1// GENERATED FILE - DO NOT EDIT.
2// Generated by gen_vk_internal_shaders.py.
3//
4// Copyright 2018 The ANGLE Project Authors. All rights reserved.
5// Use of this source code is governed by a BSD-style license that can be
6// found in the LICENSE file.
7//
8// shaders/gen/ImageClear.frag.0000002A.inc:
9//   Pre-generated shader for the ANGLE Vulkan back-end.
10
11#pragma once
12constexpr uint8_t kImageClear_frag_0000002A[] = {
13    0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x90,0x3f,0x0b,0xc2,0x40,
14    0x0c,0xc5,0xd3,0x9e,0xf6,0xdf,0x69,0x5b,0x2d,0xea,0x56,0x2a,0x1d,0x85,0xe2,0xa0,
15    0x22,0x88,0x82,0x93,0x0e,0xdd,0xfc,0x04,0x82,0x8b,0x83,0x2e,0xfa,0xe1,0x5d,0x04,
16    0x5f,0xae,0xcf,0x42,0x92,0xe6,0x77,0x79,0x49,0xee,0x8c,0x5f,0x87,0x22,0x9e,0x24,
17    0x12,0x49,0x21,0xdd,0x37,0x12,0x1f,0x44,0xc4,0x4a,0xe0,0xe2,0xa9,0xbd,0xb4,0xcd,
18    0xeb,0x7d,0x6b,0x56,0xeb,0xa5,0x9e,0xa7,0x62,0x5c,0x9d,0x9e,0x65,0xa8,0xe9,0x21,
19    0xaa,0x3d,0xae,0xf7,0xa7,0xf2,0x18,0x96,0xa3,0x46,0x59,0xa8,0x7a,0xfc,0x29,0x2b,
20    0x61,0x7d,0xd8,0x19,0xde,0x72,0x56,0xcd,0xf8,0x67,0x1e,0x59,0xee,0x74,0xc6,0x31,
21    0x1f,0x56,0xc0,0x6b,0x9c,0x83,0x19,0xb2,0x09,0xfa,0x06,0x88,0x15,0x7b,0xcc,0x90,
22    0xeb,0xbc,0x80,0xfb,0x54,0xf0,0x11,0xa2,0xe1,0x1e,0x3b,0xe6,0x31,0xd9,0x14,0x3e,
23    0xa1,0xbe,0xc4,0x99,0x65,0x5d,0x42,0xed,0x80,0xb5,0x96,0x5a,0xcd,0x87,0x64,0x3a,
24    0x3b,0xa5,0x56,0x77,0x5e,0x30,0xcf,0xb8,0x8b,0xea,0x73,0xd6,0x6a,0xcf,0x0d,0xee,
25    0xe7,0x73,0x2f,0xe1,0xfc,0x0f,0x88,0xbe,0xc7,0x11,0x3e,0x77,0xef,0xde,0xf5,0xd7,
26    0x1e,0x7b,0xde,0x65,0x4c,0x7e,0x80,0x22,0x66,0xfe,0xc5,0xc4,0x2d,0xec,0x07,0x68,
27    0x4d,0x05,0x2a,0xbc,0x01,0x00,0x00
28};
29
30// Generated from:
31//
32// #version 450 core
33//
34// layout(push_constant)uniform PushConstants {
35//        uvec4 clearColor;
36//     float clearDepth;
37// } params;
38//
39// layout(location = 5)out uvec4 colorOut;
40//
41// void main()
42// {
43//     colorOut = params . clearColor;
44//
45// }
46