1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "util/set.h"
27 #include "util/hash_table.h"
28
29 /* This file contains various little helpers for doing simple linking in
30 * NIR. Eventually, we'll probably want a full-blown varying packing
31 * implementation in here. Right now, it just deletes unused things.
32 */
33
34 /**
35 * Returns the bits in the inputs_read, outputs_written, or
36 * system_values_read bitfield corresponding to this variable.
37 */
38 static uint64_t
get_variable_io_mask(nir_variable * var,gl_shader_stage stage)39 get_variable_io_mask(nir_variable *var, gl_shader_stage stage)
40 {
41 if (var->data.location < 0)
42 return 0;
43
44 unsigned location = var->data.patch ?
45 var->data.location - VARYING_SLOT_PATCH0 : var->data.location;
46
47 assert(var->data.mode == nir_var_shader_in ||
48 var->data.mode == nir_var_shader_out ||
49 var->data.mode == nir_var_system_value);
50 assert(var->data.location >= 0);
51
52 const struct glsl_type *type = var->type;
53 if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
54 assert(glsl_type_is_array(type));
55 type = glsl_get_array_element(type);
56 }
57
58 unsigned slots = glsl_count_attribute_slots(type, false);
59 return ((1ull << slots) - 1) << location;
60 }
61
62 static uint8_t
get_num_components(nir_variable * var)63 get_num_components(nir_variable *var)
64 {
65 if (glsl_type_is_struct_or_ifc(glsl_without_array(var->type)))
66 return 4;
67
68 return glsl_get_vector_elements(glsl_without_array(var->type));
69 }
70
71 static void
tcs_add_output_reads(nir_shader * shader,uint64_t * read,uint64_t * patches_read)72 tcs_add_output_reads(nir_shader *shader, uint64_t *read, uint64_t *patches_read)
73 {
74 nir_foreach_function(function, shader) {
75 if (!function->impl)
76 continue;
77
78 nir_foreach_block(block, function->impl) {
79 nir_foreach_instr(instr, block) {
80 if (instr->type != nir_instr_type_intrinsic)
81 continue;
82
83 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
84 if (intrin->intrinsic != nir_intrinsic_load_deref)
85 continue;
86
87 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
88 if (!nir_deref_mode_is(deref, nir_var_shader_out))
89 continue;
90
91 nir_variable *var = nir_deref_instr_get_variable(deref);
92 for (unsigned i = 0; i < get_num_components(var); i++) {
93 if (var->data.patch) {
94 patches_read[var->data.location_frac + i] |=
95 get_variable_io_mask(var, shader->info.stage);
96 } else {
97 read[var->data.location_frac + i] |=
98 get_variable_io_mask(var, shader->info.stage);
99 }
100 }
101 }
102 }
103 }
104 }
105
106 /**
107 * Helper for removing unused shader I/O variables, by demoting them to global
108 * variables (which may then by dead code eliminated).
109 *
110 * Example usage is:
111 *
112 * progress = nir_remove_unused_io_vars(producer, nir_var_shader_out,
113 * read, patches_read) ||
114 * progress;
115 *
116 * The "used" should be an array of 4 uint64_ts (probably of VARYING_BIT_*)
117 * representing each .location_frac used. Note that for vector variables,
118 * only the first channel (.location_frac) is examined for deciding if the
119 * variable is used!
120 */
121 bool
nir_remove_unused_io_vars(nir_shader * shader,nir_variable_mode mode,uint64_t * used_by_other_stage,uint64_t * used_by_other_stage_patches)122 nir_remove_unused_io_vars(nir_shader *shader,
123 nir_variable_mode mode,
124 uint64_t *used_by_other_stage,
125 uint64_t *used_by_other_stage_patches)
126 {
127 bool progress = false;
128 uint64_t *used;
129
130 assert(mode == nir_var_shader_in || mode == nir_var_shader_out);
131
132 nir_foreach_variable_with_modes_safe(var, shader, mode) {
133 if (var->data.patch)
134 used = used_by_other_stage_patches;
135 else
136 used = used_by_other_stage;
137
138 if (var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0)
139 continue;
140
141 if (var->data.always_active_io)
142 continue;
143
144 if (var->data.explicit_xfb_buffer)
145 continue;
146
147 uint64_t other_stage = used[var->data.location_frac];
148
149 if (!(other_stage & get_variable_io_mask(var, shader->info.stage))) {
150 /* This one is invalid, make it a global variable instead */
151 var->data.location = 0;
152 var->data.mode = nir_var_shader_temp;
153
154 progress = true;
155 }
156 }
157
158 if (progress)
159 nir_fixup_deref_modes(shader);
160
161 return progress;
162 }
163
164 bool
nir_remove_unused_varyings(nir_shader * producer,nir_shader * consumer)165 nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer)
166 {
167 assert(producer->info.stage != MESA_SHADER_FRAGMENT);
168 assert(consumer->info.stage != MESA_SHADER_VERTEX);
169
170 uint64_t read[4] = { 0 }, written[4] = { 0 };
171 uint64_t patches_read[4] = { 0 }, patches_written[4] = { 0 };
172
173 nir_foreach_shader_out_variable(var, producer) {
174 for (unsigned i = 0; i < get_num_components(var); i++) {
175 if (var->data.patch) {
176 patches_written[var->data.location_frac + i] |=
177 get_variable_io_mask(var, producer->info.stage);
178 } else {
179 written[var->data.location_frac + i] |=
180 get_variable_io_mask(var, producer->info.stage);
181 }
182 }
183 }
184
185 nir_foreach_shader_in_variable(var, consumer) {
186 for (unsigned i = 0; i < get_num_components(var); i++) {
187 if (var->data.patch) {
188 patches_read[var->data.location_frac + i] |=
189 get_variable_io_mask(var, consumer->info.stage);
190 } else {
191 read[var->data.location_frac + i] |=
192 get_variable_io_mask(var, consumer->info.stage);
193 }
194 }
195 }
196
197 /* Each TCS invocation can read data written by other TCS invocations,
198 * so even if the outputs are not used by the TES we must also make
199 * sure they are not read by the TCS before demoting them to globals.
