1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_deref.h"
26 #include "main/menums.h"
27
28 static bool
src_is_invocation_id(const nir_src * src)29 src_is_invocation_id(const nir_src *src)
30 {
31 assert(src->is_ssa);
32 if (src->ssa->parent_instr->type != nir_instr_type_intrinsic)
33 return false;
34
35 return nir_instr_as_intrinsic(src->ssa->parent_instr)->intrinsic ==
36 nir_intrinsic_load_invocation_id;
37 }
38
39 static void
get_deref_info(nir_shader * shader,nir_variable * var,nir_deref_instr * deref,bool * cross_invocation,bool * indirect)40 get_deref_info(nir_shader *shader, nir_variable *var, nir_deref_instr *deref,
41 bool *cross_invocation, bool *indirect)
42 {
43 *cross_invocation = false;
44 *indirect = false;
45
46 const bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
47
48 nir_deref_path path;
49 nir_deref_path_init(&path, deref, NULL);
50 assert(path.path[0]->deref_type == nir_deref_type_var);
51 nir_deref_instr **p = &path.path[1];
52
53 /* Vertex index is the outermost array index. */
54 if (per_vertex) {
55 assert((*p)->deref_type == nir_deref_type_array);
56 nir_instr *vertex_index_instr = (*p)->arr.index.ssa->parent_instr;
57 *cross_invocation =
58 vertex_index_instr->type != nir_instr_type_intrinsic ||
59 nir_instr_as_intrinsic(vertex_index_instr)->intrinsic !=
60 nir_intrinsic_load_invocation_id;
61 p++;
62 }
63
64 /* We always lower indirect dereferences for "compact" array vars. */
65 if (!path.path[0]->var->data.compact) {
66 /* Non-compact array vars: find out if they are indirect. */
67 for (; *p; p++) {
68 if ((*p)->deref_type == nir_deref_type_array) {
69 *indirect |= !nir_src_is_const((*p)->arr.index);
70 } else if ((*p)->deref_type == nir_deref_type_struct) {
71 /* Struct indices are always constant. */
72 } else {
73 unreachable("Unsupported deref type");
74 }
75 }
76 }
77
78 nir_deref_path_finish(&path);
79 }
80
81 static void
set_io_mask(nir_shader * shader,nir_variable * var,int offset,int len,nir_deref_instr * deref,bool is_output_read)82 set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
83 nir_deref_instr *deref, bool is_output_read)
84 {
85 for (int i = 0; i < len; i++) {
86 assert(var->data.location != -1);
87
88 int idx = var->data.location + offset + i;
89 bool is_patch_generic = var->data.patch &&
90 idx != VARYING_SLOT_TESS_LEVEL_INNER &&
91 idx != VARYING_SLOT_TESS_LEVEL_OUTER &&
92 idx != VARYING_SLOT_BOUNDING_BOX0 &&
93 idx != VARYING_SLOT_BOUNDING_BOX1;
94 uint64_t bitfield;
95
96 if (is_patch_generic) {
97 assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
98 bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
99 }
100 else {
101 assert(idx < VARYING_SLOT_MAX);
102 bitfield = BITFIELD64_BIT(idx);
103 }
104
105 bool cross_invocation;
106 bool indirect;
107 get_deref_info(shader, var, deref, &cross_invocation, &indirect);
108
109 if (var->data.mode == nir_var_shader_in) {
110 if (is_patch_generic) {
111 shader->info.patch_inputs_read |= bitfield;
112 if (indirect)
113 shader->info.patch_inputs_read_indirectly |= bitfield;
114 } else {
115 shader->info.inputs_read |= bitfield;
116 if (indirect)
117 shader->info.inputs_read_indirectly |= bitfield;
118 }
119
120 if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
121 shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield;
122
123 if (shader->info.stage == MESA_SHADER_FRAGMENT) {
124 shader->info.fs.uses_sample_qualifier |= var->data.sample;
125 }
126 } else {
127 assert(var->data.mode == nir_var_shader_out);
128 if (is_output_read) {
129 if (is_patch_generic) {
130 shader->info.patch_outputs_read |= bitfield;
131 if (indirect)
132 shader->info.patch_outputs_accessed_indirectly |= bitfield;
133 } else {
134 shader->info.outputs_read |= bitfield;
135 if (indirect)
136 shader->info.outputs_accessed_indirectly |= bitfield;
137 }
138
139 if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
140 shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield;
141 } else {
142 if (is_patch_generic) {
143 shader->info.patch_outputs_written |= bitfield;
144 if (indirect)
145 shader->info.patch_outputs_accessed_indirectly |= bitfield;
146 } else if (!var->data.read_only) {
147 shader->info.outputs_written |= bitfield;
148 if (indirect)
149 shader->info.outputs_accessed_indirectly |= bitfield;
150 }
151 }
152
153
154 if (var->data.fb_fetch_output) {
155 shader->info.outputs_read |= bitfield;
156 if (shader->info.stage == MESA_SHADER_FRAGMENT)
157 shader->info.fs.uses_fbfetch_output = true;
158 }
159
160 if (shader->info.stage == MESA_SHADER_FRAGMENT &&
161 !is_output_read && var->data.index == 1)
162 shader->info.fs.color_is_dual_source = true;
163 }
164 }
165 }
166
167 /**
168 * Mark an entire variable as used. Caller must ensure that the variable
169 * represents a shader input or output.
