1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef STATE_H
27 #define STATE_H
28 
29 #include "mtypes.h"
30 
31 extern void
32 _mesa_update_allow_draw_out_of_order(struct gl_context *ctx);
33 
34 extern void
35 _mesa_update_state(struct gl_context *ctx);
36 
37 /* As above but can only be called between _mesa_lock_context_textures() and
38  * _mesa_unlock_context_textures().
39  */
40 extern void
41 _mesa_update_state_locked(struct gl_context *ctx);
42 
43 
44 extern void
45 _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
46 
47 
48 /**
49  * Update ctx->VertexProgram._VPMode.
50  */
51 extern void
52 _mesa_update_vertex_processing_mode(struct gl_context *ctx);
53 
54 
55 /**
56  * Set the _DrawVAO and the net enabled arrays.
57  */
58 void
59 _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
60                    GLbitfield filter);
61 
62 
63 static inline bool
_mesa_ati_fragment_shader_enabled(const struct gl_context * ctx)64 _mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
65 {
66    return ctx->ATIFragmentShader.Enabled &&
67           ctx->ATIFragmentShader.Current->Instructions[0];
68 }
69 
70 /**
71  * Is the secondary color needed?
72  */
73 static inline GLboolean
_mesa_need_secondary_color(const struct gl_context * ctx)74 _mesa_need_secondary_color(const struct gl_context *ctx)
75 {
76    if (ctx->Light.Enabled &&
77        ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
78        return GL_TRUE;
79 
80    if (ctx->Fog.ColorSumEnabled)
81       return GL_TRUE;
82 
83    if (ctx->VertexProgram._Current &&
84        (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
85        (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1))
86       return GL_TRUE;
87 
88    if (ctx->FragmentProgram._Current &&
89        (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
90        (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
91       return GL_TRUE;
92 
93    if (_mesa_ati_fragment_shader_enabled(ctx))
94       return GL_TRUE;
95 
96    return GL_FALSE;
97 }
98 
99 static inline bool
_mesa_arb_vertex_program_enabled(const struct gl_context * ctx)100 _mesa_arb_vertex_program_enabled(const struct gl_context *ctx)
101 {
102    return ctx->VertexProgram.Enabled &&
103           ctx->VertexProgram.Current->arb.Instructions;
104 }
105 
106 /** Compute two sided lighting state for fixed function or programs. */
107 static inline bool
_mesa_vertex_program_two_side_enabled(const struct gl_context * ctx)108 _mesa_vertex_program_two_side_enabled(const struct gl_context *ctx)
109 {
110    if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] ||
111        _mesa_arb_vertex_program_enabled(ctx))
112       return ctx->VertexProgram.TwoSideEnabled;
113 
114    return ctx->Light.Enabled && ctx->Light.Model.TwoSide;
115 }
116 
117 /** Return 0=GL_CCW or 1=GL_CW */
118 static inline bool
_mesa_polygon_get_front_bit(const struct gl_context * ctx)119 _mesa_polygon_get_front_bit(const struct gl_context *ctx)
120 {
121    if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT)
122       return ctx->Polygon.FrontFace == GL_CW;
123 
124    return ctx->Polygon.FrontFace == GL_CCW;
125 }
126 
127 static inline bool
_mesa_arb_fragment_program_enabled(const struct gl_context * ctx)128 _mesa_arb_fragment_program_enabled(const struct gl_context *ctx)
129 {
130    return ctx->FragmentProgram.Enabled &&
131           ctx->FragmentProgram.Current->arb.Instructions;
132 }
133 
134 #endif
135