200 */
201 if (producer->info.stage == MESA_SHADER_TESS_CTRL)
202 tcs_add_output_reads(producer, read, patches_read);
203
204 bool progress = false;
205 progress = nir_remove_unused_io_vars(producer, nir_var_shader_out, read,
206 patches_read);
207
208 progress = nir_remove_unused_io_vars(consumer, nir_var_shader_in, written,
209 patches_written) || progress;
210
211 return progress;
212 }
213
214 static uint8_t
get_interp_type(nir_variable * var,const struct glsl_type * type,bool default_to_smooth_interp)215 get_interp_type(nir_variable *var, const struct glsl_type *type,
216 bool default_to_smooth_interp)
217 {
218 if (glsl_type_is_integer(type))
219 return INTERP_MODE_FLAT;
220 else if (var->data.interpolation != INTERP_MODE_NONE)
221 return var->data.interpolation;
222 else if (default_to_smooth_interp)
223 return INTERP_MODE_SMOOTH;
224 else
225 return INTERP_MODE_NONE;
226 }
227
228 #define INTERPOLATE_LOC_SAMPLE 0
229 #define INTERPOLATE_LOC_CENTROID 1
230 #define INTERPOLATE_LOC_CENTER 2
231
232 static uint8_t
get_interp_loc(nir_variable * var)233 get_interp_loc(nir_variable *var)
234 {
235 if (var->data.sample)
236 return INTERPOLATE_LOC_SAMPLE;
237 else if (var->data.centroid)
238 return INTERPOLATE_LOC_CENTROID;
239 else
240 return INTERPOLATE_LOC_CENTER;
241 }
242
243 static bool
is_packing_supported_for_type(const struct glsl_type * type)244 is_packing_supported_for_type(const struct glsl_type *type)
245 {
246 /* We ignore complex types such as arrays, matrices, structs and bitsizes
247 * other then 32bit. All other vector types should have been split into
248 * scalar variables by the lower_io_to_scalar pass. The only exception
249 * should be OpenGL xfb varyings.
250 * TODO: add support for more complex types?
251 */
252 return glsl_type_is_scalar(type) && glsl_type_is_32bit(type);
253 }
254
255 struct assigned_comps
256 {
257 uint8_t comps;
258 uint8_t interp_type;
259 uint8_t interp_loc;
260 bool is_32bit;
261 };
262
263 /* Packing arrays and dual slot varyings is difficult so to avoid complex
264 * algorithms this function just assigns them their existing location for now.
265 * TODO: allow better packing of complex types.
266 */
267 static void
get_unmoveable_components_masks(nir_shader * shader,nir_variable_mode mode,struct assigned_comps * comps,gl_shader_stage stage,bool default_to_smooth_interp)268 get_unmoveable_components_masks(nir_shader *shader,
269 nir_variable_mode mode,
270 struct assigned_comps *comps,
271 gl_shader_stage stage,
272 bool default_to_smooth_interp)
273 {
274 nir_foreach_variable_with_modes_safe(var, shader, mode) {
275 assert(var->data.location >= 0);
276
277 /* Only remap things that aren't built-ins. */
278 if (var->data.location >= VARYING_SLOT_VAR0 &&
279 var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
280
281 const struct glsl_type *type = var->type;
282 if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
283 assert(glsl_type_is_array(type));
284 type = glsl_get_array_element(type);
285 }
286
287 /* If we can pack this varying then don't mark the components as
288 * used.
289 */
290 if (is_packing_supported_for_type(type))
291 continue;
292
293 unsigned location = var->data.location - VARYING_SLOT_VAR0;
294
295 unsigned elements =
296 glsl_type_is_vector_or_scalar(glsl_without_array(type)) ?
297 glsl_get_vector_elements(glsl_without_array(type)) : 4;
298
299 bool dual_slot = glsl_type_is_dual_slot(glsl_without_array(type));
300 unsigned slots = glsl_count_attribute_slots(type, false);
301 unsigned dmul = glsl_type_is_64bit(glsl_without_array(type)) ? 2 : 1;
302 unsigned comps_slot2 = 0;
303 for (unsigned i = 0; i < slots; i++) {
304 if (dual_slot) {
305 if (i & 1) {
306 comps[location + i].comps |= ((1 << comps_slot2) - 1);
307 } else {
308 unsigned num_comps = 4 - var->data.location_frac;
309 comps_slot2 = (elements * dmul) - num_comps;
310
311 /* Assume ARB_enhanced_layouts packing rules for doubles */
312 assert(var->data.location_frac == 0 ||
313 var->data.location_frac == 2);
314 assert(comps_slot2 <= 4);
315
316 comps[location + i].comps |=
317 ((1 << num_comps) - 1) << var->data.location_frac;
318 }
319 } else {
320 comps[location + i].comps |=
321 ((1 << (elements * dmul)) - 1) << var->data.location_frac;
322 }
323
324 comps[location + i].interp_type =
325 get_interp_type(var, type, default_to_smooth_interp);
326 comps[location + i].interp_loc = get_interp_loc(var);
327 comps[location + i].is_32bit =
328 glsl_type_is_32bit(glsl_without_array(type));
329 }
330 }
331 }
332 }
333
334 struct varying_loc
335 {
336 uint8_t component;
337 uint32_t location;
338 };
339
340 static void
mark_all_used_slots(nir_variable * var,uint64_t * slots_used,uint64_t slots_used_mask,unsigned num_slots)341 mark_all_used_slots(nir_variable *var, uint64_t *slots_used,
342 uint64_t slots_used_mask, unsigned num_slots)
343 {
344 unsigned loc_offset = var->data.patch ? VARYING_SLOT_PATCH0 : 0;
345
346 slots_used[var->data.patch ? 1 : 0] |= slots_used_mask &
347 BITFIELD64_RANGE(var->data.location - loc_offset, num_slots);
348 }
349
350 static void
mark_used_slot(nir_variable * var,uint64_t * slots_used,unsigned offset)351 mark_used_slot(nir_variable *var, uint64_t *slots_used, unsigned offset)
352 {
353 unsigned loc_offset = var->data.patch ? VARYING_SLOT_PATCH0 : 0;
354