170 */
171 static void
mark_whole_variable(nir_shader * shader,nir_variable * var,nir_deref_instr * deref,bool is_output_read)172 mark_whole_variable(nir_shader *shader, nir_variable *var,
173 nir_deref_instr *deref, bool is_output_read)
174 {
175 const struct glsl_type *type = var->type;
176
177 if (nir_is_per_vertex_io(var, shader->info.stage)) {
178 assert(glsl_type_is_array(type));
179 type = glsl_get_array_element(type);
180 }
181
182 if (var->data.per_view) {
183 /* TODO: Per view and Per Vertex are not currently used together. When
184 * they start to be used (e.g. when adding Primitive Replication for GS
185 * on Intel), verify that "peeling" the type twice is correct. This
186 * assert ensures we remember it.
187 */
188 assert(!nir_is_per_vertex_io(var, shader->info.stage));
189 assert(glsl_type_is_array(type));
190 type = glsl_get_array_element(type);
191 }
192
193 const unsigned slots =
194 var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
195 : glsl_count_attribute_slots(type, false);
196
197 set_io_mask(shader, var, 0, slots, deref, is_output_read);
198 }
199
200 static unsigned
get_io_offset(nir_deref_instr * deref,bool is_vertex_input,bool per_vertex)201 get_io_offset(nir_deref_instr *deref, bool is_vertex_input, bool per_vertex)
202 {
203 unsigned offset = 0;
204
205 for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
206 if (d->deref_type == nir_deref_type_array) {
207 if (per_vertex && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var)
208 break;
209
210 if (!nir_src_is_const(d->arr.index))
211 return -1;
212
213 offset += glsl_count_attribute_slots(d->type, is_vertex_input) *
214 nir_src_as_uint(d->arr.index);
215 }
216 /* TODO: we can get the offset for structs here see nir_lower_io() */
217 }
218
219 return offset;
220 }
221
222 /**
223 * Try to mark a portion of the given varying as used. Caller must ensure
224 * that the variable represents a shader input or output.
225 *
226 * If the index can't be interpreted as a constant, or some other problem
227 * occurs, then nothing will be marked and false will be returned.
228 */
229 static bool
try_mask_partial_io(nir_shader * shader,nir_variable * var,nir_deref_instr * deref,bool is_output_read)230 try_mask_partial_io(nir_shader *shader, nir_variable *var,
231 nir_deref_instr *deref, bool is_output_read)
232 {
233 const struct glsl_type *type = var->type;
234 bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
235
236 if (per_vertex) {
237 assert(glsl_type_is_array(type));
238 type = glsl_get_array_element(type);
239 }
240
241 /* Per view variables will be considered as a whole. */
242 if (var->data.per_view)
243 return false;
244
245 /* The code below only handles:
246 *
247 * - Indexing into matrices
248 * - Indexing into arrays of (arrays, matrices, vectors, or scalars)
249 *
250 * For now, we just give up if we see varying structs and arrays of structs
251 * here marking the entire variable as used.
252 */
253 if (!(glsl_type_is_matrix(type) ||
254 (glsl_type_is_array(type) && !var->data.compact &&
255 (glsl_type_is_numeric(glsl_without_array(type)) ||
256 glsl_type_is_boolean(glsl_without_array(type)))))) {
257
258 /* If we don't know how to handle this case, give up and let the
259 * caller mark the whole variable as used.
