1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ConvertIndex.comp.00000000.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kConvertIndex_comp_00000000[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x6d,0x94,0xdb,0x4b,0x94,0x61, 14 0x10,0xc6,0x67,0xbf,0x3d,0x68,0x07,0x3a,0xd0,0x9a,0x2b,0xd4,0xee,0xda,0xd2,0x8d, 15 0x85,0x86,0x54,0x04,0x51,0x56,0x82,0x6b,0xa9,0x10,0x98,0x7b,0x1f,0x74,0x93,0xe1, 16 0x7a,0x51,0x97,0xbb,0xad,0x41,0x98,0xf6,0x07,0x54,0x54,0x04,0xd6,0x95,0x04,0xd1, 17 0x4d,0x58,0x04,0x16,0x51,0x96,0xf5,0xf7,0x44,0x27,0xa2,0x66,0x5e,0x7f,0xaf,0x4c, 18 0xd2,0xc2,0xcb,0x7c,0xf3,0xcc,0xcc,0x33,0x33,0xcf,0xf7,0x7e,0x9b,0x4e,0x2a,0x6d, 19 0x22,0x29,0xd9,0x2c,0xed,0xf2,0x45,0xd6,0x7e,0x3b,0x25,0x51,0x44,0x64,0x8b,0xe4, 20 0x82,0xad,0x8e,0x8e,0x8f,0xf6,0x5e,0xbd,0x76,0xa9,0xf7,0xf0,0x91,0x43,0x16,0xdf, 21 0x26,0xe9,0x90,0x67,0xb1,0xed,0x9a,0x93,0x55,0x9b,0xd1,0x33,0x75,0xf1,0x72,0xdd, 22 0xf0,0x61,0x3d,0x3b,0x14,0xcf,0x04,0x2e,0x91,0x53,0xe4,0xa6,0x42,0x2c,0x2b,0x79, 23 0xfa,0x54,0xb0,0x11,0x4b,0x81,0x65,0x1c,0x96,0x80,0xb5,0x3b,0x2c,0x0d,0xb6,0xd5, 24 0x66,0x53,0x2f,0xe6,0x55,0xb5,0xb2,0xa8,0x36,0xb7,0xce,0x91,0x91,0x12,0x3d,0x0a, 25 0xd4,0x97,0x36,0xf4,0xb6,0xfa,0x12,0x9c,0x56,0xdf,0xad,0x76,0xdf,0x7a,0x6c,0xcd, 26 0xef,0x66,0x36,0xf3,0x87,0x83,0x2e,0x22,0x7b,0xf0,0x1b,0xff,0xf4,0xcb,0x4a,0xf3, 27 0x3f,0xfc,0x4d,0xc7,0xdf,0xda,0xc0,0xdf,0x82,0x3f,0xfa,0x73,0xf0,0x77,0xe9,0xd9, 28 0xa5,0x5b,0x25,0x21,0x9e,0x0e,0xf5,0xf6,0xdc,0xa1,0x39,0xd6,0xaf,0x4c,0x4d,0x51, 29 0xbd,0x3c,0x33,0xf8,0x53,0xd6,0xbc,0x0e,0xb5,0x9b,0xf4,0x58,0xfc,0x38,0xfe,0x6e, 30 0x30,0xe3,0xe9,0x84,0xc7,0x76,0x3b,0x80,0x5f,0x80,0xd7,0xea,0xbb,0xc8,0x35,0xbe, 31 0xbd,0x3a,0x41,0xd4,0xb6,0x88,0x66,0x45,0xf2,0xca,0xcc,0x56,0xa2,0x4f,0x99,0x9d, 32 0x12,0xc7,0x5b,0xc1,0xb7,0xfc,0xfd,0x3c,0xe7,0x88,0x9b,0xed,0x41,0xa3,0x98,0xdf, 33 0xe7,0x7c,0x8b,0xf7,0xeb,0xf9,0xe3,0xfc,0x01,0xe6,0xec,0x54,0x7f,0x08,0xae,0x34, 34 0xfc,0x55,0x76,0x1a,0x62,0x9e,0x2a,0x77,0x32,0x45,0xfc,0x2c,0xcf,0x39,0xd7,0x6f, 35 0x0c,0x2c,0xaf,0x93,0x8d,0xbb,0x3e,0x93,0xe0,0xb6,0x7f,0xc3,0xed,0x6f,0xef,0xb4, 36 0x01,0xdf,0x75,0xf6,0x69,0xd2,0xcf,0xfc,0x96,0xdb,0xdf,0x6a,0x6e,0xf1,0x1d,0x1c, 37 0x54,0xcf,0xe6,0x9a,0x03,0x9b,0xe4,0xc4,0xbc,0xd5,0xf0,0xed,0x88,0x1c,0xd5,0xbb, 38 0x94,0x70,0xaf,0x84,0xdd,0xbe,0x2b,0x62,0xdf,0xda,0x37,0xf5,0xe6,0xc1,0x7f,0xe9, 39 0xb3,0x69,0x71,0x9b,0xb8,0xd9,0xd3,0x9a,0x65,0xef,0xee,0x0c,0xef,0xdb,0xb4,0x3f, 40 0x01,0xff,0x20,0xb8,0xe5,0x98,0x0e,0xe7,0xd0,0x66,0xc0,0xe5,0x8c,0x80,0xbf,0xd7, 41 0x1c,0xf3,0xcf,0x83,0x99,0x46,0xcf,0x14,0x33,0x7d,0x2e,0x80,0x0f,0x32,0x4f,0x8d, 42 0x79,0x7e,0x2a,0x87,0xc5,0x26,0xf4,0xd4,0x98,0xc9,0x9e,0x7f,0xa8,0x9d,0xc7,0xaf, 