355 slots_used[var->data.patch ? 1 : 0] |=
356 BITFIELD64_BIT(var->data.location - loc_offset + offset);
357 }
358
359 static void
remap_slots_and_components(nir_shader * shader,nir_variable_mode mode,struct varying_loc (* remap)[4],uint64_t * slots_used,uint64_t * out_slots_read,uint32_t * p_slots_used,uint32_t * p_out_slots_read)360 remap_slots_and_components(nir_shader *shader, nir_variable_mode mode,
361 struct varying_loc (*remap)[4],
362 uint64_t *slots_used, uint64_t *out_slots_read,
363 uint32_t *p_slots_used, uint32_t *p_out_slots_read)
364 {
365 const gl_shader_stage stage = shader->info.stage;
366 uint64_t out_slots_read_tmp[2] = {0};
367 uint64_t slots_used_tmp[2] = {0};
368
369 /* We don't touch builtins so just copy the bitmask */
370 slots_used_tmp[0] = *slots_used & BITFIELD64_RANGE(0, VARYING_SLOT_VAR0);
371
372 nir_foreach_variable_with_modes(var, shader, mode) {
373 assert(var->data.location >= 0);
374
375 /* Only remap things that aren't built-ins */
376 if (var->data.location >= VARYING_SLOT_VAR0 &&
377 var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
378
379 const struct glsl_type *type = var->type;
380 if (nir_is_per_vertex_io(var, stage) || var->data.per_view) {
381 assert(glsl_type_is_array(type));
382 type = glsl_get_array_element(type);
383 }
384
385 unsigned num_slots = glsl_count_attribute_slots(type, false);
386 bool used_across_stages = false;
387 bool outputs_read = false;
388
389 unsigned location = var->data.location - VARYING_SLOT_VAR0;
390 struct varying_loc *new_loc = &remap[location][var->data.location_frac];
391
392 unsigned loc_offset = var->data.patch ? VARYING_SLOT_PATCH0 : 0;
393 uint64_t used = var->data.patch ? *p_slots_used : *slots_used;
394 uint64_t outs_used =
395 var->data.patch ? *p_out_slots_read : *out_slots_read;
396 uint64_t slots =
397 BITFIELD64_RANGE(var->data.location - loc_offset, num_slots);
398
399 if (slots & used)
400 used_across_stages = true;
401
402 if (slots & outs_used)
403 outputs_read = true;
404
405 if (new_loc->location) {
406 var->data.location = new_loc->location;
407 var->data.location_frac = new_loc->component;
408 }
409
410 if (var->data.always_active_io) {
411 /* We can't apply link time optimisations (specifically array
412 * splitting) to these so we need to copy the existing mask
413 * otherwise we will mess up the mask for things like partially
414 * marked arrays.
415 */
416 if (used_across_stages)
417 mark_all_used_slots(var, slots_used_tmp, used, num_slots);
418
419 if (outputs_read) {
420 mark_all_used_slots(var, out_slots_read_tmp, outs_used,
421 num_slots);
422 }
423 } else {
424 for (unsigned i = 0; i < num_slots; i++) {
425 if (used_across_stages)
426 mark_used_slot(var, slots_used_tmp, i);
427
428 if (outputs_read)
429 mark_used_slot(var, out_slots_read_tmp, i);
430 }
431 }
432 }
433 }
434
435 *slots_used = slots_used_tmp[0];
436 *out_slots_read = out_slots_read_tmp[0];
437 *p_slots_used = slots_used_tmp[1];
438 *p_out_slots_read = out_slots_read_tmp[1];
439 }
440
441 struct varying_component {
442 nir_variable *var;
443 uint8_t interp_type;
444 uint8_t interp_loc;
445 bool is_32bit;
446 bool is_patch;
447 bool is_intra_stage_only;
448 bool initialised;
449 };
450
451 static int
cmp_varying_component(const void * comp1_v,const void * comp2_v)452 cmp_varying_component(const void *comp1_v, const void *comp2_v)
453 {
454 struct varying_component *comp1 = (struct varying_component *) comp1_v;
455 struct varying_component *comp2 = (struct varying_component *) comp2_v;
456
457 /* We want patches to be order at the end of the array */
458 if (comp1->is_patch != comp2->is_patch)
459 return comp1->is_patch ? 1 : -1;
460
461 /* We want to try to group together TCS outputs that are only read by other
462 * TCS invocations and not consumed by the follow stage.
463 */
464 if (comp1->is_intra_stage_only != comp2->is_intra_stage_only)
465 return comp1->is_intra_stage_only ? 1 : -1;
466
467 /* We can only pack varyings with matching interpolation types so group
468 * them together.
469 */
470 if (comp1->interp_type != comp2->interp_type)
471 return comp1->interp_type - comp2->interp_type;
472
473 /* Interpolation loc must match also. */
474 if (comp1->interp_loc != comp2->interp_loc)
475 return comp1->interp_loc - comp2->interp_loc;
476
477 /* If everything else matches just use the original location to sort */
478 const struct nir_variable_data *const data1 = &comp1->var->data;
479 const struct nir_variable_data *const data2 = &comp2->var->data;
480 if (data1->location != data2->location)
481 return data1->location - data2->location;
482 return (int)data1->location_frac - (int)data2->location_frac;
483 }
484
485 static void
gather_varying_component_info(nir_shader * producer,nir_shader * consumer,struct varying_component ** varying_comp_info,unsigned * varying_comp_info_size,bool default_to_smooth_interp)486 gather_varying_component_info(nir_shader *producer, nir_shader *consumer,
487 struct varying_component **varying_comp_info,
488 unsigned *varying_comp_info_size,
489 bool default_to_smooth_interp)
490 {
491 unsigned store_varying_info_idx[MAX_VARYINGS_INCL_PATCH][4] = {{0}};
492 unsigned num_of_comps_to_pack = 0;
493
494 /* Count the number of varying that can be packed and create a mapping
495 * of those varyings to the array we will pass to qsort.