260 */
261 return false;
262 }
263
264 unsigned offset = get_io_offset(deref, false, per_vertex);
265 if (offset == -1)
266 return false;
267
268 unsigned num_elems;
269 unsigned elem_width = 1;
270 unsigned mat_cols = 1;
271 if (glsl_type_is_array(type)) {
272 num_elems = glsl_get_aoa_size(type);
273 if (glsl_type_is_matrix(glsl_without_array(type)))
274 mat_cols = glsl_get_matrix_columns(glsl_without_array(type));
275 } else {
276 num_elems = glsl_get_matrix_columns(type);
277 }
278
279 /* double element width for double types that takes two slots */
280 if (glsl_type_is_dual_slot(glsl_without_array(type)))
281 elem_width *= 2;
282
283 if (offset >= num_elems * elem_width * mat_cols) {
284 /* Constant index outside the bounds of the matrix/array. This could
285 * arise as a result of constant folding of a legal GLSL program.
286 *
287 * Even though the spec says that indexing outside the bounds of a
288 * matrix/array results in undefined behaviour, we don't want to pass
289 * out-of-range values to set_io_mask() (since this could result in
290 * slots that don't exist being marked as used), so just let the caller
291 * mark the whole variable as used.
292 */
293 return false;
294 }
295
296 set_io_mask(shader, var, offset, elem_width, deref, is_output_read);
297 return true;
298 }
299
300 static void
update_memory_written_for_deref(nir_shader * shader,nir_deref_instr * deref)301 update_memory_written_for_deref(nir_shader *shader, nir_deref_instr *deref)
302 {
303 if (nir_deref_mode_may_be(deref, (nir_var_mem_ssbo | nir_var_mem_global)))
304 shader->info.writes_memory = true;
305 }
306
307 static void
gather_intrinsic_info(nir_intrinsic_instr * instr,nir_shader * shader,void * dead_ctx)308 gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
309 void *dead_ctx)
310 {
311 uint64_t slot_mask = 0;
312
313 if (nir_intrinsic_infos[instr->intrinsic].index_map[NIR_INTRINSIC_IO_SEMANTICS] > 0) {
314 nir_io_semantics semantics = nir_intrinsic_io_semantics(instr);
315
316 if (semantics.location >= VARYING_SLOT_PATCH0) {
317 /* Generic per-patch I/O. */
318 assert((shader->info.stage == MESA_SHADER_TESS_EVAL &&
319 instr->intrinsic == nir_intrinsic_load_input) ||
320 (shader->info.stage == MESA_SHADER_TESS_CTRL &&
321 (instr->intrinsic == nir_intrinsic_load_output ||
322 instr->intrinsic == nir_intrinsic_store_output)));
323
324 semantics.location -= VARYING_SLOT_PATCH0;
325 }
326
327 slot_mask = BITFIELD64_RANGE(semantics.location, semantics.num_slots);
328 assert(util_bitcount64(slot_mask) == semantics.num_slots);
329 }
330
331 switch (instr->intrinsic) {
332 case nir_intrinsic_demote:
333 case nir_intrinsic_demote_if:
334 shader->info.fs.uses_demote = true;
335 /* fallthrough - quads with helper lanes only might be discarded entirely */
336 case nir_intrinsic_discard:
337 case nir_intrinsic_discard_if:
338 /* Freedreno uses the discard_if intrinsic to end GS invocations that
339 * don't produce a vertex, so we only set uses_discard if executing on
340 * a fragment shader. */
341 if (shader->info.stage == MESA_SHADER_FRAGMENT)
342 shader->info.fs.uses_discard = true;
343 break;
344
345 case nir_intrinsic_terminate:
346 case nir_intrinsic_terminate_if:
347 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
348 shader->info.fs.uses_discard = true;
349 break;
350
351 case nir_intrinsic_interp_deref_at_centroid:
352 case nir_intrinsic_interp_deref_at_sample:
353 case nir_intrinsic_interp_deref_at_offset:
354 case nir_intrinsic_interp_deref_at_vertex:
355 case nir_intrinsic_load_deref:
356 case nir_intrinsic_store_deref:{
357 nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
358 if (nir_deref_mode_is_one_of(deref, nir_var_shader_in |
359 nir_var_shader_out)) {
