern GLboolean
59 _mesa_validate_DrawElements(struct gl_context *ctx,
60 			    GLenum mode, GLsizei count, GLenum type,
61 			    const GLvoid *indices);
62 
63 extern GLboolean
64 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
65                                  GLenum mode, const GLsizei *count,
66                                  GLenum type, const GLvoid * const *indices,
67                                  GLsizei primcount);
68 
69 extern GLboolean
70 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
71 				 GLuint start, GLuint end,
72 				 GLsizei count, GLenum type,
73 				 const GLvoid *indices);
74 
75 
76 extern GLboolean
77 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
78                                    GLsizei count, GLsizei primcount);
79 
80 extern GLboolean
81 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
82                                      GLenum mode, GLsizei count, GLenum type,
83                                      const GLvoid *indices, GLsizei primcount);
84 
85 extern GLboolean
86 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
87                                      GLenum mode,
88                                      struct gl_transform_feedback_object *obj,
89                                      GLuint stream,
90                                      GLsizei numInstances);
91 
92 extern GLboolean
93 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
94                                   GLenum mode,
95                                   const GLvoid *indirect);
96 
97 extern GLboolean
98 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
99                                     GLenum mode,
100                                     GLenum type,
101                                     const GLvoid *indirect);
102 
103 extern GLboolean
104 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
105                                        GLenum mode,
106                                        const GLvoid *indirect,
107                                        GLsizei primcount,
108                                        GLsizei stride);
109 
110 extern GLboolean
111 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
112                                          GLenum mode,
113                                          GLenum type,
114                                          const GLvoid *indirect,
115                                          GLsizei primcount,
116                                          GLsizei stride);
117 
118 extern GLboolean
119 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
120                                             GLenum mode,
121                                             GLintptr indirect,
122                                             GLintptr drawcount,
123                                             GLsizei maxdrawcount,
124                                             GLsizei stride);
125 
126 extern GLboolean
127 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
128                                               GLenum mode, GLenum type,
129                                               GLintptr indirect,
130                                               GLintptr drawcount,
131                                               GLsizei maxdrawcount,
132                                               GLsizei stride);
133 
134 #endif
135