496 */
497 nir_foreach_shader_out_variable(var, producer) {
498
499 /* Only remap things that aren't builtins. */
500 if (var->data.location >= VARYING_SLOT_VAR0 &&
501 var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
502
503 /* We can't repack xfb varyings. */
504 if (var->data.always_active_io)
505 continue;
506
507 const struct glsl_type *type = var->type;
508 if (nir_is_per_vertex_io(var, producer->info.stage) || var->data.per_view) {
509 assert(glsl_type_is_array(type));
510 type = glsl_get_array_element(type);
511 }
512
513 if (!is_packing_supported_for_type(type))
514 continue;
515
516 unsigned loc = var->data.location - VARYING_SLOT_VAR0;
517 store_varying_info_idx[loc][var->data.location_frac] =
518 ++num_of_comps_to_pack;
519 }
520 }
521
522 *varying_comp_info_size = num_of_comps_to_pack;
523 *varying_comp_info = rzalloc_array(NULL, struct varying_component,
524 num_of_comps_to_pack);
525
526 nir_function_impl *impl = nir_shader_get_entrypoint(consumer);
527
528 /* Walk over the shader and populate the varying component info array */
529 nir_foreach_block(block, impl) {
530 nir_foreach_instr(instr, block) {
531 if (instr->type != nir_instr_type_intrinsic)
532 continue;
533
534 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
535 if (intr->intrinsic != nir_intrinsic_load_deref &&
536 intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
537 intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
538 intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
539 intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
540 continue;
541
542 nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
543 if (!nir_deref_mode_is(deref, nir_var_shader_in))
544 continue;
545
546 /* We only remap things that aren't builtins. */
547 nir_variable *in_var = nir_deref_instr_get_variable(deref);
548 if (in_var->data.location < VARYING_SLOT_VAR0)
549 continue;
550
551 unsigned location = in_var->data.location - VARYING_SLOT_VAR0;
552 if (location >= MAX_VARYINGS_INCL_PATCH)
553 continue;
554
555 unsigned var_info_idx =
556 store_varying_info_idx[location][in_var->data.location_frac];
557 if (!var_info_idx)
558 continue;
559
560 struct varying_component *vc_info =
561 &(*varying_comp_info)[var_info_idx-1];
562
563 if (!vc_info->initialised) {
564 const struct glsl_type *type = in_var->type;
565 if (nir_is_per_vertex_io(in_var, consumer->info.stage) ||
566 in_var->data.per_view) {
567 assert(glsl_type_is_array(type));
568 type = glsl_get_array_element(type);
569 }
570
571 vc_info->var = in_var;
572 vc_info->interp_type =
573 get_interp_type(in_var, type, default_to_smooth_interp);
574 vc_info->interp_loc = get_interp_loc(in_var);
575 vc_info->is_32bit = glsl_type_is_32bit(type);
576 vc_info->is_patch = in_var->data.patch;
577 vc_info->is_intra_stage_only = false;
578 vc_info->initialised = true;
579 }
580 }
581 }
582
583 /* Walk over the shader and populate the varying component info array
584 * for varyings which are read by other TCS instances but are not consumed
585 * by the TES.
586 */
587 if (producer->info.stage == MESA_SHADER_TESS_CTRL) {
588 impl = nir_shader_get_entrypoint(producer);
589
590 nir_foreach_block(block, impl) {
591 nir_foreach_instr(instr, block) {
592 if (instr->type != nir_instr_type_intrinsic)
593 continue;
594
595 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
596 if (intr->intrinsic != nir_intrinsic_load_deref)
597 continue;
598
599 nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
600 if (!nir_deref_mode_is(deref, nir_var_shader_out))
601 continue;
602
603 /* We only remap things that aren't builtins. */
604 nir_variable *out_var = nir_deref_instr_get_variable(deref);
605 if (out_var->data.location < VARYING_SLOT_VAR0)
606 continue;
607
608 unsigned location = out_var->data.location - VARYING_SLOT_VAR0;
609 if (location >= MAX_VARYINGS_INCL_PATCH)
610 continue;
611
612 unsigned var_info_idx =
613 store_varying_info_idx[location][out_var->data.location_frac];
614 if (!var_info_idx) {
615 /* Something went wrong, the shader interfaces didn't match, so
616 * abandon packing. This can happen for example when the
617 * inputs are scalars but the outputs are struct members.
618 */
619 *varying_comp_info_size = 0;
620 break;
621 }
622
623 struct varying_component *vc_info =
624 &(*varying_comp_info)[var_info_idx-1];
625
626 if (!vc_info->initialised) {
627 const struct glsl_type *type = out_var->type;
628 if (nir_is_per_vertex_io(out_var, producer->info.stage)) {
629 assert(glsl_type_is_array(type));
630 type = glsl_get_array_element(type);
631 }
632
633 vc_info->var = out_var;
634 vc_info->interp_type =
635 get_interp_type(out_var, type, default_to_smooth_interp);
636 vc_info->interp_loc = get_interp_loc(out_var);
637 vc_info->is_32bit = glsl_type_is_32bit(type);
638 vc_info->is_patch = out_var->data.patch;
639 vc_info->is_intra_stage_only = true;
640 vc_info->initialised = true;
641 }
642 }
643 }
644 }
645
646 for (unsigned i = 0; i < *varying_comp_info_size; i++ ) {
647 struct varying_component *vc_info = &(*varying_comp_info)[i];
648 if (!vc_info->initialised) {
649 /* Something went wrong, the shader interfaces didn't match, so
650 * abandon packing. This can happen for example when the outputs are
651 * scalars but the inputs are struct members.
652 */
653 *varying_comp_info_size = 0;
654 break;
655 }
656 }
657 }
658
659 static void
assign_remap_locations(struct varying_loc (* remap)[4],struct assigned_comps * assigned_comps,struct varying_component * info,unsigned * cursor,unsigned * comp,unsigned max_location)660 assign_remap_locations(struct varying_loc (*remap)[4],
661 struct assigned_comps *assigned_comps,
662 struct varying_component *info,
663 unsigned *cursor, unsigned *comp,
664 unsigned max_location)
665 {
666 unsigned tmp_cursor = *cursor;
667 unsigned tmp_comp = *comp;
668
669 for (; tmp_cursor < max_location; tmp_cursor++) {
670
671 if (assigned_comps[tmp_cursor].comps) {
672 /* We can only pack varyings with matching interpolation types,
673 * interpolation loc must match also.
674 * TODO: i965 can handle interpolation locations that don't match,
675 * but the radeonsi nir backend handles everything as vec4s and so
676 * expects this to be the same for all components. We could make this
677 * check driver specfific or drop it if NIR ever become the only
678 * radeonsi backend.