360 nir_variable *var = nir_deref_instr_get_variable(deref);
361 bool is_output_read = false;
362 if (var->data.mode == nir_var_shader_out &&
363 instr->intrinsic == nir_intrinsic_load_deref)
364 is_output_read = true;
365
366 if (!try_mask_partial_io(shader, var, deref, is_output_read))
367 mark_whole_variable(shader, var, deref, is_output_read);
368
369 /* We need to track which input_reads bits correspond to a
370 * dvec3/dvec4 input attribute */
371 if (shader->info.stage == MESA_SHADER_VERTEX &&
372 var->data.mode == nir_var_shader_in &&
373 glsl_type_is_dual_slot(glsl_without_array(var->type))) {
374 for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
375 int idx = var->data.location + i;
376 shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
377 }
378 }
379 }
380 if (instr->intrinsic == nir_intrinsic_store_deref)
381 update_memory_written_for_deref(shader, deref);
382 break;
383 }
384
385 case nir_intrinsic_load_input:
386 case nir_intrinsic_load_per_vertex_input:
387 case nir_intrinsic_load_input_vertex:
388 case nir_intrinsic_load_interpolated_input:
389 if (shader->info.stage == MESA_SHADER_TESS_EVAL &&
390 instr->intrinsic == nir_intrinsic_load_input) {
391 shader->info.patch_inputs_read |= slot_mask;
392 if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
393 shader->info.patch_inputs_read_indirectly |= slot_mask;
394 } else {
395 shader->info.inputs_read |= slot_mask;
396 if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
397 shader->info.inputs_read_indirectly |= slot_mask;
398 }
399
400 if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
401 instr->intrinsic == nir_intrinsic_load_per_vertex_input &&
402 !src_is_invocation_id(nir_get_io_vertex_index_src(instr)))
403 shader->info.tess.tcs_cross_invocation_inputs_read |= slot_mask;
404 break;
405
406 case nir_intrinsic_load_output:
407 case nir_intrinsic_load_per_vertex_output:
408 if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
409 instr->intrinsic == nir_intrinsic_load_output) {
410 shader->info.patch_outputs_read |= slot_mask;
411 if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
412 shader->info.patch_outputs_accessed_indirectly |= slot_mask;
413 } else {
414 shader->info.outputs_read |= slot_mask;
415 if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
416 shader->info.outputs_accessed_indirectly |= slot_mask;
417 }
418
419 if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
420 instr->intrinsic == nir_intrinsic_load_per_vertex_output &&
421 !src_is_invocation_id(nir_get_io_vertex_index_src(instr)))
422 shader->info.tess.tcs_cross_invocation_outputs_read |= slot_mask;
423
424 if (shader->info.stage == MESA_SHADER_FRAGMENT &&
425 nir_intrinsic_io_semantics(instr).fb_fetch_output)
426 shader->info.fs.uses_fbfetch_output = true;
427 break;
428
429 case nir_intrinsic_store_output:
430 case nir_intrinsic_store_per_vertex_output:
431 if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
432 instr->intrinsic == nir_intrinsic_store_output) {
433 shader->info.patch_outputs_written |= slot_mask;
434 if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
435 shader->info.patch_outputs_accessed_indirectly |= slot_mask;
436 } else {
437 shader->info.outputs_written |= slot_mask;
438 if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
439 shader->info.outputs_accessed_indirectly |= slot_mask;
440 }
441
442 if (shader->info.stage == MESA_SHADER_FRAGMENT &&
443 nir_intrinsic_io_semantics(instr).dual_source_blend_index)
444 shader->info.fs.color_is_dual_source = true;
445 break;
446
447 case nir_intrinsic_load_color0:
448 case nir_intrinsic_load_color1:
449 shader->info.inputs_read |=
450 BITFIELD64_BIT(VARYING_SLOT_COL0 <<
451 (instr->intrinsic == nir_intrinsic_load_color1));
452 /* fall through */
