1#version 450 core
2layout(location = 0) out vec4 fColor;
3
4layout(set=0, binding=0) uniform sampler2D sTexture;
5
6layout(location = 0) in struct{
7 vec4 Color;
8 vec2 UV;
9} In;
10
11void main()
12{
13 fColor = In.Color * texture(sTexture, In.UV.st);
14}
15