679 */
680 if (assigned_comps[tmp_cursor].interp_type != info->interp_type ||
681 assigned_comps[tmp_cursor].interp_loc != info->interp_loc) {
682 tmp_comp = 0;
683 continue;
684 }
685
686 /* We can only pack varyings with matching types, and the current
687 * algorithm only supports packing 32-bit.
688 */
689 if (!assigned_comps[tmp_cursor].is_32bit) {
690 tmp_comp = 0;
691 continue;
692 }
693
694 while (tmp_comp < 4 &&
695 (assigned_comps[tmp_cursor].comps & (1 << tmp_comp))) {
696 tmp_comp++;
697 }
698 }
699
700 if (tmp_comp == 4) {
701 tmp_comp = 0;
702 continue;
703 }
704
705 unsigned location = info->var->data.location - VARYING_SLOT_VAR0;
706
707 /* Once we have assigned a location mark it as used */
708 assigned_comps[tmp_cursor].comps |= (1 << tmp_comp);
709 assigned_comps[tmp_cursor].interp_type = info->interp_type;
710 assigned_comps[tmp_cursor].interp_loc = info->interp_loc;
711 assigned_comps[tmp_cursor].is_32bit = info->is_32bit;
712
713 /* Assign remap location */
714 remap[location][info->var->data.location_frac].component = tmp_comp++;
715 remap[location][info->var->data.location_frac].location =
716 tmp_cursor + VARYING_SLOT_VAR0;
717
718 break;
719 }
720
721 *cursor = tmp_cursor;
722 *comp = tmp_comp;
723 }
724
725 /* If there are empty components in the slot compact the remaining components
726 * as close to component 0 as possible. This will make it easier to fill the
727 * empty components with components from a different slot in a following pass.
728 */
729 static void
compact_components(nir_shader * producer,nir_shader * consumer,struct assigned_comps * assigned_comps,bool default_to_smooth_interp)730 compact_components(nir_shader *producer, nir_shader *consumer,
731 struct assigned_comps *assigned_comps,
732 bool default_to_smooth_interp)
733 {
734 struct varying_loc remap[MAX_VARYINGS_INCL_PATCH][4] = {{{0}, {0}}};
735 struct varying_component *varying_comp_info;
736 unsigned varying_comp_info_size;
737
738 /* Gather varying component info */
739 gather_varying_component_info(producer, consumer, &varying_comp_info,
740 &varying_comp_info_size,
741 default_to_smooth_interp);
742
743 /* Sort varying components. */
744 qsort(varying_comp_info, varying_comp_info_size,
745 sizeof(struct varying_component), cmp_varying_component);
746
747 unsigned cursor = 0;
748 unsigned comp = 0;
749
750 /* Set the remap array based on the sorted components */
751 for (unsigned i = 0; i < varying_comp_info_size; i++ ) {
752 struct varying_component *info = &varying_comp_info[i];
753
754 assert(info->is_patch || cursor < MAX_VARYING);
755 if (info->is_patch) {
756 /* The list should be sorted with all non-patch inputs first followed
757 * by patch inputs. When we hit our first patch input, we need to
758 * reset the cursor to MAX_VARYING so we put them in the right slot.
759 */
760 if (cursor < MAX_VARYING) {
761 cursor = MAX_VARYING;
762 comp = 0;
763 }
764
765 assign_remap_locations(remap, assigned_comps, info,
766 &cursor, &comp, MAX_VARYINGS_INCL_PATCH);
767 } else {
768 assign_remap_locations(remap, assigned_comps, info,
769 &cursor, &comp, MAX_VARYING);
770
771 /* Check if we failed to assign a remap location. This can happen if
772 * for example there are a bunch of unmovable components with
773 * mismatching interpolation types causing us to skip over locations
774 * that would have been useful for packing later components.
775 * The solution is to iterate over the locations again (this should
776 * happen very rarely in practice).
777 */
778 if (cursor == MAX_VARYING) {
779 cursor = 0;
780 comp = 0;
781 assign_remap_locations(remap, assigned_comps, info,
782 &cursor, &comp, MAX_VARYING);
783 }
784 }
785 }
786
787 ralloc_free(varying_comp_info);
788
789 uint64_t zero = 0;
790 uint32_t zero32 = 0;
791 remap_slots_and_components(consumer, nir_var_shader_in, remap,
792 &consumer->info.inputs_read, &zero,
793 &consumer->info.patch_inputs_read, &zero32);
794 remap_slots_and_components(producer, nir_var_shader_out, remap,
795 &producer->info.outputs_written,
796 &producer->info.outputs_read,
797 &producer->info.patch_outputs_written,
798 &producer->info.patch_outputs_read);
799 }
800
801 /* We assume that this has been called more-or-less directly after
802 * remove_unused_varyings. At this point, all of the varyings that we
803 * aren't going to be using have been completely removed and the
804 * inputs_read and outputs_written fields in nir_shader_info reflect
805 * this. Therefore, the total set of valid slots is the OR of the two
806 * sets of varyings; this accounts for varyings which one side may need
807 * to read/write even if the other doesn't. This can happen if, for
808 * instance, an array is used indirectly from one side causing it to be
809 * unsplittable but directly from the other.
810 */
811 void
nir_compact_varyings(nir_shader * producer,nir_shader * consumer,bool default_to_smooth_interp)812 nir_compact_varyings(nir_shader *producer, nir_shader *consumer,
813 bool default_to_smooth_interp)
814 {
815 assert(producer->info.stage != MESA_SHADER_FRAGMENT);
816 assert(consumer->info.stage != MESA_SHADER_VERTEX);
817
818 struct assigned_comps assigned_comps[MAX_VARYINGS_INCL_PATCH] = {{0}};
819
820 get_unmoveable_components_masks(producer, nir_var_shader_out,
821 assigned_comps,
822 producer->info.stage,
823 default_to_smooth_interp);
824 get_unmoveable_components_masks(consumer, nir_var_shader_in,
825 assigned_comps,
826 consumer->info.stage,
827 default_to_smooth_interp);
828
829 compact_components(producer, consumer, assigned_comps,
830 default_to_smooth_interp);
831 }
832
833 /*
834 * Mark XFB varyings as always_active_io in the consumer so the linking opts
835 * don't touch them.