453 case nir_intrinsic_load_subgroup_size:
454 case nir_intrinsic_load_subgroup_invocation:
455 case nir_intrinsic_load_subgroup_eq_mask:
456 case nir_intrinsic_load_subgroup_ge_mask:
457 case nir_intrinsic_load_subgroup_gt_mask:
458 case nir_intrinsic_load_subgroup_le_mask:
459 case nir_intrinsic_load_subgroup_lt_mask:
460 case nir_intrinsic_load_num_subgroups:
461 case nir_intrinsic_load_subgroup_id:
462 case nir_intrinsic_load_vertex_id:
463 case nir_intrinsic_load_instance_id:
464 case nir_intrinsic_load_vertex_id_zero_base:
465 case nir_intrinsic_load_base_vertex:
466 case nir_intrinsic_load_first_vertex:
467 case nir_intrinsic_load_is_indexed_draw:
468 case nir_intrinsic_load_base_instance:
469 case nir_intrinsic_load_draw_id:
470 case nir_intrinsic_load_invocation_id:
471 case nir_intrinsic_load_frag_coord:
472 case nir_intrinsic_load_point_coord:
473 case nir_intrinsic_load_line_coord:
474 case nir_intrinsic_load_front_face:
475 case nir_intrinsic_load_sample_id:
476 case nir_intrinsic_load_sample_pos:
477 case nir_intrinsic_load_sample_mask_in:
478 case nir_intrinsic_load_helper_invocation:
479 case nir_intrinsic_load_tess_coord:
480 case nir_intrinsic_load_patch_vertices_in:
481 case nir_intrinsic_load_primitive_id:
482 case nir_intrinsic_load_tess_level_outer:
483 case nir_intrinsic_load_tess_level_inner:
484 case nir_intrinsic_load_tess_level_outer_default:
485 case nir_intrinsic_load_tess_level_inner_default:
486 case nir_intrinsic_load_local_invocation_id:
487 case nir_intrinsic_load_local_invocation_index:
488 case nir_intrinsic_load_global_invocation_id:
489 case nir_intrinsic_load_base_global_invocation_id:
490 case nir_intrinsic_load_global_invocation_index:
491 case nir_intrinsic_load_work_group_id:
492 case nir_intrinsic_load_num_work_groups:
493 case nir_intrinsic_load_local_group_size:
494 case nir_intrinsic_load_work_dim:
495 case nir_intrinsic_load_user_data_amd:
496 case nir_intrinsic_load_view_index:
497 case nir_intrinsic_load_barycentric_model:
498 case nir_intrinsic_load_gs_header_ir3:
499 case nir_intrinsic_load_tcs_header_ir3:
500 BITSET_SET(shader->info.system_values_read,
501 nir_system_value_from_intrinsic(instr->intrinsic));
502 break;
503
504 case nir_intrinsic_load_barycentric_pixel:
505 if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
506 nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
507 BITSET_SET(shader->info.system_values_read,
508 SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
509 } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
510 BITSET_SET(shader->info.system_values_read,
511 SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
512 }
513 break;
514
515 case nir_intrinsic_load_barycentric_centroid:
516 if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
517 nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
518 BITSET_SET(shader->info.system_values_read,
519 SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
520 } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
521 BITSET_SET(shader->info.system_values_read,
522 SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
523 }
524 break;
525
526 case nir_intrinsic_load_barycentric_sample:
527 if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
528 nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
529 BITSET_SET(shader->info.system_values_read,
530 SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
531 } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
532 BITSET_SET(shader->info.system_values_read,
533 SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE);
534 }
535 if (shader->info.stage == MESA_SHADER_FRAGMENT)
536 shader->info.fs.uses_sample_qualifier = true;
537 break;
538
539 case nir_intrinsic_quad_broadcast:
