1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E GS_BufferToTexture /T gs_4_0 /Fh 7 // compiled/buffertotexture11_gs.h BufferToTexture11.hlsl 8 // 9 // 10 // 11 // Input signature: 12 // 13 // Name Index Mask Register SysValue Format Used 14 // -------------------- ----- ------ -------- -------- ------ ------ 15 // SV_Position 0 xyzw 0 POS float xyzw 16 // TEXCOORD 0 x 1 NONE uint x 17 // LAYER 0 y 1 NONE uint y 18 // 19 // 20 // Output signature: 21 // 22 // Name Index Mask Register SysValue Format Used 23 // -------------------- ----- ------ -------- -------- ------ ------ 24 // SV_Position 0 xyzw 0 POS float xyzw 25 // TEXCOORD 0 x 1 NONE uint x 26 // SV_RenderTargetArrayIndex 0 y 1 RTINDEX uint y 27 // 28 gs_4_0 29 dcl_input_siv v[1][0].xyzw, position 30 dcl_input v[1][1].x 31 dcl_input v[1][1].y 32 dcl_inputprimitive point 33 dcl_outputtopology pointlist 34 dcl_output_siv o0.xyzw, position 35 dcl_output o1.x 36 dcl_output_siv o1.y, rendertarget_array_index 37 dcl_maxout 1 38 mov o0.xyzw, v[0][0].xyzw 39 mov o1.x, v[0][1].x 40 mov o1.y, v[0][1].y 41 emit 42 ret 43 // Approximately 5 instruction slots used 44 #endif 45 46 const BYTE g_GS_BufferToTexture[] = { 47 68, 88, 66, 67, 253, 178, 132, 190, 125, 118, 185, 34, 196, 114, 214, 207, 219, 137, 140, 48 138, 1, 0, 0, 0, 212, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0, 49 0, 0, 0, 1, 0, 0, 136, 1, 0, 0, 88, 2, 0, 0, 82, 68, 69, 70, 80, 50 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 51 0, 4, 83, 71, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 52 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 53 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 54 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 108, 0, 0, 0, 3, 0, 0, 0, 55 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 56 0, 0, 0, 0, 0, 15, 15, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 101, 0, 0, 0, 0, 58 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 2, 0, 0, 59 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 60 68, 0, 76, 65, 89, 69, 82, 0, 171, 79, 83, 71, 78, 128, 0, 0, 0, 3, 0, 61 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 62 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 63 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 101, 0, 0, 64 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 13, 65 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 66 79, 82, 68, 0, 83, 86, 95, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 67 65, 114, 114, 97, 121, 73, 110, 100, 101, 120, 0, 171, 83, 72, 68, 82, 200, 0, 0, 68 0, 64, 0, 2, 0, 50, 0, 0, 0, 97, 0, 0, 5, 242, 16, 32, 0, 1, 0, 69 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 18, 16, 32, 0, 1, 70 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 34, 16, 32, 0, 1, 0, 0, 0, 71 1, 0, 0, 0, 93, 8, 0, 1, 92, 8, 0, 1, 103, 0, 0, 4, 242, 32, 16, 72 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 1, 0, 73 0, 0, 103, 0, 0, 4, 34, 32, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 94, 74 0, 0, 2, 1, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 75 70, 30, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 32, 16, 76 0, 1, 0, 0, 0, 10, 16, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 77 0, 6, 34, 32, 16, 0, 1, 0, 0, 0, 26, 16, 32, 0, 0, 0, 0, 0, 1, 78 0, 0, 0, 19, 0, 0, 1, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 79 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 80 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 81 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 82 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 84 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85 0, 0}; 86