836 */
837 void
nir_link_xfb_varyings(nir_shader * producer,nir_shader * consumer)838 nir_link_xfb_varyings(nir_shader *producer, nir_shader *consumer)
839 {
840 nir_variable *input_vars[MAX_VARYING] = { 0 };
841
842 nir_foreach_shader_in_variable(var, consumer) {
843 if (var->data.location >= VARYING_SLOT_VAR0 &&
844 var->data.location - VARYING_SLOT_VAR0 < MAX_VARYING) {
845
846 unsigned location = var->data.location - VARYING_SLOT_VAR0;
847 input_vars[location] = var;
848 }
849 }
850
851 nir_foreach_shader_out_variable(var, producer) {
852 if (var->data.location >= VARYING_SLOT_VAR0 &&
853 var->data.location - VARYING_SLOT_VAR0 < MAX_VARYING) {
854
855 if (!var->data.always_active_io)
856 continue;
857
858 unsigned location = var->data.location - VARYING_SLOT_VAR0;
859 if (input_vars[location]) {
860 input_vars[location]->data.always_active_io = true;
861 }
862 }
863 }
864 }
865
866 static bool
does_varying_match(nir_variable * out_var,nir_variable * in_var)867 does_varying_match(nir_variable *out_var, nir_variable *in_var)
868 {
869 return in_var->data.location == out_var->data.location &&
870 in_var->data.location_frac == out_var->data.location_frac;
871 }
872
873 static nir_variable *
get_matching_input_var(nir_shader * consumer,nir_variable * out_var)874 get_matching_input_var(nir_shader *consumer, nir_variable *out_var)
875 {
876 nir_foreach_shader_in_variable(var, consumer) {
877 if (does_varying_match(out_var, var))
878 return var;
879 }
880
881 return NULL;
882 }
883
884 static bool
can_replace_varying(nir_variable * out_var)885 can_replace_varying(nir_variable *out_var)
886 {
887 /* Skip types that require more complex handling.
888 * TODO: add support for these types.
889 */
890 if (glsl_type_is_array(out_var->type) ||
891 glsl_type_is_dual_slot(out_var->type) ||
892 glsl_type_is_matrix(out_var->type) ||
893 glsl_type_is_struct_or_ifc(out_var->type))
894 return false;
895
896 /* Limit this pass to scalars for now to keep things simple. Most varyings
897 * should have been lowered to scalars at this point anyway.
898 */
899 if (!glsl_type_is_scalar(out_var->type))
900 return false;
901
902 if (out_var->data.location < VARYING_SLOT_VAR0 ||
903 out_var->data.location - VARYING_SLOT_VAR0 >= MAX_VARYING)
904 return false;
905
906 return true;
907 }
908
909 static bool
replace_constant_input(nir_shader * shader,nir_intrinsic_instr * store_intr)910 replace_constant_input(nir_shader *shader, nir_intrinsic_instr *store_intr)
911 {
912 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
913
914 nir_builder b;
915 nir_builder_init(&b, impl);
916
917 nir_variable *out_var =
918 nir_deref_instr_get_variable(nir_src_as_deref(store_intr->src[0]));
919
920 bool progress = false;
921 nir_foreach_block(block, impl) {
922 nir_foreach_instr(instr, block) {
923 if (instr->type != nir_instr_type_intrinsic)
924 continue;
925
926 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
927 if (intr->intrinsic != nir_intrinsic_load_deref)
928 continue;
929
930 nir_deref_instr *in_deref = nir_src_as_deref(intr->src[0]);
931 if (!nir_deref_mode_is(in_deref, nir_var_shader_in))
932 continue;
933
934 nir_variable *in_var = nir_deref_instr_get_variable(in_deref);
935
936 if (!does_varying_match(out_var, in_var))
937 continue;
938
939 b.cursor = nir_before_instr(instr);
940
941 nir_load_const_instr *out_const =
942 nir_instr_as_load_const(store_intr->src[1].ssa->parent_instr);
943
944 /* Add new const to replace the input */
945 nir_ssa_def *nconst = nir_build_imm(&b, store_intr->num_components,
946 intr->dest.ssa.bit_size,
947 out_const->value);
948
949 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(nconst));
950
951 progress = true;
952 }
953 }
954
955 return progress;
956 }
957
958 static bool
replace_duplicate_input(nir_shader * shader,nir_variable * input_var,nir_intrinsic_instr * dup_store_intr)959 replace_duplicate_input(nir_shader *shader, nir_variable *input_var,
960 nir_intrinsic_instr *dup_store_intr)
961 {
962 assert(input_var);
963
964 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
965
966 nir_builder b;
967 nir_builder_init(&b, impl);
968
969 nir_variable *dup_out_var =
970 nir_deref_instr_get_variable(nir_src_as_deref(dup_store_intr->src[0]));
971
972 bool progress = false;
973 nir_foreach_block(block, impl) {
974 nir_foreach_instr(instr, block) {
975 if (instr->type != nir_instr_type_intrinsic)
976 continue;
977
978 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
979 if (intr->intrinsic != nir_intrinsic_load_deref)
980 continue;
981
982 nir_deref_instr *in_deref = nir_src_as_deref(intr->src[0]);
983 if (!nir_deref_mode_is(in_deref, nir_var_shader_in))
984 continue;
985
986 nir_variable *in_var = nir_deref_instr_get_variable(in_deref);
987
988 if (!does_varying_match(dup_out_var, in_var) ||
989 in_var->data.interpolation != input_var->data.interpolation ||
990 get_interp_loc(in_var) != get_interp_loc(input_var))
991 continue;
992
993 b.cursor = nir_before_instr(instr);
994
995 nir_ssa_def *load = nir_load_var(&b, input_var);
996 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(load));
997
998 progress = true;
999 }
1000 }
1001
1002 return progress;
1003 }
1004
1005 bool
nir_link_opt_varyings(nir_shader * producer,nir_shader * consumer)1006 nir_link_opt_varyings(nir_shader *producer, nir_shader *consumer)
1007 {
1008 /* TODO: Add support for more shader stage combinations */
1009 if (consumer->info.stage != MESA_SHADER_FRAGMENT ||
1010 (producer->info.stage != MESA_SHADER_VERTEX &&
1011 producer->info.stage != MESA_SHADER_TESS_EVAL))
1012 return false;
1013
1014 bool progress = false;
1015
1016 nir_function_impl *impl = nir_shader_get_entrypoint(producer);
1017
1018 struct hash_table *varying_values = _mesa_pointer_hash_table_create(NULL);
1019
1020 /* If we find a store in the last block of the producer we can be sure this
1021 * is the only possible value for this output.