540 case nir_intrinsic_quad_swap_horizontal:
541 case nir_intrinsic_quad_swap_vertical:
542 case nir_intrinsic_quad_swap_diagonal:
543 if (shader->info.stage == MESA_SHADER_FRAGMENT)
544 shader->info.fs.needs_helper_invocations = true;
545 break;
546
547 case nir_intrinsic_end_primitive:
548 case nir_intrinsic_end_primitive_with_counter:
549 assert(shader->info.stage == MESA_SHADER_GEOMETRY);
550 shader->info.gs.uses_end_primitive = 1;
551 /* fall through */
552
553 case nir_intrinsic_emit_vertex:
554 case nir_intrinsic_emit_vertex_with_counter:
555 shader->info.gs.active_stream_mask |= 1 << nir_intrinsic_stream_id(instr);
556
557 break;
558
559 case nir_intrinsic_atomic_counter_inc:
560 case nir_intrinsic_atomic_counter_inc_deref:
561 case nir_intrinsic_atomic_counter_add:
562 case nir_intrinsic_atomic_counter_add_deref:
563 case nir_intrinsic_atomic_counter_pre_dec:
564 case nir_intrinsic_atomic_counter_pre_dec_deref:
565 case nir_intrinsic_atomic_counter_post_dec:
566 case nir_intrinsic_atomic_counter_post_dec_deref:
567 case nir_intrinsic_atomic_counter_min:
568 case nir_intrinsic_atomic_counter_min_deref:
569 case nir_intrinsic_atomic_counter_max:
570 case nir_intrinsic_atomic_counter_max_deref:
571 case nir_intrinsic_atomic_counter_and:
572 case nir_intrinsic_atomic_counter_and_deref:
573 case nir_intrinsic_atomic_counter_or:
574 case nir_intrinsic_atomic_counter_or_deref:
575 case nir_intrinsic_atomic_counter_xor:
576 case nir_intrinsic_atomic_counter_xor_deref:
577 case nir_intrinsic_atomic_counter_exchange:
578 case nir_intrinsic_atomic_counter_exchange_deref:
579 case nir_intrinsic_atomic_counter_comp_swap:
580 case nir_intrinsic_atomic_counter_comp_swap_deref:
581 case nir_intrinsic_bindless_image_atomic_add:
582 case nir_intrinsic_bindless_image_atomic_and:
583 case nir_intrinsic_bindless_image_atomic_comp_swap:
584 case nir_intrinsic_bindless_image_atomic_dec_wrap:
585 case nir_intrinsic_bindless_image_atomic_exchange:
586 case nir_intrinsic_bindless_image_atomic_fadd:
587 case nir_intrinsic_bindless_image_atomic_imax:
588 case nir_intrinsic_bindless_image_atomic_imin:
589 case nir_intrinsic_bindless_image_atomic_inc_wrap:
590 case nir_intrinsic_bindless_image_atomic_or:
591 case nir_intrinsic_bindless_image_atomic_umax:
592 case nir_intrinsic_bindless_image_atomic_umin:
593 case nir_intrinsic_bindless_image_atomic_xor:
594 case nir_intrinsic_bindless_image_store:
595 case nir_intrinsic_bindless_image_store_raw_intel:
596 case nir_intrinsic_global_atomic_add:
597 case nir_intrinsic_global_atomic_and:
598 case nir_intrinsic_global_atomic_comp_swap:
599 case nir_intrinsic_global_atomic_exchange:
600 case nir_intrinsic_global_atomic_fadd:
601 case nir_intrinsic_global_atomic_fcomp_swap:
602 case nir_intrinsic_global_atomic_fmax:
603 case nir_intrinsic_global_atomic_fmin:
604 case nir_intrinsic_global_atomic_imax:
605 case nir_intrinsic_global_atomic_imin:
606 case nir_intrinsic_global_atomic_or:
607 case nir_intrinsic_global_atomic_umax:
608 case nir_intrinsic_global_atomic_umin:
609 case nir_intrinsic_global_atomic_xor:
610 case nir_intrinsic_image_atomic_add:
611 case nir_intrinsic_image_atomic_and:
612 case nir_intrinsic_image_atomic_comp_swap:
613 case nir_intrinsic_image_atomic_dec_wrap:
614 case nir_intrinsic_image_atomic_exchange:
615 case nir_intrinsic_image_atomic_fadd:
616 case nir_intrinsic_image_atomic_imax:
617 case nir_intrinsic_image_atomic_imin:
618 case nir_intrinsic_image_atomic_inc_wrap:
619 case nir_intrinsic_image_atomic_or:
620 case nir_intrinsic_image_atomic_umax:
621 case nir_intrinsic_image_atomic_umin:
622 case nir_intrinsic_image_atomic_xor:
623 case nir_intrinsic_image_deref_atomic_add:
624 case nir_intrinsic_image_deref_atomic_and:
625 case nir_intrinsic_image_deref_atomic_comp_swap:
