1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES Utilities
3  * ------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Buffer object wrapper.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "gluObjectWrapper.hpp"
25 #include "gluRenderContext.hpp"
26 #include "gluStrUtil.hpp"
27 #include "glwFunctions.hpp"
28 #include "glwEnums.hpp"
29 #include "deArrayUtil.hpp"
30 
31 #include <sstream>
32 
33 namespace glu
34 {
35 
ObjectWrapper(const glw::Functions & gl,const ObjectTraits & traits)36 ObjectWrapper::ObjectWrapper (const glw::Functions& gl, const ObjectTraits& traits)
37 	: m_gl		(gl)
38 	, m_traits	(traits)
39 	, m_object	(0)
40 {
41 	(gl.*traits.genFunc)(1, &m_object);
42 
43 	if (m_object == 0)
44 	{
45 		const deUint32		err			= gl.getError();
46 		const char*			objectName	= traits.name;
47 		std::ostringstream	msg;
48 
49 		msg << "Failed to create " << objectName << " object, got " << getErrorStr((int)err);
50 
51 		if (err == GL_OUT_OF_MEMORY)
52 			throw OutOfMemoryError(msg.str());
53 		else
54 			throw Error((int)err, msg.str());
55 	}
56 }
57 
ObjectWrapper(const glw::Functions & gl,const ObjectTraits & traits,deUint32 object)58 ObjectWrapper::ObjectWrapper (const glw::Functions& gl, const ObjectTraits& traits, deUint32 object)
59 	: m_gl		(gl)
60 	, m_traits	(traits)
61 	, m_object	(object)
62 {
63 	DE_ASSERT(object != 0);
64 }
65 
~ObjectWrapper(void)66 ObjectWrapper::~ObjectWrapper (void)
67 {
68 	(m_gl.*m_traits.deleteFunc)(1, &m_object);
69 }
70 
71 static const ObjectTraits s_objectTraits[OBJECTTYPE_LAST] =
72 {
73 	{ "texture",			&glw::Functions::genTextures,			&glw::Functions::deleteTextures				},
74 	{ "buffer",				&glw::Functions::genBuffers,			&glw::Functions::deleteBuffers				},
75 	{ "renderbuffer",		&glw::Functions::genRenderbuffers,		&glw::Functions::deleteRenderbuffers		},
76 	{ "framebuffer",		&glw::Functions::genFramebuffers,		&glw::Functions::deleteFramebuffers			},
77 	{ "transform feedback",	&glw::Functions::genTransformFeedbacks,	&glw::Functions::deleteTransformFeedbacks	},
78 	{ "vertex array",		&glw::Functions::genVertexArrays,		&glw::Functions::deleteVertexArrays			},
79 	{ "query",				&glw::Functions::genQueries,			&glw::Functions::deleteQueries				},
80 	{ "sampler",			&glw::Functions::genSamplers,			&glw::Functions::deleteSamplers				},
81 };
82 
objectTraits(ObjectType type)83 const ObjectTraits& objectTraits (ObjectType type)
84 {
85 	return de::getSizedArrayElement<OBJECTTYPE_LAST>(s_objectTraits, type);
86 }
87 
ObjectVector(const glw::Functions & gl,const ObjectTraits & traits,size_t numObjects)88 ObjectVector::ObjectVector (const glw::Functions& gl, const ObjectTraits& traits, size_t numObjects)
89 	: m_gl		(gl)
90 	, m_traits	(traits)
91 {
92 	if (numObjects > 0)
93 		resize(numObjects);
94 }
95 
~ObjectVector(void)96 ObjectVector::~ObjectVector (void)
97 {
98 	clear();
99 }
100 
resize(size_t newSize)101 void ObjectVector::resize (size_t newSize)
102 {
103 	const size_t oldSize = m_objects.size();
104 
105 	if (newSize == 0)
106 	{
107 		clear(); // Avoid size_t (unsigned) overflow issues in delete path.
108 	}
109 	if (oldSize < newSize)
110 	{
111 		m_objects.resize(newSize, 0);
112 		(m_gl.*m_traits.genFunc)(glw::GLsizei(newSize - oldSize), &m_objects[oldSize]);
113 	}
114 	else if (oldSize > newSize)
115 	{
116 		(m_gl.*m_traits.deleteFunc)(glw::GLsizei(oldSize - newSize), &m_objects[newSize]);
117 		m_objects.resize(newSize);
118 	}
119 }
120 
clear(void)121 void ObjectVector::clear (void)
122 {
123 	(m_gl.*m_traits.deleteFunc)(glw::GLsizei(m_objects.size()), &m_objects.front());
124 	m_objects.clear();
125 }
126 
127 } // glu
128