1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ImageClear.frag.0000002C.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kImageClear_frag_0000002C[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x90,0xbd,0x0a,0xc2,0x40, 14 0x10,0x84,0x37,0xb9,0xfc,0x98,0x44,0x93,0xd3,0xa0,0x76,0x41,0x49,0x29,0x04,0x0b, 15 0x15,0x41,0x14,0xac,0xb4,0x48,0xe7,0x13,0x08,0x36,0x16,0xda,0xe8,0xc3,0xdb,0x08, 16 0xce,0x5e,0xc6,0x83,0xbd,0xcd,0x7e,0x37,0xb3,0x7b,0x17,0xe3,0xd7,0xb1,0x88,0x27, 17 0xa9,0xf4,0xa4,0x94,0x6e,0x0d,0xc5,0x07,0x11,0xc9,0x24,0x72,0xf9,0xd4,0x5e,0xda, 18 0xe6,0xf5,0xbe,0x35,0xab,0xf5,0x52,0xcf,0x73,0x31,0x4e,0xa7,0x67,0x05,0x34,0x01, 19 0xb2,0xc6,0xe3,0x7a,0x7f,0x2a,0x4f,0x10,0x16,0x1a,0x65,0xb1,0xfa,0xf1,0xa5,0xac, 20 0x42,0x44,0x88,0xb3,0x84,0xe8,0xdd,0xad,0x9a,0xf9,0xcf,0x3c,0x32,0xeb,0x7c,0xc6, 21 0x31,0x1f,0x51,0x62,0xd7,0x3c,0x07,0x33,0x64,0x63,0xf4,0xd5,0x7e,0x33,0xf6,0x98, 22 0xa2,0x8e,0x39,0x23,0x70,0x3c,0xc0,0xab,0xc4,0xe9,0x95,0xef,0x58,0x27,0x64,0x13, 23 0xec,0x29,0xfd,0x15,0xce,0x32,0xea,0x52,0x7a,0xfb,0xd4,0x66,0xf4,0x6a,0x3d,0x20, 24 0xd3,0xd9,0x39,0xbd,0x7a,0xe7,0x05,0xeb,0x82,0x77,0x51,0xbf,0xa5,0x56,0x7b,0x6e, 25 0xf0,0x3e,0x9f,0xf7,0x12,0xce,0xff,0x80,0x84,0xc8,0x47,0xec,0xd6,0xfd,0xf7,0xae, 26 0xbf,0xf6,0xd8,0xf3,0x2d,0x23,0xf2,0x03,0x1c,0x09,0xeb,0x2f,0x26,0x6e,0x11,0x3f, 27 0x05,0xc1,0x05,0x9f,0xbc,0x01,0x00,0x00 28}; 29 30// Generated from: 31// 32// #version 450 core 33// 34// layout(push_constant)uniform PushConstants { 35// uvec4 clearColor; 36// float clearDepth; 37// } params; 38// 39// layout(location = 6)out uvec4 colorOut; 40// 41// void main() 42// { 43// colorOut = params . clearColor; 44// 45// } 46