1022 */
1023 nir_block *last_block = nir_impl_last_block(impl);
1024 nir_foreach_instr_reverse(instr, last_block) {
1025 if (instr->type != nir_instr_type_intrinsic)
1026 continue;
1027
1028 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
1029
1030 if (intr->intrinsic != nir_intrinsic_store_deref)
1031 continue;
1032
1033 nir_deref_instr *out_deref = nir_src_as_deref(intr->src[0]);
1034 if (!nir_deref_mode_is(out_deref, nir_var_shader_out))
1035 continue;
1036
1037 nir_variable *out_var = nir_deref_instr_get_variable(out_deref);
1038 if (!can_replace_varying(out_var))
1039 continue;
1040
1041 if (intr->src[1].ssa->parent_instr->type == nir_instr_type_load_const) {
1042 progress |= replace_constant_input(consumer, intr);
1043 } else {
1044 struct hash_entry *entry =
1045 _mesa_hash_table_search(varying_values, intr->src[1].ssa);
1046 if (entry) {
1047 progress |= replace_duplicate_input(consumer,
1048 (nir_variable *) entry->data,
1049 intr);
1050 } else {
1051 nir_variable *in_var = get_matching_input_var(consumer, out_var);
1052 if (in_var) {
1053 _mesa_hash_table_insert(varying_values, intr->src[1].ssa,
1054 in_var);
1055 }
1056 }
1057 }
1058 }
1059
1060 _mesa_hash_table_destroy(varying_values, NULL);
1061
1062 return progress;
1063 }
1064
1065 /* TODO any better helper somewhere to sort a list? */
1066
1067 static void
insert_sorted(struct exec_list * var_list,nir_variable * new_var)1068 insert_sorted(struct exec_list *var_list, nir_variable *new_var)
1069 {
1070 nir_foreach_variable_in_list(var, var_list) {
1071 if (var->data.location > new_var->data.location) {
1072 exec_node_insert_node_before(&var->node, &new_var->node);
1073 return;
1074 }
1075 }
1076 exec_list_push_tail(var_list, &new_var->node);
1077 }
1078
1079 static void
sort_varyings(nir_shader * shader,nir_variable_mode mode,struct exec_list * sorted_list)1080 sort_varyings(nir_shader *shader, nir_variable_mode mode,
1081 struct exec_list *sorted_list)
1082 {
1083 exec_list_make_empty(sorted_list);
1084 nir_foreach_variable_with_modes_safe(var, shader, mode) {
1085 exec_node_remove(&var->node);
1086 insert_sorted(sorted_list, var);
1087 }
1088 }
1089
1090 void
nir_assign_io_var_locations(nir_shader * shader,nir_variable_mode mode,unsigned * size,gl_shader_stage stage)1091 nir_assign_io_var_locations(nir_shader *shader, nir_variable_mode mode,
1092 unsigned *size, gl_shader_stage stage)
1093 {
1094 unsigned location = 0;
1095 unsigned assigned_locations[VARYING_SLOT_TESS_MAX];
1096 uint64_t processed_locs[2] = {0};
1097
1098 struct exec_list io_vars;
1099 sort_varyings(shader, mode, &io_vars);
1100
1101 int UNUSED last_loc = 0;
1102 bool last_partial = false;
1103 nir_foreach_variable_in_list(var, &io_vars) {
1104 const struct glsl_type *type = var->type;
1105 if (nir_is_per_vertex_io(var, stage)) {
1106 assert(glsl_type_is_array(type));
1107 type = glsl_get_array_element(type);
1108 }
1109
1110 int base;
1111 if (var->data.mode == nir_var_shader_in && stage == MESA_SHADER_VERTEX)
1112 base = VERT_ATTRIB_GENERIC0;
1113 else if (var->data.mode == nir_var_shader_out &&
1114 stage == MESA_SHADER_FRAGMENT)
1115 base = FRAG_RESULT_DATA0;
1116 else
1117 base = VARYING_SLOT_VAR0;
1118
1119 unsigned var_size, driver_size;
1120 if (var->data.compact) {
1121 /* If we are inside a partial compact,
1122 * don't allow another compact to be in this slot
1123 * if it starts at component 0.
1124 */
1125 if (last_partial && var->data.location_frac == 0) {
1126 location++;
1127 }
1128
1129 /* compact variables must be arrays of scalars */
1130 assert(!var->data.per_view);
1131 assert(glsl_type_is_array(type));
1132 assert(glsl_type_is_scalar(glsl_get_array_element(type)));
1133 unsigned start = 4 * location + var->data.location_frac;
1134 unsigned end = start + glsl_get_length(type);
1135 var_size = driver_size = end / 4 - location;
1136 last_partial = end % 4 != 0;
1137 } else {
1138 /* Compact variables bypass the normal varying compacting pass,
1139 * which means they cannot be in the same vec4 slot as a normal
1140 * variable. If part of the current slot is taken up by a compact
1141 * variable, we need to go to the next one.
1142 */
1143 if (last_partial) {
1144 location++;
1145 last_partial = false;
1146 }
1147
1148 /* per-view variables have an extra array dimension, which is ignored
1149 * when counting user-facing slots (var->data.location), but *not*
1150 * with driver slots (var->data.driver_location). That is, each user
1151 * slot maps to multiple driver slots.
1152 */
1153 driver_size = glsl_count_attribute_slots(type, false);
1154 if (var->data.per_view) {
1155 assert(glsl_type_is_array(type));
1156 var_size =
1157 glsl_count_attribute_slots(glsl_get_array_element(type), false);
1158 } else {
1159 var_size = driver_size;
1160 }
1161 }
1162
1163 /* Builtins don't allow component packing so we only need to worry about
1164 * user defined varyings sharing the same location.