626 case nir_intrinsic_image_deref_atomic_dec_wrap:
627 case nir_intrinsic_image_deref_atomic_exchange:
628 case nir_intrinsic_image_deref_atomic_fadd:
629 case nir_intrinsic_image_deref_atomic_imax:
630 case nir_intrinsic_image_deref_atomic_imin:
631 case nir_intrinsic_image_deref_atomic_inc_wrap:
632 case nir_intrinsic_image_deref_atomic_or:
633 case nir_intrinsic_image_deref_atomic_umax:
634 case nir_intrinsic_image_deref_atomic_umin:
635 case nir_intrinsic_image_deref_atomic_xor:
636 case nir_intrinsic_image_deref_store:
637 case nir_intrinsic_image_deref_store_raw_intel:
638 case nir_intrinsic_image_store:
639 case nir_intrinsic_image_store_raw_intel:
640 case nir_intrinsic_ssbo_atomic_add:
641 case nir_intrinsic_ssbo_atomic_add_ir3:
642 case nir_intrinsic_ssbo_atomic_and:
643 case nir_intrinsic_ssbo_atomic_and_ir3:
644 case nir_intrinsic_ssbo_atomic_comp_swap:
645 case nir_intrinsic_ssbo_atomic_comp_swap_ir3:
646 case nir_intrinsic_ssbo_atomic_exchange:
647 case nir_intrinsic_ssbo_atomic_exchange_ir3:
648 case nir_intrinsic_ssbo_atomic_fadd:
649 case nir_intrinsic_ssbo_atomic_fcomp_swap:
650 case nir_intrinsic_ssbo_atomic_fmax:
651 case nir_intrinsic_ssbo_atomic_fmin:
652 case nir_intrinsic_ssbo_atomic_imax:
653 case nir_intrinsic_ssbo_atomic_imax_ir3:
654 case nir_intrinsic_ssbo_atomic_imin:
655 case nir_intrinsic_ssbo_atomic_imin_ir3:
656 case nir_intrinsic_ssbo_atomic_or:
657 case nir_intrinsic_ssbo_atomic_or_ir3:
658 case nir_intrinsic_ssbo_atomic_umax:
659 case nir_intrinsic_ssbo_atomic_umax_ir3:
660 case nir_intrinsic_ssbo_atomic_umin:
661 case nir_intrinsic_ssbo_atomic_umin_ir3:
662 case nir_intrinsic_ssbo_atomic_xor:
663 case nir_intrinsic_ssbo_atomic_xor_ir3:
664 case nir_intrinsic_store_global:
665 case nir_intrinsic_store_global_ir3:
666 case nir_intrinsic_store_ssbo:
667 case nir_intrinsic_store_ssbo_ir3:
668 /* Only set this for globally visible memory, not scratch and not
669 * shared.
670 */
671 shader->info.writes_memory = true;
672 break;
673
674 case nir_intrinsic_deref_atomic_add:
675 case nir_intrinsic_deref_atomic_imin:
676 case nir_intrinsic_deref_atomic_umin:
677 case nir_intrinsic_deref_atomic_imax:
678 case nir_intrinsic_deref_atomic_umax:
679 case nir_intrinsic_deref_atomic_and:
680 case nir_intrinsic_deref_atomic_or:
681 case nir_intrinsic_deref_atomic_xor:
682 case nir_intrinsic_deref_atomic_exchange:
683 case nir_intrinsic_deref_atomic_comp_swap:
684 update_memory_written_for_deref(shader, nir_src_as_deref(instr->src[0]));
685 break;
686
687 default:
688 break;
689 }
690 }
691
692 static void
gather_tex_info(nir_tex_instr * instr,nir_shader * shader)693 gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
694 {
695 if (shader->info.stage == MESA_SHADER_FRAGMENT &&
696 nir_tex_instr_has_implicit_derivative(instr))
697 shader->info.fs.needs_helper_invocations = true;
698
699 switch (instr->op) {
700 case nir_texop_tg4:
701 shader->info.uses_texture_gather = true;
702 break;
703 default:
704 break;
705 }
706 }
707
708 static void
gather_alu_info(nir_alu_instr * instr,nir_shader * shader)709 gather_alu_info(nir_alu_instr *instr, nir_shader *shader)
710 {
711 switch (instr->op) {
712 case nir_op_fddx:
713 case nir_op_fddy:
714 shader->info.uses_fddx_fddy = true;
715 /* Fall through */
716 case nir_op_fddx_fine:
717 case nir_op_fddy_fine:
718 case nir_op_fddx_coarse:
719 case nir_op_fddy_coarse:
720 if (shader->info.stage == MESA_SHADER_FRAGMENT)
721 shader->info.fs.needs_helper_invocations = true;
722 break;
723 default:
724 break;
725 }
726
727 const nir_op_info *info = &nir_op_infos[instr->op];
728
729 for (unsigned i = 0; i < info->num_inputs; i++) {
730 if (nir_alu_type_get_base_type(info->input_types[i]) == nir_type_float)