43 0xb9,0x19,0xef,0x30,0x63,0xc1,0xf5,0xbf,0x0b,0x3e,0x43,0xff,0x7b,0xf4,0x32,0xfc, 44 0x1d,0xd8,0x7d,0xf0,0x4a,0xe0,0xca,0x85,0x3b,0xf5,0x80,0x7b,0x57,0x20,0x1e,0xf9, 45 0x1e,0x12,0xfb,0x48,0xed,0x23,0x6a,0x7b,0xdc,0x8e,0x0b,0xe0,0x7d,0xae,0xc7,0x63, 46 0x6a,0x17,0x5c,0xed,0x13,0xf0,0x7e,0x57,0xbb,0x08,0x6e,0x1a,0x7e,0x00,0x7b,0x8a, 47 0xbf,0xe8,0xf6,0xb8,0xc2,0x1e,0xf6,0xbe,0x9f,0xa3,0xe3,0x14,0x78,0xd4,0x71,0xda, 48 0xe9,0x68,0x31,0xfb,0x43,0x9d,0x46,0xb7,0xba,0xe3,0x7a,0x41,0x9d,0xd7,0x64,0x09, 49 0xdc,0x6b,0xf2,0xd2,0x69,0xb2,0xe4,0x34,0x79,0x45,0x2c,0xee,0xf5,0x9a,0x5a,0xaf, 50 0xc9,0x32,0xb8,0xd7,0xe4,0x0d,0xb5,0xcb,0xae,0xf6,0x2d,0xb8,0xd7,0x64,0x05,0x7c, 51 0xd5,0x69,0xf2,0x09,0x5d,0x56,0xb8,0x0f,0x71,0x2f,0xb3,0x5f,0xa5,0x2d,0xe4,0x7c, 52 0x26,0xa7,0x46,0x7e,0xdd,0xdd,0x95,0x19,0xee,0xca,0x98,0xdb,0xe3,0x06,0x78,0xd4, 53 0xe5,0x26,0xd8,0x88,0xd3,0x60,0x96,0xef,0xb1,0x40,0xfc,0xa4,0xea,0x3c,0x4b,0x2f, 54 0x7f,0x2f,0xcd,0xfe,0xd6,0xaf,0xfd,0x98,0x9e,0xbf,0x3d,0x58,0x8f,0xf2,0x18,0x07, 55 0x00,0x00 56}; 57 58// Generated from: 59// 60// #version 450 core 61// 62// layout(local_size_x = 64, local_size_y = 1, local_size_z = 1)in; 63// 64// layout(set = 0, binding = 0)buffer dst 65// { 66// 67// uint dstIndexBuf[]; 68// }; 69// 70// layout(set = 0, binding = 1)readonly buffer src 71// { 72// 73// uint srcIndexBuf[]; 74// }; 75// 76// layout(push_constant)uniform PushConstants 77// { 78// 79// uint srcIndexOffset; 80// 81// uint dstIndexBufOffsetDiv4; 82// 83// uint maxIndex; 84// 85// uint _padding; 86// }; 87// 88// uint PullIndex(uint index) 89// { 90// uint srcIndex = index + srcIndexOffset; 91// uint srcBlock = srcIndexBuf[srcIndex >> 2]; 92// uint srcComponent =(srcIndex & 3); 93// 94// uint value =(srcBlock >>(srcComponent << 3))& 0xFF; 95// 96// return value; 97// } 98// 99// void PackIndexValue(uint srcValue, uint indexIndex, inout uint dstValue) 100// { 101// 102// dstValue |= srcValue <<(indexIndex << 4); 103// } 104// 105// void main() 106// { 107// 108// uint firstIndex = 0; 109// uint endIndex = firstIndex + maxIndex; 110// 111// uint index =((gl_GlobalInvocationID . x +(firstIndex >> 1))<< 1); 112// 113// if(index >= endIndex) 114// return; 115// 116// uint dstValue = 0; 117// 118// if(index >= firstIndex) 119// { 120// uint srcValue = PullIndex(index); 121// PackIndexValue(srcValue, 0, dstValue); 122// } 123// 124// if(index + 1 < endIndex) 125// { 126// uint srcValue = PullIndex(index + 1); 127// PackIndexValue(srcValue, 1, dstValue); 128// } 129// 130// dstIndexBuf[dstIndexBufOffsetDiv4 + gl_GlobalInvocationID . x]= dstValue; 131// 132// } 133