1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ImageClear.frag.0000000E.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kImageClear_frag_0000000E[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x4f,0xbb,0x0a,0xc2,0x40, 14 0x10,0xdc,0xe4,0xcc,0xe5,0x69,0x1e,0x8a,0xda,0x85,0x48,0x4a,0x21,0x58,0xa8,0x08, 15 0xa2,0x60,0xa5,0x45,0x3a,0xbf,0x40,0xb0,0xb1,0xd0,0x46,0x3f,0xde,0x46,0x70,0x36, 16 0x19,0x0f,0xf6,0xe6,0x66,0x76,0xf6,0x71,0xc6,0xad,0x7d,0x11,0x47,0x22,0x09,0x64, 17 0x24,0xfd,0x29,0xc4,0x85,0x22,0x12,0x8b,0xed,0xf0,0xd4,0x5e,0xda,0xe6,0xf5,0xbe, 18 0x35,0xab,0xf5,0x52,0xf3,0xa9,0x98,0xce,0xa7,0xb9,0x0c,0x9e,0x01,0x50,0xe3,0x71, 19 0xbd,0x3f,0x55,0x0f,0x11,0x39,0x3c,0xaa,0xf9,0x5a,0x8f,0x97,0x6a,0x25,0xf9,0x59, 20 0x3c,0xcc,0xeb,0x4f,0x4d,0xfc,0x6b,0x0e,0xb5,0xbc,0xab,0x33,0x9d,0xe6,0x22,0xc6, 21 0xb8,0x15,0xe7,0xd0,0x0c,0xb5,0x29,0x5e,0x16,0x58,0x21,0x66,0x98,0xa1,0xbd,0x2d, 22 0x77,0xa9,0x70,0x07,0x40,0xc3,0x99,0x3b,0xf2,0x90,0x5a,0x09,0x1e,0x31,0x67,0xe9, 23 0x8f,0x99,0x8f,0xe8,0x57,0x9e,0x50,0x9b,0x80,0x0f,0x39,0x4b,0x77,0x5c,0x90,0xa7, 24 0xdc,0x5f,0xeb,0x33,0x7a,0xb5,0xe7,0x06,0xff,0x71,0xb9,0x8b,0x70,0xe6,0x07,0x8a, 25 0x07,0x3c,0xe2,0xce,0xf8,0xc7,0x84,0x3d,0xf6,0xdc,0xbf,0xa0,0x7e,0x40,0x45,0x48, 26 0xfe,0xc5,0xc4,0x2d,0xe2,0x07,0x36,0xe4,0x91,0x8e,0xac,0x01,0x00,0x00 27}; 28 29// Generated from: 30// 31// #version 450 core 32// 33// layout(push_constant)uniform PushConstants { 34// vec4 clearColor; 35// float clearDepth; 36// } params; 37// 38// layout(location = 7)out vec4 colorOut; 39// 40// void main() 41// { 42// colorOut = params . clearColor; 43// 44// } 45