731 shader->info.bit_sizes_float |= nir_src_bit_size(instr->src[i].src);
732 else
733 shader->info.bit_sizes_int |= nir_src_bit_size(instr->src[i].src);
734 }
735 if (nir_alu_type_get_base_type(info->output_type) == nir_type_float)
736 shader->info.bit_sizes_float |= nir_dest_bit_size(instr->dest.dest);
737 else
738 shader->info.bit_sizes_int |= nir_dest_bit_size(instr->dest.dest);
739 }
740
741 static void
gather_info_block(nir_block * block,nir_shader * shader,void * dead_ctx)742 gather_info_block(nir_block *block, nir_shader *shader, void *dead_ctx)
743 {
744 nir_foreach_instr(instr, block) {
745 switch (instr->type) {
746 case nir_instr_type_alu:
747 gather_alu_info(nir_instr_as_alu(instr), shader);
748 break;
749 case nir_instr_type_intrinsic:
750 gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx);
751 break;
752 case nir_instr_type_tex:
753 gather_tex_info(nir_instr_as_tex(instr), shader);
754 break;
755 case nir_instr_type_call:
756 assert(!"nir_shader_gather_info only works if functions are inlined");
757 break;
758 default:
759 break;
760 }
761 }
762 }
763
764 void
nir_shader_gather_info(nir_shader * shader,nir_function_impl * entrypoint)765 nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
766 {
767 shader->info.num_textures = 0;
768 shader->info.num_images = 0;
769 shader->info.image_buffers = 0;
770 shader->info.msaa_images = 0;
771 shader->info.bit_sizes_float = 0;
772 shader->info.bit_sizes_int = 0;
773
774 nir_foreach_uniform_variable(var, shader) {
775 /* Bindless textures and images don't use non-bindless slots.
776 * Interface blocks imply inputs, outputs, UBO, or SSBO, which can only
777 * mean bindless.
778 */
779 if (var->data.bindless || var->interface_type)
780 continue;
781
782 shader->info.num_textures += glsl_type_get_sampler_count(var->type);
783
784 unsigned num_image_slots = glsl_type_get_image_count(var->type);
785 if (num_image_slots) {
786 const struct glsl_type *image_type = glsl_without_array(var->type);
787
788 if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_BUF) {
789 shader->info.image_buffers |=
790 BITFIELD_RANGE(shader->info.num_images, num_image_slots);
791 }
792 if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_MS) {
793 shader->info.msaa_images |=
794 BITFIELD_RANGE(shader->info.num_images, num_image_slots);
795 }
796 shader->info.num_images += num_image_slots;
797 }
798 }
799
800 shader->info.inputs_read = 0;
801 shader->info.outputs_written = 0;
802 shader->info.outputs_read = 0;
803 shader->info.patch_outputs_read = 0;
804 shader->info.patch_inputs_read = 0;
805 shader->info.patch_outputs_written = 0;
806 BITSET_ZERO(shader->info.system_values_read);
807 shader->info.inputs_read_indirectly = 0;
808 shader->info.outputs_accessed_indirectly = 0;
809 shader->info.patch_inputs_read_indirectly = 0;
810 shader->info.patch_outputs_accessed_indirectly = 0;
811
812 if (shader->info.stage == MESA_SHADER_VERTEX) {
813 shader->info.vs.double_inputs = 0;
814 }
815 if (shader->info.stage == MESA_SHADER_FRAGMENT) {
816 shader->info.fs.uses_sample_qualifier = false;
817 shader->info.fs.uses_discard = false;
818 shader->info.fs.uses_demote = false;
819 shader->info.fs.color_is_dual_source = false;
820 shader->info.fs.uses_fbfetch_output = false;
821 shader->info.fs.needs_helper_invocations = false;
822 }
823 if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
824 shader->info.tess.tcs_cross_invocation_inputs_read = 0;
825 shader->info.tess.tcs_cross_invocation_outputs_read = 0;
826 }
827
828 shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
829
830 void *dead_ctx = ralloc_context(NULL);
831 nir_foreach_block(block, entrypoint) {
832 gather_info_block(block, shader, dead_ctx);
833 }
834 ralloc_free(dead_ctx);
835 }
836