1165 */
1166 bool processed = false;
1167 if (var->data.location >= base) {
1168 unsigned glsl_location = var->data.location - base;
1169
1170 for (unsigned i = 0; i < var_size; i++) {
1171 if (processed_locs[var->data.index] &
1172 ((uint64_t)1 << (glsl_location + i)))
1173 processed = true;
1174 else
1175 processed_locs[var->data.index] |=
1176 ((uint64_t)1 << (glsl_location + i));
1177 }
1178 }
1179
1180 /* Because component packing allows varyings to share the same location
1181 * we may have already have processed this location.
1182 */
1183 if (processed) {
1184 /* TODO handle overlapping per-view variables */
1185 assert(!var->data.per_view);
1186 unsigned driver_location = assigned_locations[var->data.location];
1187 var->data.driver_location = driver_location;
1188
1189 /* An array may be packed such that is crosses multiple other arrays
1190 * or variables, we need to make sure we have allocated the elements
1191 * consecutively if the previously proccessed var was shorter than
1192 * the current array we are processing.
1193 *
1194 * NOTE: The code below assumes the var list is ordered in ascending
1195 * location order.
1196 */
1197 assert(last_loc <= var->data.location);
1198 last_loc = var->data.location;
1199 unsigned last_slot_location = driver_location + var_size;
1200 if (last_slot_location > location) {
1201 unsigned num_unallocated_slots = last_slot_location - location;
1202 unsigned first_unallocated_slot = var_size - num_unallocated_slots;
1203 for (unsigned i = first_unallocated_slot; i < var_size; i++) {
1204 assigned_locations[var->data.location + i] = location;
1205 location++;
1206 }
1207 }
1208 continue;
1209 }
1210
1211 for (unsigned i = 0; i < var_size; i++) {
1212 assigned_locations[var->data.location + i] = location + i;
1213 }
1214
1215 var->data.driver_location = location;
1216 location += driver_size;
1217 }
1218
1219 if (last_partial)
1220 location++;
1221
1222 exec_list_append(&shader->variables, &io_vars);
1223 *size = location;
1224 }
1225
1226 static uint64_t
get_linked_variable_location(unsigned location,bool patch)1227 get_linked_variable_location(unsigned location, bool patch)
1228 {
1229 if (!patch)
1230 return location;
1231
1232 /* Reserve locations 0...3 for special patch variables
1233 * like tess factors and bounding boxes, and the generic patch
1234 * variables will come after them.
1235 */
1236 if (location >= VARYING_SLOT_PATCH0)
1237 return location - VARYING_SLOT_PATCH0 + 4;
1238 else if (location >= VARYING_SLOT_TESS_LEVEL_OUTER &&
1239 location <= VARYING_SLOT_BOUNDING_BOX1)
1240 return location - VARYING_SLOT_TESS_LEVEL_OUTER;
1241 else
1242 unreachable("Unsupported variable in get_linked_variable_location.");
1243 }
1244
1245 static uint64_t
get_linked_variable_io_mask(nir_variable * variable,gl_shader_stage stage)1246 get_linked_variable_io_mask(nir_variable *variable, gl_shader_stage stage)
1247 {
1248 const struct glsl_type *type = variable->type;
1249
1250 if (nir_is_per_vertex_io(variable, stage)) {
1251 assert(glsl_type_is_array(type));
1252 type = glsl_get_array_element(type);
1253 }
1254
1255 unsigned slots = glsl_count_attribute_slots(type, false);
1256 if (variable->data.compact) {
1257 unsigned component_count = variable->data.location_frac + glsl_get_length(type);
1258 slots = DIV_ROUND_UP(component_count, 4);
1259 }
1260
1261 uint64_t mask = u_bit_consecutive64(0, slots);
1262 return mask;
1263 }
1264
1265 nir_linked_io_var_info
nir_assign_linked_io_var_locations(nir_shader * producer,nir_shader * consumer)1266 nir_assign_linked_io_var_locations(nir_shader *producer, nir_shader *consumer)
1267 {
1268 assert(producer);
1269 assert(consumer);
1270
1271 uint64_t producer_output_mask = 0;
1272 uint64_t producer_patch_output_mask = 0;
1273
1274 nir_foreach_shader_out_variable(variable, producer) {
1275 uint64_t mask = get_linked_variable_io_mask(variable, producer->info.stage);
1276 uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch);
1277
1278 if (variable->data.patch)
1279 producer_patch_output_mask |= mask << loc;
1280 else
1281 producer_output_mask |= mask << loc;
1282 }
1283
1284 uint64_t consumer_input_mask = 0;
1285 uint64_t consumer_patch_input_mask = 0;
1286
1287 nir_foreach_shader_in_variable(variable, consumer) {
1288 uint64_t mask = get_linked_variable_io_mask(variable, consumer->info.stage);
1289 uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch);
1290
1291 if (variable->data.patch)
1292 consumer_patch_input_mask |= mask << loc;
1293 else
1294 consumer_input_mask |= mask << loc;
1295 }
1296
1297 uint64_t io_mask = producer_output_mask | consumer_input_mask;
1298 uint64_t patch_io_mask = producer_patch_output_mask | consumer_patch_input_mask;
1299
1300 nir_foreach_shader_out_variable(variable, producer) {
1301 uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch);
1302
1303 if (variable->data.patch)
1304 variable->data.driver_location = util_bitcount64(patch_io_mask & u_bit_consecutive64(0, loc));
1305 else
1306 variable->data.driver_location = util_bitcount64(io_mask & u_bit_consecutive64(0, loc));
1307 }
1308
1309 nir_foreach_shader_in_variable(variable, consumer) {
1310 uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch);
1311
1312 if (variable->data.patch)
1313 variable->data.driver_location = util_bitcount64(patch_io_mask & u_bit_consecutive64(0, loc));
1314 else
1315 variable->data.driver_location = util_bitcount64(io_mask & u_bit_consecutive64(0, loc));
1316 }
1317
1318 nir_linked_io_var_info result = {
1319 .num_linked_io_vars = util_bitcount64(io_mask),
1320 .num_linked_patch_io_vars = util_bitcount64(patch_io_mask),
1321 };
1322
1323 return result;
1324 }
1325